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-=[ Update Log ]=-

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Elz

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The Skraag/GL spells for Repose and Depose have been added to for Vyres/Staking.

REPOSE
Divine
: Grey Lady.
Tier: 1
Action: Prayer and Touch, with the offering of something that once belonged to the individual.
Cost: 1SP
Duration: One week.
Spell: The caster blesses either a living individual or the corpse of someone who has died within the last two weeks, placing a light grey hand-print upon their chest that lasts for the duration stated. This will prevent the target from rising again as undead upon death, and keeps their bodies intact, no parts being able to be removed or tampered with. Blood may be washed away and wounds may be stitched and clothing changed to prepare a body, but malicious grave robbing results in the individual being unable to physically remove anything. Dead bodies with this spell cast upon them are protected until they revive through a revival system, effectively permanent, but it must be re-cast weekly for living individuals.
Note: Should this spell be cast upon a staked Vyre, the stake can then not be removed until Repose is no longer present. This means the target must revive, cured, or wait an indefinite length of time for an opportunity to arise. This is permanent unless Depose is cast upon it, but can also be cast over Depose in turn.


DEPOSE
Divine
: Skraag.
Tier: 1
Action: Touch, must maintain unbroken contact for five minutes.
Cost: 2 SP
Duration: Permanent.
Spell: The caster blesses a corpse which will rise as a weak mindless undead under the sway of Skraag on the next night. It is hostile to all living things, including the one who raised it, the soul which once inhabited it taking the form of a non-sentient ghoul that seeks out to devour all living flesh. This can be cast within the wards. It can be played by the caster but it should be kept in mind they are slow, weak, and likely easy to cut down.
Note: Should this spell be cast upon a Vyre with Repose on their body, it will remove the effects of it. Repose can also be cast over with Depose.
 

Elz

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Spells have had their SP changed to be more closely on par with one another in each tier, as we had some drastically varied spell costs and some of them meant you'd get one spell in a day. I'll post my notes, apologies if they're a bit rough, but should outline the changes. T4 I have not done yet as we're still reviewing, but that will follow the same principal when released:

Shalherana;
T1 - even split between 1 and 2 sp
T2 - even split between 2 and 3 sp
T3 - even split between 3 and 4 sp
T4 - pending review

Saving Grace (T3) lowered to 4sp
Eternal Slumer (t3) lowered to 4sp
Nature's Shield (T3) upped to 3sp
Jishrim;
T1 - even split between 1 and 2 sp
T2 - even split between 2 and 3sp
T3 - even split between 3 and 4sp
T4 - pending review

Madness II (T2) upped to 3sp
Web Way (T3) lowered to 4sp
Replacement (T3) lowered to 4sp
Korog;
T1 - even split between 1 and 2 sp
T2 - even split between 2 and 3sp
T3 - two spells at 3sp, one at 4sp, one at 5sp
T4 - pending review

(wow no changes)
Sallana;
T1 - even split between 1 and 2 sp
T2 - even split between 2 and 3 sp
T3 - even split between 3 and 4 sp
T4 - pending review

Stem (T1) upped to 2sp to create an even split
Bond of Love (T2) lowered to 2SP, but limited to a max 2 targets
Sacred Vineyard (T2) lowered to 3SP
Grey Lady;
T1 - even split between 1 and 2 sp
T2 - even split between 2 and 3 sp
T3 - even split between 3 and 4sp
T4 - pending review

Beckon (T2) lowered to 2sp
Omen (T3) lowered to 3sp
Banish (T3) lowered to 4sp
Unwelcome (T3) lowered to 3sp
Jax;
T1 - even split between 1 and 2 sp
T2 - even split between 2 and 3sp
T3 - even split between 3 and 4 sp
T4 - pending review

Tides of Fortune (T2) lowered to 3sp
Unlucky Strike (T3) lowered to 3sp
Homeward Bound (T3) lowered to 4sp
Theodra;
T1 - even split between 1 and 2 sp
T2 - even split between 2 and 3sp
T3 - even split betweeb 3 and 4sp
T4 - pending review

Beastform II (T3) lowered to 4sp
Truesight (T3) lowered to 3sp
Nature Trail (T3) lowered to 3sp
Skraag;
T1 - even split between 1 and 2 sp
T2 - two at 2sp, one at 3sp, one at 4sp
T3 two at 3sp, one at 4sp, one at 5sp
T4 - pending review

Fear (T2) lowered to 2sp
Glimpse of Immortality (T2) lowered to 2sp
Necromancy II (T2) kept at 4sp
Soulswap (T3) lowered to 3sp
Necromancy III (T3) kept at 5sp
Acolyte of Undeath (T3) lowered to 4sp
Unhallowed Flesh (T3) lowered to 3sp
Ignis;
T1 - even split between 1 and 2 sp
T2 - even split between 2 and 3 sp
T3 - even split between 3 and 4 sp
T4 - pending review

