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League of Legends Tutorial - Start to Finish

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Itzzaboy

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A large guide designed to help old and new players alike in League of Legends, including tactics, terminology, rules and much, much more.

Until this guide is complete, it will be locked to prevent posts seperating the guide. If you have any suggestions please feel free to PM me until that time.

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What is League of Legends?

League of Legends is a free-to-play MOBA (Massively Online Battle Arena) game set in a Fantasy world called Runeterra. The game is based around an organisation known as the League of Legends which allows cities and city states to do battle through competition of Champions.

A link to the League of Legends lore:
http://na.leagueoflegends.com/learn/lore

A fantastic video by TotalBiscuit explaining League of Legends lore... in a minute...

How does the game work?
The objective of the Classic game (Dominion will be covered later) is to destroy your opponents Towers to reach their Nexus and destroy it. Each time is comprised of 5 champions, of which each take different roles within the team. LoL is very much a team game, so fans of Call of Duty may need to adopt a different play-style.

Terminology?
I mentioned a terminology guide earlier on and it seems appropriate to post it now. I will attempt to cover all terminology within the game:

Entities and Structures

Champions: The playable characters of the game, 5 per team.

Creeps: NPC monsters of the game, there are many different types and walk down the lanes.

Jungle Creeps: These are found in the Jungle, and differentiate from normal creeps, both stats-wise and reward wise:

Tower/Turret: Powerful structures which attack enemy Minions and Champions when they come into sight range. Three per lane as well as two guarding the Nexus.

Inhibitor: Circular structures which reside within the base in each lane, behind the three standard turrets. Destroying these spawns super minions for your team in the lane in which the inhibitor resides.

Nexus: The main objective, this structure spawns minions and the team which destroys the enemies Nexus first is the winner, regardless of kills, gold earned, anything.

Areas

Lane: There are three distinctive lanes in the game which can be seen on the minimap, these are referred to as Top lane, Mid lane and Bot lane, named after their positions on the map, top lane spans the top of the maps, bot lane spans the bottom and mid lane cuts straight through the middle. Creeps traverse these lanes and most champions will spend most of their time here.

Jungle: The areas on the map which exist between the lanes, these areas contain Jungle Mobs, which are described above.

Brush/Bush/Grass: The large tufts of grass dotted around the map. Champions, pets and minions who are in here are invisible to the enemies outside, unless the enemy has sight range into the bush via enemy champion, minion, pet or ward.

Base: The area which contains the spawning pool, Nexus, Inhibitors and the areas guarding the inhibitors. The base is walled off everywhere except the lanes.

River: On the map there is a large river which cuts across the map perpendicular to the lanes. Thses rivers can be traverse to gain access to the jungle, other lanes and objective creeps such as Dragon and Baron Nashor.

Spawning Pool: The area in which you spawn at the start of the game, and respawn if you die. This area will heal your health and mana, as well as provide access to the shop. Stepping onto an enemy spawning pool will melt your champions health in seconds regardless of level, and is generally suicidal.

General chat terms

Champion/champ: See "Champion" above

Ss/Mia: This is the term posted in chat when one or more of the champions in your lane leaves, as to forewarn your team of a possible "gank".

Abilities/Spells: The attacks bound to your Q, W, E and R keys.

Ulti/Ultimate: Bound to the R key, and not available till reaching level 6 in a game, this is a powerful, usually gamechanging ability.

Gank: This is the term used for when champions ambush another champion, usually when they have overextended in their lane.

Push: This is the term used to describe moving the Creep waves further towards the enemy turret and attempting to take it down.

Farm: Killing minions to get gold and experience.

Fed: The term used to describe a champion who has a lot of minion kills (CS) and/or champion kills. Due to having more minion and/or champ kills, they have far more money and experience than other players and have both a level and item advantage.


Champions and their roles within the game?

At the time of writing this guide, there are 102 champions in the League of Legends, each of them different. The composition of teams determines how they will play, and each team will normally follow a composition of champions to fulfill roles. Here is a list of roles the champions may fill.

AD Carry: Inhabits the bot lane, the AD Carry is paired with the Support and has the job of farming to get "fed" to increase it's damage against other champions and help win fights.

