Medieval & Fantasy Minecraft Roleplaying

Greetings Explorer, Navigate into the Lobby!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Be sure to "Get Whitelisted" to join the community on server!

[Sallana] Anwar Attia

adam_unavailable

Lord of Altera
Patron
Pronouns
He/Him
adam_unavailable
adam_unavailable
Patron

1640113461837.png
1640113833465.png
[Art Credit]
#C41E3A
#F25278
#F26B8A
#d58a94
#e7d3d7

_________________________________________

IG NAME:
adam_unavailable
CHARACTER: Anwar Attia
PROFILE: [Link]

PATRON: Sallana

TIER: Prophet

SPELL POINTS: 6
PURIFY

Divine: Universal
Action: Prayer and the holding of a container of water.
Cost: 1SP
Duration: One day.
Spell: The caster blesses the equivalent to one cup’s worth of water and changes it’s qualities. It must remain in a container, and contact with said container must be held for at least ten seconds to fully turn its contents. The contents may be poured into another container but will turn back into water the next day. This cannot be stockpiled, for any liquid will revert back after the duration. The following can be made by any Blessed:


Holy Water: Undead, Vyres, Mages, Fiends, and Heretics (those who worship something not of the Pantheon) are burnt by this water like it has the same properties of boiling water. It causes nasty burns, but these burns will heal over the span of three days and leave behind no markings, not can the burns become infected. If consumed by any individual not those it burns, it eases and heals: headaches, minor bruises, stomach upsets, scratches.
Lifeblood: This blood can be used to satisfy any Vyre as sustenance, tasting wonderful and lightening their mood. This blood does not burn anyone, not holding the same properties as Holy Water. A small circle made of this liquid has been known to ward away supernatural entities such as ghosts/wraiths for a limited time, as if the blood itself reminds them of the living. It can be smelt as normal blood would be, and may trigger Feral Vyres in the same manner. (Note: Vyres cannot live on this blood, it will satiate half their feeding requirement at most. This is in the same category of Bloodvine, for example.)
Divine Oil: This oil cannot be used to harm another, but it becomes scented and ideal for the use of anointing in ceremonies. If the container is lit, it will burn for one day as a small fire with hues thematic to the specific divine (up to the player), though will extinguish if removed from the container and return to water.

_________________________________________

ILLUMINATE

Divine: Universal
Action: An uttering of; “[Divine], let them hear me.”
Cost: 1SP
Duration: Five minutes.
Spell: A halo of light forms behind the caster’s head, the colour thematic to their deity. For up to five minutes, those in RP chat range will be able to hear them clearly (providing they are not behind a wall or so on) and consider them paying attention to. They may instil a faint sense of Calm, Fear, or Courage within the audience.
Note: Should a higher tier blessed cast this spell in the same radius, it will over-ride the lower one.

_________________________________________

VISION

Divine: Universal
Action: Touch, or the offering of an item thematic to the divine (holy symbol, coin, bone, letter, etc).
Cost: 1SP
Duration: One minute.
Spell: By touching the target or offering an item, the caster wills the scene of something vaguely thematic to their divine in the mind of another, though it is not distracting enough to hinder them in combat or tense situations. With enough focus, the target can try to tune it out, but it cannot be entirely ignored. Can only be used on the same target once per day.

_________________________________________

STEED

Divine: Universal
Tier: 2
Action: Uninterrupted prayer lasting one minute
Cost: 2SP
Duration: 24 hours
Spell: The blessed summons a mount thematic to their divine. For all intents and purposes it functions as a well-trained horse, with no additional abilities or unusual movements, and no particular utility other than for getting around. It can only be summoned outside, or in a place otherwise open enough for it to be readily ridden around.
Sallana: The steed takes the form of a unicorn.

