Medieval & Fantasy Minecraft Roleplaying

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ImmortalShadowZ [Tom] Application [Declined - Adam]

1. What is your Minecraft username?
ImmortalShadowZ

2. How old are you?
16

3. What country are you from? What is your timezone?
England (United Kingdom), GMT

4. Have you read the King's Law, Code of Conducts, Official Lore, and the Player Guides yet?
Yes

5. In your own words, how would you define metagaming and powergaming?
Metagaming:
Powergaming:

6. Do we allow X-Raying mods or X-Ray texture packs on the server?
No

7. Tell us about yourself! Do you have any examples of your work?
I am interested in medieval history, currently studying it at school with other topics such as Germany and Race in America. I deeply love Johnny Cash and The Beatles, due to their great songs and musical passion that is heard through their music. I cannot share any of my work, referenced to minecraft related stuff as its linked to another server which I prefer not say as a means to protect the well being of this server.

8. Did anyone refer you? If not, how did you find our server?
I found this server whilst searching the term Ranger, which I am on another minecraft server.


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About Your Character!
This section is about the character you intend to use once you join the server.We ask that new players follow these guidelines during this portion of the application:
Characters begin with basic skills and gear. No advanced armor or weaponry. Skills and abilities are appropriate to a novice level. Skills should be learned through roleplay, not through backstory.
Characters fit the lore. If you choose to play as a Moor Elf, for example, we expect appearance and details to be fitting with base lore.
Characters cannot use magic in any way. The test itself should not mention magic either. HollowWorld uses a restricted magic system and it is only accessible to those who find and learn from a teacher in-game.
Tests should not be violent. No murder, killing, death, torture. In the past, 8 out of 10 applications featured characters fighting off bandits or slaying passersby. We don't want to see how well you can script a fight scene. We want to see how well you can tell a story, how well you can roleplay.
Be creative and be original. Do not use tests/characters whose home villages were burned, parents murdered, and then set off to be an orphan assassin. It has been done before. Please don't do it again.
Written portion of the test is required to be a 400 word minimum. If the test doesn't meet the minimum, Staff may ask you to extend the test before the application is considered.
You can remove the guidelines above when you're copy and pasting the application. The instructions above are for you to read and can be removed when applying.

Current Setting of the Server:

The lands of Altera have long been laced with upheaval, supernatural turmoil that would threaten to shatter the realm or tear it asunder. Long, have the peoples of Altera withstood these tribulations, overcoming and persevering through the generations. Only too recently, have they settled the ire of Titans and Gods. Though the days were dark and long, the realm did survive, through tenacity and reverence. The memories of their trials behind them still fresh, the realm sits in a state of unease and angst . . . with eyes on the horizon.

In the skies above, the stars flicker and burn across the auburn colors of the setting sun, streaks of color in the gathering dark. The Realm of Altera awaits . . .


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Character Name:
Thomas Smith, the nickname would be Thomas Shadow due to his efforts in stealth

Character Age:
33

Character Race:
Human

Appearance:
The Ranger stands 6’0 tall, sturdy and muscular, with a long beard and badly cut hair, most likely done by himself with a dagger. He wears many outfits, but he is mostly seen wearing dark leather, with a thick dark green wool cloak that has been crafted for the long nights in the cold, and to help hide his face whilst he wears the hood.

Thomas Smith is a man who conveys many emotions , he can be either peaceful or angry, although that has only been brewing over time. The Ranger may look tired due to constantly being on guard for himself, or other members of his group, The Rangers. He is a well-trained archer, tracker and hunter, due to always training and enhancing his skills and being equipped with a Long one-handed iron sword, a small dagger used for skinning animals and cutting rope, and a sturdy powerful wooden Bow.



(Optional) Picture of the Skin:

Written Test!

nstigation

For decades the de Retford family has ruled over the largest Human Kingdom on Enarion, Rheynland. Noble gatherings of a multitude of families gather behind these stone walls of Reyne, officers command the unbeatable cavalry of the Lion and gold coins fill the homes of trade. The victory against Valrond and his undead has yet again proven the unequivocal might of the Lion, and its golden manes shroud the Kingdom in succes. However, a singular louse has nestled within the creature’s fur since the fall of Barwic - it eats away, multiplying, unnoticed. After the Siege of Ordheim peace has rippled a flawed ideology into existence - a parasitic culture, history forgotten...

