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{Sallana} Divine Spells

Elz

hmm
Events Staff
Very Sweet
Staff
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[ Art Credit ]
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Tier I { x }
Tier II { x }
Tier III { x }
Tier IV { x }
Tier V { x }


- - -=][=- - -

THE
- B L E S S E D -

Tier I - The Blessed are those who have been surely noticed by the Divine and granted a fragment of their power in return for their devotion. Through a short period of prayer prepared at the start of the day, these chosen few gain the ability to cast spells from both the universal spells and the first tier of spells from their chosen Divine. Three of the same spell can be used on the basis it still costs their daily allotment of spell points, but spells need no longer be chosen at the beginning of the day in advance.
- - -

LOVER'S REVERIE
Divine: Sallana.
Tier: 1
Action: Prayer and Touch.
Cost: 0 SP
Duration: 30 minutes.
Spell: The blessed touches the ground, and makes a radius of ten blocks around that point fall under Sallana’s blessing. Red or white rose petals fall lightly over the area until the spell ends in which they disperse. Those within this radius will find themselves feeling less inclined to argue, fight, or be generally unpleasant and instead feel at ease, with love in their hearts. Targets may roll Soul+Determination against the caster's AoE DC to resist this effect. Recasting this spell causes the effects from the last cast to vanish, and targets that have resisted the effect can't be affected again until an hour has passed.

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WARMING HEARTH
Divine: Sallana.
Tier: 1
Action: Prayer.
Cost: 0 SP
Duration: One hour.
Spell: Upon pressing a hand to the ground and uttering a prayer to Sallana, the blessed conjures up a small campfire over the next 2 rounds/20 seconds. Ornate carved bricks of red or white form in a circle to contain the fire that appears within them. The flame itself can appear normal, or coloured thematically to Sallana, but cannot spread to other surfaces and remains within its circle - Extinguishing if the circle is broken. Those who sit before the flame will feel themselves warmed both physically and emotionally, with troubling thoughts and minor aches pushed away for the duration. Energy will be restored, and any minor wounds such as scratches and bruises will fade within the hour leaving no marks.

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BLESSING OF FERTILITY
Divine: Sallana.
Tier: 1
Action: Prayer & Touch, after the target drinks from a sacred goblet of wine/juice/water and are anointed with rose oil.
Cost: 1 SP
Duration: One pregnancy.
Spell: The blessed marks their target with holy oil in a small ceremony, and blesses them with the gift of fertility. Anyone, even if they were previously impaired or unable to have children, will be able to until such occurs with an increased chance of twins (entirely optional, consider rolls of 80+). Pregnancies as a result of this spell or ones cast upon after the fact will result in subtle changes to both parents: Both will crave red fruits, both will appear more vibrant and healthy, and both will hold a sense of the child’s well being as well as over time learning it’s gender and race. Pregnancies with this blessing ensure the safety of the child, nothing barring extreme circumstances able to harm them or result in complications.
Note: This spell can work on several usually incompatible races, but the resulting child will be entirely of one race or the other in those circumstances and a ticket should be made with Lore to clarify. In these cases it must be genuine love for one another for the spell to work. (Only works on the following non restricted races: Human, Elf, Halfspawn, Caparii, Dwarf, and Halfling. Does not work on Vyres, Undead, or Demons.)

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STEM
Divine: Sallana.
Tier: 1
Action: Maintained touch.
Cost: 1 SP
Duration: 30 minutes.
Spell: The blessed may keep their target from bleeding for up to 30 minutes providing skin contact is maintained with one hand for its duration. This spell does not help fix internal bleeding, only preventing blood spill externally. In this period of time the target also feels a content, calm aura, relaxing themselves.