_________________________________________

DIVINATION

Divine: Universal
Tier: 3
Action: Prayer, and ritual/offering themed to the Divine.
Cost: 3SP
Duration: As long as it takes to ask a question and receive an answer.
Spell: With a ritual based around their chosen divine(such as lighting candles or incense, giving an offering, etc), a blessed may ask a question, and receive a response. This is limited to once per OOC month and can be done either via a ticket or in-game at an event. This is only available to T3 and upwards.
Divine Request Thread: [ x ]

_________________________________________

DIVINE WORD

Divine: Universal
Action: The prayer of, “[Divine], carry my words.”
Cost: 1SP
Duration: Must be asked and answered in the same day.
Spell: The caster is able to send a message to another through divine means. It can travel any distance and be heard moments after the spell is cast, but it must be on the mortal planes and will similarly only work on mortal beings. The caster must know vaguely the person they are communicating with, be it their name, face, or alias. It works on who it is intended for, unable to be accidentally sent to another. This is a universal language, heard and understood by each as clearly as their native tongue. Should it be used on the dead, they hear only silence.
Rank I - T1
The caster can send one single word to their target. They cannot be given a word in response.
Rank II - T2
The caster can send up to ten words to their target, and they can hear a response of up to as many in response.
Rank III - T3
The caster can send a far more cohesive message, and they can hear one in return. The word limit here is one single PM, so whatever you can fit into that box.

_________________________________________

ANGELIC

Divine: Universal
Tier: 4
Action: Prayer
Cost: 3SP
Duration: 1 hour
Spell: Wings thematic to the caster’s deity sprout from their back over the course of a turn, granting them the ability to fly at the pace of a full sprint. The wings are large, about six meters from tip to tip, and while they can be folded up against the caster’s body they can’t be used at all indoors or in confined spaces. Clothing and armor does not interfere with the growth or function of the wings; while otherwise physical and prone to damage and injury, they seem to phase through the caster’s worn garments without issue.

_________________________________________

FEAST OF THE GODS

Divine: Universal
Action: Prayer. They must keep their hands on the location on which to summon it for one minute.
Cost: 1 SP
Duration: One hour.
Spell: The caster summons forth a platter of food that can feed up to three people. It can be cast upon an existing surface (table, for example), or the floor. Eating divine food will restore some energy, ease minor pain, and give a sense of warmth and comfort from the divine in question. Once the spell ends, everything flickers away.
This spell can be cast at 1SP per person, up to three.

Sallana; Feast of Merriment— Excessively fancy porcelain tableware forms, with crystal glasses and utensils of gold, set upon a deep red silken tablecloth littered with rose petals. Fruits, sweet pastries, and foods of decadence litter the table in excess. Wine is served.

_________________________________________

BAPTISM

Divine: Universal
Action: Prayer, an offering to the divine, and touch.
Cost: 1 SP
Duration: Permanent.
Spell: The caster offers something thematic to their divine (an animal, a corpse, golden goblet, sword, etc) and prays whilst marking a symbol upon a willing individual. A simple thematic motif no larger than an average palm forms somewhere on their body and is reflected by a subtle thematic change to their person; more noble bearing, sterner features, or other minor change to their personalities or habits. There are no mechanical benefits, and if you are unsure, contact divine staff to clarify. Being baptized a second time overwrites any effects of the first, and the effects may fade naturally over time if the target chooses to walk a different path.


Sallana; Mark of the Virtuoso— The offering disperses into red and white petals before vanishing entirely. A mark appears upon them like a red or white petal, musical note or small rose, more akin to a birthmark. Children who grow up with this mark may show traits of being more artistically inclined, be it painting, dancing, or making music.
LOVER'S REVERIE

Divine: Sallana.
Tier: 1
Action: Prayer and Touch.
Cost: 0 SP
Duration: 30 minutes.
Spell: The blessed touches the ground, and makes a radius of ten blocks around that point fall under Sallana’s blessing. Red or white rose petals fall lightly over the area until the spell ends in which they disperse. Those within this radius will find themselves feeling less inclined to argue, fight, or be generally unpleasant and instead feel at ease, with love in their hearts. Targets may roll Soul+Determination against the caster's AoE DC to resist this effect. Recasting this spell causes the effects from the last cast to vanish, and targets that have resisted the effect can't be affected again until an hour has passed.

