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-=[ Update Log ]=-

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Elz

hmm
Staff member
Admin
Very Sweet
The Vyre page has been updated to include an updated blurb on infection:

Those T1 or above in the divine system may review the universal divine passives, [here] for 'Providence'. Those not yet blessed can be infected, but it will be at their God's discretion if divine progress is hindered or not.
 

Elz

hmm
Staff member
Admin
Very Sweet
We're opting to edit the rank up system a little in regards to emotes/in game presences - It is minor, but it should cut out on a bit of backlog with T1 being an easy process.

"If you would prefer the rank up to be done in-game (in an event or general roleplay) rather than on the forums, this is possible, but will depend on if Divine Staff are available at that time and will take some scheduling. You can make a ticket or contact a member of the team to inquire. This is only available to T2 and above, all T1 applications will only be given a rank up via an emote."
 

Somnastra

Puppycat Herder
Events Staff
Lore Staff
Good
Staff
Retired Owner
Somnastra
Somnastra
Good
Oh yeah, and the holder of Jishrim's Coronet has been updated.
 

Elz

hmm
Staff member
Admin
Very Sweet
Two more spells are edited - GL is more a small edit, the Ignis one replaces the 'unburnt II' spell that felt extremely useless considering the first version. Next I'll be looking at Korog + Jishrim as they need some love but it may take some time, other divines have some spells still in the works.

ETHEREAL SIGHT
Divine: Grey Lady.
Tier: 4
Action: Prayer.
Cost: 3 SP
Duration: One hour.
Spell: The caster calls for their patron's aid in searching for anomalies within visual range for both themselves and one ally. Their eyes turn pure white with wisps misting outwards, their vision changing to see in greyscale. They become somewhat sensitive to light, but for the duration certain entities are clear to them providing they are within sight. Invisible spirits are outlined in a spectral and glowing blue, undead and entities raised via necromancy appear with a sickly green outline. Vyres appear in a shade of red, the outlines blurring into mist. Demonic entities, including possessed, appear as burning infernos of orange and yellows showing something more akin to their true form. For powerful beings, it is at a DM's discretion whether they are seen or in what capacity.
Note: They must otherwise be able to see the entities mundanely. i.e., no looking through dense smoke/fog, cannot see them in pitch black, and cannot be seen through opaque barriers. This does not work as night vision.

SEARING DEFENSE
Divine: Ignis.
Tier: 3
Action: Prayer
Cost: 2 SP
Duration: 30 minutes.
Spell: The caster prays to Ignis for her protection, and in turn are imbued with protection from projectiles of physical or magical means. As a reaction when targeted by a projectile that the caster can see, the caster may focus in that direction to create a shimmering surface spanning five blocks in width and three in height before them that will turn any projectile into ashes as if rapidly being engulfed by flame. Projectiles of arcane sorts will disperse into a flurry of ash and embers. Once used to destroy a projectile, the spell has been used and must be cast again.
 

Somnastra

Puppycat Herder
Events Staff
Lore Staff
Good
Staff
Retired Owner
Somnastra
Somnastra
Good
Theodra's divine relations updated due to faction activities.
 

Elz

hmm
Staff member
Admin
Very Sweet
The baptism spell has been updated, made so it can be applied to children as well as adults (babies/unplayed kids can still get it, the parents just decide the specifics). I'll post the new and old ones here just so the old effects can be referenced if people are a bit stuck on ideas, but the new one allows for a bit more freedom in it.

New:
Divine: Universal
Action: Prayer, an offering to the divine, and touch.
Cost: 1 SP
Duration: Permanent.
Spell: The caster offers something thematic to their divine (an animal, a corpse, golden goblet, sword, etc) and prays whilst marking a symbol upon a willing individual. A simple thematic motif no larger than an average palm forms somewhere on their body and is reflected by a subtle thematic change to their person; more noble bearing, sterner features, or other minor change to their personalities or habits. There are no mechanical benefits, and if you are unsure, contact divine staff to clarify. Being baptized a second time overwrites any effects of the first, and the effects may fade naturally over time if the target chooses to walk a different path.