AP Mage: Takes the mid lane, the mage usually has a solo lane and, similar to the ad carry, strives to farm up better than their counterpart. The difference between the AP Mage and the AD Carry is that the AD Carry's power comes from it's basic attacks (powered up by Attack Damage) whereas the AP Mage uses abilities to take down it's foes (powered up by Ability Power).

Assassin: Can take the top lane or play as an AD Carry, the Assassin also tries to get fed, but their power can come from either Ability Power or Attack Damage, and have abilities that help them take down single, important foes as quickly as possible.

Support: Takes the bottom lane with the AD Carry, instead of trying to get fed by farming or getting kills, the Support uses their abilities to assist the AD Carry in getting minion farm and kills. This can be done in a variety ways, including healing, shielding, buffing friendly champions or disabling enemy champions.

Jungler: The Jungler is one of the more interesting roles in the game, and is not seen in every game. The Jungler does not farm in lanes, instead farming the jungle creeps. The advantage of being in the jungle means that you are almost always out of sight from enemy champions, and that you have access to all the lanes. This allows you to co-ordinate ganks with your teammates, hopefully killing the enemy laners and allowing your teammates to get fed and push their lanes. Having a good Jungler will give your team a massive advantage. Junglers are generally Tanks with high disables (eg Malphite, Amumu, Sejuani) or Sustaining Assassins (eg Xin Zhao, Nocturne, Poppy).

Tank: Tanks can fill a supporting role in the bottom lane, or hold their own in the top lane. In the top lane, Tanks farm to buy items which increase armour, magic resist and health. The objective of the tank is to disable the enemy team and attempt to make them focus you, protecting your *squishier teammates who deal the damage.

(* Squishy is the term used to describe champions who are the opposite of tanks, who have low health and defence)

Tanky Fighter:
Tanky Fighters have a good balance of damage and tankiness. Tanky fighters predominantly take the top lane, and are usually pretty versatile so they can be built to fulfill many different roles.

TO BE CONTINUED
 
League of Legends (or as it was previously known, League of Legends: Clash of Fates) is a multiplayer online battle arena (MOBA) genre video game developed by Riot Games, to operate on the Microsoft Windows operating system. It was first announced on October 7th, 2008 and released a year later on October 27th, 2009. The game was in beta from April 10th, 2009 to October 26th, 2009.
Two main protagonists for the popular Warcraft III mod, Defense of the Ancients: Allstars (commonly abbreviated as DotA), Steve "Guinsoo" Feak and Steve "Pendragon" Mescon are involved with Riot Games in the process of making of League of Legends. Guinsoo created DotA: Allstars from the original DotA, created by Eul, by adding his own mix of content, including over 40 heroes, numerous items, and various gameplay changes. Guinsoo then passed DotA: Allstars on to its current developer, Icefrog. Pendragon, who is the Director of Community Relations for Riot Games, helped create the DotA: Allstars website along with its forums, and is still currently working on DotA: Allstars alongside League of Legends.

Development

The idea of a spiritual successor to Defense of the Ancients that would be its own stand-alone game with its own engine rather than another mod of Warcraft III began to materialize at the end of 2005. League of Legends was born "when a couple of very active DotA community members believed that the gameplay was so much fun and so innovative that it represented the spawning of a new genre and deserved to be its own professional game with significantly enhanced features and around-game services."
Riot Games was co-founded by Brandon Beck and Marc Merrill.They partnered with some of the key creative minds behind the creation of DotA: Allstars, Steve "Guinsoo" Feak and Steve "Pendragon" Mescon. Riot Games officially opened its office in September 2006, and currently has about 100 people working on League of Legends, "including their robust technology platform to service and operate the game as well as a team dedicated to community relations."
According to Marc Merrill, when creating the various champions in the game, instead of leaving the champion creation to just a few people, they decided to open up the champion creation process to everyone in the company based upon a template where they could vote on which champions made it into the game.
Gameplay
General

Players are formed into two even teams of three or five players on each team. Each team starts at opposing sides of a map, near what is called a "Nexus". To win a match, a team must destroy the opposing team's Nexus. To do so, each team must work through a series of towers called "turrets". Turrets are often placed along a path to each base often referred to as a "lane". Along the way, each player gains levels by killing the opposing team's "minions" (small NPCs that constantly spawn and attack the other team), and buy "items" to advance their character.
Matchmaking

