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[Laws] Laws of House Shinkmaho

Cukie1

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Laws

Treason
  1. Serve Acts of Treason
    1. If you are found serving upon acts of treason against the ruling family, you will be banished from the lands.
  2. Unacted Upon Treason
    1. If you are seen acting upon treason, you will be sent to death with no trial.
  3. Plotting
    1. If you are found plotting against the ruling family, you will be sent to death without a chance of trial.
Theft
  1. Minor Theft (Under 100 Radiants):
  2. Medium-Ranked Theft (Between 100-1000 Radiants):
  3. Major Theft (Over 1000 Radiants):
  4. Theft of Live Property (Horses, Cows, Pets, Slaves, Etc):
  5. Breaking and Entering
    1. If one is found breaking into a home, and without any items of value from said home, you will be escorted out of the town.
  6. Punishment:
    1. Minor Theft- One can expect a few days to a week imprisoned. (1 IRL day)
    2. Medium Theft- One can expect a week, to three imprisoned (1-4 IRL days)
    3. Major Theft- One can expect a month to undefined time imprisoned, along with the loss of fingers or hands. (4-??? IRL days)
    4. Theft of Live Property- One can expect over a year imprisoned, with the loss of a hand. (1+ week)
Murder
  1. First Degree Murder
    1. A murder ranked as any intentional murder that was willingly and thoughtfully planned and acted upon.
    2. If one commits first degree murder, they are to be sentenced to the mines and imprisonment until told their time is given.
  2. Second Degree Murder
    1. Any international act of murder that was not planned before hand, yet acted upon.
    2. If one commits second degree murder, they are to be sentenced to the mines and imprisonment until told their time is given.
  3. Manslaughter
    1. Voluntary
      1. To commit the crime with malice aforethought.
      2. If one is found guilty of manslaughter, they are to be sent to either the prisons, or the asylum upon failure of a mental examination.
    2. Involuntary
      1. To commit the crime without malice aforethought.
      2. If one is found guilty of manslaughter, they are to be sent to either the prisons, or the asylum upon failure of a mental examination.
    3. Self- Defense
      1. Act meant to defend oneself from an attacker, resulting in the death of the attacker.
      2. If one is found to have murdered in self defence, their punishment shall be reduced, and they shall be given mental treatment during the course of their stay.
Assault
  1. Assault Upon the Nobility
    1. Those guilty of attacking a member of the Noble Clan of Shink'maho, or any other recognized nobility of the isle;
    2. To act upon such assaults it to call upon imprisonment or death, depending on the severity of such acts.
  2. Current Households:
      1. Clan Shink'maho
      2. Clan Walterius
  3. Assault Upon the Commonfolk
    1. An attack on the people of Shink'maho that do not find into one of the above recognized nobility.
    2. To act upon assault to the people is to call upon imprisonment and the loss of a limb.
Heresy
  1. Heathens
    1. Defined as a person or peoples that do not hold faith in the deities of the Pantheon, and is a direct offence against the gods themselves.
    2. If you are seen as a Heathen and Heretic, you shall be purged by the church or sent to labor indefinitely.
  2. Disobeyance of the Divine Law: Directly disobeying the stated and holy laws of the Pantheon, and a direct offence against the gods and the people of Altera.
    1. If one disobeys the Divine Law, they shall be sent to work for the monks of the church, as long as they deem necessary.
Marriage and Divorce
  1. Marriage
    1. The holy bonding of two people in ceremony, sworn under their god and witnessed by the people.
    2. If one wished to marry in Stavroforia or in the lands within it, you are free to, as long as it is a permitted and safe location to do so.
  2. Divorce
    1. The separation of two people, within reasons liable of such.
    2. If one wished to divorce, it is advised to seek guidance from the priest that wed them, or from the government.
  3. Terms of Divorce
    1. Adultery
      1. The act of infidelity within the confines of marriage.
    2. Lack of Desire from either side for a fruitful marriage.
      1. The loss of love between the married two.
      2. Either one or both partners do not bring the effort to keep the marriage stable and healthy.
    3. Fear
      1. If the spouse is found to be abusive or threatening, the other is liable to ask for separation of the two that shall be seen to quickly.
    4. Bigamy
      1. If a spouse is found to have more than one married other, the others are able to ask for separation.
Government

