Medieval & Fantasy Minecraft Roleplaying

Greetings Explorer, Navigate into the Lobby!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Be sure to "Get Whitelisted" to join the community on server!

{Theodra} Divine Spells

Elz

hmm
Events Staff
Very Sweet
Staff
1597643925828.png
[ Art Credit ]
1597643954464.png
Tier I { x }
Tier II { x }
Tier III { x }
Tier IV { x }
Tier V { x }


- - -=][=- - -

THE
- B L E S S E D -

Tier I - The Blessed are those who have been surely noticed by the Divine and granted a fragment of their power in return for their devotion. Through a short period of prayer prepared at the start of the day, these chosen few gain the ability to cast spells from both the universal spells and the first tier of spells from their chosen Divine. Three of the same spell can be used on the basis it still costs their daily allotment of spell points, but spells need no longer be chosen at the beginning of the day in advance.
- - -

DETECTION
Divine: Theodra.
Tier: 1
Action: Prayer & Touch.
Cost: 1 SP
Duration: 30 minutes.
Spell: The blessed places their bare hand on the ground and utters a soft prayer, willing all footsteps and tracks made within the past 48 hours to reveal themselves in a 15 block radius. The prints will glow a soft silver hue to the blessed only, and any blood/hair/fur will glow similarly if it was left there in the same two day span. The glow will fade after the duration.

__________________________________________

NATURE'S ILLUMINATION
Divine: Theodra.
Tier: 1
Action: Prayer.
Cost: 1 SP
Duration: 30 minutes.
Spell: The caster utters a brief prayer and wills an area of 10b to be influenced by Theodra for a duration of time. Leaves float downwards of either green hues or those thematic to fall, dispersing within a minute of being on the ground. Silver feathers linger in the air above emitting a soft glow on par with the light of a candle. The caster and one other designated target are given a sense of clarity and clear thoughts, and may reroll any saves against mind-altering effects. The target may roll a Soul+Determination check against the caster's AoE DC if they wish to avoid being calmed.
Note: At each tier of the divine system, you may add one more target to be protected in this radius.

__________________________________________

NATURE’S DEN
Divine: Theodra.
Tier: 1
Action: Touch.
Cost: 0 SP
Duration: 12 hours.
Spell: The blessed can will an area to become a more advanced and comfortable place to reside when out in the wilderness. Dense foliage moves up as a roof and draps down to the ground, forming a sort of tent of natural materials or even furs and leathers depending on what would be more of a camouflage in the area. In some cases it forms out of rock if that is the better material for its location. It is large enough to comfortably fit two people, and stays insulated enough to ward off the cold of an autumn night, but will require a fire for wintry settings.

__________________________________________

QUIVER
Divine: Theodra.
Tier: 1
Action: Touch.
Cost: 0 SP
Duration: Immediate.
Spell: While wielding a bow, the caster may summon an arrow from thin air to fire from it. This arrow can only be used to shoot from the bow, and vanishes shortly after landing. Only one may be summoned at any given time, and the arrow counts as silver when striking its target.
1597644060525.png
 
Last edited by a moderator:

Elz

hmm
Events Staff
Very Sweet
Staff
1597644396974.png
- - -=][=- - -

THE
- S A C R E D -

Tier II - The Sacred are those who have continued to follow the path of their chosen Divine, and grasped a better understanding of just what they represent. In return for this show of dedication and willingness to encourage others to follow the same, they are granted more power. In most cases, an item is blessed by the chosen Divine to become an Artifact; more information on those those { here }.
- - -

HUNTER’S MARK
Divine: Theodra.
Tier: 2
Action: Prayer, and sight of the target for half a minute.
Cost: 1 SP
Duration: One week.
Spell: The blessed can target an individual or creature that is in their sight for at least half a minute, and deem them marked. For the next OOC week they will be able to sense their direction and distance accurately enough to pinpoint them as being within a town or location as big as the average village. They may mark two individuals at any one time, and the caster is instinctively aware of which is which. The target feels unnerved and on edge for the duration at a degree up to the player (can be very subtle, or very intense).

__________________________________________

ADAPTATION
Divine: Theodra.
Tier: 2
Action: Prayer.
Cost: 1 SP
Duration: One hour.
Spell: The blessed takes on one of three aspects that imbue them with a heightened senses for the next hour. Only one may be active at any one time, these effects do not stack.
Hound - They gain a superior sense of smell akin to a bloodhound for the duration, able to follow trails less than an hour old.
Bear - The cheekbones become more defined, the shoulders seem broader. They find it easier to keep going, better able to endure pain, and are bolstered enough to carry another adult with relative ease.
Hare - They are far more alert, and yet more lithe. They can run twice as fast but are hit twice as hard in return.