League of Legends is a session-based game. Matchmaking occurs based on the average Elo ratings of each individual player. The game can be currently played in four different modes: normal, Co-op vs. AI, custom, or ranked.
  • In a normal game, the server attempts to match up players of equal skill level. It is possible to enter an arranged team of players, in which case the arranged team is considered to be more powerful than the individual players.
  • A co-op game requires you to team up with four other randomly selected players to play a five versus five match against a team of five randomly selected bots.
  • Custom game allows players to create a session and set its properties, or find an existing session to join. Unlike co-op, custom allows you to make any range of teams on either side from one to five. Empty spaces can be filled in by bots or players, or remain empty.
  • Ranked games are competitive matches open only to players who have reached the highest level, level 30. It features a draft mode champion selection process, where a handful of champions are banned before picking begins.
Game Types and Maps

There are currently two game modes: Classic and Dominion. The Classic game mode is a base defense in which one attempts to gradually battle their way to the opponents' Nexus with the help of minions, through turrets and inhibitors. The Dominion game mode is a capture and hold game in which players battle over strategic map areas. Capturing these areas, and killing enemies will damage the opponents' nexus instead of directly damaging it.
Maps in League of Legends are called "Fields of Justice".
Summoner´s Rift

Summoner's Rift resembles the Defense of the Ancients map with three lanes and supports five players per side.
The Summoner's Rift is the most commonly used Field of Justice. The map was given a graphical and technical update on May 23, 2012.
Lore

The oldest and most venerated Field of Justice is known as Summoner's Rift. The Rift is located in a remote forest between Freljord, the Serpentine River, and the Ironspine Mountains. The Summoner’s Rift is one of a few locations in Valoran where magical energy is at its greatest concentration, making it a highly sought-after locale to pursue magical endeavors. Historically, the forest where the Rift resides was the site of several battles during Runeterra's various Rune Wars. In modern times, this battleground is known as the ultimate proving ground for any aspiring summoner. The Rift is also the battleground where some of Valoran's greatest political decisions have been made since the inception of the League of Legends.

Gameplay

The objective of Summoner's Rift is extremely straightforward – destroy the enemy’s nexus. In order to do this, champions must traverse down one of three different paths (or lanes) in order to attack their enemy at their weakest points they can exploit. Both teams have their lanes defended by numerous turrets; each turret grows in strength the closer it gets to its respective nexus and each turret must be eliminated in order to gain access to the next turret in that lane. Cooperating with fellow summoners is an absolute requirement for success, as it is easy for a champion to find themselves ambushed by enemies in the lanes of the Rift.
Features

  • Three lanes to fight your way to the enemy base.
  • A jungle populated by neutral monsters of varying degrees of toughness, the toughest of which provide buffs and/or gold for your whole team.
  • Powerful turrets defend key areas on the map. You must confront these in addition to your enemies if you are to make headway toward victory.
  • A map dividing river that lies in neutral territory, allowing for quick travel between lanes.
  • Two bases at opposite corners of the map, populated by a shop, a nexus, two turrets to defend the nexus, and inhibitors that suppress the other team's minions.


Twisted Treeline
The Twisted Treeline is a two lane Field of Justice, released shortly before the game officially launched. It was released publicly in Practice Games on October 27, 2009[1]and released for Normal games on March 30, 2010.[2]Along with the end of the Season 2 on the PBE was released a remake of this Field of Justice on october 17th, 2012. It was previously located near Zaun but has been changed to be a location in the Shadow Isles with the recent upcoming patch.
Lore

The Field of Justice known as the Twisted Treeline is one of the League arenas. The arena is located in the mysterious Shadow Isles. An eternally thick, unnatural fog blankets the islands from the view of outsiders. It is thought that the islands are home to countless forms of undead, though no one seems eager to perform the exploration necessary to find out the truth.
The Tree lives

The twisting magical energies unleashed by mages during the Rune Wars caused an incredible amount of devastation to the natural world. The League was established to control the use of this magic by confining it to the Fields of Justice. By limiting its use to there, they thought that they could prevent it from doing further harm to the environment. It seemed that they were successful until Maokai, the Twisted Treant, came into being. During a League match, Maokai, an ancient oak that stood above the upper jungle, spontaneously roared to life. Ripped from the natural balance by arcane forces, his sentience was forged in chaos. Before the Adjudicators of the League could step in and suppress him, he slew all six champions participating in the match. The scholars of the Arcanum Majoris took a keen interest in him, as they were eager to discover the secrets of his animation.
The Arrival of Nightmare

