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Road Requests

HollowWorld

HollowWorld's Announcer
Lore Staff
Server Outreach
Staff

LQLAM9m.png
[ Road Requests ]

In-Game Technical provides roads across all lands, fitted and smoothened to the terrain. Whereas Travel Ports represent trade and NPC movement; a lack of a road means NPCs would have a hard time traveling to your town. The better the road, the easier it is for trade to come into your region.

In cases of biomes like Deserts, roads have a separate road pack made up of sandstone and sand.

Basic Services:
» Roads must be on the same continent between towns.
» Bridges are available at the price of 10k per 50 blocks.
» A road needs to be reasonably connected to a town or hamlet. No cross-continent roads.
» If you already possess a road, subtract the amount of the original cost from your upgrade.
(Ex. 1000 block peasants road to a Trade Road will only cost 9k. )
» If for some reason you want to downgrade your road, it is doable but there will be no refund issued.

Form:
Screenshot of the two areas on the Dynmap
Point A Coordinates:
Point B Coordinates:
Which Roadpack:
Aesthetic Feature of choice (If applicable):

Payment Method:
Be sure to take a screenshot and pay any of the In-Game Technical team members listed in the Roster below. This payment goes straight to the server and isn’t kept by the staff members themselves. Even if they’re online make sure to take a screenshot, in case they miss it!

Roster:
In-Game Technical is in charge of Travel Ports. You can find more information on the team here.

Ruu Darling (Syphei)
Warwolf (Warwolf_1)
[ Road Packs ]
(Photos are taken with the Conquest texture pack.)

Explorer's Road
Explorer's Roads are the hiking trails of the world, roads that aren't meant for carriage travel and are hard for long trips.
2k per 1000 blocks of distance.




Desert Explorer's Edition



Peasant's Road
Peasant's Roads are what most towns would have in between them, outside of primary routes for trade. They're bumpy but ridable for carriage travel.
5k per 1000 blocks of distance.




Desert Peasant's Edition



Trade Road
Trade Roads are a necessity for long trips and opportunities for trade between regions. These roads are fitted to last and handle the harsh movements over time.
10k per 1000 blocks of distance.




Noble's Road
Expensively well paved, noble's roads would likely only be found in the richest part of cities. They cost a lot to maintain and have walls or lanterns adorning their sides. The walls are custom.
40k per 1000 blocks of distance.




[ Road Features ]
Road Features have moved to the Build Requests page!​
 
Last edited by a moderator:

TagTeamChampion

Metaiyyehmorphosis Master
Legend
Retired Staff
Pronouns
He/Him
TagTeamChampion
TagTeamChampion
Legend
1633627466418.png

Point A Coordinates: 6774/43/2620
Point B Coordinates: 6456/50/2859
Roadpack: Trade Road
Features: If it needs to go near the big mountain-y bit, please ensure the road hugs the mountain.
 

IceandFire

The Alchemist
Staff member
Admin
Good
Pronouns
He/Him
icefire120
icefire120
Good
bea13f3c1b9a0e138ed38e3675791e10.jpg

Point A Coords: 4005, 44, 1764
Point B Coords: 4649, 39, 1459
Roadpack: Trade Road
 
Last edited:

Warwolf

Alteran Cryptid and Renowned Hat-wearer
Staff member
Admin
In-Game Tech Staff
Legend
WarWolf_1
WarWolf_1
Legend
Point A Coordinates: 6774/43/2620
Point B Coordinates: 6456/50/2859
Roadpack: Trade Road
Features: If it needs to go near the big mountain-y bit, please ensure the road hugs the mountain.
Done!
 

Reedie

The wrong.
Legend
Pronouns
She/Her
Reedie_
Reedie_
Legend
A bit unorthodox, is it possible to get a Trade Road with size 3 instead of the normal size following this path?

1644619791896.png

Point A: x6484, z3294
Point B: x6353, z3359
 

Warwolf

Alteran Cryptid and Renowned Hat-wearer
Staff member
Admin
In-Game Tech Staff
Legend
WarWolf_1
WarWolf_1
Legend
A bit unorthodox, is it possible to get a Trade Road with size 3 instead of the normal size following this path?

Point A: x6484, z3294
Point B: x6353, z3359
Done. Payment handled already.
 

