Magic of Energy - Evocation


Non sum qualis eram
Evocation is the manipulation of energy in one's surroundings. Concentrating it, dispersing it, harnessing and reforming it.

There are four kinds of energy evocation can actively manipulate in the gameworld:

Diffuse-Passive: Altera is saturated in loose, minute magical energy, as minor amounts leak out of the world's ley lines and diffuse throughout the world. Most evocation harnesses this diffuse energy to perform spells, by say, concentrating it to ignite something or using it to create a light.

Diffuse-Active: Wide-reaching but loosely-held spells. Notably, Area Light spells, Wards, Structural spells, and Scrying spells fall into this category.

Concentrated-Passive: Energy 'hot spots', if you will. From things like a campfire to a wellspring tap. Identical in function to diffuse energy, riskier to use. Typically a requirement of very high end evocations and most especially Evocation-Thaumaturgy spells.

Concentrated-Active: Almost exclusively other Evocation spells. An incoming fireball, a charged ionization before a thunderbolt. Extremely challenging and draining to manipulate, but still possible for a very skilled Evoker to say, divert a fireball off course. In order of difficulty Diversion - aka, making something miss, isn't too bad. Redirection and Reflection are more challenging and riskier. Nullification is tiresome but less risky. Absorption is nearly suicidal.

Channeling energy with Evocation creates heat in the body, like running an electric current through metal.

Personal overuse of Evocation results in high fevers, auto-combustion, and eventual self-disintegration.

Excessively draining the energy of a particular area will result in an environmental backlash from the surroundings as they strain to rebalance the loss.

Overuse Levels (When Evocation is used past a character's limits):

Class 3: Completing a spell that calls on less than 1/10 of the mage's maximum Evocation channeling ability when it would drain them below zero. Results in a very, fast acting, disabling fever, with potential warning signs of bright red flushes to the skin, a crawling, painful feeling in the veins as minute portions of blood selectively boil, and smoke from the skin as the mage edges towards Class 2.

Class 2: Completing a spell that calls on more than 1/10 of the mage's maximum Evocation channeling ability when it would drain them below zero, or invoking another Class 3 Overuse when already suffering from it. Results in spontaneous combustion. Likely lethal. Recoverable by skilled physicians or Mystics, but they cannot restore the ability to ever channel Evocation again, as the channels have ruptured at this point.

Class 1: Completing a spell that calls on more than 1/4 of the mage's maximum evocation channeling ability when it would drain them below zero, or invoking a Class 2 event while already suffering from Class 3. Results in irrevocable death by complete and utter bodily disintegration.

(This series is not yet complete)


Non sum qualis eram
There are two fundamental means of utilizing Evocation that an individual must choose when beginning to learn it. Once chosen, the choice is permanent and cannot be taken back.

External Focus: The External Focus Evoker uses a Wand, Rod, Staff, Sword, etc, as the focus and collection point of energy. An External Foci grows more and more complicated and potent as an Evoker progresses. An apprentice can make do with a polished stick, a Master needs something unique and complicated.

The method's strengths are:
-That overdoing the magic will destroy one's present focus, and not oneself.
-Destroying a focus isn't career-ending. They can build another.
-External foci are good at working with active energy, and have special techniques and spells for doing so.
-The creation of an External Focus is much easier on a person than the creation of an Internal Foci.

The method's weaknesses are:
-The external focus can be sundered, disarmed, or otherwise taken away from the mage, and they cannot use evocation until they have found and bonded with suitable replacement or recovered the original.
-The external focus grows more expensive to create and takes longer to replace the more advanced an Evoker is.
-An Evoker can only have a magical connection to one focus at a time. Attempting to create a second simply ruins the materials involved.
-An external focus is unable to work with diffuse magic in any way. They require active magic sources to power spellcraft.


Internal Focus: The Internal Focus Evoker will, at every milestone in their career, have to perform what is called the Rite of Rebinding. In this magical ritual, they permanently and irrevocably replace minor, infinitesimal parts of their nervous system, skeleton, circulatory system, respiratory system, musculature, and digestive tract with functioning magical equivalents, known variously as magical circuits or magical conduits. These magical circuits are what allow them to harness and control energy. The Rite is excruciatingly painful, and often fatal. It could be described approximately as though having a forge-hot iron rod jammed into one's spinal column. A substantial portion of individuals attempting the rite do not survive it. It can only truly be performed successfully with the aid and guidance of a superior Evoker of either methodology, and usually a trained physician or Mystic healer. Any who attempt it individually die.

The method's strengths:

-An internal focus cannot be taken away from the evoker.
-An internal focus can harness diffuse energy, and thus the mage can work magic anywhere.
-An internal focus can handle a larger 'peak' amount of energy than an external focus can as the evoker develops multiple foci as they advance in rank. Certain spells require both a skill level and the use of the internal focus.

The method's weaknesses:

-It is extremely painful and risky to develop skill in internally-focused evocation, and doing so without assistance is essentially guaranteed to be fatal.
-An internal focus is not as potent as working with active magic as an external focus. (Both sets of foci have specialized spells only they can use.)
-An internally-focused evoker is personally subjected to all backlash and overuse issues and cannot ablate the damage by use of the external focus.

In both cases the magical circuitry of the foci are similar, use of Evocation still creates waste heat. An External Focus has identical consequences for overuse that an Internal one does, but the damage is dealt to the External Focus instead of the mage.


Non sum qualis eram
Evocation Spell Categories:

Every evocation spell should fit into the same categories, each which should be generally balanced between themselves.

An evocation spell should generally fit into one of the following categories and effects:

Thermal: Fire and Cold
Electromagnetic: Light, Electricity, and Magnetism
Kinetic: Force spells and Sound spells.
Alchemical: Acid, Radiation

An Evoker will eventually find that they have an affinity to one of these four categories moreso than others. Classically speaking, a Mage may identify this as a preference for a natural element (Fire, Water, Earth, Air) - these typically will tell their instructor the two most likely categories that the mage would likely mentally attach to.
[Fire-associated individuals are most likely Thermal-associated, secondarily Electromagnetic.
Earth - Kinetic/Alchemical.
Air - Electromagnetic/Kinetic.
Water - Alchemical/Thermal]


Non sum qualis eram
As a mage advances as an Evoker they gain minor passive character traits dependent upon their specialization.

Internal Focus:
Energy Resistance:
When an Internally-focused Evoker reaches Adept level, they become resistant to one energy form of their choice from the following list:
Thermal: Fire and Cold
Electromagnetic: Light, Electricity, and Magnetism
Kinetic: Force spells and Sound spells.
Alchemical: Acid, Radiation

This represents their work in an energy form they have specialized in. The mage takes half the effect of any hostile spell or effect with the descriptors in question.

When they reach Master level, they become resistant to all forms of magical energy, and gain the ability to negate the effect of any hostile spell acting on themselves in their specialized energy form by incurring half the cost the foe needed to manifest it. (Modified by skill differences.)


External Focus:
Bonded Item:
The Externally-focused evoker has their external focus in the form of an item. As they advance in skill, their manufactured focus takes on multiple abilities.

Adept: The focus, but not the mage, gains the same Energy Resistance ability afforded to an Internally Focused Evoker. This is chosen once, when the Focus is created, and cannot be changed without rebuilding the focus and incurring the downtime and cost requirements.
Expert: The focus becomes a true magic item in it's own right, and gains one minor magic item trait selected from the list... that's going to be a while away in being published.
Master: The focus becomes immune to one energy form of choice (Instead absorbing it with no consequences), and cannot be affected by it in any way. This ability replaces the Adept ability.