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[Jax] Haefer - Tier Two

Samiwashere

Soul stealer
Retired Staff
Samiwashere
Samiwashere
Legend
haediv.png
222D9E01-6D60-4975-AF85-54599EF6FEB4.jpeg

Jax's Lil Harlot

IG NAME: samiwasthere
CHARACTER: Haefer Aquarus
PROFILE: { Link }
PATRON: Jax
TIER: Two
ARTIFACTS:

Magpie


A gold choker with a single gold feather charm hanging from it.

PASSIVE: She holds a faint aura of charm within a 5b radius, people subtly inclined see her in a more admirable and charming light, as if she appears more approachable. This is a subtle sense and should not override any strong emotions to the contrary.

[ABILITY]: Twice per day, the attuned may hold or touch the necklace in order to grant them a sort of sense for wealth. Their eyes may gleam more golden during this time, and any items within a 5b radius that are worth high amounts of coin will hum and glow softly to the attuned only. This works if they are hidden behind fabrics (such as in pockets or backpacks) but beyond thicker obstructions such as walls there is only the faintest sound.

TRINKETS: NA

OTHER ITEMS:
+ An engraved gold bangle, part of a matching set, the other now possessed by Jax
+ A gold coin with a laughing face on one side and a die on the other.

PASSIVES:

|| PROVIDENCE ||
The blessed’s soul is warded by their faith in their Divine. If something tries to possess them, or they’re targeted by an effect that is functionally identical to possession, the blessed may roll a d6 save to resist it. If they roll their tier or lower on the d6, the possession fails and has no effect. They are additionally fully immune to any attempts to lay claim to their soul (in terms of it being trapped, imprisoned, or otherwise by some entity. This is not expected to come up much in RP, but exists for flavor). For curses or afflictions like Vyrism or Spiritblessed, they may resist it outright or optionally roll a possession save against it.

|| BLESSED FORM ||
The blessed’s patron grants some form of enhancement to their body directly. This can be taken multiple times, but only once for each skill. Fortitude, Determination, and Awareness are universally available, and certain gods offer other options.

|| BLIND FAITH ||
The blessed relies wholly and unquestioningly in their faith in times of confusion, and may substitute Soul for Mind when rolling to resist mental effects.




AESTHETIC: A gold ring circles her eye, bleeding into the iris, it intensifies during spellcasting or heightened emotional states. Sections of her hair take on a golden colour, and she is able to will it into any hair style that works for her (including pinning/tying it back).

QUIRKS: She can see underwater without any sting or blurred vision. She can summon a set of dice or cards from the air, with them vanishing when no longer in use/the game is over.

STATUS: Making money any way she can, creating opportunities for herself and making a little bit of chaos everywhere she goes.


Show worship of a Divine for at least one month OOC from the creation of a divine profile/thread. { }
The character must be at least two months old OOC. { }
The character must be at least sixteen years of age. { }
Must significantly contribute to (by attending) or host an event which is of thematic significance to their divine. { }
Three notable acts in line with their Divine (Hunting, Healing, Bartering, etc) separate to the event(s) above. { }
+ When the charity night was being planned in Storm's Landing, Haefer took advantage of the generosity of strangers for her own gain by busking and implying her earnings would be donated to the cause. Though she didn't earn a great deal, what she did earn she kept half of, and used the rest to purchase a ship in a bottle.
+She designed and built the Drakenport Jax shrine, being paid 2000 for it. Additionally, when asked where she wished to place it, she chose to put it overlooking the ocean and partially blocking the view what she assumes is a Visage ocean temple as a sort of challenge and reminder of Jax’s claims.
+ She swindled a client who tried to make a bad deal with her by pretending to agree to it then robbing him of 3000 rads while he slept.
+ She made friendly with certain nefarious but important people in Alteran society and agreed to work on their behalf in order to better her standing and make some money in the meantime.
One offering of an item to their Divine at a shrine/church/etc { }
+ Ship in a bottle
+ Eastlander chestnut crossbow
+ 200 rads
+ One of a pair of gold bangles that she has worn a very long time.