_________________________________________

WARMING HEARTH

Divine: Sallana.
Tier: 1
Action: Prayer.
Cost: 0 SP
Duration: One hour.
Spell: Upon pressing a hand to the ground and uttering a prayer to Sallana, the blessed conjures up a small campfire over the next 2 rounds/20 seconds. Ornate carved bricks of red or white form in a circle to contain the fire that appears within them. The flame itself can appear normal, or coloured thematically to Sallana, but cannot spread to other surfaces and remains within its circle - Extinguishing if the circle is broken. Those who sit before the flame will feel themselves warmed both physically and emotionally, with troubling thoughts and minor aches pushed away for the duration. Energy will be restored, and any minor wounds such as scratches and bruises will fade within the hour leaving no marks.

__________________________________________

BLESSING OF FERTILITY

Divine: Sallana.
Tier: 1
Action: Prayer & Touch, after the target drinks from a sacred goblet of wine/juice/water and are anointed with rose oil.
Cost: 1 SP
Duration: One pregnancy.
Spell: The blessed marks their target with holy oil in a small ceremony, and blesses them with the gift of fertility. Anyone, even if they were previously impaired or unable to have children, will be able to until such occurs with an increased chance of twins (entirely optional, consider rolls of 80+). Pregnancies as a result of this spell or ones cast upon after the fact will result in subtle changes to both parents: Both will crave red fruits, both will appear more vibrant and healthy, and both will hold a sense of the child’s well being as well as over time learning it’s gender and race. Pregnancies with this blessing ensure the safety of the child, nothing barring extreme circumstances able to harm them or result in complications.
Note: This spell can work on several usually incompatible races, but the resulting child will be entirely of one race or the other in those circumstances and a ticket should be made with Lore to clarify. In these cases it must be genuine love for one another for the spell to work. (Only works on the following non restricted races: Human, Elf, Halfspawn, Caparii, Dwarf, and Halfling. Does not work on Vyres, Undead, or Demons.)

__________________________________________

STEM

Divine: Sallana.
Tier: 1
Action: Maintained touch.
Cost: 1 SP
Duration: 30 minutes.
Spell: The blessed may keep their target from bleeding for up to 30 minutes providing skin contact is maintained with one hand for its duration. This spell does not help fix internal bleeding, only preventing blood spill externally. In this period of time the target also feels a content, calm aura, relaxing themselves.

__________________________________________

BOUNTIFUL HARVEST

Divine: Sallana.
Tier: 2
Action: Prayer, and a 15 minute performance of art.
Cost: 1 SP
Duration: Permanent, until another location is created.
Spell: To cast this spell, a caster must engage in the creation of art within a 15 block radius space. This can be dancing, singing, performing music or theatre, painting, sculpting, sewing etc. After 15 minutes of ceaseless art, the area is transformed into a bountiful orchard. Trees, flowers, and other fruiting plants produce their fruit every other day. Water in the orchard turns to red wine (and reverts if removed). Sentient beings who spend time in the orchard find themselves relaxed, amiable, and content. Casting this spell again causes the existing orchard to fade.
Note: You can build this yourself or ask another for help in doing so. This can be removed if placed in a place that conflicts or offends another divine, by a blessed member of said divine. (i.e placing a Jishrim variant in a Shalherana grove).

__________________________________________

SHIELD OF INSPIRATION

Divine: Sallana.
Tier: 2
Action: Prayer.
Cost: 1 SP
Duration: 15 minutes.
Spell: The blessed summons forth an ethereal instrument, needle, or paintbrush, in which they are able to mark out the boundaries of an area no larger than 5x5x5 blocks. Over the duration of two rounds/20 seconds, they will weave, paint, or perform in order to create a semi-transparent shield that will protect those within it from outside influence for the next 15 minutes. Once formed, those within can leave (though not attack from inside it) but nothing can enter. The ‘shield’ can be flavoured to appear as moving musical notes, woven fabric/tapestries, or artwork, but will all be a faint hue thematic to Sallana and move slowly like the exterior of a bubble.