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Elz

hmm
Events Staff
Very Sweet
Staff
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- - -=][=- - -

THE
- S A C R E D -

Tier II - The Sacred are those who have continued to follow the path of their chosen Divine, and grasped a better understanding of just what they represent. In return for this show of dedication and willingness to encourage others to follow the same, they are granted more power. In most cases, an item is blessed by the chosen Divine to become an Artifact; more information on those those { here }.
- - -

BOUNTIFUL HARVEST
Divine: Sallana.
Tier: 2
Action: Prayer, and a 15 minute performance of art.
Cost: 1 SP
Duration: Permanent, until another location is created.
Spell: To cast this spell, a caster must engage in the creation of art within a 15 block radius space. This can be dancing, singing, performing music or theatre, painting, sculpting, sewing etc. After 15 minutes of ceaseless art, the area is transformed into a bountiful orchard. Trees, flowers, and other fruiting plants produce their fruit every other day. Water in the orchard turns to red wine (and reverts if removed). Sentient beings who spend time in the orchard find themselves relaxed, amiable, and content. Casting this spell again causes the existing orchard to fade.
Note: You can build this yourself or ask another for help in doing so. This can be removed if placed in a place that conflicts or offends another divine, by a blessed member of said divine. (i.e placing a Jishrim variant in a Shalherana grove).

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SHIELD OF INSPIRATION
Divine: Sallana.
Tier: 2
Action: Prayer.
Cost: 1 SP
Duration: 15 minutes.
Spell: The blessed summons forth an ethereal instrument, needle, or paintbrush, in which they are able to mark out the boundaries of an area no larger than 5x5x5 blocks. Over the duration of two rounds/20 seconds, they will weave, paint, or perform in order to create a semi-transparent shield that will protect those within it from outside influence for the next 15 minutes. Once formed, those within can leave (though not attack from inside it) but nothing can enter. The ‘shield’ can be flavoured to appear as moving musical notes, woven fabric/tapestries, or artwork, but will all be a faint hue thematic to Sallana and move slowly like the exterior of a bubble.

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SACRED VINEYARD
Divine: Sallana.
Tier: 2
Action: Ritual prayer and the barefoot walking of the perimeter as they do so.
Cost: 1 SP
Duration: Permanent.
Spell: The caster blesses a single vineyard, enabling it to grow the finest and most divine grapes so long as they are exposed to the sun and the outdoors. Grapes will be a deep red, and larger than usual, with the vineyard itself flourishing and remaining healthy. Consuming these grapes in some manner (wine included) will often lead to moments of creativity, inspiration, or the soothing of troubled minds. Regular consumption seems to change the individual in subtle ways, be it the gradual fading of a scar or blemish, the skin and hair becoming softer and healthier, or some other minor change they may deem more handsome/beautiful (such as longer lashes, fuller lips, thicker beard, etc).
Note: Only one vineyard may be blessed at any one time. Blessing one whilst this is active will in fact wither the old one.

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BOND OF LOVE
Divine: Sallana.
Tier: 2
Action: Prayer & Touch.
Cost: 1 SP
Duration: Permanent.
Spell: The blessed may form a bond with another that subtly heightens their feelings of love for one another, but also enables both individuals to know if the other has come to significant harm or fallen sick (light scratches don't count). A pang of pain appears in the chest when harm has befallen the other. This bond forms an unbreakable thin ribbon around the left wrist, glowing very faintly, coloured in red, white, pink or purple. The ribbon remains until they fall out of love or it is dispelled by the blessed. Can only be used on a target that has feelings for the blessed, be it romantic or familial. The blessed may make this bond with up to three people.

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Elz

hmm
Events Staff
Very Sweet
Staff
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- - -=][=- - -

THE
- P R O P H E T -

Tier III - The Prophet is an individual who is exceptionally well versed in the following of their Divine that they are often the teacher or guide for others to follow. In return for their ever growing devotion, the Divine trusts in them to be able to upold their values and not be led astray and grants them not only increased power, but the blessing and approval of a shrine of area to hold their presence.
[ At T3, you may contact Divine Staff to look into imbuing some part of a region as Divine Ground. See { here } for more information.]
- - -


EARTH AND ASHES
Divine: Sallana.
Tier: 3
Action: Prayer.
Cost: 2 SP
Duration: One hour.
Spell: The caster marks out an area of roughly 10x10 blocks using ash from a hearth, and with a prayer, the ash changes into stalks of wheat and rose bushes. Music of their choice plays dynamically throughout, and all inclinations of hatred, fear, paranoia and greed fade within the consecration. Instead, the area projects an irresistible aura of kinship, gratitude, creative passion, and selflessness. Projectiles thrown from outside the area turn into roses upon passing the threshold of the consecration. Those within the consecration may roll Soul+Determination against the caster’s AoE DC to resist the effect.