Summoners in the League of Legends were afflicted by sleep-related incidents for a long time, some wake up screaming, Terrified and beyond consolation. Some could not fall asleep, Slowly going mad as night ticked by. Some simply never woke up. Physicians were baffled until a Field Architect happened to pass out next to a nexus on the Twisted Treeline. With a magical energy arced from the nexus, Nocturne the Eternal Nightmare appeared and slaughtered everything in his sight before the summoners were able to magically confine him. As a punishment for all of his crimes, The League allowed summoners to call upon Nocturne, Bending his will to the summoner he hates and creating his own personal nightmare.
Gameplay
Twisted Treeline map features faster paced 3v3 action due to its two lanes. The bottom lane is straight, while the top lane is curved. The map also features several neutral monster camps, and plenty of opportunities for team fights due to the two large forests located on the map. The top forest is accessible only from the top lane, has high reward monsters, and is structured to increase random forest encounters. The lower forest narrows in the middle, allowing for increased ganking opportunities.
Features
  • Two lanes to fight your way to the enemy base.
  • A jungle populated by neutral monsters of varying degrees of toughness, the toughest of which provide buffs and gold for your whole team.
  • Powerful turrets defend key areas on the map. You must confront these in addition to your enemies if you are to make headway toward victory.
  • Two bases at opposite sides of the map, populated by a shop, a nexus and one turret to defend the nexus.
  • One Speed shrine located on the midlle of the map
  • Two Altars situated on both sides of the lower jungle. An altar is sealed for 90 seconds after capturing it.
Crystal Scar

Crystal Scar is a Field of Justice in League of Legends made for Dominion. The arena is situated on the village once known as Kalamanda.
Lore

“What do you think would have happened if the League hadn’t stopped Demacia and Noxus in Kalamanda? I can sum it up in four words: the sixth Rune War.” –- Ryze, the Rogue Mage
The League of Legends, in its 21 years of existence, never had its mandate of keeping the peace between Valoran's city-states put to a serious test. All of the political disagreements that the city-states could muster had been resolved securely on the Fields of Justice. Never before was the League forced to intervene in any dispute.
That is, until Kalamanda.
The conflict between Demacia and Noxus in Kalamanda, a village nestled within the Great Barrier’s Odyn Valley, would provoke the League’s first show of force. It all began when a treasure trove of natural resources was discovered there. The city-states flocked in, each hoping to secure the lion’s share of that treasure for itself. Enormous profits were turned from mining the vast crystal deposits, and with the added strikes of enchantable gold and rare gems, the city-states thrived from their newfound riches.
This time of prosperity was short-lived, as the temptation to seize full control of the mines proved too difficult for the city-states to resist. In a period of months, Kalamanda was transformed from a sleepy mountain village to a stage for open war between two ancient and powerful foes. Demacia and Noxus came to blows for control of the village, triggered by the assassination of Noxus’ longtime leader, General Boram Darkwill.
The battle raged on despite severe warnings, and the League was forced to resort to a terrifying show of power. A temporal stasis field was summoned over the entire village, trapping inhabitants and combatants alike. Time magic on such a scale had not been seen since the Rune Wars. None of Valoran’s city-states had the slightest inkling that the League preserved such secrets, let alone possessed the will to use them.
While removing the trapped people from the village, the League found that the use of such powerful magic had rendered Kalamanda completely uninhabitable. After the stasis field was removed, Kalamanda was transformed into the newest Field of Justice, the “Crystal Scar”. It stands as a chilling reminder of the destructive consequences of magic to Runeterra, and the lengths to which the League will go in order to enforce the peace in Valoran.
Gameplay
Unlike other maps, the Crystal Scar features a new capture-and-hold style gameplay to the League of Legends experience. This new gameplay style is called Dominion. Here two teams of five players battle it out over control of five capture points in an effort to destroy the opposing team’s Nexus. Gameplay is designed to be fluid, with both teams constantly seizing the advantage from one another.
Ancient creature awakens

