[ Road Requests ]
In-Game Technical provides roads across all lands, fitted and smoothened to the terrain. Whereas Travel Ports represent trade and NPC movement; a lack of a road means NPCs would have a hard time traveling to your town. The better the road, the easier it is for trade to come into your region.
In cases of biomes like Deserts, roads have a separate road pack made up of sandstone and sand.
Basic Services:
» Roads must be on the same continent between towns.
» Bridges are available at the price of 10k per 50 blocks.
» A road needs to be reasonably connected to a town or hamlet. No cross-continent roads.
» If you already possess a road, subtract the amount of the original cost from your upgrade.
(Ex. 1000 block peasants road to a Trade Road will only cost 9k. )
» If for some reason you want to downgrade your road, it is doable but there will be no refund issued.
Form:
Screenshot of the two areas on the Dynmap
Point A Coordinates:
Point B Coordinates:
Which Roadpack:
Aesthetic Feature of choice (If applicable):
Payment Method:
Be sure to take a screenshot and pay any of the In-Game Technical team members listed in the Roster below. This payment goes straight to the server and isn’t kept by the staff members themselves. Even if they’re online make sure to take a screenshot, in case they miss it!
Roster:
In-Game Technical is in charge of Travel Ports. You can find more information on the team here.
Ruu Darling (Syphei)
Warwolf (Warwolf_1)
[ Road Packs ]
(Photos are taken with the Conquest texture pack.)
Explorer's Road
Explorer's Roads are the hiking trails of the world, roads that aren't meant for carriage travel and are hard for long trips.
2k per 1000 blocks of distance.
Desert Explorer's Edition
Peasant's Road
Peasant's Roads are what most towns would have in between them, outside of primary routes for trade. They're bumpy but ridable for carriage travel.
5k per 1000 blocks of distance.
Desert Peasant's Edition
Trade Road
Trade Roads are a necessity for long trips and opportunities for trade between regions. These roads are fitted to last and handle the harsh movements over time.
10k per 1000 blocks of distance.
Noble's Road
Expensively well paved, noble's roads would likely only be found in the richest part of cities. They cost a lot to maintain and have walls or lanterns adorning their sides. The walls are custom.
40k per 1000 blocks of distance.
[ Road Features ]
Road Features have moved to the Build Requests page!
(Photos are taken with the Conquest texture pack.)
Explorer's Road
Explorer's Roads are the hiking trails of the world, roads that aren't meant for carriage travel and are hard for long trips.
2k per 1000 blocks of distance.
Desert Explorer's Edition
Peasant's Road
Peasant's Roads are what most towns would have in between them, outside of primary routes for trade. They're bumpy but ridable for carriage travel.
5k per 1000 blocks of distance.
Desert Peasant's Edition
Trade Road
Trade Roads are a necessity for long trips and opportunities for trade between regions. These roads are fitted to last and handle the harsh movements over time.
10k per 1000 blocks of distance.
Noble's Road
Expensively well paved, noble's roads would likely only be found in the richest part of cities. They cost a lot to maintain and have walls or lanterns adorning their sides. The walls are custom.
40k per 1000 blocks of distance.
[ Road Features ]
Road Features have moved to the Build Requests page!
Last edited by a moderator: