Itzzaboy
King ForumStalker
A large guide designed to help old and new players alike in League of Legends, including tactics, terminology, rules and much, much more.
Until this guide is complete, it will be locked to prevent posts seperating the guide. If you have any suggestions please feel free to PM me until that time.
------------------------------------------------------------------------------------------------------------------
What is League of Legends?
League of Legends is a free-to-play MOBA (Massively Online Battle Arena) game set in a Fantasy world called Runeterra. The game is based around an organisation known as the League of Legends which allows cities and city states to do battle through competition of Champions.
A link to the League of Legends lore:
http://na.leagueoflegends.com/learn/lore
A fantastic video by TotalBiscuit explaining League of Legends lore... in a minute...
How does the game work?
The objective of the Classic game (Dominion will be covered later) is to destroy your opponents Towers to reach their Nexus and destroy it. Each time is comprised of 5 champions, of which each take different roles within the team. LoL is very much a team game, so fans of Call of Duty may need to adopt a different play-style.
Terminology?
I mentioned a terminology guide earlier on and it seems appropriate to post it now. I will attempt to cover all terminology within the game:
Entities and Structures
Champions: The playable characters of the game, 5 per team.
Creeps: NPC monsters of the game, there are many different types and walk down the lanes.
Jungle Creeps: These are found in the Jungle, and differentiate from normal creeps, both stats-wise and reward wise:
Tower/Turret: Powerful structures which attack enemy Minions and Champions when they come into sight range. Three per lane as well as two guarding the Nexus.
Inhibitor: Circular structures which reside within the base in each lane, behind the three standard turrets. Destroying these spawns super minions for your team in the lane in which the inhibitor resides.
Nexus: The main objective, this structure spawns minions and the team which destroys the enemies Nexus first is the winner, regardless of kills, gold earned, anything.
Areas
Lane: There are three distinctive lanes in the game which can be seen on the minimap, these are referred to as Top lane, Mid lane and Bot lane, named after their positions on the map, top lane spans the top of the maps, bot lane spans the bottom and mid lane cuts straight through the middle. Creeps traverse these lanes and most champions will spend most of their time here.
Jungle: The areas on the map which exist between the lanes, these areas contain Jungle Mobs, which are described above.
Brush/Bush/Grass: The large tufts of grass dotted around the map. Champions, pets and minions who are in here are invisible to the enemies outside, unless the enemy has sight range into the bush via enemy champion, minion, pet or ward.
Base: The area which contains the spawning pool, Nexus, Inhibitors and the areas guarding the inhibitors. The base is walled off everywhere except the lanes.
River: On the map there is a large river which cuts across the map perpendicular to the lanes. Thses rivers can be traverse to gain access to the jungle, other lanes and objective creeps such as Dragon and Baron Nashor.
Spawning Pool: The area in which you spawn at the start of the game, and respawn if you die. This area will heal your health and mana, as well as provide access to the shop. Stepping onto an enemy spawning pool will melt your champions health in seconds regardless of level, and is generally suicidal.
General chat terms
Champion/champ: See "Champion" above
Ss/Mia: This is the term posted in chat when one or more of the champions in your lane leaves, as to forewarn your team of a possible "gank".
Abilities/Spells: The attacks bound to your Q, W, E and R keys.
Ulti/Ultimate: Bound to the R key, and not available till reaching level 6 in a game, this is a powerful, usually gamechanging ability.
Gank: This is the term used for when champions ambush another champion, usually when they have overextended in their lane.
Push: This is the term used to describe moving the Creep waves further towards the enemy turret and attempting to take it down.
Farm: Killing minions to get gold and experience.
Fed: The term used to describe a champion who has a lot of minion kills (CS) and/or champion kills. Due to having more minion and/or champ kills, they have far more money and experience than other players and have both a level and item advantage.
Champions and their roles within the game?
At the time of writing this guide, there are 102 champions in the League of Legends, each of them different. The composition of teams determines how they will play, and each team will normally follow a composition of champions to fulfill roles. Here is a list of roles the champions may fill.