Pillar of Light (T3) lowered to 4sp
Discern Lies (T3) lowered to 3sp
Curse of Darkness (T3) lowered to 3sp
Unburnt (T3) lowered to 4sp
Visage;
T1 - even split between 1 and 2 sp
T2 - even split between 2 and 3 sp
T3 - even split between 3 and 4sp
T4 - pending review

Evasion (T3) upped to 4sp
Valiant;
T1 - even split between 1 and 2 sp
T2 - even split between 2 and 3 sp
T3 - even split between 3 and 4sp
T4 - pending review

Suit Up (T2) initial summon cast lowered to 3sp
Heroic Recall (T3) lowered to 4sp
 

Elz

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Update:

Web Way, Nature Trail, and Homeward Bound spells now take five minutes to cast before they're to be used.
 

Elz

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Madness II (Jishrim) has been reworded a bit to make it easier for both the caster and targets to better know what it does:

MADNESS II
Divine
: Jishrim.
Tier: 2
Action: Sustained Prayer.
Cost: 2SP
Duration: 30 minutes
Spell: The caster prays or chants for two combat rounds/20 seconds to curse an area within RP chat range to buckle to madness. Any sources of light extinguish (the sun does not count) and windows temporarily become flesh barriers to block the light from outside that bleed if cut. Spiders and insects coat surfaces within the area, and will disperse into dust when the spell ends. Individuals within find themselves more inclined to erratic behaviour as their grasp on reality wavers, and the caster may pick a theme or focus for them to hallucinate minorly about.
 

Elz

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All T4 spells have been reviewed, with many edits and changes. This concludes the bulk of the review, we'll go over a few spells that were not brought up for discussion now.
 

Elz

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Some edits:

Amended the Theodra beast form spells to have 2 turns/20 seconds to shift.
Edited 'Curse of Rot' from Skraag to include some time outlines of 5 minutes and worsening by the hour's end.
Theodra tracking spell now requires an item 'recent', within an OOC week.
Lockpicks are added to the illusive objects Visage spell.
Upped the dration of Siphon under Skraag spells to two rounds and specified drawing blood from another requires an open wound.
 

Elz

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The following has been added to the Rank Up thread to clear things up regarding it:

If you would prefer the rank up to be done in-game (in an event or general roleplay) rather than on the forums, this is possible, but will depend on if Divine Staff are available at that time and will take some scheduling. You can make a ticket or contact a member of the team to inquire.
 

Elz

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FORTUNE’S FAVOUR
Divine
: Jax.
Tier: 2
Action: Muttered prayer and the offering of a golden coin, which vanishes when the spell is cast.
Cost: 2SP
Duration: 30 minutes.
Spell: In any scenario where luck has a part to play, the caster (or their target, if this is cast on another) may roll with advantage (roll twice, taking the higher result) where applicable, or the DM can be informed the caster is pulling on their luck with this spell cast. This should allow them the upper hand in gambling, but also things like picking locks or diving for pearls. At DM discretion this may also be used to give them an advantage in risky plays. Must be used in the next 30 minutes. This applies once for each 'roll' or instance of luck, and does not apply continuously for the duration.
Note: In cases where other players are comfortable with it, this spell can be used in occasions where no DM is present, but it is not a combat spell.

This spell is now able to be cast on others.
 

Lannis

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-Divination adjusted to no longer require an event, tickets/convos are fine. If there are any pending that'd like to just get an answer in the ticket, let us know there.

DIVINATION
Action
: Prayer, and ritual/offering themed to the Divine.
Cost: 3SP
Duration: As long as it takes to ask a question and receive an answer.
Spell: With a ritual based around their chosen divine(such as lighting candles or incense, giving an offering, etc), a blessed may ask a question, and receive a response. This is limited to once per OOC month and can be done either via a ticket or in-game at an event. This is only available to T3 and upwards.
 

Lannis

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-Major updates to spell costs, many reworked in some capacity to fit better with stats. SP is now based on tier and Soul
-Skraag blessed now benefit from undead presence in regions for their gatherer returns instead of being hindered
 

Elz

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There has been a small delay on Divine work - We'll be trying to go through it all this weekend (tickets, artifacts, rankups, so on). Thanks for being patient!
 