Show extended worship, with one month OOC since achieving Blessed status.
Reached Tier One on November 13th 2021

Describe the two most prominent relevant deeds they've done since their last rank up.
+When invited to Drakenport, Briarwood attempts to sway Haefer against Jax and his claim of the ocean. Haefer basically tells her to get lost and insults both her religion and her person. She tells her that no matter what happens she'd rather be the one to defend Jax not the one that turned her back on him. This all uspets Briarwood enough to kick her out of Drakenport. As Haefer is usually quite easily swayed by money or shiny things, this show of loyalty was a big move for her and further solidified her faith.

+After killing Branko, he returned in his new body and she demanded her money. Not remembering that the 500 rads was to be paid for killing him, he assumed that he had used her for other services. Haefer takes advantage of his loss of memory to blackmail him, getting paid 1200 rads to keep quiet about an affair that never happened. She rides this deal out for a long time, using the lie to her advantage whenever needed while trying to earn his trust in hopes of climbing the ranks of society. Soon he chooses to pay for her living, and for a few months she gets paid to literally just exist by a man of great renown that she swindled. She also uses him for information about Briarwood when he is Aiden which she sends to Cymic.


The character should keep something on them that represents their Divine personally. (Items, Clothing, etc)
+Since giving Jax one of her matching gold bracelets she has not taken it off. She touches it when she casts a prayer. It has become a symbol of her bond to him. She even had it cleaned and engraved with an anchor. She also sports gold accents in all her outfits, but at religious occasions wears a completely gold ensemble.

Must create a small shrine to their Divine, and grant it an offering. (Must be an item, check notes at the top of the page.)
+ Created a shrine overlooking the market in storms landing and offered it a gold coin, 60 rads (half her week's earnings), a draught of dreaming to show her improved alchemical skill (which is part of her merchant angle) and an archblossom fruit which she knows is an item of high value. (All items in the chest at that shrine)

Must have at least five instances in their divine log where they have personally done something significant seen favourably by their Divine separate to the event(s) above.
+ In hopes of making some extra money and venture into exploring the merchant side of her god, Haefer opens a stall in the Blackmarket to sell poisons and poisonous plants as well as advertise her many other services.

+ Attended Eliss' event 'A response' in the landing, which discussed which god had more right to the seas. Haefer observed who seemed to lean which way in the crowd and spoke out against Briarwood when she tried to turn her against the other Jaxites.

+ Haefer strikes a deal and makes a promise in Jax's name to keep Branko's secret. Making 500 rads to kill him and tell no one his new identity. She actually does keep this oath, and does not reveal his true identity, despite Branko later not remembering it, but uses it to her advantage at every turn as mentioned above.

+ Offered a vial of bitterbile that she made for her shop, almost like collateral to show she is working on her skills to be a good merchant, at Eliss' divination event to ask about the oceans and discussed what was said by the messenger of Jax with the rest of the group, putting forward ideas for how they can get ahead of the visagites and making a promise to stand by them.

+ She defended her faith to Cymic when he attempted to publicly humiliate her and put her on the spot about it, taking into question her motives and ideals. She stood her ground and defended her right to worship Jax in the way she was even when it seemed like he wanted to push her away from it or change her.

+ Despite the disagreement, she did reconcile with the prophet in favour of being his ally in what she thought would end up being a war with visagites, and later stood by Cymic when he spoke out against Briarwood at a visage event announcing the 'depths'. She even offered Cymic's bodyguard poison for his blade when she thought a fight would break out, knowing she could not fight herself but offering what she could to assist.

+ Though the ceremony ended up being just her (no one showed for the event), she did go about breaking in her shrine and praying over it. She made a promise to Jax and herself that she wasn't going to rely on others to make her money anymore and that she was going all the way to the top and bringing him with her. This is personally significant to her as she is using her faith to find the courage to pursue new avenues to better her standing and her quality of life. She drank some rum and poured some into the water of the fountain to 'share' then smashed the bottle on it like one would do the hull of a new boat.


