Medieval & Fantasy Minecraft Roleplaying

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{Jax} Divine Passives

Elz

hmm
Events Staff
Very Sweet
Staff
───━━━ --= ][ =-- ━━━───
J A X
Divine Passives
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Those who become Blessed by their Divine will be able to choose from a selection of passives, able to pick one aesthetic and one quirk at each rank of the divine system. These choices are not able to be changed once chosen and applied, and should be written on your divine profiles. Some are not available until T3, and Exalts do not gain one from this thread upon hitting Exalted - That is a custom passive to be discussed with the divine team.

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[ GENERAL ]
These aesthetics and quirks are available to all tiers of the divine system. You may choose one of each at each rank-up from tiers one through four.​
AESTHETICS
][ They gain a tattoo of their choice thematic to Jax that seems to hold a basic animation when viewed (such as waves moving, a flag billowing, etc). Cannot exceed the size of a palm.​
][ The eyes take on a ring of color about the pupil thematic to their Divine, intensifying in spellcasting or heightened emotional states.​
][ Their skin, be it the arms only or the entire body, holds a golden shimmer to it, with scars taking on the same metallic hue. Teeth regrow as golden ones if they are lost.​
][ Golden speckles, shimmers, or coins appear either at will around them or under certain circumstances, such as in times of heightened emotions, adrenaline, or spellcasting.​
][ Divine markings thematic to their divine form (in color as well as design) upon the body. This can be as simple as bands around the wrists, or an entire intricate design across the back, left up to the player. Optionally, these markings may glow faintly in colours of their divine.​
][ Sections of their hair take on a golden/silver color, including facial hair, and they gain the ability to will it into any hair style that works for them (including pinning/tying it back).​
QUIRKS
][ They find they can see underwater with no sting to the eyes and no blurriness to the vision.​
][ They have a sort of internal compass, an instinct of knowing what direction North is.​
][ They may will their eyes to appear completely gold or silver at will, obscuring where they’re looking directly.​
][ With the offering of a golden coin, they may heal one of their own superficial wounds (that do not require stitches), leaving behind either no scar or a golden marking.​
][ They are unphased by any sort of motion sickness, be it on land or sea, and whilst riding a ship or carriage they have an easier time keeping their balance against the movement of the vehicle.​
][ They are able to summon a set of dice or cards from the air, with them vanishing when no longer in use/the game is over.​
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[ ADVANCED ]
Upon reaching tier three, the following join their respective pools as options to be taken:​
AESTHETIC
][ Clothing they wear changes slightly to become somewhat more thematic, be it buttons and thread becoming golden or a ragged coat appearing as a coat of fine quality. Should these clothes be removed, they will appear as they always were, reverting back. Armor may appear more ostentatious; polished to a gleam or with gilt edges.​
QUIRK
][ They are able to breathe underwater as if it were air, and seem to be good swimmers.​
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