Medieval & Fantasy Minecraft Roleplaying

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{Korog} Divine Passives

Elz

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Events Staff
Very Sweet
Staff
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K O R O G
Divine Passives
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Those who become Blessed by their Divine will be able to choose from a selection of passives, able to pick one aesthetic and one quirk at each rank of the divine system. These choices are not able to be changed once chosen and applied, and should be written on your divine profiles. Some are not available until T3, and Exalts do not gain one from this thread upon hitting Exalted - That is a custom passive to be discussed with the divine team.

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[ GENERAL ]
These aesthetics and quirks are available to all tiers of the divine system. You may choose one of each at each rank-up from tiers one through four.​
AESTHETICS
][ Their shoulders seem a little broader and the skin of their hands and forearms seems to hold a bronze hue.​
][ The eyes take on a ring of color about the pupil thematic to their Divine, intensifying in spellcasting or heightened emotional states.​
][ Their hair takes on the color of any mineral, appearing somewhat metallic, and it grows thicker and longer than average. This applies to facial hair as well.​
][ Bruises and healing wounds take on the appearance of hot steel, fading as if cooling as they heal. Blood will appear as molten metal for the first minute before it returns to appearing as it should, with even impacts (being hit, bumping into something, etc) giving a flare of light akin to a hammer at the forge.​
][ Divine markings thematic to their divine form (in color as well as design) upon the body. This can be as simple as bands around the wrists, or an entire intricate design across the back, left up to the player. Optionally, these markings may glow faintly in colours of their divine.​
][ Their hands and up to the shoulders take on the appearance of a material they are proficient with, be it like stone with lines of mineral running through it or wood carving. This provides no protection, but can be as fancy as they like.​
QUIRKS
][ Upon a moment of focus, they can create a shimmering illusion of any handheld item between their hands to show it before it is created (necklaces, rings, etc.)​
][ They are able to turn any small container (tankard, cup, etc) of liquid into any type of mead or ale.​
][ They are able to lift and haul heavy objects in their arms with ease, up to a maximum of 150lbs. This does not play a part in combat.​
][ They can will superficial damage on small items it to repair itself, such as nicks in a small dagger or cracks in a mug. This only applies to small mundane objects, such as mugs, bowls, mirrors, and so on.​
][ They can summon forth a small clockwork companion/golem of crafting material no larger than a rabbit, stylized however they wish, that is capable of mundane tasks such as telling them what day it is, keeping hold of their coin, etc. Disperses into coal dust if pulled out of a 10b range from the blessed. Can be two active at a time, but cannot be used as a source of material.​
][ They are able to summon forth a small metallic orb that can passively move within arms reach to ignite sources of flame, or extinguish them.​
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[ ADVANCED ]
Upon reaching tier three, the following join their respective pools as options to be taken:​
AESTHETIC
][ Their hands glow like iron in the forge, but are of normal temperature to touch. Any armor they wear may take on hues of brass and gold.​
QUIRK
][ They are untouched by the heat of the forge; fire does not harm them, whether from natural, arcane, or divine means.​
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