Show extended worship, with two months OOC since achieving T2. [ X ]

Describe the three most prominent relevant deeds they've done since their last rank up. [ X ]

The character must have earnest and genuine faith to their Divine. [ X ]

-Haefer considers herself fated to be Jax's disciple. She has more respect for him than anyone else. She considers him a leader and a companion and has defended him, and her worship of him on several occasions.

Evidence of a more unique understanding and outlook towards their own faith. [ X ]
-Haefer's outlook on Jax is very focused on making and taking every single opportunity she can. She has become a very strategic in the way she makes money and has forced herself to always stay one step ahead of everyone. She has begun describing her line of work as 'making friends' and she believes this aligns well with Jax, whether it be making generous friends, (getting money and gifts) making powerful friends (respect and rank) or making friends with people of interest to pass onto others for either money or notoriety. She is a con artist, but a surprisingly agile one.

Must show evidence in their log of teaching another something thematic to their Divine. (Hunting, Fighting, Dancing, etc) [ X ]
- Dance with death club, taking big risk for big pay-outs in the form of adrenaline rushes and money won in bets.

Must have at least five instances in their divine log where they have personally done something significant in the name of their faith separate to the event(s) above. [ X ]

+Haefer begins thinking more strategically about how to make her money. She targets Reinhard, who asks her to gather some information. She demands 6000 rads for this job and half paid upfront to assure pay. She then does not attempt to get the information and makes 3000 rads for doing nothing. Reinhard then approaches her again and gives her gifts. Seeing how vulnerable and unstable he is, she makes the conscious decision to take advantage of his fragility and starts flirting with and befriending him with hopes of getting more gifts. She also recommends he try opium, and offers to buy it for him, intending to act as a middle-woman between him and a dealer and get him addicted so he keeps paying her for it and she keeps getting a cut of that pay.

+When a number of big names begin declaring themselves rulers and staking claims of large portions of land, Haefer makes a fake proclamation to make fun of them. This was done to get her name out there, put herself out into the cultural zeitgeist as part of her ongoing goal of becoming known in society and rising the ranks. Though she doesn't consider it a real proclamation she does continue to refer to herself as a Queen, and some people she crosses paths with do too.

+With the promise of gold and a desire for some adventure, Haefer joins a party in the nether as they explore a labyrinth of sins. She, unfortunately, finds no gold. She does however get briefly possessed, attacks one of the party members, gets restrained and handcuffed, learns the name of the demon that created the labyrinth, and then spends the rest of the time secretly communicating with it to try and make a deal for her own safety. The demon does not accept the deal, and she runs from a minotaur.

+Moving out from the black market she turns her Deadly Petals stall into a real business, expanding its services and location to try and widen her pool of customers while also giving herself more avenues to make money. Through this she begins positioning herself as a middle-woman between mercenaries who aren't limited by morals, and people who need dirty jobs done, essentially aiming to create a sort of crime family where she facilitates work for people for a small cut. She makes an agreement with one person to join under her at first and begins spreading the word.

+Her newfound title gives her an opportunity to begin planning and building a town entirely dedicated to Jax, a place where shadier people can gather without worrying about being seen or caught, and where she always has the final say. She opens it as a Jax haven and invites merchants and criminals to come forth to do their bidding and make their fortune without judgement.




[To Great Lengths]
They must showcase ten additional instances of significance in the name of their Divine. These should be of importance, be it through protecting a group, hunting down something of significance, the poisoning of a town, or some other action. Why these actions are considered significant should also be added to your logs, how your character personally feels them necessary or important.


+Myrdin (formerly Bok'ra) bet her 10k that Reinhard would turn someone else into a fiend. She pretended it was a risk to get her own side of the bet lowered, then agreed to it knowing full well she had Rein wrapped around her little finger. She used divine word to tell him to not let the man turn into a fiend.

