Medieval & Fantasy Minecraft Roleplaying

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[Sunblessed] Mihrnael Alnari

TheDeester

One so Bereft of Light
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Gabriel by ArchiaOryix

Character Name: Mihrnael Alnari.
Type: Noble formerly. Sunblessed currently.
Bloodline: Not applicable.
Sired by: Backstory Sire.
Progeny: Not applicable.
Rank: Fledgling.
Log:
  • Became a Vyre. [Aug. 11/2021]
  • Fed upon Queen Citrine. [Aug. 14/2021]
  • Fed upon Queen Citrine once more. [Sept. 14/2021]
  • Sunblessed by Leonhardt. [Sept. 22/2021]
TRAITS
[Bronzed] The skin of Sunblessed has all of the material qualities of bronze, but as if it were somehow able to move and articulate like flesh.
[Burning] Sunblessed are not injured by fire, neither are their bindings. Their clothes and belongings may burn away, but a Sunblessed could stay in the hottest fire mortals could make for hours and be pleasantly warm. Their bodies never heat up with the flame, either. After holding their metallic hands in a hearth for minutes, they could remove it and touch another person, and it would remain cold to the touch.
[Warmth] Sunblessed require only flame to keep alive. They are figuratively empty within, they do not need to eat, they do not need to drink. They only need to let the sun shine on them, or to feel the warmth of a fire, and that to them is sustenance. Deprived of it, they would slowly lose the ability to articulate their flesh until exposed to it again.

ABILITIES
[
Vindication] The touch of a Sunblessed to a Vyre is like flame on their skin, and will cause where they touch to combust.

WEAKNESSES
[
Bound] The bindings on the wrists of a Sunblessed are what binds them to the power of Ignis Synnove. If the bindings are cut or broken, then the Sunblessed dies. This cannot be through accident or negligence: they only break if someone willingly cuts through them.
[Statuesque] When a Sunblessed dies, their body remains even as their soul revives through the sisterhood, uncursed. It does not move, it cannot articulate. It takes on the form of a bronze statue in whatever pose the Sunblessed died in.

TRAITS
[Bronzed] The flesh of the Sunblessedhas been sunkissed. How this appears depends on the particular Sunblessed: they might just appear permanently tanned, or their body may be pockmarked by burn scars.
[Cold Adverse] Sunblessed melt from extremes of heat such as an open flame as any mortal would, but do not suffer from hot environments. They are vulnerable to persistent, overbearing cold as it exacerbates their light dependency and brings on immobility faster.
[Light Dependant] Sunblessed do not need to eat, drink, or breathe. However, they do need warmth and sunlight to survive. Their bodies gradually harden and grow heavier until they become like solid bronze if left without light or warmth for three days. They are still cognizant, but they are physically dormant until returned to light and warmth.

ABILITIES
[
Vindication] The touch of a Sunblessed to a Vyre is like flame on their skin, their touch causing combustion on contact even with fledgling Vyres.

WEAKNESSES
[
Nyctalopia] Sunblessed are night blind. Without an artificial light, they cannot see in the dark at all; and, artificial light is substantially less effective for them. Areas of dim light are equivalent to pitch blackness.
[Bound] Whatever bound the Sunblessed to the flames of their transformation are now what binds them to their mortal coil. If they are cut in twain then the Sunblessed has only moments to move or live until their body reverts into the form of a bronze statue stuck forever in whatever pose it comes to a stop in.


Hiatus: Not applicable.
 
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TheDeester

One so Bereft of Light
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Divine Profile:

Name: Mihrnael
Other Names: "Mihr".
Titles: None.

Age: Late 50s.
Birthdate:
Race: Moor Elf [Sunblessed]
Gender: Male.
Sexuality: Heterosexual.
Current Residence: Storm's Landing
Relationship Status: Occupied.
Social Status: Guard.




Physical Appearance:

Height: 6'0.
Weight: 160lbs.
Eye Color: Gold.
Skin Color: Bronze.
Hair Color: Platinum.
Shape of Face: Diamond.
Distinguishing Features: Mihrnael's presence is radiant; unnaturally so. His sunblessed nature makes him look unlike any other.
Build of Body: Lithe. His stature is frozen in time from what it was as a vyre, never sleeping or eating to change such.
Hair Style: Undercut, short on the sides, the long hair on the top is tied back into a mild ponytail.
Complexion: Metallic.
Posture: Straight. He tries to hold himself in high regard.
Is Seen By Others As: Hardly-noticeable. Hard-working.
Scars: None.
Voice:


Personality:

Likes: Decorum. Good conduct.
Dislikes: Whatever the hell happened at Rogal's arrest.
Strengths: Reason, patience, candor.
Weaknesses: None, he must be perfect. Arrogance. Warranted arrogance, of course. Condescending.
Fears: The cold. Death.
Values: The kindness of strangers.
Education: Able to read and write in known languages. Knowledgeable in metalwork. Poor in most else.
Languages: Common, Elven, Mok'yra.
General Attitude: Pleasant.
Religious Inclination: Ignis foremost, Korog secondly.
General Intelligence: Unimpressive.
General Sociability: High, albeit forcedly so.
Alignment: Lawful.


Short Term Goals:

Long Term Goals:


Possessions:

Wardrobe:

Jewelry:

Pets/Animals:

Owned Homes:

Carried Inventory:
General Inventory:

General Wealth:

Health:

Illnesses:
Allergies:
Injuries:
Sleeping Habits:
Energy Levels:
Eating Habits:
Exercise Habits:
Memory:
Unhealthy Habits:
Drinking Habits:


History:

Birthplace:
The Brief Story:

The expanded experiences:

Childhood:
Teen Years:
Adulthood:

Combat:
  • Fought off Tulip on one occasion; chased them off in another.
  • Had to defend Rogal during his arrest.
Peaceful or violent: Generally peaceful.

Weaponry:
  • Solspicule: A fire-iron glaive of his own making.
  • Falchion: A collection of falchions of his own making, including fire-iron, volatile steel, and standard refined steel.
  • Staff of Starburst: More ornamental than combative, a staff of gold with a citrine gemstone in the head.
Combat Training:
  • Background banditry.
Training & Skills:
  1. Unknown: Unconscious knowledge.
  2. Novitiate: Conscious knowledge.
  3. Versed: Unconscious understanding.
  4. Journeyman: Conscious understanding.
  5. Adept: Unconscious expertise.
  6. Expert: Conscious expertise.
  7. Master: Expert authority.

Melee: Versed
  • A background as a brigand, Mihrnael has some experience with the falchion.
  • Work as a guard lends to frequent practice.
Metallurgy: Master
  • Makes crowns, bracers, lockets, pauldrons and weapons for a living.
  • Took a liking to the craft after becoming Sunblessed.
Gemcutting: Master
  • Works on adornments for metalwork, which aids in sale price.


Other Trivia:

Occupation: Jeweler.
Favorite Types of Food: -
Favorite Types of Drink: -
Favorite Animal: Dove.
Hobbies/Pastimes: Metalworking.
Favorite Colors: Gold and Silver.
Personal Banner: A silver birch tree on a gold field beside a golden angel on a silver field.
 
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Scroll120

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I’m still astonished hiw easily you tape together all your profile types I swear.
 

Mara

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IM laughing at all these replies XDD
 
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