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[Korog] Edger Kress - Tier 2

Edouard2000

Lord of Altera
IG NAME: KlyptoKicks
CHARACTER: Edger Kress
PROFILE: { X }

PATRON: Korog

TIER: Tier 2

SPELL POINTS: 6 Sp.

Korog Divine Spells

---Tier 1---

SURGE
Divine
: Korog.
Tier: 1
Action: Touch.
Cost: 1SP
Duration: 30 minutes.
Spell: The caster rests both hands upon the ground, and wills a section of terrain to surge upwards before them. This terrain can be of any natural land, even sand or dirt, holding its form for the duration before it settles to where it was. It may be two blocks high and two wide, or three wide and one high, always 1-2 blocks ahead of the caster. It is as strong as any stone wall would be for the duration.


RAM'S GUIDANCE
Divine
: Korog.
Tier: 1
Action: Prayer and the offering of something metallic.
Cost: 0SP
Duration: 5 minutes to cast, hour long duration.
Spell: The caster offers something metallic to Korog with a prayer, and the item shifts into a ram of bronze metal the size of its real life equivalent. This ram follows the caster for the duration at a maximum of walking speed, but can reliably haul up to 200lbs. Its eyes glow as bright as torchlight, illuminating the way. It can walk beside the caster or behind, but will never go on ahead. This Ram will not attack anything even if it itself is attacked, and it will hunker down protectively if the caster stops walking or it will continue to follow despite attacks to its form, it being the equivalent of a walking bronze statue. It can be destroyed by significant force, in which is disperses into bronze dust. Only one may be active at a time, and the previous cast fades if it is recast.


AUTOMATION
Divine
: Korog.
Tier: 1
Action: Prayer and Touch.
Cost: 0SP
Duration: One day.
Spell: The caster blesses something to give it a sense of automation, either by following basic commands or motions or doing it continuously. The choices are as follows (though you can send in a ticket to Divine Staff if it is not listed):
Hinges - They may make a door or chest open or close automatically when someone walks towards it or when they say a key word ('open', 'korog' etc), by blessing the hinges.
Utensil/Tool - They may will a tool or utensil to work on its own without their hand, such as spoons for stirring or saws for cutting. Must remain in a container or on a work surface, and must be activated and de-activated with key words.
Bellows/Fan - They may will bellows to work as required with a key word or as needed, as well as having an item move in constant motions to create a soft breeze, like a fan.


UNBREAKING
Divine
: Korog.
Tier: 1
Action: Prayer and Touch.
Cost: 1SP
Duration: One hour per soul point.
Spell: The caster blesses any one piece of crafted equipment for the duration and renders it unbreakable by any force. It glimmers metallic hues, any arrow impacting it will not manage to pierce it. Only up to three pieces may be blessed at any one time. The effect fades after an hour.


---Tier 2---
SUMMON CRAFT
Divine
: Korog.
Tier: 2
Action: Prayer, and an offering to Korog.
Cost: 1 SP
Duration: Permanent.
Spell: The caster offers an item to Korog (ideally a crafted piece or carving for example) and upon prayer, watches the offering shift into one of two forms over the span of ten minutes.
Boat - A rowboat that fits four people forms itself, including two oars. It is carved along both sides with imagery and runes of Korog.
Cart - A cart that can fit four people or up to 1,000lbs in weight forms itself, though does not include something to haul it. It is carved along the sides with imagery and runes of Korog.
Note: The cart can be pulled by the Ram in T1, but it remains walking pace and cannot be carrying anything as it hauls.


CRAFTING STATION
Divine
: Korog.
Tier: 2
Action: Prayer and touch for 30 minutes.
Cost: 1 SP
Duration: Permanent, until another location is created.
Spell: With a kneel and verbal prayer, over half an hour the Blessed wills an area of land over a 15 block radius to expose stone and glimmers of ore, shedding the surface terrain such as dirt or sand. This area will make those in its radius feel calm and collected, optionally creative. Within the area, generic equipment (forge, anvil, tanning rack, working table, etc.) and tools (hammers, chisels, etc.) used for crafting will form. Whilst anything crafted here can be removed, anything that originated from the spell (ie the anvil) cannot be taken outside of the bounds. Should this be cast again elsewhere, the old one fades.
Note: You can build this yourself or ask another for help in doing so. This can be removed if placed in a place that conflicts or offends another divine, by a blessed member of said divine. (i.e placing a Jishrim variant in a Shalherana grove).


