Medieval & Fantasy Minecraft Roleplaying

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-=[ Universal Divine Spells ]=-

Elz

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Events Staff
Very Sweet
Staff
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- - -=][=- - -

UNIVERSAL
D I V I N E S P E L L S


These spells are available the moment you reach Blessed status, and are available to all gods. Though do keep in mind some spells have unique parts even if the spell is the same. Ensure you use the right blurbs. These also use SP just like the others, and are not free casts.
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PURIFY
Divine: Universal
Action: Prayer and the holding of a container of water.
Cost: 1SP
Duration: One day.
Spell: The caster blesses the equivalent to one cup’s worth of water and changes it’s qualities. It must remain in a container, and contact with said container must be held for at least ten seconds to fully turn its contents. The contents may be poured into another container but will turn back into water the next day. This cannot be stockpiled, for any liquid will revert back after the duration. The following can be made by any Blessed:
Holy Water: Undead, Vyres, Mages, Fiends, and Heretics (those who worship something not of the Pantheon) are burnt by this water like it has the same properties of boiling water. It causes nasty burns, but these burns will heal over the span of three days and leave behind no markings, not can the burns become infected. If consumed by any individual not those it burns, it eases and heals: headaches, minor bruises, stomach upsets, scratches.
Lifeblood: This blood can be used to satisfy any Vyre as sustenance, tasting wonderful and lightening their mood. This blood does not burn anyone, not holding the same properties as Holy Water. A small circle made of this liquid has been known to ward away supernatural entities such as ghosts/wraiths for a limited time, as if the blood itself reminds them of the living. It can be smelt as normal blood would be, and may trigger Feral Vyres in the same manner. (Note: Vyres cannot live on this blood, it will satiate half their feeding requirement at most. This is in the same category of Bloodvine, for example.)​
Divine Oil: This oil cannot be used to harm another, but it becomes scented and ideal for the use of anointing in ceremonies. If the container is lit, it will burn for one day as a small fire with hues thematic to the specific divine (up to the player), though will extinguish if removed from the container and return to water.


ILLUMINATE
Divine: Universal
Action: An uttering of; “[Divine], let them hear me.”
Cost: 1SP
Duration: Five minutes.
Spell: A halo of light forms behind the caster’s head, the colour thematic to their deity. For up to five minutes, those in RP chat range will be able to hear them clearly (providing they are not behind a wall or so on) and consider them paying attention to. They may instil a faint sense of Calm, Fear, or Courage within the audience.
Note: Should a higher tier blessed cast this spell in the same radius, it will over-ride the lower one.


VISION
Divine: Universal
Action: Touch, or the offering of an item thematic to the divine (holy symbol, coin, bone, letter, etc).
Cost: 1SP
Duration: One minute.
Spell: By touching the target or offering an item, the caster wills the scene of something vaguely thematic to their divine in the mind of another, though it is not distracting enough to hinder them in combat or tense situations. With enough focus, the target can try to tune it out, but it cannot be entirely ignored. Can only be used on the same target once per day.


STEED
Divine: Universal
Tier: 2
Action: Uninterrupted prayer lasting one minute
Cost: 2SP
Duration: 24 hours
Spell: The blessed summons a mount thematic to their divine. For all intents and purposes it functions as a well-trained horse, with no additional abilities or unusual movements, and no particular utility other than for getting around. It can only be summoned outside, or in a place otherwise open enough for it to be readily ridden around.
The Grey Lady: A pale horse with a mane and tail of grey mist.
Ignis: A horse, embers drifting from its mane and tail, and and scattering beneath its stride.
Jax: A racehorse with a satiny golden coat.
Jishrim: A giant spider.
Korog: A large ram.
Sallana: A unicorn.
Shalherana: A stag.
Skraag: An undead horse.
Theodra: A giant wolf.
Valiant: A sturdy warhorse, in cloth barding and built like a tank.
Visage: A silvery steed that appears to be an ordinary horse, carrying more fish-like traits at a closer glance.

DIVINATION
Divine: Universal
Tier: 3
Action: Prayer, and ritual/offering themed to the Divine.
Cost: 3SP
Duration: As long as it takes to ask a question and receive an answer.
Spell: With a ritual based around their chosen divine(such as lighting candles or incense, giving an offering, etc), a blessed may ask a question, and receive a response. This is limited to once per OOC month and can be done either via a ticket or in-game at an event. This is only available to T3 and upwards.
Divine Request Thread: [ x ]


DIVINE WORD
Divine: Universal
Action: The prayer of, “[Divine], carry my words.”
Cost: 1SP
Duration: Must be asked and answered in the same day.
Spell: The caster is able to send a message to another through divine means. It can travel any distance and be heard moments after the spell is cast, but it must be on the mortal planes and will similarly only work on mortal beings. The caster must know vaguely the person they are communicating with, be it their name, face, or alias. It works on who it is intended for, unable to be accidentally sent to another. This is a universal language, heard and understood by each as clearly as their native tongue. Should it be used on the dead, they hear only silence.
Rank I - T1
The caster can send one single word to their target. They cannot be given a word in response.
Rank II - T2
The caster can send up to ten words to their target, and they can hear a response of up to as many in response.
Rank III - T3
The caster can send a far more cohesive message, and they can hear one in return. The word limit here is one single PM, so whatever you can fit into that box.