For ages, A race commonly known as the Brackern has slept below the grounds near Kalamanda. The brackern were unusual beings blessed with the earth's primal magic, embodied in the form of crystals. Their kind knew of an arcane ritual to bind their life's essence to a crystal, communing with the magic embedded in it.
A vicious battle was fought near the Odyn Valley and unleashes a chaotic magic that poisoned the crystals. To avoid extinction, The brackerns only course was to hibernate underground until the wars stopped. The strongest, most intelligent brackern hibernated closer to the surface to awaken first and assess the world's condition for the return of their race. The recent mining operations and violent escalation in Kalamanda were enough to awaken Skarner the Crystal Vanguard. He lashes out in anger and confusion. Reason eventually won out over his anger when he realized that the agents of the League who found him were simply functionaries. For now, there is a place where Skarner can use his power to change the world into one to which his kind could eventually return: the League of Legends.
Champions

Each player controls a single champion. There are currently 105 different champions available in the game, each with unique characteristics. Certain champions are tagged with certain attributes such as 'tank', 'fighter', 'mage' or 'support' to describe their play style. Champions have more than one attribute, and can be played in a variety of ways, though some are more viable than others.
At the start of each battle, every player must choose a champion to fight for him/her in battle. The choice of champions is limited by what the player has unlocked. Each week, 10 champions are made temporarily free so that players can try them out without unlocking them, a service known as the free champion rotation.
Champions gain experience by killing enemy minions, neutral monsters, champions, or structures. After reaching a certain amount of experience, the champion levels up. Each level increases the champion's stats and adds an ability point that can be spent to improve one of the champion's four unique abilities. Normally, each champion has three basic abilities that can be learnt at any time, with a maximum rank of five (with some exceptions). They also have the ability to level up their ultimate ability at level 6, to a maximum rank of three. The maximum level for a champion is 18.
Players can gain gold by landing the killing blow on an enemy minion/monster, by killing a champion/assisting in a kill, or will receive global gold from the destruction of structures, or killing of some epic monsters. Some abilities and items also generate extra gold. The acquired gold can be spent at the item shop for various items. These items boost stats of the champion. Some items can be combined into more powerful items by following predefined recipes.
Summoner

The Summoner acts as the persistent element in the game. The summoner has the ability to summon champions into the battle arena, and have a mental link with their summoned champion. Summoner accounts are used to track statistics and scores for each player.
Summoners gain experience points and Influence Points after each battle they participate in. They level up after receiving enough experience, and can unlock new champions and runes with their Influence Points.
Summoner spells

The Summoner can choose two summoner spells to bring with them into the battle.These spells significantly impact gameplay, and have a high cooldown while costing no mana. All spells can be improved with masteries.
Masteries

The summoner is able to focus their intense magical training into three specific categories, which collectively are known as masteries. Some of the more advanced masteries require not only a working knowledge of previous masteries within a single category, but also the knowledge of a specific mastery. As a summoner gains levels of power within the League of Legends, they are able to select which specific areas of interest to focus on. The points allocated in the mastery trees can be changed at any time before the match begins.
Runes

Runes are enhancements that the player provides for his champion before a match on a field of justice begins to augment their champion's abilities. Runes can only be bought with Influence Points from the Riot Store. Each rune grants a small bonus in a specific category, which stack upon each other to grant larger bonuses.Runes can't be sold back to the store, but can be combined.
Distribution

Riot Games has signed deals regarding the distribution of League of Legends in Asia, Europe, and North America. The game is expected to be released in the rest of the world also, including Australia. No public announcements regarding other countries has yet been made.
In Asia, Tencent Inc.—China's largest Internet value-added services company, best known for its QQ Instant Messaging client—will be in charge of the distribution to Tencent’s growing 300 million Internet user base through its leading QQ Game portal. The deal is one of only a handful of partnerships to bring a U.S.-developed online game directly to China.
For distribution in Europe, Riot Games signed an international licensing partnership with GOA, the videogames department of Orange’s Content Division and Europe’s largest gaming portal After some issues with the European version of the game, Riot later decided to break the contract with GOA and self-publish the game instead.
In North America, Riot Games self-publishes and operates the game and all of its customer service aspects.
 