__________________________________________

SACRED VINEYARD

Divine: Sallana.
Tier: 2
Action: Ritual prayer and the barefoot walking of the perimeter as they do so.
Cost: 1 SP
Duration: Permanent.
Spell: The caster blesses a single vineyard, enabling it to grow the finest and most divine grapes so long as they are exposed to the sun and the outdoors. Grapes will be a deep red, and larger than usual, with the vineyard itself flourishing and remaining healthy. Consuming these grapes in some manner (wine included) will often lead to moments of creativity, inspiration, or the soothing of troubled minds. Regular consumption seems to change the individual in subtle ways, be it the gradual fading of a scar or blemish, the skin and hair becoming softer and healthier, or some other minor change they may deem more handsome/beautiful (such as longer lashes, fuller lips, thicker beard, etc).
Note: Only one vineyard may be blessed at any one time. Blessing one whilst this is active will in fact wither the old one.

__________________________________________

BOND OF LOVE

Divine: Sallana.
Tier: 2
Action: Prayer & Touch.
Cost: 1 SP
Duration: Permanent.
Spell: The blessed may form a bond with another that subtly heightens their feelings of love for one another, but also enables both individuals to know if the other has come to significant harm or fallen sick (light scratches don't count). A pang of pain appears in the chest when harm has befallen the other. This bond forms an unbreakable thin ribbon around the left wrist, glowing very faintly, coloured in red, white, pink or purple. The ribbon remains until they fall out of love or it is dispelled by the blessed. Can only be used on a target that has feelings for the blessed, be it romantic or familial. The blessed may make this bond with up to three people.

__________________________________________

EARTH AND ASHES

Divine: Sallana.
Tier: 3
Action: Prayer.
Cost: 2 SP
Duration: One hour.
Spell: The caster marks out an area of roughly 10x10 blocks using ash from a hearth, and with a prayer, the ash changes into stalks of wheat and rose bushes. Music of their choice plays dynamically throughout, and all inclinations of hatred, fear, paranoia and greed fade within the consecration. Instead, the area projects an irresistible aura of kinship, gratitude, creative passion, and selflessness. Projectiles thrown from outside the area turn into roses upon passing the threshold of the consecration. Those within the consecration may roll Soul+Determination against the caster’s AoE DC to resist the effect.

__________________________________________

AMBROSIA

Divine: Sallana.
Tier: 3
Action: Touch.
Cost: 2 SP
Duration: One hour.
Spell: The caster blesses a quantity of wine into a golden nectar (cup, glass, tankard) that will remain this way for the next hour. Upon it being consumed, the individual will find themselves relaxed and able to fondly recall good memories, soothed from the troubles of the world for the duration. Over the next day they will find themselves feeling rejuvenated and changed, as their bodies become several years younger (between 1 and 3). Additionally they may find a scar fading, crooked noses or missing teeth repairing, and any mundane sickness fading as their health is restored. This wine can only be drunk once per week, and ageing effects do not take root in those younger than the early twenties.

__________________________________________

MASTERPIECE

Divine: Sallana.
Tier: 3
Action: Touch.
Cost: 2 SP
Duration: Permanent until destoyed.
Spell: The caster must first create something of their own, be it a sculpture, painting, garment, or so on. Upon its creation they may then imbue it with a blessing of Sallana to provide a permanent effect, though the effects will cease if the items are destroyed. These items will take upon them a faint golden shimmer or dull white glow upon closer inspection. Only one of the following may be applied upon their craft and it cannot be replaced. (You should create an item with HC and add a note in its description of the spellcast).
Intensity - Within 10b of the item, emotions seem heightened. Should it be a place of joy, it is more joyful, and those around it feeling motivated or inspired are notably more so. This can however intensify negative emotions as well.
Melodic - With a touch from the owner of the item, it can be willed to create music that expands to a RP chat range. This music can be the sounds of any one instrument or even multiples to create a beautiful harmony. The owner may also will it to be quieter (or in a smaller radius) but never loud enough to be abrasive or annoying.
Abundance - Should it be placed within a garden or a field, wheat takes on a golden hue, roses grow in abundance of all colours thematic to Sallana, and any crops are plentiful and bountiful upon harvest.