One of these decorated veterans, Harold Ælfwine Eadwineson has been recuperating from his lengthy tenure as Marshal and Leader of the Lion’s forces. Satisfied with a humble end to his story the armour-clad man retires alongside his royal friends from de Retford. Houses bonded in good faith, Aedwine and de Retford flip the page on a deteriorating chapter of their friendship. The abdication of King Richard I tears the last remaining loyalty of Ælfwine to shreds, a man bound by oath and loyalty now left without gratitude nor purpose.

Meredith Isobel de Retford ascends the throne which once held meaning, the same throne that seated Edwyn Thorpe, founder of Westholm & Richard de Retford, lion of Rheynland. The fame of these predecessors was not easy to equal, and Harold questioned the legitimacy of her ruling. The son of Edwyn I of Westholm felt an obligation to free Rheynland from their increasing turmoil, and so he arranged a talk with the royal family. Richard I met Ælfwine on the Isles of Ynslee to discuss, where Ælfwine was offered the entirety of the Isles of Ynslee and a generous amount of gold. Ælfwine declined the pitiful offer, and instead wanted to opt for a duel or battle for the throne - both requests were in return denied. An honourable deal burned to ashes, alas swiftly the Rheynland populace split between the two fronts - tensions were never this high and the rivals prepared for the worst, for war.

Silence befell the strife which located itself within the minds of Wiccan and Reynish. it seemed almost as if the conflict would be left to die - hope for a rebellion struck down by the lack of initiative. Not a man to see upon the isle of Ynslee, nothing but trees and grass greeting those who walked upon the island. Yet these strands of grass softly vibrated within the soil, it was beneath this stoic ground that the Wiccans constructed their armour and sharpened their swords. From the stone castle of Cynethrumm a battalion of battle-ready men - 4000 strong, erupted. Their eyes mirrored the fire of Mytra and their axes reflected the might of Usyl. Finally after years of preparation war stood on the doorsteps of Rheynland, and its queen was forced to open.


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Warfare & Battles

The sea lapped at the docks of Adelmar, bringing in the tide surf. The wind blew from the West as the early morning air was filled with chirping of birds and grunts of local fauna. The City of Adelmar was just awakening to do their daily duties. The farmers to their fields, the smiths to their anvils, and the local garrison to their walls. It was a day of repetition for those who lived in the city, but something was off. Distant booms and rhythmic beats echoed from the west. Guardsmen scrambled to the walls to gaze over into the moonset, but only for their eyes to go white with realization. From the West of the Isle of Ynslee, Harold’s host moved in longships and various watercraft. The drumbeat was that of war, and it was on the 15th of Season’s Turn in the year 23 AC did war come to the shores of Rheynland once more.

It was not long before various bells and whistles rang through the streets of Adelmar. Chaos and disorder fell upon the city as Harold’s army neared the shoreline. Soldiers made mad dashes for the walls, citizens fled to their homes, and noble knights barked commands of order to the chaotic development. Within moments that seemed like hours the first of the ships made landfall. Their task was clear, to create a beachhead for the army in order to prepare for the siege on Adelmar. Arrow fire was exchanged as both defender and attackers began to engage. As the first landing party began to draw attention through the docks, another zealous group landed on the banks of the southern side, in the mouth of Rheyn. Here more zealous wiccans and disgruntled veterans disembarked on the shore making a brisk charge towards the southern walls near that of the tourney grounds - ladders were placed while the fighting on the west began to fleet, the first wiccan party was successful in drawing the attention away from the southern host.

Scrambling up the walls the wiccans believed victory was in their grasp. However, by some miraculous discovery and Tyth favoring the Rheynish defenders, a small contingent of dismounted knights under the command of Romund the Round spotted the southern approach. Brutal fighting had begun on the southern walls, wiccan against norman, or brother against brother. These two cultures had brought on a golden era of humanity, but now they shed each other's blood in the name of a dynastic struggle. After a brief engagement the wiccans disengaged, some leaping from the walls as the ladders were pushed from their breaches. A cry of victory rang out as the wiccans collected themselves and ran towards their boats. However in their brief struggle they had bought the time needed for the full force of Harold’s host to land on the southern embankment, across from Adelmar. The cheering stopped, as the gravity of the situation was soon realized. Adelmar was now under-siege.