+Seeking more adventure, she attends a trip to Nid Arach to seek risk and reward. She loots a gold ring and a silver ring, leaving both as offerings to Jax at her shrine near the market square in SL

+Haefer attends Elliss' secret desert party. She spends some time just chatting with the other Jaxites. Anwar tries to start a fight by insulting her. She pretended to not be interested, keeping her cards to her chest, and then later stabbed them. This prompts a room of drunk people to get very upset and one person in particular tries to cut her head off. She evades losing her head but sustains a significant shoulder injury, and thanks Jax profusely for her luck.

+Taking advantage of the anxiety and chaos surrounding the demons and ivory king, Haefer offers people baptisms with the promise that they will make their child more fortunate in life, making some money while also getting some offerings for Jax in the process.

+She hosts her first Dance Club event, encouraging people to take risks by cliff diving and bet on who will get hurt. She is not only the last woman standing at the end of all the jumping, but while everyone is distracted by Eliss almost dying, she steals the pool money and makes an extra 500 rads.

+She runs for election in the Storms Landing Council to try and better her standing in that community and others, as well as hopefully make some powerful contacts

+She joins the Court of Magpies Jax Cult under Eliss.

+Using her friendship and continued pestering of Branko, she acquires herself a small parcel of land under his empire, finally achieving a title of Baroness

+She arranges a political marriage for herself in order to gain more fortune and power, lining her up to become Empress of the largest and fastest growing empire in centuries.

+




Divine Log:

+ A Religious Revelation.
After one too many close scrapes with death and the law, Haefer deems herself lucky to be alive and this pushes her to thank Jax in a moment of vulnerability. Light passed over the roof tops of the slums with the rising sun, and flickered over her rings, the gems shimmering brightly. In the moment she felt like a diamond in the rough and began to hope for more. She sees this as a sign and begins her worship of him.

+ Nothing Ventured, Nothing Gained
Haefer will pretty much do
anything for money, but has recently broadened her prospects in order to include nobles and those of high standing in society and people of general significance to Alteran society. Whether it be gathering information for them, or simply being a pretty charm to have on their arm at a ball, Haefer is making friends in high and low places and swift steps to better her standing.

+Gambling with your life
Haefer hosted a small gathering in the Drowned Man in the landing where people took bets on who would pick the poisoned drink. Not only was the entire event about risking your life, she also risked being arrested when she continued with the event despite the guard telling her not to. Fortunately she did not drink the poisoned drink, but the man who did decided to bite off her little finger. She made a deal with Maebh in order to get a flower to grow it back.

{TIER ONE}

+ Risk and Reward
When making conversation with one of her less the favourable employers, she makes an oath to them and to Jax to keep a deadly secret. Despite the risk, she agrees to the deal for a payment of 500 rads and a belief that it will strengthen her ties with the people in high places who make moves in both their world and the world of the Gods.

+The Ocean's Call
After receiving word from Eliss, Haefer and other Jaxites come together to discuss the claim of the oceans. A figment of Jax tells them what they must do, and they discuss their plans to take back what is theirs. Haefer puts forward many ideas and agrees to stand by them.

+Falling on Hard times
After her deal goes bad, Haefer is forced to resort back to less than pleasant ways of getting by. She grows even more resentful of the hand she has been dealt, and her reliance on other people to keep her fed. In that moment she starts planning a future where she is feared and respected, and a business that will get her there.

+A Market Shrine
Haefer builds a shrine in the Storm's Landing Market and breaks it in with a small ceremony. At which she announces to Jax that she has big plans for herself. That she intends to climb her way to the top and that she is bringing him with her. Shortly after she is granted Sacred Status.