__________________________________________

DESIRE OF THE HEART

Divine: Sallana.
Tier: 3
Action: Prayer and a ritual of flowers and oil.
Cost: 2 SP
Duration: 30 minutes.
Spell: The caster ritualistically forms a circle of holy oil and items appropriate to Sallana (flowers; blood; white lace or ribbon; ash from the hearth, etc). The target then stands in the circle, and must focus on memories of a loved one. The caster then prays, and summons an ethereal form of the target’s loved one into the circle amidst hazy colours thematic to Sallana. If the circle is broken, the spell ends abruptly. If the loved one is a living soul, their physical form will be alerted of the spell by a tug in their heart before they are summoned, when they are then sent into a dream-state. If the loved one is dead, they will remember all communication held within the circle if they survive. Loved ones cannot perceive past the circle: to them, the boundary of the circle is a misted haze, where only dim suggestions of the outside world can be gleamed. A loved one can refuse to appear.

ARTIFACTS:
NAME: Endless Spirit
DESCRIPTION: A beautiful wine decanter, delicately engraved with golden designs depicting scenes of harvest.
PASSIVE: Any drinks consumed within RP range of the decanter taste sublime, filling those drinking with a sense of merriment and joy. The decanter slowly refills itself once emptied.
ACTIVE: [Nectar] Once a day, the attuned can whisper a prayer to Sallana, causing the engravings on the decanter to glow a faint red. The wine poured out of the decanter is now full-bodied and filling, sating the hunger of anyone who drinks it (including Vyres). Additionally, any who drink from it feel a sense of revelry and are prone to singing and dancing. This ability can be used once a day, and the effect fades after four glasses are poured.
ITEM HOLDER: Anwar Attia

TRINKETS:
NAME: Lover’s Chalice
DESCRIPTION: A golden goblet inlaid with rubies, and highly detailed with scenes of merriment and celebration.
EFFECT: Drinking from this goblet invokes a brief moment of happiness, pulling from a precious memory held in high regard. Drinks from this are always delicious, and never harmful.
ITEM HOLDER: Anwar Attia
NAME: Lady's Tea
DESCRIPTION: A tea set of white porcelain with ivory vines curling around its design, including one teapot with a lid and three teacups on a simple iron tray.
EFFECT: After an initial touch to the teapot, the pot and cups will gently levitate around the will of the item holder. They can be set around the room or they can pour tea with it. The tea set pieces may break if violently tossed against hard objects. The levitation cannot go further than 10b from the item holder.
ITEM HOLDER: Anwar Attia

PASSIVES:
|| PROVIDENCE ||
The blessed’s soul is warded by their faith in their Divine. If something tries to possess them, or they’re targeted by an effect that is functionally identical to possession, the blessed may roll a d6 save to resist it. If they roll their tier or lower on the d6, the possession fails and has no effect. They are additionally fully immune to any attempts to lay claim to their soul (in terms of it being trapped, imprisoned, or otherwise by some entity. This is not expected to come up much in RP, but exists for flavor). For curses or afflictions like Vyrism or Spiritblessed, they may resist it outright or optionally roll a possession save against it.

|| BLESSED FORM || [Medicine]
The blessed’s patron grants some form of enhancement to their body directly. This can be taken multiple times, but only once for each skill. Fortitude, Determination, and Awareness are universally available, and certain gods offer other options.

|| MARTYR ||
By placing hands to either side of a recent injury and focusing/channeling for a minute the blessed may remove an injury from another and take it upon themselves instead, making their body whole at the cost of their own. This does not replace lost limbs or body parts; it’ll stem the bleeding, but at cost of opening a similarly grievous wound upon the blessed’s limb. It doesn’t apply to conditions like being poisoned, only flesh wounds, and the target must be living for this to work.

