The Blessings of the Divine

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Lannis

Thing Two
Staff member
#1

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The gods don't venture down from their seat in the heavens anymore, not for an age. But maybe there are still signs that they're watching.

(Through recent action, certain characters have seemingly earned the attention of the divines,and display supernatural abilities in accordance with their patron. Boons are generally usable once per week, and are better suited to address Altera's plagues than interpersonal combat.)

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Blessing of Ignis: Seen as a dazzling beam of sunlight, called upon foes. Not subtle.
Blessing of Jax: Occasional bursts of preternatural good fortune.
Blessing of Sallana: Occasional bursts of preternatural persuasion.
Blessing of Korog: Uncannily deft crafting.
Blessing of Vermella: Postponed exsanguination.
Blessing of Shalherana: Postponed death.
Blessing of Rahas: Inspires courage.
 

NIAH

Secretly Elz
Retired Staff
#2

Divine Magic
- Tiers of the Faithful-
Acknowledgement from the Divines come to those who’ve earned their place among the ranks with persistent faith. One must develop a divine’s trust in their faith, their portfolio, the Divine Law, or in the ways of their lives. Only those deemed worthy can unlock a Divine aspect and be accepted among the ranks to pursue a path through the Divine Tiers.

The Divines themselves seek prayer from their followers for significant reasons. In order to promote it, they seek followers, worthy of gaining hints of their powers.. in order for their faith to have weight. Only those prominent will achieve Exalted rank - these individuals are sole leaders of their chosen divine. They spread the divine’s portfolio and are the most in tune with their aspects

(Ooc note: Chosen players must have a list of their spell under their profile, titled [Divine Blessed].)

+The Blessed+
Tier I (Three spell slots each) | Allocated Spell List - The Blessed are those who’ve stood out among those who follow a specific divine.
The blessed may use a number of abilities per day dependent on their rank, of spells drawn from the list appropriate to the alignment of their patron deity These spells must be chosen and prepared at the start of the day through a short period of prayer, and can't be changed until the next day. You can prepare duplicates of the same spell.
The spells' use will be emoted based on the following table.


Emote ||
| Thought: 1 emote in rp chat, signifying prayer or acknowledgement to your divine.
| Touch: 1 emote in rp chat, signifying physical touch
| Incantation: 2 emotes in rp chat, speaking of a prayer, or saying, towards your divine.
| Ritual: 3 emotes in rp chat, signifying physical action, prayer, etc towards your divine.


Heretics: Defined as those who pray to false gods. Those that are not of the Pantheon.

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GOOD:
Purify: Purify a liter of water from poison or contamination. Water turns to “Holy Water” that temporarily singes demons, undead, arcane users, and heretics. If drunk, it will prevent sickness for a day (colds, flu). [Touch | One use per liter, effect of holy water stays until use]


Shield of Faith: Protect yourself or another being with a shield around their person. The effect lasts until the shield is struck once by an outside force, person with a shield on attacks- or until the spell wears off within an ooc hour. [Touch - Used on one target]

Deliver: Touch a being, creature, or yourself and remove one condition or disease. Must be a temporary ailment: blindness, deafness, paralysis, poison. The divine spell will not work if the being's ailments are permanent. [Incantation + Touch]

Aura | Bliss: Emit a captivating aura in a speak range. Players are enticed to give you attention and a glow emits around your head for the duration of a speech, or held conversation. Can be visually thematic to a color of whichever neutral/good god you worship. Players around you will be calmed. Effect doesn’t work on characters extremely violent towards you when enraged. [Thought]

Repose: Bless a corpse from turning undead. It will decompose naturally. [Incantation]

NEUTRAL:
Detect Good or Evil: As it says- search for a Holy being, Undead, Beast, or Demon in an rp range. Can estimate how many of that kind, and from which direction. [Thought | must choose only one from the list]


Stun: stun a creature from making any moves. Effect lasts for 1 combat round. (Only works on animal like creatures, demons, undead, arcane users, or heretics. To use against another character, the user must roll off against the player..) [Touch | Requires skin-to-skin contact]

Feast of the Valiant: Conjure a divine meal worth of blessed food, ale and wines. Those who eat from it feel healthier and cures minor ailments (cuts, bruises, headaches, dehydration). [Ritual - Feeds a single person.]