IMBUE GEM
Divine
: Korog.
Tier: 2
Action: Prayer and touch.
Cost: 1 SP
Duration: Permanent
Spell: The caster refines a gemstone of any size up to the size of a fist, and blesses it with the power of Korog. The gemstone will glow softly up to the strength of a candle, in the colour of the gemstone itself, and can optionally take on one quality from the list below. If on a HollowCrafting item, add to the description.
Beacon - The gem can be willed to glow as strong as a torchlight, and is pleasantly warm to the touch at all times.
Resist - The gem grants a minor resistance to heat, allowing individuals to feel comfortable in the desert or beside forges for example.
Bitter - The gem becomes ice cold to the touch, and radiates cool air in a radius of ten blocks of itself to a comfortable level but not freezing.


UNMOVING
Divine
: Korog.
Tier: 2
Action: Prayer and touch.
Cost: 1 SP
Duration: One hour.
Spell: The caster blesses any shield or shield equivalent (doors, chairs, items you use to block) for the duration and renders it unmoveable providing it is held in hand. It can withstand great force but anything considered ‘extreme’ will move it and break the spell, example; Giants. Only up to three shields can be blessed at any one time. The effect fades after one hour. Mortals may make a Body+Might check at disadvantage against the caster's Soul+Might to move the object.


Universal Divine Spells

PURIFY
Action: Prayer and the holding of a container of water.
Cost: 1SP
Duration: One day.
Spell: The caster blesses the equivalent to one cup’s worth of water and changes it’s qualities. It must remain in a container, and contact with said container must be held for at least ten seconds to fully turn its contents. The contents may be poured into another container but will turn back into water the next day. This cannot be stockpiled, for any liquid will revert back after the duration. The following can be made by any Blessed:

Holy Water: Undead, Vyres, Mages, and Heretics (those who worship something not of the Pantheon) are burnt by this water like it has the same properties of boiling water. It causes nasty burns, but these burns will heal over the span of three days and leave behind no markings, not can the burns become infected. If consumed by any individual not those it burns, it eases and heals: headaches, minor bruises, stomach upsets, scratches.
Lifeblood: This blood can be used to satisfy any Vyre as sustenance, tasting wonderful and lightening their mood. This blood does not burn anyone, not holding the same properties as Holy Water. A small circle made of this liquid has been known to ward away supernatural entities such as ghosts/wraiths for a limited time, as if the blood itself reminds them of the living. It can be smelt as normal blood would be, and may trigger Feral Vyres in the same manner.
Divine Oil: This oil cannot be used to harm another, but it becomes scented and ideal for the use of anointing in ceremonies. If the container is lit, it will burn for one day as a small fire with hues thematic to the specific divine (up to the player), though will extinguish if removed from the container and return to water.


ILLUMINATE
Action: An uttering of; “[Divine], let them hear me.”
Cost: 1SP
Duration: Five minutes.
Spell: A halo of light forms behind the caster’s head, the colour thematic to their deity. For up to five minutes, those in RP chat range will be able to hear them clearly (providing they are not behind a wall or so on) and consider them paying attention to. They may instil a faint sense of Calm, Fear, or Courage within the audience.
Note: Should a higher tier blessed cast this spell in the same radius, it will over-ride the lower one.


VISION
Action: Prayer and touch of the target.
Cost: 1SP
Duration: One minute.
Spell: The caster wills the vague imagery of something themed to their own divine into the minds eye of another. This may be blinked away or shaken off if considered too disturbing, but is more akin to an unwanted thought or brief daydream than a forced visual.

DIVINATION
Action
: Prayer, and ritual/offering themed to the Divine.
Cost: 3SP
Duration: As long as it takes to ask a question and receive an answer.
Spell: With a ritual based around their chosen divine(such as lighting candles or incense, giving an offering, etc), a blessed may ask a question, and receive a response. This is limited to once per OOC month and must be at an event in game to be given. This is only available to T3 and upwards.
Divine Request Thread: [ x ]

DIVINE WORD
Action
: The prayer of, “[Divine], carry my words.”
Cost: 1SP per rank.
Duration: Must be asked and answered in the same day.
Spell: The caster is able to send a word or sentence depending on the rank it is used, which become available as your rank higher in divine tier. It can travel any distance, and the target will hear it spoken in their mind with the voice of the caster. The caster must know their target in some manner, be it name, face, or alias, the spell will work based on intention for who it is for and cannot be accidentally sent to another.
Rank I - T1
The caster can send one single word to their target. They cannot be given a word in response.
Rank II - T2
The caster can send up to ten words to their target, and they can hear a response of up to as many in response.


