Medieval & Fantasy Minecraft Roleplaying

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{Skraag} Divine Passives

Elz

hmm
Events Staff
Very Sweet
Staff
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S K R A A G
Divine Passives
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Those who become Blessed by their Divine will be able to choose from a selection of passives, able to pick one aesthetic and one quirk at each rank of the divine system. These choices are not able to be changed once chosen and applied, and should be written on your divine profiles. Some are not available until T3, and Exalts do not gain one from this thread upon hitting Exalted - That is a custom passive to be discussed with the divine team.

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[ GENERAL ]
These aesthetics and quirks are available to all tiers of the divine system. You may choose one of each at each rank-up from tiers one through four.​
AESTHETICS
][ Their skin becomes more pale, sometimes resembling that of a corpse more than a living being, and their blood can be darker shades to the point of being blackened.​
][ The eyes take on a ring of color about the pupil thematic to their Divine, intensifying in spellcasting or heightened emotional states.​
][ A green glow appears in areas of the body in times of heightened emotion, adrenaline, or during spell casting. This can be the eyes, the veins of the body, or the hands/fingertips.​
][ The ends of their clothing take on the appearance of ragged strips and wisps of smoke, making them appear ethereal. If the clothing is removed, it is normal.​
][ Divine markings thematic to their divine form (in color as well as design) upon the body. This can be as simple as bands around the wrists, or an entire intricate design across the back, left up to the player. Optionally, these markings may glow faintly in colours of their divine.​
][ Black shadowy moths can be seen on or around their person. They can be dispersed at will, and made more prominent in certain situations as decided by the player.​
QUIRKS
][ If they bite or scratch someone and draw blood, the wound will become infected and the blood appear blackened. The infection will cause some illness (the degree up to the player) but will not kill them.​
][ They are able to make their face and/or hands more akin to a skeleton, with a faintly glowing light thematic to Skraag emanating from the mouth and eye sockets. This is not a constant effect, but one applied in set scenarios as decided by the player.​
][ They age far slower than most mortals, at a rate of one year for every five.​
][ They are no longer negatively affected by the smells of death or decay; it's noticeable, but seems more as familiar company than anything unpleasant.​
][ They are able to summon small skeletal pets that like to linger around them and can do mundane things (like playing dead, fetching small items, etc), though they cannot be used in combat. Up to the size of a rat and up to five at any one time. They vanish into black soot if they are taken out of a ten block radius.​
][ They are able to audibly detect heartbeats within whisper range.​
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[ ADVANCED ]
Upon reaching tier three, the following join their respective pools as options to be taken:​
AESTHETIC
][ They become up to an inch taller and become more lean; their features grow gaunt and hollow and their bones are more pronounced, and wisps of green smoke occasionally seep from their mouth, from beneath their clothing, or from open wounds.​
QUIRK
][ Superficial wounds that do not require stitches do not bleed nor fester, and they themselves become immune to infection, mundane disease, and poison.​
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