{TIER TWO}

+A Business Woman
Haefer begins thinking more strategically about how to make her money. She targets Reinhard, who asks her to gather some information. She demands 6000 rads for this job and half paid upfront to assure pay. She then does not attempt to get the information and makes 3000 rads for doing nothing. Reinhard then approaches her again and gives her gifts. Seeing how vulnerable and unstable he is, she makes the conscious decision to take advantage of his fragility and starts flirting with and befriending him with hopes of getting more gifts. She also recommends he try opium, and offers to buy it for him, intending to act as a middle-woman between him and a dealer and get him addicted so he keeps paying her for it and she keeps getting a cut of that pay.

+Queen of all Altera
When a number of big names begin declaring themselves rulers and staking claims of large portions of land, Haefer makes a fake proclamation to make fun of them. This was done to get her name out there, put herself out into the cultural zeitgeist as part of her ongoing goal of becoming known in society and rising the ranks. Though she doesn't consider it a real proclamation she does continue to refer to herself as a Queen.

+Risk and Adventure
With the promise of gold and a desire for some adventure, Haefer joins a party in the nether as they explore a labyrinth of sins. She, unfortunately, finds no gold. She does however get briefly possessed, attacks one of the party members, gets restrained and handcuffed, learns the name of the demon that created the labyrinth, and then spends the rest of the time secretly communicating with it to try and make a deal for her own safety. The demon does not accept the deal, and she runs from a minotaur.

+A Night to Remember
Haefer attends Elliss' secret desert party. She spends some time just chatting with the other Jaxites and watching the merriment go on. Fun was had. Anwar then tried to start a fight by insulting her, she pretended to not be interested in it in the moment, keeping her cards to her chest, and then later stabbed them in the arm with a shard of glass when they least expected it. This prompts a room of drunk people to get very upset and one person in particular tries to cut her head off. She evades losing her head but sustains a significant shoulder injury, and thanks Jax for her luck.

+An Opportunist
Taking advantage of the anxiety and chaos surrounding the demons and ivory king, Haefer offers people baptisms with the promise that they will make their child more fortunate in life, making some money while also getting some offerings for Jax in the process.

+Dance with Death
Haefer hosts the first Dance with Death Club event, a cliff diving competition where people were encouraged to risk it all and jump from a very rocky and high ledge to the cold depths below. She also asked people to bet on who they thought would end up the must hurt, losing the first bet, but then accepting a challenge for last man standing with Eliss for higher stakes. They both stubbornly keep up the fight through injury and strife, taking riskier and riskier jumps until Eliss bottoms out. While everyone is distracted by Eliss almost dying, Haefer steals the entire pool, avoiding having to split winnings with others and taking him 500 rads more than she bet.

Known spells:

WITHIN REACH I
Divine: Jax.
Tier: 1
Action: Prayer.
Cost: 1SP
Duration: As long as required.
Spell: The caster summons either their coin purse or one item that can be held in one hand after the uttering of a prayer and a show of gold dust appearing as it materializes in one of their hands. They may dismiss it at will, the cost of this spell only applying upon summoning. In cases of combat, weaponry takes a turn to appear, and is not instantaneous. Both item and coin purse must be belongings of the caster.

FORTUNE'S COMPANY
Divine: Jax.
Tier: 1
Action: Prayer.
Cost: 2SP
Duration: One hour.
Spell: The caster summons an softly glowing orb that can fit in the palm of their hand, in either a gold or silver theme. If not held, it floats idly around the caster or can be directed to move somewhere within 5b of them, illuminating the area with the strength of a torch (though able to be dimmed to give off less or no light at all). It works underwater as well as in the air, and when it is near something of value in an event it will ring like a bell at DM discretion. It lasts for one hour or until dismissed.