FEAST OF THE GODS
Action: Prayer. They must keep their hands on the location on which to summon it for one minute.
Cost: 1-3SP
Duration: One hour.
Spell: The caster summons forth a platter of food that can feed up to three people. It can be cast upon an existing surface (table, for example), or the floor. Eating divine food will restore some energy, ease minor pain, and give a sense of warmth and comfort from the divine in question. Once the spell ends, everything flickers away.
This spell can be cast at 1SP per person, up to three.


Korog; Feast of the Allfather
Hardy bronze tableware forms with solid oak tankards and dark iron utensils, setting upon a simple burlap/hessian tablecloth. Hearty foods form, including meat pies and legs of lamb, with a variety of ales.

BAPTISM
Action: Prayer, an offering to the divine, and touch.
Cost: 3SP
Duration: Permanent.
Spell: The caster offers something thematic to their divine (an animal, a corpse, golden goblet, sword, etc - It should be notable) and prays whilst marking a symbol upon an infant anywhere from newborn to three years old. This marking can be in water, ash, blood, etc. and does not denote where a marking (no bigger than an inch long/wide) will form. The marking location is at the choice of the parents OOC, and whilst most markings will be replaced by another, it is possible for a secondary mark to be present as a 'birthmark' only (in the cases of two parents of different faiths). Clarify with Divine staff if it is applicable.
Note: This can be cast on a pregnant mother instead, in which the child will be born with the marking already applied, automatically applying to both twins/triplets if applicable.


STEED
Divine: Universal
Tier: 2
Action: Uninterrupted prayer lasting one minute
Cost: 2SP
Duration: 24 hours
Spell: The blessed summons a mount thematic to their divine. For all intents and purposes it functions as a well-trained horse, with no additional abilities or unusual movements, and no particular utility other than for getting around. It can only be summoned outside, or in a place otherwise open enough for it to be readily ridden around. Korog: A large ram.


ARTIFACTS:
NAME: Eye of The Forge
DESCRIPTION: An Urusgilimthatur smithing hammer without fault or flaw. The hammer bears Korog's symbol engraved upon both sides in bronze, with further bronze work detailing smiths working a forge.
PASSIVE: The vision of the caster cannot be blinded, disoriented or otherwise directly impaired through magical means. Anything crafted with this hammer may take on the appearance of being bronzed.
[ABILITY - ENGRAVEMENT]: Once every two weeks, the blessed can activate the hammer when holding it to any craft and blesses it with the power of Korog. The craft will take on engravings done in the dwarven style. If on a HollowCrafting item, add to the description.
Steel Bond- The craft becomes bonded with the wielder, anyone other than the original wielder who tries to pick up the item finds it very heavy and unwieldy, though not impossible to move.
Hearthblood - The item can be willed to be coated in bronze flames. The flames themselves are harmless, but the item heats up as though it were made of refined Irzis-fyr. The wielder is not harmed by this heat, nor is the craft itself.
ATTUNED TO: Edger



TRINKETS:
NAME: Stein of Evermore
DESCRIPTION: A sturdy, oak tankard with sections of gold and bronze detailing, with Horghaan around the rim reading: “Eternal Grace of the Allfather”.
EFFECT: Upon the base hitting a surface, the tankard will fill anew with any type of ale or mead.
ITEM HOLDER: Edger Kress



Dagger Of Permanence
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PASSIVES:
TIER 1:

BLESSED FORM
[ x ] The blessed’s patron grants some form of enhancement to their body directly. This can be taken multiple times, but only once for each skill. Fortitude, Determination, and Awareness are universally available, and certain gods offer other options.

Korog: Crafting

AESTHETIC
[ x ] Their shoulders seem a little broader and the skin of their hands and forearms seems to hold a bronze hue.
QUIRK
[ x ] Their hands are immune to burning or small cuts.

TIER 2:
BLIND FAITH
The blessed relies wholly and unquestioningly in their faith in times of confusion, and may substitute Soul for Mind when rolling to resist mental effects.

AESTHETIC
[ x ] Their hands and up to the shoulders take on the appearance of a material they are proficient with, be it like stone with lines of mineral running through it or wood carving. This provides no protection, but can be as fancy as they like.
QUIRK
[ x ] They can summon forth a small clockwork companion/golem of crafting material no larger than a rabbit, stylized however they wish, that is capable of mundane tasks such as telling them what day it is, keeping hold of their coin, etc. Disperses into coal dust if pulled out of a 10b range from the blessed. Can be two active at a time, but cannot be used as a source of material.