BoredBrit

Bored Brit
BoredBritishGuy
BoredBritishGuy
Legend
RIVER
1664716010695.png
Point A Coordinates: 1121, 153, -4001
Point B Coordinates: 1146, 32, -3429
Which Roadpack: N/A is Water. Was told that it'd be a midling pack in terms of pay.
Notes: Can I also get a small lake/spring at the top of the river so as to explain where the water comes from. Bonus pay if it is partly built into the mountain for added credibility.

ROAD
1664716298754.png
Point A Coordinates: 958, 67, -3958
Point B Coordinates: N/A as its a big ol' loopety loop network of roads?
Which Roadpack: Explorer's Road
Notes: If possible can it be reduced in width to 3 blocks instead of 5?
 

MaelstromPuddle

Lord of Altera
Legend
Auralein
Auralein
Legend
Screenshot of the two areas on the Dynmap
Point A Coordinates:
1666553142039.png
Point B Coordinates:
1666553182791.png
Which Roadpack: Peasant, Please
1666553071388.png
Aesthetic: Can you make fit with the Ashlands please :)
 

BoredBrit

Bored Brit
BoredBritishGuy
BoredBritishGuy
Legend
RIVER
View attachment 132364
Point A Coordinates: 1121, 153, -4001
Point B Coordinates: 1146, 32, -3429
Which Roadpack: N/A is Water. Was told that it'd be a midling pack in terms of pay.
Notes: Can I also get a small lake/spring at the top of the river so as to explain where the water comes from. Bonus pay if it is partly built into the mountain for added credibility.

ROAD
View attachment 132365
Point A Coordinates: 958, 67, -3958
Point B Coordinates: N/A as its a big ol' loopety loop network of roads?
Which Roadpack: Explorer's Road
Notes: If possible can it be reduced in width to 3 blocks instead of 5?
Screenshot of the two areas on the Dynmap
Point A Coordinates:
View attachment 132895
Point B Coordinates:
View attachment 132896
Which Roadpack: Peasant, Please
View attachment 132894
Aesthetic: Can you make fit with the Ashlands please :)

could i throw a bump on these to get an ETA?
 

Warwolf

Alteran Cryptid and Renowned Hat-wearer
Staff member
Admin
In-Game Tech Staff
Legend
WarWolf_1
WarWolf_1
Legend
RIVER
View attachment 132364
Point A Coordinates: 1121, 153, -4001
Point B Coordinates: 1146, 32, -3429
Which Roadpack: N/A is Water. Was told that it'd be a midling pack in terms of pay.
Notes: Can I also get a small lake/spring at the top of the river so as to explain where the water comes from. Bonus pay if it is partly built into the mountain for added credibility.

ROAD
View attachment 132365
Point A Coordinates: 958, 67, -3958
Point B Coordinates: N/A as its a big ol' loopety loop network of roads?
Which Roadpack: Explorer's Road
Notes: If possible can it be reduced in width to 3 blocks instead of 5?
Screenshot of the two areas on the Dynmap
Point A Coordinates:
View attachment 132895
Point B Coordinates:
View attachment 132896
Which Roadpack: Peasant, Please
View attachment 132894
Aesthetic: Can you make fit with the Ashlands please :)
These are both going to be seen to soon(tm) this month. Need to use these as some training opportunities for my guys but I'm going to be away for a few days (till the 15th), so when Im back from all that this'll be one of my priorities. Sorry for the delays!
 

BoredBrit

Bored Brit
BoredBritishGuy
BoredBritishGuy
Legend
These are both going to be seen to soon(tm) this month. Need to use these as some training opportunities for my guys but I'm going to be away for a few days (till the 15th), so when Im back from all that this'll be one of my priorities. Sorry for the delays!
Is there any ETA on these?
 

Warwolf

Alteran Cryptid and Renowned Hat-wearer
Staff member
Admin
In-Game Tech Staff
Legend
WarWolf_1
WarWolf_1
Legend
By golly this took me far too long, I do apoligise. But it should all be done now.

RIVER
View attachment 132364
Point A Coordinates: 1121, 153, -4001
Point B Coordinates: 1146, 32, -3429
Which Roadpack: N/A is Water. Was told that it'd be a midling pack in terms of pay.
Notes: Can I also get a small lake/spring at the top of the river so as to explain where the water comes from. Bonus pay if it is partly built into the mountain for added credibility.