Champion
A Champion is a being or person that has been summoned to wage battle on the Fields of Justice.
Lore

As the League of Legends was established to prevent further Rune Wars on Valoran, the neutral aligned summoners called forth exceptional individuals, referred to as "Champions", to battle on the Fields of Justice in order to settle disputes. These champions have joined the League for various reasons. Some are soldiers who have pledged their allegiance to a particular nation and fight in their nation's interests. Some are renowned warriors who seek to prove themselves against Valoran's most powerful beings. Some are prisoners of the League, forced to do the League's bidding as punishment. Some may even be strange creatures from other worlds, hoping to bring stability or further discord to Runeterra. For whatever the champion's reason, they have gained the interest of the League of Legends. In order to join the League, a potential champion, who has proven to possess extraordinary qualities, must travel to the Institute of War to undergo a Judgement. There, a designated summoner will probe their mind in order to determine the individual's motives. In truth, the intentions of the potential champion has little bearing on whether they are accepted into the League or not. The primary purpose of the Judgement is to determine whether the individual is capable of exposing their mind to the summoner, which would allow the two to share their mental thoughts and act as one. Should the potential champion pass their Judgement, as well as agreeing to the call of the summon, they will have become an official League champion.
Development

Riot Games develops new champions for League of Legends, and each champion is individually designed to have unique abilities and traits that a player must use wisely. Some champions use brute strength and power, others use deadly and cunning precision, while others use supernatural vision and magic, etc.
There were 40 champions released at launch, with one released approximately every two weeks. About 8–10 champions are in development at any moment. Each week there is a rotation of ten champions that are available to play for free. For those that bought the Collector's Edition, 20 champions are automatically unlocked; another 20 can be unlocked by buying the Champion Bundle through the game client. All champions, however, can be unlocked with Influence Points or Riot Points at the Riot Store in-game.
Champions Retrospective

Between a Sad Mummy, a Madman of Zaun, a Blind Monk, a Nine-Tailed Fox and a Dark Child, the League of Legends has seen the introduction of some crazy, unconventional, and downright badass characters over the years.
Creating compelling champions is our passion, and a great deal of care and effort goes into handcrafting every one of them. Your passion fuels our own, and we learn a lot from your forum discussions and heated battles on the Fields of Justice. In this Retrospective, our co-founders, Brandon “Ryze” Beck and Marc “Tryndamere” Merrill team up with some of the Rioters behind the champions to give you a taste of the “secret sauce” that makes a League of Legends champ.
Attributes

Champions generally fall into certain categories based on their skills. These are also called tags and are used on the attributes space on each champion main page and Ability Details page.
Categories

These categories are copied exactly from the game client, and will be listed on each champion normal page. Note that some champions are capable of more than just the role or roles they are listed under. A champion's abilities, items they gain throughout the game, and one's ability to fufill that duty determine what role they assume in gameplay.
Primary Attributes

  • Assassin: Champions with mediocre auto-attack and defense, who specialize in killing their enemies quickly. These champions usually are physical attackers and are DPS-based(Damage per second) or are AP(ability power) burst oriented. All of them have some form of invisibility or sudden ambushing ability. They should focus on items that will increase the damage they put out over a short period of time. In fights, they play a role as sneak attackers of key targets (like the Carry or the Mage), who pick off weak enemies and carry champions at the right time. They should not be played for frontal engagements in team fights since they lack good defense compared to fighters and tanks.
  • Carry: Champions with high auto-attack damage but low defense. Most carries have skills, passive or active, that scale with their stats, such as an increase in Base Damage and Attack Speed, and rely mostly on their regular attack to dish out damage. Carry champions are extremely effective late-game at "carrying" the team to victory, either by killing off key players on the enemy team or deal large damage in team fights because they have tremendous damage output, but low defense. Due to this, they are key champions and are primary targets for enemy team. As a result, they require tanky teammates like fighters and tanks for protection as they lack survivability.
  • Fighter (also known as Off-tank): Champions that blend the attributes of a damager and tank, combining moderate to heavy survivability with the damage of an assassin or carry (essentially half tank, half DPS). They lack the front-loaded, destructive damage of their pure DPS counterparts, but usually have abilities which increase their damage output, making them deadlier in the early game. Fighters can build to be extremely survivable, but the key distinction between tanky fighters and true tanks is that tanks are designed to draw damage and disrupt enemies, while fighters deal damage. In a team fight, fighter champions can surrogate the role of a tank or assassin, and many have powerful fight-initiation abilities.
  • Mage: Champions with powerful magic damage skills or support skills but low defense. Some are meant to deal a high amount of damage in a short period of time(burst casters/burst mages) while others usually deal damage over time. Like carry champions, they can bring their team to victory due to their ability power, but tend to fall off in the very late game. However, they require tanky teammates for protection since they lack high durability as they are capable of dishing out tremendous damage to the enemy team with their abilities. Otherwise, enemy teams can easily pick them off, especially since few mages have outstanding mobility.
  • Tank: Champions with extremely high defense, health, and crowd control abilities, but low attack damage or poor ability power scaling. Tanks are usually champions that combine high amounts of health, armor, and magic resistance. If left alone, tanks are able to absorb high amounts of damage or create disables on their foes, which make them great harassers as well. In battle, this type of champion is usually expected to start/initiate (or at least be in the front of) the team fight; soaking up damage, and helping focus certain enemies (carry and mage champions). Due to their low damage output, they must rely on their assassin, carry, fighter, and mage champions to finish the enemy off or chase them down when they initially weakened them. As a result, tanks are not expected to gain high kills but more assists. Tank champions should coordinate team fights by telling team to retreat or advance when necessary since they lead the charge. They are also meant to be a protector of the team, and must be willing to sacrifice himself/herself for vulnerable allies if necessary.
Secondary Attributes