  1. Ruling Family
    1. Founded by Mila Walterius I, the isle and government of Natri'Evar has since been given to the Clan of Shink'maho
  2. Women
    1. As it was founded by a woman, the isle of Natri'Evar has always been ruled by women, and not men, as of yet. Women taking priority in the line of succession for both lands, holdings, and wealth.
Arson
  1. Arson Causing Minor Damage
    1. Damage caused to personal property of another, causing minor damages.
    2. The accused will be put to trial, and if sentenced will be forced to pay the damages and a small fine, if not, they will have a bounty placed on them, and arrested upon entry of the lands.
  2. Arson Causing Major Damage
    1. Damage caused to personal property of another, causing major damages.
    2. The accused will be put to trial, and if sentenced will be forced to pay the damages and a large fine, if not, they will have a bounty placed on them, and will face payment in flesh.
Kidnapping and Slavery
  1. Slavery is not legal in Stavroforia, and the kidnapping of citizens and guests in the lands of Stavroforia is strictly forbidden.
  2. One is allowed to own slaves and servants, the treatment of such keps within the house, but if it is found that they are heavily wounded, or near death, a fine shall be placed.
Harassment
  1. Stalking
    1. If a citizen accuses another of stalking and following them, a guard shall be dispatched to watch the streets near their homes and survey the area to make sure the claims are true.
    2. False claims shall be given a warning for the first time, a fine if claims continue without fruition.
    3. Positive claims shall be dealt with by fining the stalker, and imprisonment with the possibility of banishment afterwards.
    4. If the stalker is to return to the Isle, they will be seen as criminals at large and may be killed on sight.
  2. Intent to Harm
    1. Physical
      1. Intent to physically harm the victim, shall result in charges of assault and banishment from the Isle, if not death.
    2. Psychological
      1. Intent to psychologically harm the victim, shall result in banishment, if not death
      2. Abuse of this system will result in fines.
Damage to Property
  1. Minor Damage
    1. Depending on the degree of damage, one can expect fines or imprisonment.
  2. Major Damage
    1. Depending on the degree of damage, one can expect fines, and imprisonment. It is possible to lose a finger or hand in retribution.
  3. Breaking and Entering
    1. If one is found breaking and entering into a home, they shall be jailed for a time, depending on the state of the home.
Right to Bare Arms
  1. Bearable Arms
    1. Maces
    2. Daggers
    3. Brews
    4. And other small weaponry
      1. Swords must be less than 4 feet.
  2. Banned Arms
    1. Spears
    2. Ball and Chain
    3. And other large or heavy weaponry
  3. Punishment
    1. One will be fined for the possession of such in an armored fashion. If the weapons are decorative, they are allowed entry, and must be blunted.
      1. Weapons will be safely stored with a guard, unless one has a viable reason to have such weaponry.
    2. Refusal of compliance with the law will result in confiscation of the items and fined or imprisonment.
Piracy and Smuggling
  1. Capture of Ships (Outside of War-Times)
    1. Capture of ships is defined as the activity of violently taking a ship by force, often referred to as piracy.
    2. Capture of Ships within Natri'Evar waters will result in an arrest and a trial, if convicted, the prosecution will face the noose, as a result of both the theft of a ship and the assault and deaths involved in doing so.
  2. Sinking of Ships (Outside of War-Times)
    1. Sinking of ships is defined as openly firing, and destroying ships, resulting in death of the crew and destruction of the goods on board.
    2. Those arrested for involvement in the sinking of ships will face trial, and once convicted, will face the death penalty.
  3. Smuggling:
    1. The act of smuggling is that of hiding and bringing in goods that are previously stated as banned in Stavroforia.
    2. Those convicted of this crime, will lose the tips of their fingers on their right hand.
    3. Punishment
      1. The punishment for both, Smuggling and Piracy depend on the degree of the crime, however, the punishment for both acts are swift, and just.
Trials
  1. Every citizen has the right to a fair trial.
  2. Every citizen has the right to defend themselves in a court of law.
  3. Every citizen is required to pledge upon their divine in the word of honesty.
    1. If you do not swear upon your divine, you shall be seen as a heretic and given no trial.
[These rules will be adjusted when it's not nearly 4am]
Paint gets all the street cred
 
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Cukie1

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Laws Regarding Bounties
  1. Bounty
    1. An amount of money or other reward offered by the government and ruling house for the capture of a person or thing.
    2. Bounties are set by the ruling family or high standing organizations.
    3. Some bounties may be placed if they are wanted in other locations, with positive ties to Stavroforia and the Ruling family.
    4. Bounties can be requested by the common people, but they must bring reason as to why, and be prepared to face repercussions if such is rejected for malintention.
  2. Dead or Alive
    1. Dead
      1. The firm request of elimination of the target
      2. One must bring proof of their death.
        1. Severed Head
        2. Identifying marking on a limb
        3. Corpse as in tact as it can be
      3. If one fails to bring proof of their death, the reward is null.
      4. Items that don’t count as proof include:
        1. Clothing
        2. Unidentifiable limbs
        3. Rag with blood
        4. Hair
    2. Alive
      1. The firm request that the target is to be brought back alive for trial
        1. Injury upon the target that is non fatal is not cause for concern
        2. Fatal injury shall be deducted from the reward and target tended to before trial
        3. If the target is brought back dead, the reward is null.
    3. Dead or Alive
      1. The firm request that the target may be brought back alive for trial (or enforcement of law) or dead.
        1. Injury upon the target is not cause for concern.
        2. Fatality of the target is not cause for concern.
        3. Incapacitated target is not cause for concern.
  3. Conduct for a Bounty Hunter
    1. A bounty hunter is requires to be a fitting member of society.
      1. If one is proven mentally or emotionally unstable, they are relieved from duty.
      2. If one cannot socialize properly, or have common decency and/or politeness, you are to be trained.
    2. A bounty hunter is not above the laws of Natri'Evar.
    3. A bounty hunter is not to abuse his/her power.
      1. If a bounty hunter is found abusing his ability or using it outside of their workplace, they are to be punished and/or relieved from duty.
  4. Risk
    1. Risk of death and injury is present on every task. The ruling party is not liable for the incidents.
    2. If you are killed upon task, a compensation shall be sent to the family, along with a higher ranking among the populous.
    3. If you are killed upon task, and return (as some do), the family shall receive compensation, and the hunter shall be rewarded and given a title of honor if they so choose to remain in the force.
@Paint Takes credit for helping, as well.
 