ROAD
View attachment 132365
Point A Coordinates: 958, 67, -3958
Point B Coordinates: N/A as its a big ol' loopety loop network of roads?
Which Roadpack: Explorer's Road
Notes: If possible can it be reduced in width to 3 blocks instead of 5?
View attachment 134373

Can I edit my request to not include the bit scribbled out in red? i want to plan builds along the river first and then get a road put in- but all of the other stuff is needed still
Everything done at last. It took a while.
5k for the road. Another 5k for the river.
The river may not be exactly what you wanted as it reaches the base of the valley and without some uphill flowing water, I've handwaved it going into an underground river and coming out at the far end by the river.

Screenshot of the two areas on the Dynmap
Point A Coordinates:
View attachment 132895
Point B Coordinates:
View attachment 132896
Which Roadpack: Peasant, Please
View attachment 132894
Aesthetic: Can you make fit with the Ashlands please :)
Done, it went around the mountain instead of over it. 7.5k to the server please.
 

MaelstromPuddle

Lord of Altera
Legend
Auralein
Auralein
Legend
By golly this took me far too long, I do apoligise. But it should all be done now.



Everything done at last. It took a while.
5k for the road. Another 5k for the river.
The river may not be exactly what you wanted as it reaches the base of the valley and without some uphill flowing water, I've handwaved it going into an underground river and coming out at the far end by the river.


Done, it went around the mountain instead of over it. 7.5k to the server please.
1676846223586.png
All done :)
 

Reedie

The wrong.
Legend
Pronouns
She/Her
Reedie_
Reedie_
Legend
1676918429793.png

Point A Coordinates: x6892, z2790
Point B Coordinates: x6808, z2631
Which Roadpack: Trade I believe
Aesthetic Feature of choice (If applicable): Wouldn't mind a couple lights along the path (matching the Eldpoint -> VV road), but not required
 

Sankera

Lord of Altera
In-Game Tech Staff
Merchant
Staff
Pronouns
He/Him, They/Them
Sea_of_Fog
Sea_of_Fog
LegendMerchant
View attachment 135136

Point A Coordinates: x6892, z2790
Point B Coordinates: x6808, z2631
Which Roadpack: Trade I believe
Aesthetic Feature of choice (If applicable): Wouldn't mind a couple lights along the path (matching the Eldpoint -> VV road), but not required
Your road and lanterns are in place, thanks for being my first IGT job :heart:

Just send 1.8k to the server and send a screenshot
 

Solus

object oriented
Staff member
Admin
Retired Owner
Looking for an organic path from any part of that road to the entry way there. Doesn't have to be exactly a straight line

Point A Coordinates: -1249 52 -2873
Point B Coordinates: -1704 52 -2943
Which Roadpack: Explorer
Aesthetic Feature of choice (If applicable): None


1679190035176.png

Edit:
PAID
1679372914146.png
 
Last edited:

Sankera

Lord of Altera
In-Game Tech Staff
Merchant
Staff
Pronouns
He/Him, They/Them
Sea_of_Fog
Sea_of_Fog
LegendMerchant
Looking for an organic path from any part of that road to the entry way there. Doesn't have to be exactly a straight line

Point A Coordinates: -1249 52 -2873
Point B Coordinates: -1704 52 -2943
Which Roadpack: Explorer
Aesthetic Feature of choice (If applicable): None


View attachment 135740
Roads in place! Was roughly about 600 blocks, if 1k blocks cost 2k rads, send that'd total up to 1.2k to the server.
 

xVigil

Legend of Altera
Legend
Retired Staff
Pronouns
He/Him
xSneekz
xSneekz
Legend
I've got a road request...
Point 1: 2764, 64, -7165
Point 2: 2866, 64, -6541
Type: Trade Road
Aesthetic: Just match the existing road style, maybe curve up along the hillside if possible..
1686175538005.png
 

Sankera

Lord of Altera
In-Game Tech Staff
Merchant
Staff
Pronouns
He/Him, They/Them
Sea_of_Fog
Sea_of_Fog
LegendMerchant
I've got a road request...
Point 1: 2764, 64, -7165
Point 2: 2866, 64, -6541
Type: Trade Road
Aesthetic: Just match the existing road style, maybe curve up along the hillside if possible..
View attachment 136989
This was around 700 blocks, so send 7k to the server
 
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