ANGELIC
Divine: Universal
Tier: 4
Action: Prayer
Cost: 3SP
Duration: 1 hour
Spell: Wings thematic to the caster’s deity sprout from their back over the course of a turn, granting them the ability to fly at the pace of a full sprint. The wings are large, about six meters from tip to tip, and while they can be folded up against the caster’s body they can’t be used at all indoors or in confined spaces. Clothing and armor does not interfere with the growth or function of the wings; while otherwise physical and prone to damage and injury, they seem to phase through the caster’s worn garments without issue.


FEAST OF THE GODS
Divine: Universal
Action: Prayer. They must keep their hands on the location on which to summon it for one minute.
Cost: 1 SP
Duration: One hour.
Spell: The caster summons forth a platter of food that can feed up to three people. It can be cast upon an existing surface (table, for example), or the floor. Eating divine food will restore some energy, ease minor pain, and give a sense of warmth and comfort from the divine in question. Once the spell ends, everything flickers away.
This spell can be cast at 1SP per person, up to three.

Valiant; Feast of the Brave
Simple wooden tableware and cups with iron utensils form upon a dark blue cloth. Healthy, hearty foods form, like stews, soups, and bread, but seem a type commonly available to all. Water is served.

Sallana; Feast of Merriment
Excessively fancy porcelain tableware forms, with crystal glasses and utensils of gold, set upon a deep red silken tablecloth littered with rose petals. Fruits, sweet pastries, and foods of decadence litter the table in excess. Wine is served.

Visage; Feast of Whispers
Plates and glasses form of cracked glass, though smooth enough to act as if they are unbroken, with utensils of simple silver. It forms upon a type of thin sea fog that only disperses when the spell ends. Foods from all cultures are found on this table, not sitting to any one type. The drinks vary.
Note: Whilst blood can be provided, this blood will at most only half satiate a Vyre, such as Bloodvine.

Korog; Feast of the Allfather
Hardy bronze tableware forms with solid oak tankards and dark iron utensils, setting upon a simple burlap/hessian tablecloth. Hearty foods form, including meat pies and legs of lamb, with a variety of ales.

Skraag; Feast of the Undead
Tableware, chalices and utensils form out of a dark green metal, detailed with skulls and dead trees, laid out on a deep red tablecloth that when pressed firmly, leaves blood upon the finger. Goblets of blood form to satiate any Vyre company, with platters of raw meats from no known source that are just as edible to them.
Note: Vyres cannot live on this blood, it will satiate half their feeding requirement at most. This is in the same category of Bloodvine, for example.

Grey Lady; Feast of the Dead
A mist forms before tableware and utensils appear of an iron variety. Crystal ice chalices have stems of white ivory and purple detailing. It sits upon a sturdy table of granite and a long grey tablecloth. Familiar, comforting foods to the target form upon the table- whether it's from childhood or meals they've long forgotten. Refreshing iced water is served.

Ignis; Feast of the Flames
Golden tableware, utensils, and goblets form that are befitting of any noble court, detailed with engravings of known nobility and phoenixes. It sits upon a layer of white silk that shimmers like fire, though gives off no heat. A feast like any generic feast hall would serve appears, fit for a King.

Theodra; Feast of the Hunt
Carved tableware of various wood types forms, with cups made of animal bone and utensils of pure silver. It sits upon a thin grey pelt. A modest meal, but a gamey one, with meats served using the same herbs found growing nearby. Refreshing water is served.

Jax; Feast of Fortune
Tableware, utensils, and goblets form of various metals and wealth, as if pulled from a hoard of belongings and not a matching set. It appears upon a worn, aged map of some unknown coastline. As if someone plucked the best parts off any dinner table, this feast is varied but overly high quality. Water or wine is served.

Jishrim; Feast of the Maddened
Containers like buckets, and vases, plates made out of chitin, and utensils that are more like sharp spider legs form - As if nothing on the table should be used as tableware. It sets upon a layer of webbing that the tableware sticks to on occasion. Like the tableware, the feast is foods that are not considered foods, though are all edible and provide nutrition. Be it grubs, bowls of jellied eel, the foulest smelling cheese, or cooked innards. There is no water.

Shalherana; Feast of the Roots
Simple piece of pottery form the tableware, and the utensils and cups form from birch wood. The tablecloth appears as a thin layer of moss with small flowers. Everything served here is herbal and not a trace of any animal. Herbal tea or water is served.
BAPTISM
Divine: Universal​
Action: Prayer, an offering to the divine, and touch.​
Cost: 1 SP​
Duration: Permanent.​
Spell: The caster offers something thematic to their divine (an animal, a corpse, golden goblet, sword, etc) and prays whilst marking a symbol upon a willing individual. A simple thematic motif no larger than an average palm forms somewhere on their body and is reflected by a subtle thematic change to their person; more noble bearing, sterner features, or other minor change to their personalities or habits. There are no mechanical benefits, and if you are unsure, contact divine staff to clarify. Being baptized a second time overwrites any effects of the first, and the effects may fade naturally over time if the target chooses to walk a different path.​

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