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-=[ Universal Divine Passives ]=-

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Lannis

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───━━━ --= ][ =-- ━━━───
DIVINE PASSIVES

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The blessings of the Divine manifest both internally and externally, shaping the blessed to fit their role. In addition to having the ability to cast divine spells, the blessed gain a number of passive effects as they advance in rank. Those on this page are available to the blessed of any god, and are gained in addition to the aesthetic and quirk options specific to each god.
Many of the effects are based around providing a simple mechanic that can be flavored to suit the divine in question; the aesthetics and appearance are often up to the player so long as the function does not change and the appearance is in keeping with the god's themes.

Some passives apply to all blessed automatically and without any sort of investment, referred to as 'universal passives.' Otherwise, you can choose between three different passives that become available at each tier. The basic progression is that you pick one passive at each rank up from tiers one through four but it must be at your tier or lower; if you'd like to pick a second tier one passive at tier two you can do so, etc., but you can't pick a tier three passive at tier two. You must pick a passive at each tier, for a total of four at tier four (exalts do not get an additional passive).


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[ INHERENT PASSIVES ]
These passives are gained automatically upon reaching blessed status. Some effects are specific to denomination, but otherwise these apply to all blessed.

|| PROVIDENCE ||
The blessed’s soul is warded by their faith in their Divine. If something tries to possess them, or they’re targeted by an effect that is functionally identical to possession, the blessed may roll a d6 save to resist it. If they roll their tier or lower on the d6, the possession fails and has no effect. They are additionally fully immune to any attempts to lay claim to their soul (in terms of it being trapped, imprisoned, or otherwise by some entity. This is not expected to come up much in RP, but exists for flavor). For curses or afflictions like Vyrism or Spiritblessed, they may resist it outright or optionally roll a possession save against it.
|| NATURAL ALLIES ||
Certain creatures recognize the Blessed of certain gods and behave differently than they would to other mortals, so long as hostility isn’t shown to them.
- Skraag: Mindless undead aren’t hostile to Skraag blessed.
- Jishrim: Spiders aren’t hostile and treat the Blessed as allies.
- Shalherana: Non-predatory wild animals aren’t bothered by the Blessed’s presence.
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Lannis

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───━━━ --= ][ =-- ━━━───
TIER ONE

The following passives are available to tier one blessed of any god, and they may choose one upon ranking up.

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|| SPIRITUAL WEAPON ||
By ritually praying over a weapon for one hour, the blessed may imbue it with some measure of the divine influence. The weapon will glow with the strength of torchlight in a color thematic to the divine, and intangible foes or foes that are otherwise immune or resistant to attacks from mundane weapons always take some amount of damage from successful attacks with it. Only one weapon may be imbued at a time. For bows, the effect applies to all arrows fired from it.​
|| BLESSED FORM ||
The blessed’s patron grants some form of enhancement to their body directly. This can be taken multiple times, but only once for each skill. Fortitude, Determination, and Awareness are universally available, and certain gods offer other options.​
][ Universal: Fortitude, Determination, Awareness​
][ Korog: Crafting​
][ Theodra: Stealth, Survival​
][ Visage: Thievery, Stealth​
][ Shalherana: Medicine​
][ Sallana: Medicine​
][ Skraag: Medicine​
|| RESILIENCE ||
Allies within 5 blocks gain one step of advantage on saves against the effects of poison, disease, and other toxins.​
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Lannis

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───━━━ --= ][ =-- ━━━───
TIER TWO

The following passives are available to tier two blessed of any god, and they may choose one upon ranking up.