As the siege of Adelmar was underway most of Enarion opted for neutrality in this struggle between men. However a small fledgling city state to the south, known as Divisus had decided to throw in their support behind that of the Retford Queen. For it was discovered that Divisus soldiers had been sent and stationed to man the walls of Adelmar as attempts were made to breach into the city. It was on the 27th of Eclipse, 24 AC Nearly a year after the siege began that Harold devised a plan to thwart the Rheynish allies. Sending Richard of Myrfeld to the south, with a sizeable detachment of wiccan huscarls and myrfeldi horsemen, plans were set in motion to beset the small city state with a smaller siege. Upon arrival, likely being told of the northern host marching their way from the besieged Rheynish, the citizens of Divisus set into panic. Barricades of furniture lined the streets, whilst nearby trees were cut to make palisade walls in order to haphazardly plug the unfinished walls. Their preparation was all in-vain. Upon sight of the panicked city-state, Richard sounded the order to scale the walls. Cheers and warcries erupted as a frenzied host of wiccans charged with ladders towards the stone gatehouse. Here small exchanges of arrow fire occurred, though little loss happened on either side. As the infantry set to their task, a nearby relief force of Rheynish cavalry approached from the east. This was immediately noticed by the Myrfeld cavalry and was countered. Savage fighting began to take place on the walls and outside in the eastern fields around Divisus.

It was not long before the defenders were thrown from their walls, and replaced with the wiccan host. Meanwhile the Rheynish and Myrfeld cavalry were all but exhausted and depleted. The tenacious vigor displayed by both cavalry detachments resulted in heavy losses for both sides; leading them both to withdraw from the field that day. However the city of Divisus was all but set to the torch. The garrison left behind was all but slaughtered and the wiccans set to plunder and looting warehouses and home. The army was nearly lost in this berserker frenzy before being reigned in by Richard. With their task completed, and Divisus effectively knocked out of the war, they set back to the north to rejoin the siege on Adelmar.

On the early morning of the 30th day of Eclipse, 24 AC, Richard’s host appeared over the southern hillside, re-entering Harold’s siege camp outside Adelmar. It was then set in motion the second phase of Harold’s plan. As the sun began to reach the middle of the sky, the faint cold air nipping at all those present. Be it rebel or loyalist, wiccan or norn, brother, father, or sister, this day would mark the climatic engagement between the forces under Harold and those under Meredith. A sharp warhorn cried out in the distance, before a chorus of war cries and cheers erupted from the southern camp. A massive push had begun. Surging forth Harold’s combined host of wiccan, ranger, and myrfeldi set upon the walls of the capital, like a tidal wave crashing into the rocky shores that littered the region. Ladders were set and men clambered up - boiling oil, wildfire, and arrows scoured onto the attackers from the walls, but it did not seem to slow Harold’s charge. It was not long before defenders started to flee into the inner city abandoning their knightly masters to fight the oncoming tide of frenzied attackers. Sparse fighting took place all along the southern walls, but effectively the southern approach was in the hands of Harold’s men. Taking to the streets, Oswald of Myrfeld leading a small Myrfeldi band of dismounted knights engaged with a band of rheynish dismounted knights lead by Romund de Retford near the marketplace. Meanwhile Lidmann and a regiment of wiccan housecarls engaged in savage hand to hand fighting with a nordyric shieldwall led by Kalv var Gvaedyn near the western dock walls. Lastly and personally led by King Harold himself along with Richard of Myrfeld and Alphraid de Retford faced off against the abdicated King Richard de Retford and Merdarion de Retford both leading sizeable levys in the town square.

Cries of anguish, clashes of steel, and the smell of death filled the once crown jewel of humanity. Not had a sight befallen the city since the days of the dwarven civil war, albeit a proxy between man and elf. The fighting was intense and many fell in the city brawl. Quite literally the streets ran red with the blood of man. As the clear cold sky began to be covered in an ashen cloud, and the sun neared its weastern peak, did the signs of cracking begin. First it started as a route then a full on retreat, as the defenders fled towards the Retford keep to the north. Licking their wounds the defenders of Adelmar, Meredith’s loyalists, had been defeated. Harold’s men set to looting bodies and carrying back their dead. A grim dark scene had painted the city with dread. Effectively the battle was over and the various civilian districts had fallen to Harold’s forces. However this was to be mildly disputed as a few pockets of more zealous followers of Queen Meredith, had remained stalwart in their defiance. Only leaving behind a few parties of men, the bulk of Harold’s men returned outside the walls to recover. The first major blow had been dealt onto the Rheynish forces, surely they would concede to Harold’s demands - alas history told a different tale.