UNLUCKY
Divine: Jax.
Tier: 1
Action: Prayer and the payment of one golden coin that disperses upon the cast.
Cost: 2SP
Duration: One day.
Spell: The caster curses an individual with bad luck and misfortune. The target finds that for the next 24 hours they will, at the choice of the caster, be given one of the following outcomes for the rest of the day:
[Clumsy] They bump into chairs, tables, walls, doors, and so on - As if everything has moved a few inches in the wrong direction and they never noticed. They even spill their drinks half the time. Wasteful.
[Loser] They lose every gamble they make, find that they have lost half their coin purse amount, and one of their normal possessions has abruptly been left at home or somewhere else entirely. Such as a boot, or a sword, or a cloak. How could they be so careless?
[Forgetful] They call people by the wrong name and make a fool of themselves for it, gaining a faint stutter and stammer that they surely didn't have before. They might have had a meeting to go to, or a delivery to make, but they've simply lost track of time.
Note: This cannot be used to sway the outcome of combat but the player may factor it in if they desire to do so.

BINDING CONTRACT I
Divine: Jax.
Tier: 1
Action: Prayer.
Cost: 1SP
Duration: Permanent until broken.
Spell: The caster summons forth a golden quill and scroll of parchment from thin air with a poof of gold glitter, and it writes up a contract as spoken by the caster. The target can then take the quill to sign it, and the contract is sealed. Should this agreement or contract be broken in any way, the blessed witnesses the contract tear itself up in front of them, and the target is plagued with misfortune for the next week in a similar line to [UNLUCKY], the choice of either three options being up to the target (Clumsy, Loser, Forgetful).
Note: The contract states explicitly what will happen if the terms are not met. The one signing it is fully aware of the consequences. The contract cannot be altered once written.

FORTUNE’S FAVOUR
Divine
: Jax.
Tier: 2
Action: Muttered prayer and the offering of a golden coin, which vanishes when the spell is cast.
Cost: 1 SP
Duration: 30 minutes.
Spell: In any scenario where luck has a part to play, the caster (or their target, if this is cast on another) may roll with advantage (roll twice, taking the higher result) where applicable, or the DM can be informed the caster is pulling on their luck with this spell cast. This should allow them the upper hand in gambling, but also things like picking locks or diving for pearls. At DM discretion this may also be used to give them an advantage in risky plays. Must be used in the next 30 minutes. This applies once for each 'roll' or instance of luck, and does not apply continuously for the duration.
Note: In cases where other players are comfortable with it, this spell can be used in occasions where no DM is present, but it is not a combat spell.


THE TRADING POST
Divine
: Jax.
Tier: 2
Action: Prayer and touch for 30 minutes.
Cost: 1 SP.
Duration: Permanent, until another location is made.
Spell: With a kneel and verbal prayer, over half an hour the Blessed wills an area of a 15 block radius to form something like a shipwreck or a bunch of trade caravans with seating and piles of gems and opulence. Any who enter the area feel themselves far more cheery, an air of merriment and relaxation fills the area. There is a gambling table, a bar, and a small map showing the common trade routes within the area (either by sea or land). The gems cannot be taken out of the radius, but the bar demands coin and that coin is slowly added to these piles. Bar brawls for fun are the only type of violence accepted, and should this rule be broken the individual finds themselves propelled out the vicinity and unable to even perceive the area when they look at it. They can walk right over it and see nothing but air. Should this be cast again elsewhere, the old one fades.
Note: You can build this yourself or ask another for help in doing so. This can be removed if placed in a place that conflicts or offends another divine, by a blessed member of said divine. (i.e placing a Jishrim variant in a Shalherana grove).


TIDES OF FORTUNE
Divine
: Jax.
Tier: 2
Action: Verbal prayer, the breaking of an expensive bottle of alcohol upon the prow, and the payment of either a gemstone or a generous handful of whatever the caster considers their currency.
Cost: 1 SP
Duration: One entire voyage.
Spell: The caster blesses a voyage with the luck of Jax. Ships with this spell cast will almost always find favourable winds and make good time, and find that those who fall overboard(or from the sails) sometimes catch a stray rope on the way down, a very lucky and fortunate event. It has been known to save ships from being sunk in storms, but not always. (This is up to the DM and is not a guarantee but they should be made aware of this spell cast.)