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Cukie1

Essentially a Chihuahua
Aware Single
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Taboo

All Taboos are subject to discrimination, criticism and judgement by the Elder of a Clan. In cases where the Taboo act affects those outside of one Clan, the Elder’s of other Clans have the privilege to gather and make a decision of reigning judgement upon the one who acted the Taboo.
  • Spilling blood from a member of one’s own Clan. This is considered a traitorous act and action to correct the vile folly is brought upon by the Elder of the Clan - unless a valid reason is known.
  • Spilling blood from another Elder of a Clan without practical cause. in which there is no valid reason, besides perhaps to spread fear amongst the Noble Clans. War between Clans occurred mostly in the past due to internal Class struggles and differences of opinions. The rule was placed to keep the race from destroying one another and to weed out the Clans that caused issues and tainted the Moor name.
  • Binding Moor Clans into Slavery . An obsolete practice from long ago by the decisions of gathering Elders and Clan members. As stated earlier, chains and bounds from slavery were broken several decades ago. Such Moors are now seen to be working in average lifestyles as Tel’s.
  • [Past Taboo] Teaching Mok’yra to a Non-Moor. A lighter taboo- But if a Moor was caught teaching Mok’yra, the sacred language to a non-Moor - there were serious consequences, regardless if they are part of a Clan or not. Yet, some say a few Clans have become less-strict on this rule.
1. Teaching Mok'yra to the Kreesh'Mok (Non-Moor)
1. Mok'yra is a beloved and sacred language to the Moors, teaching it to outsiders that have no proven their worth is punishable in the lands of Shink'maho.
1. Caught once: You will receive a citation which will have to be payed, with a cut to the back of the hand.
2. Caught twice: You will have to publicly humiliate yourself, as a way to ask for forgiveness, with a mark to the back of the other hand and forehead.
3. Caught three or more times: 2 lashings, plus 2 more for each new time caught henceforth.
4. To the person that was taught: They will be banished from the lands, no matter their age. If they prove their worth, then are forgiven.
2. If someone shows they are of worth or of note, and respect the cultures and ways of the Moors, they are forgiven.
2. Grave robbing
1. Those that pillage, loot, or destroy relics, urns, or tombs of those past will be arrested. Such an act is a dishonor to the family and to oneself, often viewed as a way to curse one's own lineage.
Additional Punishments include:
- Cutting of the fingers of the dominant hand
- Humiliation upon the shrine of the Grey Lady
- Any punishment deemed lawful by the Priestess of the Grey Lady
3. Spilling the Blood of Your Clan
1. A traitorous act. If such is known, and you have no defense, you face exile or even death.
1. Judgement of more than one Elder may be given.
4. Using Mok'yra titles
1. Any Kreesh'Mok claiming, or using a Mok title without the confirmation of an Elder is to be lashed for disrespect. They may also face time imprisoned and will be seen as fraudulent men. They are never to receive title within the lands, and will always be referred as Dar'[name].
2. Any Moor using these titles will be treated for fraudulent crimes. The person may be judged by more than one Elder, and will be banished from the land. If they were Mol' or Hal' class, they will automatically drop in rank to Tel', a punishment dealt to their clan as a whole.
 
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Cukie1

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[Due to recent events, I'm going to point this out here. You are not allowed to copy-paste these Laws, but you are allowed to use them as a base or guide for your own. The credit is to be given to Paint and I, as he did a lot of work on the laws, and is rather proud of it. Plus, it doesn't make sense for everywhere to have the same exact laws, unless there was a central ruling government, which there is not.]
 

Cukie1

Essentially a Chihuahua
Aware Single
Legend
Pronouns
She/Her
Cukie1
Cukie1
Single
Will be adding a section of taboos that are given the same treatment as laws. Keeping as a placeholder to remind me. Still no real internet.
 
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