__________________________________________

NATURE'S REPRIEVE
Divine: Theodra.
Tier: 2
Action: Prayer and touch for 30 minutes.
Cost: 1 SP
Duration: Permanent, until another location is created.
Spell: With a kneel and verbal prayer, over the course of half an hour the terrain around the caster shifts to provide a small concealed area (10 block radius) shielded from prying eyes. This affects the surroundings in a way that's appropriate to the area; bushes may grow, snow may accumulate, or the ground may sink to form a small depression, but the end result is to create a camouflaged area suited to hide a small campsite. People and creatures outside the area have a hard time detecting those within, and those inside find their senses more alert and survival instincts heightened. Should this be cast again elsewhere, the old one fades.
Note: You can build this yourself or ask another for help in doing so. This can be removed if placed in a place that conflicts or offends another divine, by a blessed member of said divine. (i.e placing a Jishrim variant in a Shalherana grove).

__________________________________________

HEALING SALVE
Divine: Theodra.
Tier: 2
Action: Brief prayer.
Cost: 1 SP
Duration: One day.
Spell: The caster gathers a collection of herbs native to the area, and either chews them or mixes them into a paste. Upon a simple prayer, the salve takes on a silver colour that can then be spread over any deep wound that has been stitched to seal it over protectively and keep it clean of infection. The wound will heal within the day though remain sensitive for a day longer as it heals below the surface, leaving behind a neat scar (optionally silver in hue). This salve can be used over any one wound, or one bitemark, and will lose its properties if not used within a day.

1597644401472.png
 
Last edited by a moderator:

Elz

hmm
Events Staff
Very Sweet
Staff
1597644756744.png
- - -=][=- - -

THE
- P R O P H E T -

Tier III - The Prophet is an individual who is exceptionally well versed in the following of their Divine that they are often the teacher or guide for others to follow. In return for their ever growing devotion, the Divine trusts in them to be able to uphold their values and not be led astray and grants them not only increased power, but the blessing and approval of a shrine of area to hold their presence.
[ At T3, you may contact Divine Staff to look into imbuing some part of a region as Divine Ground. See { here } for more information.]
- - -


PACKMASTER
Divine: Theodra.
Tier: 3
Action: Maintained contact and prayer for fifteen minutes.
Cost: 2 SP per individual.
Duration: Permanent.
Spell: The blessed can form a bond with three other willing individuals that creates a link which enables the caster to sense their direction, location, and general health. They will know if they have come to harm, if they have fallen sick, or if they feel great fear. The bond does not work between those not the caster, nor can they have the same understanding of location or wellbeing of the caster. Those bonded will find that the light mark of a crescent moon forms upon their body at the choice of the caster, akin the the appearance of a birthmark. This lasts until the caster willingly dispels it.
__________________________________________

BEASTFORM I
Divine: Theodra.
Tier: 3
Action: Prayer, and holding a totem in line with the animal of choice.
Cost: 2 SP
Duration: Up to five hours.
Spell: The blessed grasps the totem of the animal they wish to shift into, and over the period of two turns/20 seconds they will feel their bones move, muscles pull, and bodies contort until they takes its form in full. They are able to remain in this form for up to five hours before they are forced to return to normal following the same time of discomfort. They can be injured in this form and not be forced to change back, but any injuries sustained will scale with size to their normal body upon shifting back. They cannot shift if they are wearing armour, and belongings such as weaponry, cloaks or satchels are left behind from where they changed. The totem remains on the animal, be it tooth or feather or claw, and is back in their hand upon returning.
The following forms are available: Mouse, Bird, Snake, Cat, Dog, Fox, Deer, Boar, Wolf
[Note on Appearance]
When in beastform, the Theodran blessed finds that their new animal form bears striking similarities to their mortal form. Scars are carried over, along with one's eye colour and even the tint of fur or scales being as close to the blessed's own as naturally possible for the chosen animal form- e.g bears cannot have blonde hair, but they will be a lighter brown as they default to the closest natural shade for that animal.
__________________________________________

TRUESIGHT
Divine: Theodra.
Tier: 3
Action: Prayer, and touching of an animal.
Cost: 2 SP
Duration: One week.
Spell: The blessed forms a bond with a creature from the following: Owl, Fox, Bat, Hawk, Hare. Wherever the blessed goes, their familiar is not far behind, seemingly materializing at will after spanning great distances. The blessed may connect to their familiar and see through its eyes for up to one hour per day, and during this time may control where it travels to. If it is killed whilst the caster is looking through its eyes, the blessed is temporarily blinded for one minute and must make a new bond. The animal is not hostile once the spell is cast, becoming a close companion that is content to linger near the caster, but the animal goes on its own way after a week.
__________________________________________

NATURE TRAIL
Divine: Theodra.
Tier: 3
Action: Prayer, and an offering from a hunt, such as a tooth, claw, pelt, etc.
Cost: 2 SP
Duration: One hour.
Spell: The caster offers something hunted to Theodra with prayer over five minutes, and she permits passage through the Wilderness. Upon the offering being accepted it fades away into silver dust, and a section of the trees becomes a dark green, near black, remaining this way for up to one hour or until the caster or any other Theodra blessed walks through, able to take an unplayed infant up to the age of five or an animal no larger than a dog with them. The caster may walk into this and emerge in any other dense forest or woodland they choose, seemingly stepping through the foliage. This spell only works if cast within equally dense woodland or forest. They keep whatever they are wearing on them.

