Immortal Constructs

blargtheawesome

... is very scientifical.
Staff member

Art Credit: Donavonn Wynkoop

{==FaQ===The Immortal Constructs===The Immortal Stewards - TBA===Language==}

The Immortal Constructs

“In the time before the defeat of Queen Grief, before even the birth of the Gods and their cousins, there existed ancient rulers of all. Lords of the very fabric of reality itself and all its inner workings that weave together existence. Immortal Kings that could create anything from nothing and populate entire worlds with life fantastical and familiar both, true Gods beyond the pantheon that remains in their stead eons later. Yet they could not destroy. For all their cosmic strength, there remained secrets of the great beyond locked behind chains these Immortals found unwilling to bend to their creation - and so they turned towards destruction. Towards the lingering forces of Corruption that tainted their great works. So would begin the primordial war to last eons and slaughter a number of souls uncountable.

In their arrogance they shattered these chains for nothing in existence would be hidden to them, no secret unknown to the all knowing. With it they released true destruction beyond lingering forces: the source of Corruption itself unleashed. One of their own became an Immortal no more but a Queen of Grief, corrupted and without sanity. By this one choice they damned creation itself and could only watch as Queen Grief swept throughout the Infinity spreading her Corruption. World after world became little more than sickly breeding grounds for further spread, their inhabitants corrupted into tortured shadows of what once was. The Immortal Kings were losing this war. With their combined strength they could protect only a single world, a single Altera, and the sieges against it grew more and more impossible to ward off. Yet all was not lost.

It was a simple matter to make constructs both great and humble. The Immortal Kings had done it before to aid in the eradication of Corruption - had created beings without souls to serve. Now they would be created for a greater purpose at the end of it all: to survive. Imbued with the rationality, and creativity of their precious Alterans in order to preserve their memory as heirs incorruptible by Grief. Within the Planar they hid these Immortal Constructs in odd ships beyond the imagination, without life and in wait for the end of the war. Their divine servants, the Alteran pantheon, would first overthrow them. The Immortal Kings were slain before they could ever see their creations removed from the heavens and put upon an earth. The Alterans threw back Queen Grief in turn, destroying her, and so the constructs were forgotten.”



The Immortal Constructs are the Immortal Kings’ answer to Corruption, an ancient, deadly force of destruction. They are mechanical analogues of humankind, strange steel golems sculpted in the shape of man, blessed by their creators with tremendous resilience, and near-perfect longevity, made to weather the storm of a long forgotten war. Their millenia long slumber, a strange lucid dream cast upon them by their ancient makers, have kept them quiet and unknowing to their forgotten state. By a tremendous stroke of luck, or perhaps through a strange manipulation, their ships were pulled into the material realm. They plucked themselves from the wreckage of their ancient ships, the memory of their slumber soon fading, as they meet the faces of Alterans, unknowing how they will be greeted…

Physical Attributes
Composed of a steel with strange properties, these living constructs resemble the entire spectrum of the human body in terms of shape. Any way a human can appear, so can these constructs, with their steel made flesh. No two constructs are alike in exact body type, shape, height, weight, color, or personality. Their bodies are shaped of many articulate steel plates that shape and form the construct’s body height, with even smaller plates to shape their own unique facial features. Some constructs vary in complexity, but they always follow the same rules of their own body.
Their plate exoskeleton is mounted atop a latticework of thin, metal wires that resemble musculature, in both form and function. These wires surround a series of metal braces that act similarly to bones. Within their chest and thick steel cranium are soft organs that resemble delicate flesh, but do not seem to be organic. Their ‘brain’ acts in all ways the human brain does. Their ‘heart’ is their only other organ, acting as a source of heat, as well as providing the body with their ‘blood’, a thick, black oil that provides heat and lubrication to their metallic bodies. This ‘blood’ is a tremendous conductor of heat, provided by their ‘heart’, this oil acts in the same ways blood does within humans, except it remains at a much higher temperature. The homeostasis of the Constructs are well insulated, kept at a rather high, at 60 degrees celsius. This impressively maintained homeostasis allows the Constructs to traverse climates that humans would normally have to prepare for, such as snowy tundras or arid deserts, but they have their limits. Due to the insulating nature of their steel, short exposure to intense heat is possible, but their oil is a conductor of heat, so internal damage is risked by extreme temperatures.

They can bleed, if their muscle-like metal flesh is damaged. To fully bleed out, however, is not to die, but to lose all control of the body. The mind stays intact, and they enter a coma-like state, until their bleeding stops, and the heart can produce more ‘blood’.

The metallic body of the Immortal Constructs give them benefits in comparison to their flesh-made counterparts. They are extremely durable, able to endure three times the physical stress a human can. This means that they can run, lift a heavy object, or perform other labor-intensive tasks for three times longer before suffering exhaustion. They weigh twice what they would as a human. Their steel exoskeleton projects an imperfect majority of their bodies,1 whilst their joints are exposed to their more delicate body parts. However, the parts of their body that are covered in steel, act as a natural armor. Glancing blows, cuts, thrusts, and weaker attacks prove incapable of severely injuring these Constructs. Blunt force damages them more effectively, and is the more reliable option in fighting them.
Relative to humans, the Immortal Constructs have an exceptionally high pain tolerance. This is the case, as they feel their body like it is their own skin, but they feel pain based upon the integrity of their body. Thus, when they do feel pain, it is often felt two-fold.