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AMBROSIA
Divine: Sallana.
Tier: 3
Action: Touch.
Cost: 2 SP
Duration: One hour.
Spell: The caster blesses a quantity of wine into a golden nectar (cup, glass, tankard) that will remain this way for the next hour. Upon it being consumed, the individual will find themselves relaxed and able to fondly recall good memories, soothed from the troubles of the world for the duration. Over the next day they will find themselves feeling rejuvenated and changed, as their bodies become several years younger (between 1 and 3). Additionally they may find a scar fading, crooked noses or missing teeth repairing, and any mundane sickness fading as their health is restored. This wine can only be drunk once per week, and ageing effects do not take root in those younger than the early twenties.

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MASTERPIECE
Divine: Sallana.
Tier: 3
Action: Touch.
Cost: 2 SP
Duration: Permanent until destoyed.
Spell: The caster must first create something of their own, be it a sculpture, painting, garment, or so on. Upon its creation they may then imbue it with a blessing of Sallana to provide a permanent effect, though the effects will cease if the items are destroyed. These items will take upon them a faint golden shimmer or dull white glow upon closer inspection. Only one of the following may be applied upon their craft and it cannot be replaced. (You should create an item with HC and add a note in its description of the spellcast).
Intensity - Within 10b of the item, emotions seem heightened. Should it be a place of joy, it is more joyful, and those around it feeling motivated or inspired are notably more so. This can however intensify negative emotions as well.
Melodic - With a touch from the owner of the item, it can be willed to create music that expands to a RP chat range. This music can be the sounds of any one instrument or even multiples to create a beautiful harmony. The owner may also will it to be quieter (or in a smaller radius) but never loud enough to be abrasive or annoying.
Abundance - Should it be placed within a garden or a field, wheat takes on a golden hue, roses grow in abundance of all colours thematic to Sallana, and any crops are plentiful and bountiful upon harvest.

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DESIRE OF THE HEART
Divine: Sallana.
Tier: 3
Action: Prayer and a ritual of flowers and oil.
Cost: 2 SP
Duration: 30 minutes.
Spell: The caster ritualistically forms a circle of holy oil and items appropriate to Sallana (flowers; blood; white lace or ribbon; ash from the hearth, etc). The target then stands in the circle, and must focus on memories of a loved one. The caster then prays, and summons an ethereal form of the target’s loved one into the circle amidst hazy colours thematic to Sallana. If the circle is broken, the spell ends abruptly. If the loved one is a living soul, their physical form will be alerted of the spell by a tug in their heart before they are summoned, when they are then sent into a dream-state. If the loved one is dead, they will remember all communication held within the circle if they survive. Loved ones cannot perceive past the circle: to them, the boundary of the circle is a misted haze, where only dim suggestions of the outside world can be gleamed. A loved one can refuse to appear.
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Elz

hmm
Events Staff
Very Sweet
Staff
1597729468703.png
- - -=][=- - -

THE
- O R A C L E -

Tier IV - The Oracle is a unique and gifted individual who has taken faith and worship and made it a core aspect of their being, people who truly inspire worship and are often trusted to speak the words of their Divine. At this point, they are often given either a second blessed Artifact, or an improvement on their old one with the addition of a Trinket, see more information { here }. Any sermon/event conducted is sure to be seen and witnessed (and granted a sign of such) providing you arrange it ahead of time with Divine Staff.
- - -


HEARTH AND HOME
Divine: Sallana.
Tier: 4
Action: Prayer and the act of artistic creativity lasting at least 30 minutes.
Cost: 3 SP
Duration: Permanent.
Spell: This spell requires the use of an archway that poses as an ‘entrance’: this can be a doorway, a stone arch, the mouth of a cave, tree branches etc. The caster creates a pocket dimension within the domain of Sallana that is imperceptible to any they do not invite inside or are deemed welcome. Upon walking through the arch, one finds themself in a cozy, comfortable environment appropriate to Sallana, of the caster’s design. The pocket dimension contains unlimited fresh harvest foods, baked goods, and wine. It may comfortably fit up to 8 people at a time. The caster may uninvite a target or declare them unwelcome, causing the target to be expelled from the area, back through the archway, and unable to perceive or access the dimension until they are considered welcome again.