|| INSPIRATION ||
The blessed serves as a beacon of hope to their allies, bolstering their resolve. Allies within 5 blocks may substitute the blessed’s Soul score for their own on checks to resist effects or conditions.
__________________________________________

AESTHETICS:

][ Their body shifts to be more subtly beautiful in a manner they deem fitting, and they find themselves graced with a natural affinity of dance.
][ Their voices become more alluring, more confident, making for excellent singers, poets, and public speakers.
][ They have an almost otherworldly beauty to them, and maintaining their appearance is nearly effortless; their hair is always just as they want it, their skin is always clear, and their smile is always radiant.

QUIRKS:
][ With the brief clap of the hands or the motions of a dance, they can summon music to softly play within RP chat range for the next hour so long as they are present— as if they are the source of the sound (the music will move with them). It can be of any tempo or style, and may optionally include the gentle falling of rose petals of a colour thematic to Sallana. They will disperse after the hour.
][ Art made by their hand can appear animated in subtle ways, petals or snow falling, wheat swaying in the winds, etc. This can be sketches, paintings, or even tapestries.
][ They are unblemished by ailments of the flesh; mundane diseases and infections don't find purchase, and poison has no effect on them.

STATUS: Jubilant.
_________________________________________

TIER 4 REQUIREMENTS
━━━━━━ ◦ ♡ ◦ ━━━━━━

Show extended worship, with three months OOC since achieving T3.
Must have a significant presence in the world as an embodiment of the virtues of their divine. Must make a constant effort to guide and foster their faith through either significant personal acts or active participation in events.
Must hold at least one sermon in which they explain their own unique views and understanding of their Divine.
An event held to sanctify an area/region in the name of their Divine, or the creation of a larger secondary shrine/church.
Must show further evidence of having a unique view and understanding of their Divine and their faith. To truly show how they differ, and what faith means to them personally.
Must have at least ten instances in their divine log where they have personally done something significant in the name of their faith separate to the event(s) above.
An offering of something of great personal value to the character themselves given to their Divine. Include evidence of why this offering is of importance and significance.
An Oath of personal and religious significance must be sworn in the name of their God.

__________________________________________


WORSHIP LOG
━━━━━━ ◦ ♡ ◦ ━━━━━━
2021/05/24 Attended a service for Sallana at the cathedral out of curiosity, sparking his interest in the faith.
2021/05/27 Met up with Sophie Velour, continuing to ask questions and getting advice in return.
2021/05/28 Visited the cathedral, praying to Sallana and offering up a bolt of silk along with a bottle of wine, officially changed faiths.
2021/05/28 Started learning how to play the lute from Loriss.
2021/05/29 Visited the Sallana tarp at Praes Divina and wrote a poem dedicated to someone special while sitting under it.
2021/05/29 Built a shrine to Sallana at Praes Divina.
2021/05/29 Offered up the poem at the cathedral.
2021/05/29 Officially became Sophie Velour's student.
2021/05/31 Wrote another love poem and recited it for a crowd at the Frostwarts Ball.
2021/06/01 Took part in a blessing of the Storm's Landing gardens in the name of Sallana, actually ended up meeting Sallana (in bird form).
2021/06/01 Wrote another poem for someone special, offering up the original (including a note addressed to the person who inspired it) at the Sallana shrine and then published a few copies.
2021/06/04 Progressed in his lute lessons with Loriss, he also started taking singing lessons from her.
2021/06/04 Received his own lute to practice with, which he will now play every night.
2021/06/08 Practiced his lute in front of the Sallana shrine in the cathedral for a change in scenery, but also to show worship.
2021/06/25 Helped write a hopeful poem with Sophie Velour to inspire people.
2021/07/23 Ventured into the cathedral with Sophie, Linden, and Lana to retrieve some items from the Sallana shrine. He found a golden harp and a golden chalice, both of which he's holding on to until the cathedral is safe again.
2021/07/29 Achieved Blessed status.
2021/08/04 Started caring for the Gardens of Endearment.
2021/08/05 [Stem] was cast twice on Beatrice (an event NPC), the latter time saving her life.
2021/08/05 Returned a sentimental locket to Beatrice after it was taken by her former husband.
2021/08/09 Made a shrine to Sallana in his house in New Sool.
2021/08/09 Started trying to teach himself the harp (Keyword: trying).
2021/09/05 Spoke to Malo Oh'Ee about Sallana, explaining a few of her tenets and giving him advice on arts.
2021/09/17 [DIVINE WORD] was cast, sending a message to Hellmann Kegheart.
2021/09/17 Began teaching Avalyn the lute.
2021/09/20 Designed a tattoo for himself and got it inked onto his chest.
anwar tattoo.png
2021/09/24 Another lute lesson with Avalyn.
2021/09/24 Had a lesson with Malo on Sallana's tenet "Do not betray the love of the one you are bound to, remain faithful.", he also explained his own take on it.
2021/09/29 Created a tapestry of his loved ones.
2021/10/02 Defended the Sallana shrine during the Playwright event.