AD Carry: Inhabits the bot lane, the AD Carry is paired with the Support and has the job of farming to get "fed" to increase it's damage against other champions and help win fights.
AP Mage: Takes the mid lane, the mage usually has a solo lane and, similar to the ad carry, strives to farm up better than their counterpart. The difference between the AP Mage and the AD Carry is that the AD Carry's power comes from it's basic attacks (powered up by Attack Damage) whereas the AP Mage uses abilities to take down it's foes (powered up by Ability Power).
Assassin: Can take the top lane or play as an AD Carry, the Assassin also tries to get fed, but their power can come from either Ability Power or Attack Damage, and have abilities that help them take down single, important foes as quickly as possible.
Support: Takes the bottom lane with the AD Carry, instead of trying to get fed by farming or getting kills, the Support uses their abilities to assist the AD Carry in getting minion farm and kills. This can be done in a variety ways, including healing, shielding, buffing friendly champions or disabling enemy champions.
Jungler: The Jungler is one of the more interesting roles in the game, and is not seen in every game. The Jungler does not farm in lanes, instead farming the jungle creeps. The advantage of being in the jungle means that you are almost always out of sight from enemy champions, and that you have access to all the lanes. This allows you to co-ordinate ganks with your teammates, hopefully killing the enemy laners and allowing your teammates to get fed and push their lanes. Having a good Jungler will give your team a massive advantage. Junglers are generally Tanks with high disables (eg Malphite, Amumu, Sejuani) or Sustaining Assassins (eg Xin Zhao, Nocturne, Poppy).
Tank: Tanks can fill a supporting role in the bottom lane, or hold their own in the top lane. In the top lane, Tanks farm to buy items which increase armour, magic resist and health. The objective of the tank is to disable the enemy team and attempt to make them focus you, protecting your *squishier teammates who deal the damage.
(* Squishy is the term used to describe champions who are the opposite of tanks, who have low health and defence)
Tanky Fighter:
Tanky Fighters have a good balance of damage and tankiness. Tanky fighters predominantly take the top lane, and are usually pretty versatile so they can be built to fulfill many different roles.
TO BE CONTINUED
Until this guide is complete, it will be locked to prevent posts seperating the guide. If you have any suggestions please feel free to PM me until that time.
------------------------------------------------------------------------------------------------------------------
What is League of Legends?
League of Legends is a free-to-play MOBA (Massively Online Battle Arena) game set in a Fantasy world called Runeterra. The game is based around an organisation known as the League of Legends which allows cities and city states to do battle through competition of Champions.
A link to the League of Legends lore:
http://na.leagueoflegends.com/learn/lore
A fantastic video by TotalBiscuit explaining League of Legends lore... in a minute...
How does the game work?
The objective of the Classic game (Dominion will be covered later) is to destroy your opponents Towers to reach their Nexus and destroy it. Each time is comprised of 5 champions, of which each take different roles within the team. LoL is very much a team game, so fans of Call of Duty may need to adopt a different play-style.
Terminology?
I mentioned a terminology guide earlier on and it seems appropriate to post it now. I will attempt to cover all terminology within the game:
Entities and Structures
Champions: The playable characters of the game, 5 per team.
Creeps: NPC monsters of the game, there are many different types and walk down the lanes.
Jungle Creeps: These are found in the Jungle, and differentiate from normal creeps, both stats-wise and reward wise:
Tower/Turret: Powerful structures which attack enemy Minions and Champions when they come into sight range. Three per lane as well as two guarding the Nexus.
Inhibitor: Circular structures which reside within the base in each lane, behind the three standard turrets. Destroying these spawns super minions for your team in the lane in which the inhibitor resides.
Nexus: The main objective, this structure spawns minions and the team which destroys the enemies Nexus first is the winner, regardless of kills, gold earned, anything.
Areas
Lane: There are three distinctive lanes in the game which can be seen on the minimap, these are referred to as Top lane, Mid lane and Bot lane, named after their positions on the map, top lane spans the top of the maps, bot lane spans the bottom and mid lane cuts straight through the middle. Creeps traverse these lanes and most champions will spend most of their time here.