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FIRESIDE BLESSING
Divine: Sallana.
Tier: 4
Action: Prayer and the spilling of a drop of blood.
Cost: 3 SP
Duration: One day.
Spell: The caster offers a drop of blood, and summons forth a hearty meal for one, usually some sort of broth or stew in an ornate and lavish bowl. Upon consumption of the meal, the target will feel too-hot and feverish for several minutes, before it fades and leaves them feeling a sense of contentment. All mundane diseases and sicknesses will fade over the next hour, as well as purging any poisons, and all non-fatal wounds will be closed and sealed with a white scar. For the rest of the day they will hold the warmth of a hearth in their chest that allows them to stay comfortably warm regardless of location.

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COMPANION
Divine: Sallana.
Tier: 4
Action: Prayer and an offering of something golden, which disperses into a fine gold dust upon its use.
Cost: 3 SP
Duration: One day.
Spell: The caster makes a small offering to Sallana to request a reminder of her presence. Upon the prayer concluding, an aspect of Sallana will appear to the attuned that will seek to help them with a variety of tasks and can be requested to do tasks of a more flavourful nature. At sign of combat, these aspects will fade away rapidly, and only re-appear once combat has concluded (they cannot harm another nor be harmed). Food and such can be served in as flamboyant a fashion as desired, but any items used will fade away once not in use - these aspects are not a manner to freely gain items. Aspects can appear as any of the following:
Doves - A pair of doves that, whilst limited in the ways of a more human companion may be, still manage by way of conjuring up to four more of them to help in difficult tasks.
Roses - A man or woman adorned in roses and rose-themed attire, who tends to leave the occasional rose in the area.
Embers -A figure humanoid in appearance but styled in the colours of a burning hearth and almost appearing to be partially made of harmless embers.
These aspects can do tasks such as: Dressing them or a companion (retrieving a cloak, donning armour, etc), serving them food and drinks of anything mundane they desire, playing music, dancing, conjuring objects to use in art, cleaning an area, reading/writing letters and so on.

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CONNECTIONS
Divine: Sallana
Tier: 4
Action: Ritual prayer.
Cost: 3 SP
Duration: Ten minutes.
Spell: The blessed creates a doorway through a ritual of their choice, be this song and dance, creation of art, or even lighting of candles, over a duration of three rounds/30 seconds. This can only be cast in fields of wheat, orchards, or vineyards - and will connect to another of the same type for the duration so long as the caster knows about the location. It will allow the passage of three people in total before it closes, or it will close on its own after ten minutes have passed.

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Elz

hmm
Events Staff
Very Sweet
Staff
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- - -=][=- - -

THE
- E X A L T E D -

Tier V - The Exalted is one person who had exceeded any and all expectations, and is expected to be the mortal representation of their Divine. Whilst this title can only be held by one person of the faith, they can be directly challenged for the position by any other T4 character of the same faith. You must create a conversation with Divine Staff if you try to challenge, and a Divine task will be set.

Upon the ascension to the position of Exalt, a sort of marking appears upon their temples or around their head. Akin to a crown, some individuals will have it make a circled around their heads, whilst others will see only the traces of it upon their temples. It can be as faint or as obvious as the player desires, and the specifics of the design are up to them, but must be thematic, such as antlers or silver vines for Theodra, golden flames or ornate designs for Ignis, or inky black spiderwebbing for Jishrim. These crown designs should be approved by Divine Staff and then added to your Divine Profile.

The Exalted also gain a custom aesthetic passive, to be agreed upon with Divine Staff.

- - -

Current Exalted;
Florence Celestea

Past Exalted;
N/A
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