Old:

Divine: Universal
Action
: Prayer, an offering to the divine, and touch.
Cost: 1 SP
Duration: Permanent.
Spell: The caster offers something thematic to their divine (an animal, a corpse, golden goblet, sword, etc - It should be notable) and prays whilst marking a symbol upon an infant anywhere from newborn to three years old. This marking can be in water, ash, blood, etc. and does not denote where a marking (no bigger than an inch long/wide) will form. The marking location is at the choice of the parents OOC, and whilst most markings will be replaced by another, it is possible for a secondary mark to be present as a 'birthmark' only (in the cases of two parents of different faiths). Clarify with Divine staff if it is applicable. The traits of baptism can fade at a time decided by the player of the one baptised, with the mark remaining or similarly fading.
Note: This can be cast on a pregnant mother instead, in which the child will be born with the marking already applied, automatically applying to both twins/triplets if applicable.

Valiant; Mark of the Brave
The offering disperses into flakes of blue and maroon before vanishing entirely. A mark appears upon them like a healed light scar, in the vague shape of a sword or shield. Children who grow up with this mark may show traits of being a little brave, finding they shrug off those bumps and bruises they get through the early years.

Sallana; Mark of the Virtuoso
The offering disperses into red and white petals before vanishing entirely. A mark appears upon them like a red or white petal, musical note or small rose, more akin to a birthmark. Children who grow up with this mark may show traits of being more artistically inclined, be it painting, dancing, or making music.
Note: Sallana baptisms can result in replacing markings from the spell ‘Blessings of Fertility’ OR the infant can have two markings.

Visage; Mark of the Watcher
The offering disperses into small, harmless shards of mirror before vanishing entirely. A mark appears upon them like an inky smudge or eye shape, of either grey or blue hues. Children who grow up with this mark may show traits of being particularly curious, learning how to read and write easier than others of their age. Some tend to find water almost fascinating.

Korog; Mark of the Craftsman
The offering disperses into small pieces of refined amber gemstone before vanishing entirely. A mark appears upon them like an ashy smudge, but resembling an anvil or a hammer in shape, with a golden detail (handle of the hammer, for example). Children who grow up with this mark may show traits of being a little stubborn, eager to do things on their own, but having a talent at making things and being proud of their own successes.

Skraag; Mark of the Wight
The offering disperses into a cloud of flies before vanishing entirely. A mark appears upon them as a dark green or black skull or a bloody smudge that can’t be wiped clean. Children who grow up with this mark may show traits of being a little peculiar, morbidly curious, and a little difficult to frighten. They do not get sickly with mundane illnesses, but don’t seem entirely healthy.

Grey Lady; Mark of Judgement
The offering disperses into an area of mist for a short time before vanishing entirely. A mark appears upon them as a light grey area similar to a scar in the form of an hourglass or a set of scales. Children who grow up with this mark may show traits of being easier to calm, and a little quiet. They can be a little superstitious.

Ignis; Mark of Kings
The offering disperses into embers that float harmlessly about the air before vanishing entirely. A mark appears upon them as a golden sun or crown that shimmers in the light. Children who grow up with this mark may show traits of being a little noble in bearing, and seem less prone to lying. Fire sometimes fascinates them.

Theodra; Mark of the Huntress
The offering disperses into a cloud of wild grasses and leaves that float about the area for a while before vanishing entirely. A mark appears upon them as a silver feather or arrow that shimmers slightly. Children who grow up with this mark may show traits of being a little explorative, climbing things more often than others of their age. Stray leaves often appear in their hair or clothes, with little explanation.

Jax; Mark of Adventure
The offering disperses into flakes of gold and silver before vanishing entirely. A mark appears upon them as a sort of tattoo, following the theme of a star, anchor, or coin. Children who grow up with this mark may show traits of being adventurous and a little bold, laughing a little more often. They have a habit of trying to take items for themselves.

Jishrim; Mark of Madness
The offering disperses into a cloud of little spiders before vanishing entirely. A mark appears upon them as an inky black spider or web, occasionally glinting multiple colours. Children who grow up with this mark may show traits of being generally disruptive and chaotic, less prone to doing what they’re told. Some of them find they can move their eyes independently of one another.

Shalherana; Mark of the Allmother
The offering disperses into a cloud of white and green leaves and petals, scattering around the area for a time before vanishing entirely. A mark appears upon them as a soft white shape resembling a butterfly, flower, or feather. Children who grow up with this mark may show traits of being a little kinder, more thoughtful. Some tend to show interest in gardening or botany, occasionally finding a small white flower on their person.
 

Elz

hmm
Staff member
Admin
Very Sweet
Possibly not the right place, but just making a note here that I've stepped down from Divine properly (leaving chat included) in case questions are directed my way.
 

Lannis

You've yeed your last haw
Staff member
Admin
Events Staff
In-Game Tech Staff
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Shadow Owner
Artifact rework limits changed from "only once" to "no limit as long as the requests aren't very often."
 
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