Elz

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Lover's Reverie has been updated:

LOVER’S REVERIE
Divine: Sallana.
Tier: 1
Action: Prayer and eye contact for a moment.
Cost: 0 SP
Duration: 30 minutes.
Spell: The blessed makes eye contact with their target, and for the next 30 minutes they will be somewhat distracted by thoughts of loved ones or enjoyable memories, generally happier for it. They will have a harder time focusing, though not to the point of being in any way helpless, and are less inclined to argue, fight, or be generally unpleasant. Should they be faced with violence, they will snap out of it entirely and return to normal, and are always able to defend themselves. Targets may roll Soul+Determination against the caster's Soul+Guile to resist this effect.
 

Elz

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Will post here for ease. Have updated all artifacts to follow the same structure, these are the final and updated versions (I have multiple versions in my own logs hence some confusion, apologies) - Have added them to the divine thread under Jishrim as well. IC, the curses are added as of now:

+ The holders of the Evil artifacts are hit with a pang of pain and awaken from horrific nightmares (or daydreaming if they don't sleep). They feel a weight to the items they are burdened with. +

NAME: Coronet
DESCRIPTION: The crown is small and undecorated, made of a black metal that shimmers a rainbow of colors in the light.
PASSIVE: The crown suddenly produces barbs when worn on the head, sinking into the skin of the wearer, and cementing the crown there. After roughly a day of being worn, the crown will sink into the skin of the wearer, until it is like another layer of dermis on their head. Once thus attuned, it cannot be removed from the head without tearing the head off with it.
[ABILITY - Connection]: Those who touch the crown can perceive the thoughts of the wearer whilst allowing the wearer to read theirs in turn. The crown makes the wearer seemingly much more intelligent.
[CURSE - Haunted]: The attuned finds themselves more often thinking of bad memories, as their bodies begin to appear marked with black lines akin to webbing. Occasionally, black spiders can be fond upon or within whisper range of the attuned.
ITEM HOLDER: Aleksei blargtheawesome

NAME: Cocoon
DESCRIPTION: A polished black breastplate that shimmers in the light, reflecting shades of a rainbow. It is equivalent to high quality steel.
PASSIVE: Barbs seem to depress into the skin of the wearer, but the pain of it fades after a few moments. The heartbeat of the wearer can be felt through the armor, and if the armor is forcefully removed, it must be pried from their skin and tears the heart out of the wearer in the process.
[ABILITY - Conform] The armor naturally conforms to the body of the wearer, and will over the course of days slowly meld over the skin of their torso. It becomes mutable at that point, and will naturally flex along with their skin, like an outermost layer of dermis while still being as hard and impenetrable as steel.
[CURSE - Haunted]: The attuned finds themselves more often thinking of bad memories, as their bodies begin to appear marked with black lines akin to webbing. Occasionally, black spiders can be fond upon or within whisper range of the attuned.
ITEM HOLDER: Karn Catanomical

NAME: Bloodletter
DESCRIPTION: A steel estoc whose blade carries an iridescent sheen. The pommel is angular, and the shaft is wrapped in black leather.
PASSIVE: Bloodletter's blade can be kept sharp by anointing with the blood of sentient beings. The bearer of this blade feels compelled to hold onto and maintain this blade through violence. If not maintained, Bloodletter will look rusted and dull to them, making them feel empty inside as well, disconnected from friends and family.
[ABILITY - Mutate] Bloodletter can transform into a one-handed flanged mace or a two-handed greatsword over 3 rounds / 15 sec. It will drip with blood and black ichor that dissipates into wisps of smoke after mutating.
[CURSE - Haunted]: The attuned finds themselves more often thinking of bad memories, as their bodies begin to appear marked with black lines akin to webbing. Occasionally, black spiders can be fond upon or within whisper range of the attuned.
ITEM HOLDER: Thordil Jazzper
 

Elz

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Minor edit to Baptism to clarify the markings/changes can fade at player discretion:

'The traits of baptism can fade at a time decided by the player of the one baptised, with the mark remaining or similarly fading.'
 

Elz

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The pages for [Grey Lady] and [Sallana] now have their blurbs complete and added, making the God pages complete. If anyone doesn't like Sallana's pronunciation you can talk to the divine lead.......
 

Elz

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The Grey Lady 'Reaper' spell has been replaced with 'Ethereal Sight':

ETHEREAL SIGHT
Divine
: Grey Lady.
Tier: 4
Action: Prayer.
Cost: 3 SP
Duration: One hour.
Spell: The caster calls for their patron's aid in searching for specific anomalies in visual range. Their eyes turn pure white with wisps misting outwards, and they can see an overlay of greyscale. Anything deemed 'beyond death' will appear unnaturally in colour. Invisible spirits are outlined in a spectral and glowing blue. Undead and beings/creatures raised via Necromancy appear with a greenish outline. Vyres appear in a reddish form. Demonic entities appear black and any other entity beyond death appear with a yellow outline. For powerful beings, it is at DM's discretion whether they are seen or in what capacity. This does not work as a night vision.
 