Their personal identities vary wildly from one another, despite their usually monotone, grayish appearance. Some may embrace masculinity, femininity, both, or neither, in their shape and tone of voice. The limits of their shape follow that of humans. The steel they are shaped by varies slightly between shades of grey, some even taking dark blue, green, and brown tones, but these are always dull, and matte. Their eyes are glass structures that glow faintly the colors natural to the human kind, with some even resembling more vibrant versions of those colors. For instance, a construct could have a bright teal, emerald green, or a bright, brownish amber. Constructs can have one, two, or three separate eyes, always on the front of their head. This does not change their perception. Their voices range in pitch, but when they speak, there is an ever present, although incredibly subtle metallic ring to their tone.

Traits and Abilities
Immortality - The Immortal Constructs, as their name suggests, are functionally ageless. They do not need to eat or drink, though they are able to. To break down the food, however, is costly on the body, making them tired after a meal. Their bodies do not age, immune to rust, natural corrosion, and resistant to Corruption. They persist through the centuries, a living promise to uphold the mantle of humanity should those of flesh fail. The boon of immortality is, perhaps, unfit for such small beings. Their bodies, and their minds, are not indestructible. Should their heart and mind be permanently destroyed, they will not return. If they live to see centuries pass, they risk a subtle madness, at the monotony of living for hundreds and hundreds of years. However, this can be remedied.

Dreamers - The Constructs have a special relationship with sleep, and rest. They require sleep as humans do, though far less often, due to their endurance. Each night they sleep, they have a vivid, lucid dream. They are otherwise natural dreams. This is not the only thing, however, as a measure against the mental impacts of immortality, some Constructs have devised a way to enter a sleep state similar to the one they had been in before they were awoken in Altera. Here, the Construct enters a deep slumber. They may sleep for days, weeks, months, or years at a time. To do so, however, the Construct must be extremely relaxed, undisturbed, focused, and without worldly obligation. They must remain in a quiet place, undisturbed, as their slumber is a light one. This practice is, however, taboo, as the risks are unknown to willing yourself in an unending slumber. When they awake, they do not remember their dreams, but always feel exhausted the day of their awakening.

Creation - The Immortal Kings were creators of the highest ability, and it is no surprise that their living creations share this same trait. The mind of a Construct takes highly to creative crafts and professions that rely on skill and knowledge. As a result, they are natural born smiths, woodworkers, and laborers. They have an inherent bonus to crafting.

Psychology, Temperament, and Culture
All Constructs are aware of their purpose. Heirs to humanity, crafted by the hand of old, dead gods. They see themselves, generally, as worthy of the title of Alteran as any other. However, they are gifted free will, and the vast array of unique personalities provides a variety of ways to accept this truth. Identity is a strong part of each Construct. They may take to many cultures, customs, or other ways of life as a matter of their free will, and willingness to be true Alterans. Some express their individuality through painting of their steel flesh, or added ornamentation upon their body. Nudity is still taboo amidst Constructs, though partial nudity, for cultural reasons, is accepted. If a Construct has spent enough time with a certain type of people, they might even adopt their accents into their own way of speech. Naturally, all Constructs are able to speak a strange language known only to them, a strange series of metallic clicks to form sentences and communicate. The name of the language is Source.

The vastness of the human psyche is present even within the Immortal Constructs. They are imperfect thinkers, but they represent the human mind without flaw. They appear to feel with perfect imitation of human emotion. They build bonds with people, construct and mortal alike.


The Immortal Stewards
Some Constructs take great pride and care in their brethren of steel. Some are even so skilled of craftsmen, they can create tools to interact with the body of Constructs. These particular individuals are called Stewards, or Stewardesses. Their name harkens back to an old, forgotten role given to some Constructs in ages past. With their special tools, they can manage to do a variety of things for the Construct body. Ranging from repair of damaged limbs or steel, replacement of missing material, or even more cosmetic changes. (More on Stewards here)

The Immortal Wardens
Heritage is important to many, though to the Immortal Wardens, it is their way of life, their purpose that drives them. Talented warriors and craftsmen Constructs, Wardens are groups of strongly bonded friend and ally Constructs, bonded over a strong idea or mutual motivation towards a certain goal. They bond over this goal, and their intent, determination, and diligence all play off one another to achieve their goal, bordering on zeal, and obsession. These goals can be anything of significance that can earn someone’s hope or motivation. The Orders these Wardens belong to are often small, close knit groups, almost never exceeding Existing Orders are known to take in new minds to their ideals. In the vain of Knighthood, Wardens are given their title and order when the trust of all the members is earned, and their combat and crafting proficiency is proven capable of furthering their goals through the centuries. It is rumored that these small groups resemble the way that the Immortal Kings conducted their work.
 
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blargtheawesome

... is very scientifical.
Staff member
Send applications to the race to Scardrac. The application is just a character profile template, filled out for a construct. There is no limit to the amount of this race.

Credit to Rygan and Scardrac for the writeup.

Credit to Donavonn Wynkoop for the art.
 
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