WITHIN REACH II
Divine
: Jax.
Tier: 2
Action: Prayer.
Cost: 1 SP per summon.
Duration: As long as needed.
Spell: The caster can store two large/medium items in a sort of pocket realm, and be able to pull one out with a prayer and a plume of gold dust over one combat turn/ten seconds. These items can be anything from a book, to a shield, to a wine bottle (wine included), to even a chair, but it must be something they can carry with one or both hands. Items cannot be 'pre loaded' or instantly materialized, nor can they be items formed from other spells such as summoned weapons or holy water. Gold dust fades within a minute, and cannot be harvested


PURIFY
Action: Prayer and the holding of a container of water.
Cost: 1SP
Duration: One day.
Spell: The caster blesses the equivalent to one cup’s worth of water and changes it’s qualities. It must remain in a container, and contact with said container must be held for at least ten seconds to fully turn its contents. The contents may be poured into another container but will turn back into water the next day. This cannot be stockpiled, for any liquid will revert back after the duration. The following can be made by any Blessed:

Holy Water: Undead, Vyres, Mages, and Heretics (those who worship something not of the Pantheon) are burnt by this water like it has the same properties of boiling water. It causes nasty burns, but these burns will heal over the span of three days and leave behind no markings, not can the burns become infected. If consumed by any individual not those it burns, it eases and heals: headaches, minor bruises, stomach upsets, scratches.
Lifeblood: This blood can be used to satisfy any Vyre as sustenance, tasting wonderful and lightening their mood. This blood does not burn anyone, not holding the same properties as Holy Water. A small circle made of this liquid has been known to ward away supernatural entities such as ghosts/wraiths for a limited time, as if the blood itself reminds them of the living. It can be smelt as normal blood would be, and may trigger Feral Vyres in the same manner.
Divine Oil: This oil cannot be used to harm another, but it becomes scented and ideal for the use of anointing in ceremonies. If the container is lit, it will burn for one day as a small fire with hues thematic to the specific divine (up to the player), though will extinguish if removed from the container and return to water.


ILLUMINATE
Action: An uttering of; “[Divine], let them hear me.”
Cost: 1SP
Duration: Five minutes.
Spell: A halo of light forms behind the caster’s head, the colour thematic to their deity. For up to five minutes, those in RP chat range will be able to hear them clearly (providing they are not behind a wall or so on) and consider them paying attention to. They may instil a faint sense of Calm, Fear, or Courage within the audience.
Note: Should a higher tier blessed cast this spell in the same radius, it will over-ride the lower one.


VISION
Action: Touch, or the offering of an item thematic to the divine (holy symbol, coin, bone, letter, etc).
Cost: 1SP
Duration: One minute.
Spell: By touching the target or offering an item, the caster wills the scene of something vaguely thematic to their divine in the mind of another, though it is not distracting enough to hinder them in combat or tense situations. With enough focus, the target can try to tune it out, but it cannot be entirely ignored. Can only be used on the same target once per day.



DIVINE WORD
Action: The prayer of, “[Divine], carry my words.”
Cost: 1SP per rank.
Duration: Must be asked and answered in the same day.
Spell: The caster is able to send a word or sentence depending on the rank it is used, which become available as your rank higher in divine tier. It can travel any distance, and the target will hear it spoken in their mind with the voice of the caster. The caster must know their target in some manner, be it name, face, or alias, the spell will work based on intention for who it is for and cannot be accidentally sent to another. This is a universal language, heard and understood by each as clearly as their native tongue.
Rank I - T1
The caster can send one single word to their target. They cannot be given a word in response.
Rank II - T2
The caster can send up to ten words to their target, and they can hear a response of up to as many in response.
Rank III - T3
The caster can send a far more cohesive message, and they can hear one in return. The word limit here is one single PM, so whatever you can fit into that box.