1597644759141.png
 
Last edited by a moderator:

Elz

hmm
Events Staff
Very Sweet
Staff
1597645102578.png
- - -=][=- - -

THE
- O R A C L E -

Tier IV - The Oracle is a unique and gifted individual who has taken faith and worship and made it a core aspect of their being, people who truly inspire worship and are often trusted to speak the words of their Divine. At this point, they are often given either a second blessed Artifact, or an improvement on their old one with the addition of a Trinket, see more information { here }. Any sermon/event conducted is sure to be seen and witnessed (and granted a sign of such) providing you arrange it ahead of time with Divine Staff.
- - -

BEASTFORM II
Divine: Theodra.
Tier: 4
Action: Prayer.
Cost: 3 SP
Duration: One day.
Spell: The blessed decides on an additional form that cannot be changed once decided upon. This spell requires no totem, but they do take two turns/20 seconds to somewhat painfully shift into it, their bones snapping into place and bodies contorting over the duration. This form can be retained for an entire day or night (12 hours), and as before, any injuries will not force them to return but will scale in size upon their normal form once they do shift back. In this form they may communicate telepathically with those who would usually be in range of speech, their voice sounding as their human form in the mind of their targets.
The following forms are available: Direwolf, Bear, Unicorn, Shark
[Note on Appearance]
When in beastform, the Theodran blessed finds that their new animal form bears striking similarities to their mortal form. Scars are carried over, along with one's eye colour and even the tint of fur or scales being as close to the blessed's own as naturally possible for the chosen animal form- e.g bears cannot have blonde hair, but they will be a lighter brown as they default to the closest natural shade for that animal.
__________________________________________

SPECTRAL HOUND
Divine: Theodra.
Tier: 4
Action: Prayer, and the offering of something bone which disperses once used.
Cost: 3 SP
Duration: Six hours.
Spell: The blessed may summon a large spectral hound that, if given the scent of someone or something recent (within the last OOC week), can lead the way to them with frightening accuracy. It will not however enter any confines, no building or home, and will remain outside and consider its task done. If it is attacked, it will disperse. It will also optionally follow the caster around and snarl at anyone's approach if they mean the caster ill. It may also be commanded to stay at a location (such as outside doors) and will bark at the approach of any other individual.
__________________________________________

MELD
Divine: Theodra.
Tier: 4
Action: Prayer.
Cost: 3 SP
Duration: One hour.
Spell: For one hour, the caster is undetectable by any arcane or divine means. They hold no scent and make no sound while moving, and seem to subtly blend in to their surroundings to aid with hiding. This does not allow them to hide in plain sight, but helps fill in the blanks when otherwise mostly concealed.
__________________________________________

PREYSENSE
Divine: Theodra.
Tier: 4
Action: Prayer.
Cost: 3 SP
Duration: One hour.
Spell: For one hour the caster is acutely aware of specific sounds in their vicinity; they sense any heartbeat, breathing, or movement of a creature within RP chat range (50 blocks) as though the sound was right beside them. This sense is accurate enough to tell each source apart and conditionally determine the location of each. If there's a clear path to the source within the radius, even if indirect, the caster can tell the location with pinpoint accuracy. Any sources in a separate closed room can be heard well enough to know that they're in that room, but not where they are within it. They are unable to hear anything through five or more blocks of stone, such as those in the sewers from above ground.

1597645105017.png
 
Last edited by a moderator:

Elz

hmm
Events Staff
Very Sweet
Staff
1597645411079.png
- - -=][=- - -

THE
- E X A L T E D -

Tier V - The Exalted is one person who had exceeded any and all expectations, and is expected to be the mortal representation of their Divine. Whilst this title can only be held by one person of the faith, they can be directly challenged for the position by any other T4 character of the same faith. You must create a conversation with Divine Staff if you try to challenge, and a Divine task will be set.

Upon the ascension to the position of Exalt, a sort of marking appears upon their temples or around their head. Akin to a crown, some individuals will have it make a circled around their heads, whilst others will see only the traces of it upon their temples. It can be as faint or as obvious as the player desires, and the specifics of the design are up to them, but must be thematic, such as antlers or silver vines for Theodra, golden flames or ornate designs for Ignis, or inky black spiderwebbing for Jishrim. These crown designs should be approved by Divine Staff and then added to your Divine Profile.

The Exalted also gain a custom aesthetic passive, to be agreed upon with Divine Staff.

- - -

Current Exalted; Marian Olliran mageaegis

Past Exalted; Aryn Ithildran Lannis
1597645413233.png
 
Last edited by a moderator:
Top