Medieval & Fantasy Minecraft Roleplaying

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{Theodra} Divine Passives

Elz

hmm
Events Staff
Very Sweet
Staff
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T H E O D R A
Divine Passives
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Those who become Blessed by their Divine will be able to choose from a selection of passives, able to pick one aesthetic and one quirk at each rank of the divine system. These choices are not able to be changed once chosen and applied, and should be written on your divine profiles. Some are not available until T3, and Exalts do not gain one from this thread upon hitting Exalted - That is a custom passive to be discussed with the divine team.

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[ GENERAL ]
These aesthetics and quirks are available to all tiers of the divine system. You may choose one of each at each rank-up from tiers one through four.​
AESTHETICS
][ Their bodies appear somewhat more defined, with their facial structure appearing sharper or their shoulders broader.​
][ The eyes take on a ring of color about the pupil thematic to their Divine, intensifying in spellcasting or heightened emotional states.​
][ Their pupils become slitted, and/or the teeth can appear sharper. This may also only apply in moments of heightened emotion, adrenaline, or spellcasting instead of a constant.​
][ Natural items such as feathers, claws, and teeth worn on their person tend to slowly fade to a silver hue with age.​
][ Divine markings thematic to their divine form (in color as well as design) upon the body. This can be as simple as bands around the wrists, or an entire intricate design across the back, left up to the player. Optionally, these markings may glow faintly in colours of their divine.​
][ Their shouts can be altered to take on more animalistic traits, as if amplified and joined by the sound of the animal equivalent.​
QUIRKS
][ Superficial wounds that do not require stitches can be licked or cleansed with herbs to heal them. Scars will appear silver or fade entirely, and their choice. Only applies to themselves, and not others.​
][ They instinctively seem to know what direction North is.​
][ They become very good at climbing, keeping a sturdy grip, and they can jump an extra two feet upward or across than the average person.​
][ They are able to will their fingers to extend into small claws at will, or in certain situations decided by the player.​
][ They are able to eat any raw meats without the risk of sickness.​
][ Upon standing still for at least two rounds they are somewhat harder to detect if they are within foliage, and seem to blend in with it better.​
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[ ADVANCED ]
Upon reaching tier three, the following join their respective pools as options to be taken:​
AESTHETIC
][ They take on a distinctly more feral appearance in certain scenarios, at the choice of the player. These may include more pointed features, sharper teeth, animalistic eyes, etc, but these effects are not a constant.​
QUIRK
][ They are able to see clearly in the dark, their eyes reflective like a cat's when active.​
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