[Choose Aura|Bliss or Aura|Unease]

[Choose Repose or Dispose]

EVIL:
Divine Poison: Poison a cup of liquid or food. Retains the effect forever and is equivalent to an alchemical poison potion. [Touch]


Darken: Removes any source of light in a 10ft radius, centered around you. Candles, small fires and torches are snuffed out, glowstone no longer glow, redstone lamps turn off. Isn’t very useful in daylight. This does not shroud the area in a literal dark cloud. The sources of light return within an hour. [Thought]

Madness: When you force an emotional action, another is forced to display the same. You laugh, they laugh. One has the ability to laugh, scream, cry, be angry, or fearful. Must have intent on only one person of madness per emotion. Lasts for 2 combat rounds. If there is an attempt at physical harm on the subject, the spell breaks. To use against another character, the user must roll off against the player. [Thought | Must be in visual range of target]

Aura | Unease: Emit an aura in a speak range. Players will generally feel unsettled in your presence and a glow emits around your head for the duration of a speech, threat, or held conversation. Can be visually thematic to a color of whichever neutral/evil god you worship. Players around you will feel uneasy. Effect doesn’t work on characters extremely violent towards you when enraged. [Thought]

Dispose: Taint a corpse with intention of it turning undead. Does not work instantly and cannot be used inside the wards. [Incantation]

+The Sacred+
Tier II | (Five spell slots) | Unlocked Artifact - The Sacred are those who've continued to pursue divine favor and spread their knowledge. They’ve grasped the portfolios of said divine, to a degree, and have respected the Divine Law. In order to promote more faith and followers, they are chosen. A Boon artifact, formed into one, tends to be granted.

Boon: {Here} Artifact: {Here}

+The Prophet+
Tier III | Speaker of Divinity - One who speaks and teaches on behalf of their Divine earn the rank of Prophet. A passive essence is granted from their Divine.

..Every step you take, every breath you take, they'll be watchin' you.

+The Oracle+
Tier IV | Land of the Holy/Tainted Saints - A certain church, cathedral, temple, shrine, or other that is prominently used by followers where one goes to pilgrimage often.. will undoubtedly earn a Divine's favor. The rank of Oracle is given to the one who called upon such a favor and the benefit that came with it.

+The Exalted+
Tier V - It is a mystery. Only individuals who've reached the pinnacle of their divine favor become Exalted. No more than one per Divine can achieve it.



In the current atmosphere of Divine influence and potential loss of it, there is chance all tiers will be null if your divine dies. If your character chances upon an artifact, it may remain.


Credits:
- Lannis & Elz for starting the system in the campaign
- Solus for the writeup and expansion
- NIAH for proofreading powers
 
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Lannis

Thing Two
Staff member
#3
11/3/2018: +Changes to how Blessed work.
"The blessed may use a number of abilities per day dependent on their rank, of spells drawn from the list appropriate to the alignment of their patron deity These spells must be chosen and prepared at the start of the day through a short period of prayer, and can't be changed until the next day. You can prepare duplicates of the same spell."
-What this means: All current blessed may now cast anything available to their deity's alignment, but have a limited number that they can cast per day. What they can cast that day must be decided at the start of each day, and can't change until the start of the next. You can prepare the same spell multiple times, but can't otherwise exceed the casting limit of "x spells used per day." Blessed are now more versatile, and can cast more frequently.
-IC effect: The blessed universally feel a deepened connection with their deity, and the knowledge that a modicum more power has been granted for their use. All are aware of the effect, and some may solidly infer why it has happened now.

Upcoming:
+Potentially expanded spell lists to reflect increase in spell slots.
+Artifact balance changes.
 
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