STATUS:
Learning more about Korog.
Praying and hoping to teach soon.​
 
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Edouard2000

Lord of Altera
Divine Progress

[Past Endeavors]
-Attended Thordil's many sermons
-Various crafts made in respect to Korog
-Established a Smith and Forge within Veraci named The Silver Moon forge
-Smithed nail, hinges and locks to help aid in the reconstruction of the library in Eldpoint
-Hosted a sermon towards Korog at the grand opening of his Smith and Forge.
-Has taken on a student and is now beginning to teach them the ways of the smith
-Create a bell with the other Korog blessed that will go within the Church dedicated to Veraci once the church is made.
-Hosted a Sermon and established a shrine within Stoltfar. [x]
-Hosted a smithing competition with Thordil as the judge. [x]
-Created a new material, a transparent metal.

[Current Endeavors]
-Create a church dedicated to Korog in Veraci
-Make arms and armor for the guards of Veraci in the name of Korog. Ongoing
-Try to learn and someday re-discover Urusgilimthatur one day.
-Currently making a market shop dedicated towards Korog. Located in [x]

[Daily Routine]
-Pray after waking
-Get the fire started at the forge
-Pray before breakfast whilst fire is getting hot
-Pray to Korog before every craft in dedication towards him
-Continue work on a grand project
-Pray before lunch
-Have a walk around town if forge isn't busy, if busy continue work
-Come back home where he prays before dinner
-Close the shop down for the night
-Spend time with his kids
-Go over the doctrines if time is available
-Prayer to Korog before bed
 
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Edouard2000

Lord of Altera
[Smithing Log]
-Smithed a set of steel chainmail for Guinevere Dugald.
-Smithed a steel sword for Guinevere Dugald.
-
Smithed a steel leg for Eimar.
-Smithed a suit of treated steel plate armor for Eimar.
-Crafted crossbow bolts for Asero Crow.
-Smithed a steel mace for Asero crow.
-Smithed a new shield for Sigmar.
-Repaired a Dane Axe for Tylla.
-Repaired a Sagaris Axe for Tylla.
-Repaired an Amalfian Arming Sword for Tylla.
-Smithed a Lamellar Spanghelm with facemail for Tylla.
-Smithed a Steel Bascinet with the visor to look like a bearded fellow for Tylla.
-Smithed a curiass for Tylla.
-Smithed a full set of chainmail armour for Branko.
-Smithed a Steel Sallet Helmet for Branko.
-Smithed Two steel arming swords for Branko.
-Smithed 10 throwing knives for Branko.
-Smithed an iron rondel dagger for Branko.
-Smithed an iron parrying dagger for Branko.
-Smithed a steel longsword for Branko.
-Smithed an steel Chainmail riveted armour for Eliss.
-Smithed a steel basket-hilted sword for Eliss.
-Smithed a steel parrying dagger for Eliss.
-Created a targe for Eliss.
-Smithed 2 dirk daggers for Eliss.
-Smithed another set of Steel riveted armour for Eliss.
-Smithed and worked on Brigadine for Eliss.
-Worked on a heater shield for Eliss.
-Smithed a 2 foot warhammer for Eliss.
-Begun smithing a full set of refined steel plate armour for Star.
-Smithed a Starblood Longsword for Helena.
 
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Fredolator

Legend of Altera
Yo this is pretty monumental considering there's only a few other Korog supporters out there. I want to have my dwarven character be a follower of him. Who can I talk to and attend sermons of to eventually make that happen?
 

Edouard2000

Lord of Altera
Yo this is pretty monumental considering there's only a few other Korog supporters out there. I want to have my dwarven character be a follower of him. Who can I talk to and attend sermons of to eventually make that happen?
You can talk to me, once my school is done I'll be trying to make more sermons. Im actually working on a Korog project right now, if you're interested in jumping in on that I'd be be happy to have you.
 

Fredolator

Legend of Altera
You can talk to me, once my school is done I'll be trying to make more sermons. Im actually working on a Korog project right now, if you're interested in jumping in on that I'd be be happy to have you.
Since I'm also a bit bogged down with schoolwork, we should probably keep in touch over discord.
 

Edouard2000

Lord of Altera
-=]X[=-
When Edger is next in his forge, he feels awash with creative energy. Inspiration impels the fall of his hammer, and each strike rings out like a gong, echoing through a cavern heard only by the blessed. The shape of his craft comes easily, as if a hand guided his own, teaching how to best pull the shape from the metal. When he falls from his fugue, he feels a deep sense of satisfaction. He has done well. His god approves.

Edger has now made it to tier 2!
 
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