Another year had passed bringing the times to 20th of Blood Moon, 25 AC. The city of Adelmar was almost unrecognizable. Houses were burnt or abandoned, the walls were torn and broken, and the city streets that were once lively, now silent. Pockets of fighting would still be found throughout the city as both sides sought to press claim on the civilian districts themselves. The last holdout of Meredith’s loyalists was within the Retford castle. Starvation and disease ran rampant throughout the city. Bodies were left in alleys, slowly decaying and eaten by parasites. Debris and broken armaments lay scattered throughout the streets. Looters and thieves ran rampant from house to house plundering what they could. Time and time again this all could’ve been avoided had Meredith simply conceded her defeat, but alas all who lived and called Adelmar their home had to suffer for her arrogance. A few longships had appeared on the horizon from the West as a fresh new regiment from Ynslee had arrived and joined with the Wiccan and Myfeld forces camped in Harold’s Landing. It was then a plan was set in motion and on the 18th of Last Offering, 25 AC, the sacking of Retford Castle would take place.

It was a crisp night with almost a cloudless sky - insects chimed along with the various night fauna’s cries. The moon which hung brightly in the sky was to spectate perhaps the most crucial and final battle fought between the Humani. Battle-hardened men, adorned with scars and burns gathered within and around the walls of the plundered city. A loud, deep-resonant voice conquered the silence, Harold commanded his men, his brothers and friends. The regiment of Wiccans, Reynish and Myrfeldi stood congregated under a single banner - and albeit different, together they rammed the gates of the castle. From windows surrounding the forces and atop the walls towering above them, the last loyal men to Meredith fought bravely in response.. The Ynslee force however was unmatched in size and unequivocally experienced, and the last Meredith loyalists were slain in front of the keep that night.


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Epilogue

Years of war, thousands of dead - and yet still the Queen of Rheynland cowered in the tunnels underneath the keep. Her men were slaughtered, her walls were shattered, but the Retford still clung to her title. Only when the Wiccan troops went back to their farms, Meredith crawled from the sewers with a grin on her wrinkled face. Her eyes feasted upon the empty city, but not only was it empty of war, but empty of life. Walls were adorned with flesh and streets were painted red - an art piece the most cruel of kinds was left behind for the Queen to witness. A final appeasement to Ælfwine was made and the Queen stepped down from her worthless throne, ascending now her nephew Merdarion.

A new monarch represented Rheynland and its vast history, yet every action he took was whispered in by the deceiving Meredith. Merdarion the first was tasked with rebuilding the Kingdom his aunt willingly destroyed, alas she was there to command his every move. Only but a few merchants roamed the near empty streets, a widowed taverness cleaning her cups - but even they slowly departed from the city they previously called home. A husk remained on the Western shores of Enarion and instead other Human settlements used its peril as a chance to grow. King Merdarion was burdened with an impossible task and madness creeped within the depths of the man’s mind. Lies and deceit were all the newly appointed King knew, and with that he took matters into his own hands.

Harold receives a letter from the King, one not written by his shadow council but signed by himself alone - a private meeting was to be held. Atop a steed, Harold, Richard of Myrfeld and Alphraid de Retford rode into the ravished city, into the keep which they had only years ago sieged. King Merdarion spoke to them his truthful findings, not a single facial expression on his face. “It is all yours - what is left of it at least..” the young noble spoke as he left his crown on the throne. Not a singular word emitted after from the proud man’s mouth and his eyes turned to face the decorated window behind his figure. Seconds pass and silence beckons forth a sole sigh, the son of Arve closed his eyes and fell forward. Free of his untimely burden, Merdarion plummeted downward, a single protruding rock breaking the sorcerer’s spell and ending his life. The Retford dynasty was concluded that very moment, and the only title Meredith would ever bear was ‘The Wicked Witch of the West.’

Old Harold finally had what he wanted but time had folded his skin into wrinkles, a restless war had plagued his mind and Kingship was no longer his desire. Instead Richard of Myrfeld placed the crown atop his head, introducing a new Kingdom and one to be feared - Calendale. The renamed city of Westholm was swiftly enveloped with travellers and vibrant farms. Ynslee, Calendale, Reyn and Valrond finally united under the reign of a new monarch - Richard II, Richard the Strong.
 

Adam/Byrne

Adam
Legend
Pronouns
He/Him, They/Them
Byrne_Nisovin
Byrne_Nisovin
Legend
Hello! Before I can approve your applications I will need to ask that some things be added and others be changed. As it stands at the moment you are currently missing Metagaming and Powergaming Definitions. Additonally I am sorry to say but the written test must be set In Altera, not another server's setting, the written is expected to have your character as a main piece of it as well to my knowledge. Its very well written however I give you great props for it! Once you fix these issues please reply to my post once you have editted it! Thank you and good luck!
 
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