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|| IMBUED WEAPONS ||
Any weapon wielded by the blessed is touched by their Divine, imbuing it with greater ability to smite their foes. This offers no additional mechanical effect beyond causing extra damage; it’s less significant than the weapon itself, but adds enough punch to be tangible. The fire does not ignite, the poison does not kill, etc. For creatures or summons with a set number of 'hits,' it counts as dealing an additional hit.​
The following list are suggested themes, but you may go with anything that is thematically suitable for your Divine, and adjust colors appropriately.​
][ Fire: Ignis, Korog, The Grey Lady​
][ Lightning: Valiant​
][ Poison: Jishrim, Skraag, Visage​
][ Spectral Thorns: Theodra, Shalherana, Sallana​
|| BLIND FAITH ||
The blessed relies wholly and unquestioningly in their faith in times of confusion, and may use Soul instead of Mind when rolling to resist mental effects.​
|| MARTYR ||
By placing hands to either side of a recent injury and focusing/channeling for a minute the blessed may remove an injury from another and take it upon themselves instead, making their body whole at the cost of their own. This does not replace lost limbs or body parts; it’ll stem the bleeding, but at cost of opening a similarly grievous wound upon the blessed’s limb. It doesn’t apply to conditions like being poisoned, only flesh wounds, and the target must be living for this to work.​
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Lannis

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───━━━ --= ][ =-- ━━━───
TIER THREE

The following passives are available to tier three blessed of any god, and they may choose one upon ranking up.

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|| CREATURE OF SPIRIT AND BLOOD ||
There are moments where the blessed seems to follow less the conventions of an existence of flesh and blood, and more those of a creature of the Divine. They gain a DC 8 armor save against non-magical attacks. This is superseded by any physical armor they have and does not stack, but it does apply unmitigated if the physical armor is reduced to be less effective against it. This does not apply against spells, attacks from magical items, artifacts, and creatures, or against weapons made of materials that are particularly magical; any expert-grade (purple) material that’s notably magical ignores it. It applies only to attacks from mundane materials and creatures.​
|| AETHERSIGHT ||
The blessed can see the presence of magic as a faint aura outlining spells, artifacts, or similar magical items and effects. This aura appears purple for arcane spells, and white for divine spells. They gain a bonus die on rolls to discern illusions, and have no penalty on awareness checks to detect invisible foes.​
|| INSPIRATION ||
The blessed serves as a beacon of hope to their allies, bolstering their resolve. Allies within 5 blocks may substitute the blessed’s Soul score for their own on checks to resist effects or conditions.​

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Lannis

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───━━━ --= ][ =-- ━━━───
TIER FOUR

The following passives are available to tier four blessed of any god, and they may choose one upon ranking up.

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|| ANATHEMA ||
Divine power courses in the vicinity of the blessed, scouring their non-mortal foes. Unnatural beings within five blocks that the caster is hostile to suffer as though the presence of the blessed is actively harming them, and tangibly suffer damage as such. The nature of this damage can be flavored to God; Ignis might feel like standing right against a fire and cause flesh to burn, etc. It deals about as much damage as ‘a solid but not grievous hit’ per turn; for summons or creatures with a set number of ‘hits,’ it deals the equivalent of two hits per turn. This affects extraplanar creatures such as figments and fiends, supernatural creatures such as ghosts, and magical or otherwise unnatural constructs such as undead, elementals, and summoned creatures. It does not apply any physical condition other than harm; it doesn’t physically ignite anything, etc.​
|| ETERNAL ||
The blessed’s injuries heal at an unnatural rate and in unnatural ways. Nonlethal injuries tend to heal fully within one day OOC, and particularly severe injuries may take several. Any full limbs the blessed loses regrow fully over the course of a week; extremities may take a few days. If the blessed is slain, they may opt to repair and regrow where they fell and revive after 48 hours instead of going through standard revival methods, though they do not revive fully healed and their injuries will continue to heal at the rate mentioned above. Any healing done by this effect leaves scars where the original injury was.​
Revival in this method does not count towards the standard revival count, but post on the thread with 'Eternal' specified as the method for record keeping. The usual memory loss mechanics apply to revival through this method; the details of their death are hazy, and they remember little of the actual deed.
|| UNWOVEN ||
A divine aegis protects the blessed and extends to those in their vicinity. If the blessed successfully saves against an effect caused by a magical creature/environment, all allies within 10 blocks are considered to have saved as well. If they successfully save against an effect caused by a spell, arcane or divine, the spell is neutralized before having any significant effect.​
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