Jungle: The areas on the map which exist between the lanes, these areas contain Jungle Mobs, which are described above.
Brush/Bush/Grass: The large tufts of grass dotted around the map. Champions, pets and minions who are in here are invisible to the enemies outside, unless the enemy has sight range into the bush via enemy champion, minion, pet or ward.
Base: The area which contains the spawning pool, Nexus, Inhibitors and the areas guarding the inhibitors. The base is walled off everywhere except the lanes.
River: On the map there is a large river which cuts across the map perpendicular to the lanes. Thses rivers can be traverse to gain access to the jungle, other lanes and objective creeps such as Dragon and Baron Nashor.
Spawning Pool: The area in which you spawn at the start of the game, and respawn if you die. This area will heal your health and mana, as well as provide access to the shop. Stepping onto an enemy spawning pool will melt your champions health in seconds regardless of level, and is generally suicidal.
General chat terms
Champion/champ: See "Champion" above
Ss/Mia: This is the term posted in chat when one or more of the champions in your lane leaves, as to forewarn your team of a possible "gank".
Abilities/Spells: The attacks bound to your Q, W, E and R keys.
Ulti/Ultimate: Bound to the R key, and not available till reaching level 6 in a game, this is a powerful, usually gamechanging ability.
Gank: This is the term used for when champions ambush another champion, usually when they have overextended in their lane.
Push: This is the term used to describe moving the Creep waves further towards the enemy turret and attempting to take it down.
Farm: Killing minions to get gold and experience.
Fed: The term used to describe a champion who has a lot of minion kills (CS) and/or champion kills. Due to having more minion and/or champ kills, they have far more money and experience than other players and have both a level and item advantage.
Champions and their roles within the game?
At the time of writing this guide, there are 102 champions in the League of Legends, each of them different. The composition of teams determines how they will play, and each team will normally follow a composition of champions to fulfill roles. Here is a list of roles the champions may fill.
AD Carry: Inhabits the bot lane, the AD Carry is paired with the Support and has the job of farming to get "fed" to increase it's damage against other champions and help win fights.
AP Mage: Takes the mid lane, the mage usually has a solo lane and, similar to the ad carry, strives to farm up better than their counterpart. The difference between the AP Mage and the AD Carry is that the AD Carry's power comes from it's basic attacks (powered up by Attack Damage) whereas the AP Mage uses abilities to take down it's foes (powered up by Ability Power).
Assassin: Can take the top lane or play as an AD Carry, the Assassin also tries to get fed, but their power can come from either Ability Power or Attack Damage, and have abilities that help them take down single, important foes as quickly as possible.
Support: Takes the bottom lane with the AD Carry, instead of trying to get fed by farming or getting kills, the Support uses their abilities to assist the AD Carry in getting minion farm and kills. This can be done in a variety ways, including healing, shielding, buffing friendly champions or disabling enemy champions.
Jungler: The Jungler is one of the more interesting roles in the game, and is not seen in every game. The Jungler does not farm in lanes, instead farming the jungle creeps. The advantage of being in the jungle means that you are almost always out of sight from enemy champions, and that you have access to all the lanes. This allows you to co-ordinate ganks with your teammates, hopefully killing the enemy laners and allowing your teammates to get fed and push their lanes. Having a good Jungler will give your team a massive advantage. Junglers are generally Tanks with high disables (eg Malphite, Amumu, Sejuani) or Sustaining Assassins (eg Xin Zhao, Nocturne, Poppy).
Tank: Tanks can fill a supporting role in the bottom lane, or hold their own in the top lane. In the top lane, Tanks farm to buy items which increase armour, magic resist and health. The objective of the tank is to disable the enemy team and attempt to make them focus you, protecting your *squishier teammates who deal the damage.
(* Squishy is the term used to describe champions who are the opposite of tanks, who have low health and defence)
Tanky Fighter:
Tanky Fighters have a good balance of damage and tankiness. Tanky fighters predominantly take the top lane, and are usually pretty versatile so they can be built to fulfill many different roles.
TO BE CONTINUED