Elz

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Divine Word has been edited slightly to more clearly state who it works on (only mortal beings, aka players/NPCs, and not entities from bestiary):

DIVINE WORD
Divine
: Universal
Action: The prayer of, “[Divine], carry my words.”
Cost: 1SP
Duration: Must be asked and answered in the same day.
Spell: The caster is able to send a message to another through divine means. It can travel any distance and be heard moments after the spell is cast, but it must be on the mortal planes and will similarly only work on mortal beings. The caster must know vaguely the person they are communicating with, be it their name, face, or alias. It works on who it is intended for, unable to be accidentally sent to another. This is a universal language, heard and understood by each as clearly as their native tongue. Should it be used on the dead, they hear only silence.
Rank I - T1
The caster can send one single word to their target. They cannot be given a word in response.
Rank II - T2
The caster can send up to ten words to their target, and they can hear a response of up to as many in response.
Rank III - T3
The caster can send a far more cohesive message, and they can hear one in return. The word limit here is one single PM, so whatever you can fit into that box.
 

Somnastra

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Unwelcome has been updated to specify that it must be used on private rooms if the building is too large.

UNWELCOME
Divine:
Grey Lady.
Tier: 3
Action: Prayer and the anointing of the boundaries.
Cost: 2 SP
Duration: One week.
Spell: The caster marks an area with either holy oil or ash that becomes immovable upon the spell completion. This spell protects either a private room, average home, or church, but not overly large builds such as manors or castles. Private quarters within larger buildings can be blessed in this way, but not rooms with no clear primary occupant like dining halls or entryways. It makes it so that all who seek entry must be given an invitation from one of the primary home owners/occupants, or they are unable to get inside, as if an open door has an invisible wall. Invites can be rescinded, but once an individual is inside they must be removed from the premises before the rescinded invitation takes hold. This spell stops supernatural entities as well as mortal ones, those strong creatures at at DM discretion. Must be recast after a week.
 

Elz

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I've worked with the Sallana folks (And Ced) to come up with a more varied selection of passives and quirks for Sallana - Even if a lot of them simply needed rewording. Spells are currently under review for similar reasons, ultimately in an attempt to make her feel more inclusive and working with her other themes in the hopes she becomes more of an option for different types of characters (there was a lot of beauty, calming, etc - this should add some themes focused on art, hearth, etc!). Naturally you can check her divine passive page, but for ease:

AESTHETICS
][ Their body shifts to be more subtly beautiful in a manner they deem fitting, and they find themselves graced with a natural affinity of dance.​
][ The eyes take on a ring of color about the pupil thematic to their Divine, intensifying in spellcasting or heightened emotional states.​
][ Their fingers or hands glow a color thematic to Sallana under certain circumstances, such as playing instruments, creating art, dancing, etc. They give off an aura of comforting warmth when doing these acts.​
][ Their hair and skin changes, both always healthy with hair fuller, and skin softer. Hair can become either entirely white, entirely red, or gain streaks/strands of these colours instead in a style aesthetically pleasing to the player.​
][ Divine markings thematic to their divine form (in color as well as design) upon the body. This can be as simple as bands around the wrists, or an entire intricate design across the back, left up to the player.​
][ Their voices become more alluring, more confident, making for excellent singers, poets, and public speakers.​


QUIRKS
][ With a gesture, they can will their clothing into appearing as any sort of lavish variant of the existing clothing. Armour may change into a version with fancy gold embellishments, dresses may appear as an item of higher quality and of a finer material such as silks. They should be in line with Sallana’s themes/colours, but at player discretion. If removed, clothing will return to its usual state.​
][ With the touch of their hand and a moment of concentration, they may change the contents of small containers(cups, tankards, etc) to change into any type of drink found served at Harvest, such as wines, ciders, or fruit juices.​
][ With the brief clap of the hands or the motions of a dance, they can summon music to softly play within RP chat range for the next hour so long as they are present - as if they are the source of the sound (the music will move with them). It can be of any tempo or style, and may optionally include the gentle falling of rose petals of a colour thematic to Sallana. They will disperse after the hour.​
][ With a touch, they can restore any thematic plant or flower to full health so long as its affliction is mundane (rot, disease, wilted, etc). They can similarly will petals or stalks of wheat into their hands.​
][ They can summon forth a dove or songbird that brings with it a mundane flower. It can be willed to make its own song, or do simple actions (rest on shoulder, pick up a small item, so on). Cannot be used in any sort of combat, and disperses into rose petals if pulled out of a 10b range from the blessed. Can be two active at a time.​
][ Art made by their hand can appear animated in subtle ways, petals or snow falling, wheat swaying in the winds, etc. This can be sketches, paintings, or even tapestries.​
 
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