2021/10/06 Officially joined the Lovers of Serenity.
2021/10/09 Performed music for charity during the Musical Evening event.
2021/10/12 Wrote more poetry.
2021/10/22 Officiated a wedding! Wedding of Linden and Lana.
2021/10/22 Made a shrine in the Gardens of Endearments, offering up a fluich egg after a short prayer
(offering was mailed to an admin on 2021/11/24).

2021/10/27 Attended a
sermon for Sallana, asking questions and participating actively.
2021/10/27 Had a discussion with Florence after the sermon, discussed Lovers vyres and how they relate to Sallana.
2021/11/20 Attended a
party in honour of Sallana.
2021/11/24 Made
pilgrimage to the Rose Heart Church of Sallana, giving prayer and offering up poetry he's written.
2021/11/24 Spoke with Kadhab about the divine and explained his own philosophy of faith and love.
2021/12/12 Ventured out to destroy Skraag effigy with a group in order to protect the Gardens of Endearment.
2021/12/12 After Raelur destroyed the effigy, Anwar stayed behind with the Bwabo tribe to help heal their sick.
He used [PURIFY] to make holy water to aid those afflicted with Storm's Sickness.
2021/12/21 Achieved Sacred status.
2021/12/21 Began speaking with Abraham Solivu on creating an Arts District in New Sool.
2021/12/22 Helped Eliss with planning an engagement and gave additional relationship advice.
2021/12/23 Hosted a
tea party in the Gardens of Endearment to lift peoples spirits, and also recast [Bountiful Harvest] on the area.
2021/12/26 Organized a
picnic in the Gardens to try and cleanse the bad blood between the faiths.
2022/01/04 Began babysitting Valkyrie Valhart for Florence.
2022/01/07 Was part of a
discussion with Lovers of Serenity on cult matters and future plans.
2022/01/24 Volunteered at the
Eldpoint Hospital and used his divine magic to help heal ([Stem] was cast twice).
2022/01/26 Knitted several blankets and donated them to the Storm's Landing Orphanage, as well some shoes.
2022/02/05 Continued to speak with Abraham on the Arts District, also began planning construction of a shrine to Sallana.
2022/02/08 Witnessed Florence Valhart becoming the Exalt of Sallana, met Sallana and offered her a drawing he made.
2022/02/13 Participated in a
Food and Clothing Drive and donated several articles of clothing.
2022/02/19 Attended a festival in Astrakhan and participated in a Drunken Odes contest. coming in second place.
2022/03/05 Volunteered at the Eldpoint Hospital again and provided free medical assistance.
2022/03/26 Set up a kissing booth at the Blossom Festival, raising over 6k radiants for the Magnolia Charity.
2022/03/26 Spoke with Cael and comforted him on his relationships struggles, offering his own insight and advice.
2022/03/29 Met up with Anya and reviewed her writing work and taught her the basics of poetry, promising her future poetry lessons.
2022/03/30 Ventured into the Eldpoint Crypts to speak with ghosts, hoping to learn from their pasts and culture. He helped two
ghosts pass on by casting [Vision] on them, helping the first fulfill her dream of flying and the second fulfil his dream of having a family.