STEED
Divine: Universal
Tier: 2
Action: Uninterrupted prayer lasting one minute
Cost: 2SP
Duration: 24 hours
Spell: The blessed summons a mount thematic to their divine (a race horse with a satiny gold coat). For all intents and purposes it functions as a well-trained horse, with no additional abilities or unusual movements, and no particular utility other than for getting around. It can only be summoned outside, or in a place otherwise open enough for it to be readily ridden around.


FEAST OF THE GODS
Action: Prayer. They must keep their hands on the location on which to summon it for one minute.
Cost: 1-3SP
Duration: One hour.
Spell: The caster summons forth a platter of food that can feed up to three people. It can be cast upon an existing surface (table, for example), or the floor. Eating divine food will restore some energy, ease minor pain, and give a sense of warmth and comfort from the divine in question. Once the spell ends, everything flickers away.
This spell can be cast at 1SP per person, up to three.


BAPTISM
Action: Prayer, an offering to the divine, and touch.
Cost: 3SP
Duration: Permanent.
Spell: The caster offers something thematic to their divine (an animal, a corpse, golden goblet, sword, etc - It should be notable) and prays whilst marking a symbol upon an infant anywhere from newborn to three years old. This marking can be in water, ash, blood, etc. and does not denote where a marking (no bigger than an inch long/wide) will form. The marking location is at the choice of the parents OOC, and whilst most markings will be replaced by another, it is possible for a secondary mark to be present as a 'birthmark' only (in the cases of two parents of different faiths). Clarify with Divine staff if it is applicable.
Note: This can be cast on a pregnant mother instead, in which the child will be born with the marking already applied, automatically applying to both twins/triplets if applicable.
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Samiwashere

Soul stealer
Retired Staff
Samiwashere
Samiwashere
Legend
+3000 - from Reinhard
+500 - From Vowrawn
+1000 from off-screen encounters.
(Pending) 10,000 from a bet with Myrddin
 
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Samiwashere

Soul stealer
Retired Staff
Samiwashere
Samiwashere
Legend
Tier two babyyyy


EDIT: I did one of Mudpaw11 's writing prompts for Hae cause I haven't written fiction in ages and wanted to practice but I didnt want to bump either thread with it so since this ones already bumped I thought I might just drop it here for people to read if they want to. It's something that is part of her backstory from during the time I stopped playing her for a while as a result of the IC reason she was shelved, but she is currently in denial about it happening

His skin was greying now, almost like hers. When she was too small to understand, she had always wondered why it wasn’t like hers. She wished she could live in that same blissful ignorance. His expression was shocked, which made her angry… or angrier.

What did he have to be surprised about? What did he expect? That she’d never stand up for herself? Never put her foot down?

“Y-You can’t” he spoke weakly, and yet that stern tone was still there caught in the back of his throat like a bad hangover. Haefer’s entire body heaved with the weight of her breaths as she drew them in, never seeming to quite be able to fill her lungs completely. Her hand gripped at his shirt and trembled.

“It was stupid of you to think it wouldn’t end this way.” The words were spat out harshly, her throat tight. She moved her hand to his cheek, thumb brushing over the stubble at his jaw. Memories of watching him trim and shave flooded back to her, his eyes never leaving his reflection. Completely enraptured. Always so obsessed with his own image.

At least he taught her how to use a razor.

But now, he looked so…fragile. Never in a million years did she believe that thought would cross her mind. Her father. Her idol. Vulnerable. She tried to imagine what he was thinking in those moments, as his so-called daughter loomed over him, locks of her unnaturally coloured hair falling near his face. She wondered if he was even fully aware of what was about to happen. She wondered if he knew when she came in that evening that it would be the last time he saw her.

She wondered if he felt afraid.

His grip on her arm loosened, blood trickling from the side of his mouth, and with a final, strained cough he was gone. With her free hand still resting on his cheek, Haefer finally pulled the blade from his stomach. She leant down to press a kiss to his forehead.

“Goodbye…For good this time.”
 
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