  • Jungler: Champions that can easily farm monsters in the jungle at an early stage in the game and can typically take out minions waves quickly. They usually excel at taking down opponents when they can catch them off guard in lane. Some champions jungle because their lane phase isn't that strong (easily harassed, high mana dependency early on) and others are capable of both. Most fighters, assassins and tanks can take the role of jungler.
  • Melee: Champions that have a melee basic attack, so they have to be very close to their target in order to do damage. They usually have more health, armor and magic resistance than ranged champions as well as heals. Most Tanks and Fighters are melee combatants although a couple of Mages are also melee.
  • Pusher: Champions that can quickly kill minion waves and/or destroy turrets/inhibitors in a short amount of time. Typically, champions that destroy turrets/inhibitors have pets and/or AoE abilities and/or a high amount of attack speed.
  • Ranged: Champions whose basic attack can cause damage at a distance (see range), allowing them to avoid many harmful risks and increasing their flee capability. Ranged Champions are divided into two sub-categories: Mage and Carry champions. Mages have a weak auto-attack and focus on high damage spells or support, while Carry champions tend to focus more on frequent, powerful auto-attacks.
  • Recommended: Champions whose skills don't involve any complicated mechanics and playing them effectively does not require extensive knowledge of the other champions.
  • Stealth: Champions that possess at least one ability that allows them to become invisible to enemies (other than when near turrets, vision wards, and enemy champions that have consumed an Oracle's Elixir). This attribute is mainly for assassin champions.
  • Support: Champions whose skills are meant to directly aid the rest of the team. They can either babysit a champion to make laning easier for them by providing healing, buffing allies, applying debuffs to the enemy team, or a combination of the above. The most common ability for a support champion is providing an ally with a shield of some kind. One of the main goals of a support is to let their lane partner farm minions for gold, as supports can buy key gold+ items to get gold for themselves, as well as controlling the map with wards, warding all key areas of the map. These champions usually rely on their skills more than their auto-attack.
Status

  • Unlocked: The champion has been unlocked and can be used at any time.
  • Free to Play: Reserved for the 10 free champions of the week. They are indicated with a (!) sign in the top right corner of the champion icon.
  • Locked: The champion is unavailable for use. They are indicated with a grey picture of the champion.
Pools

Every champion is assigned to a price class, which is generally determined by the uniquity of its design:
  • Heroic (450 IP): 10
  • Epic (1350 IP): 21
  • Legendary:
    • 3150 IP: 25
    • 4800 IP: 12
    • 6300 IP: 37
The
costs are placed into their corresponding
price class.
  • Tier 1 "Heroic" (260 RP): 10
  • Tier 2 "Epic" (585 RP): 21
  • Tier 3 "Legendary" (975 RP): 68
List of champions

As of September 27th, 2012 there are currently 105 released champions, with the latest being Kha'Zix.
Upcoming champions

  • Elise, the Spider Queen
Upcoming champion reworks

  • Viktor
  • Cho'Gath
  • Evelynn
  • Sion
  • Sivir
  • Twitch
  • Heimerdinger
  • Karma
Concept

(UNDER CONSTRUCTION!
 
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