2022/04/06 Designed the Sallana shrine for the Eldpoint Cathedral.
2022/04/14 Restored the garden at Sularia Manor, transforming it into a healthy vineyard.
2022/04/19 Came across Horus, a man down on his luck, and provided him food and water, along with a bath and a change of clothes.
2022/04/22 Hosted a party at the Tilted Whale and Anchor Taproom, encouraging self expression.
2022/04/23 Officially took Horus on as his student, gave a brief lesson on relationships and insecurity (1/10)
2022/05/07 Led a sacrifice in honour of Sallana during the Spring Festival in Astrakhan.
2022/05/08 Gave Raenyr relationship advice, giving him the insight to leave a toxic relationship.
2022/05/12 Romantic relationship developed.
2022/05/29 Designed the wedding gown of Queen Citrine Azerwind.
2022/06/0 Officiated the
wedding of King Leighton Altham and Queen Citrine Azerwind.
2022/06/21 Participated in a ritual to restore a loved one to the Azarin line of vyres, even sacrificing his own blood to do so.
2022/06/22 A lesson with Horus on creating art and avoiding stagnation and burnout (2/10)
2022/07/02 A lesson with Horus on poetry (3/10)
2022/07/03 A second poetry lesson with Horus (4/10)
2022/07/04 A lesson with Horus on Sallana's last tenet, teaching via personal anecdotes and self reflection (5/10)
2022/07/07 Visited the Eldpoint Crypts to speak with the ghosts again and met the ghost of Violen Altham
and helped her pass on using a combination of music and familial love.

2022/07/23 Recounted an old folktale to Horus, using it to teach him about how kindness relates to Sallana's angel of Prosperity (6/10)
2022/07/29 Volunteered at the Adventurer's Guild infirmary to provide medical aide, later rescuing patients from the building when it burned down.
2022/07/31 Lesson with Horus under the night sky on the importance of finding beauty in the darker things in life (7/10)
2022/08/02 Led the citizens of Eldpoint in song to raise morale, filling the city with music and joy.
2022/08/08 Assisted the Realmsguard in protecting Eldpoint, carrying wounded to safety and treating injuries. He also provided food and comfort afterwards.
2022/08/22 Assisted the Realmsguard in slaying demons in Verdant Valley, make the town safe again for civilians. He helped the people settle back into their homes and hosted a celebration of song and dance, returning merriment to the Valley.
2022/10/18 Assisted in the exorcism of Sophie Velour, purging the demon from her using the power of friendship.
2022/10/24 Finally proposed to his long-term boyfriend, Raenyr, during a picnic date.
2022/11/18 Took part in a divine summoning for Sallana, offering support for Sophie as she tries to return to the faith.
2022/01/28 Assisted Sophie (and others) in scouting out an area that had been corrupted by the Infernal. The group also made plans to restore the area.
2022/02/06 Prophet status achieved!
2022/02/07 Donated a sum of 6,000 radiants to the Blue Moon Bakery in Storm's Landing.
2022/02/18 Officiated the wedding of Eliss and Marian.

 
Last edited:

adam_unavailable

Lord of Altera
Patron
Pronouns
He/Him
adam_unavailable
adam_unavailable
Patron
rank up drawing-min.png
︵‿︵‿༻♡༺︵‿︵‿
With a sweet lullaby and the warmth of a phantom kiss upon his cheek, Anwar ascends to Prophet
︵‿︵‿
༻♡༺︵‿︵‿


TIER 3 LETS FUCKING GOOOOOOOOOOOOOOOOO
 
Top