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{Violent} [City] Scourge: Home of the Lucan, haven of free men

Balatro

Don't call it a comeback
Retired Staff


Scourge is a outlaw's haven. No formal standing government and no laws. Anarchy is supreme.

The history of Scourge
Scourge is a very old city. It endured two exodus and thousands of hurricanes. It was once the seat of a Skraag cult. Remains of its past are scattered about the twisting huts and hanging bridges.

The city was left abandoned for most of the last hundred years. But recently came into the spot light when the Murder Cult "The family of death" The Glades took it as a hideout, and place of worship. A run in with the Harlot's Veil Freed the city from there control and now claim it as a place of safety for those avoiding the powers that be.

(More to come)​
 
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Balatro

Don't call it a comeback
Retired Staff
THE DOCKS

The Docks.png
Scourge's Docks Can house 5 small ships. Or three large. It features a dry dock for ship repair and construction. The Whisperkeep, the large stone building at its heart is built to withstand weeks of seage and connon fire without ever falling.

Features of the dock
- Three workshops for any trade.
- Belra Brawnwall's Primary black powder lab
- A casting refinery for Iron (Mostly cannons)
- A cargo dock for quickly loading and unloading Cargo (Legal or otherwise)
- Sailors Tavern "The Ugly mermaid"

THE HATCH CLIFF


The hatch cliff is the west most face of the bowl in which Scourge sits. It is the primary Housing area of the city, The zig zag path gose from the docks down to the base of the Black Gate

FEATURES OF HATCH CLIFF
- The mouses tail Inn and Brewery
- Balatro's house
- Rosethorn's house
- Grant's House
- Zermanion's House
- Mikael's House

THE DIVIDE



The Divide is a Twin set of walls of huts. Linked together with rope bridges. Like a hive it always buzzes with life. Many hundreds of family's live here.

Features of the divide
- 30 Houses Costing no more than 1000r (Its a slum more or less)
- Fishing hut


THE HOT SPRINGS

The hot springs over scourge is a peaceful place nestled in the chaos of scourge. The planks and walkways bridge between the various pools warmed my the lava flow below.
 

Attachments

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Balatro

Don't call it a comeback
Retired Staff
HOUSING
All housing in scourge is sold by balatro. Contact him on skype if he is not online at balatro.decronus Below is a list of houses. I will periodically post in this thread with updates when a few houses are gone.

Yellow - housing
Red - shop

Hatchcliff housing.png
(Credit for this idea gose to the peeps over in wolfstadt)


SMALL THINGS, AND TRIVIA

THE BURROWING HOLOS
- Scourge is infested with Burrowing Holos. In RP there are /no/ chickens in the city. all that spawn in are holos.


The birds wail not native to the west were stolen from a cargo ship and became a predtorless invasive species. Now there isnt many grassy areas without a burrow or two.


WAR HOUND KENNEL
Though still in it's early stages, the people of scourge have begun to breed war hounds. Basic armors are hammers and the dogs are trained to handle them.

(The kennel is still seeking a master breeder.)

THE CASKS FOLLY
Captain cask flew in a powerful airship in the old world. He and his crew only brealy made it to scourge during the exodus, Sadly when queen greif died so did the powers that kept his ship in the sky. All that remains is the ruin, hanging above the city of scourge.

 
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Rosary_Omen

Lord of Altera
Legend
Pronouns
He/Him
Rosary_Omen
Rosary_Omen
Legend
[Canon] The Tale of Cask's Folly

(I was asked by @Balatro to write a little snippet regarded the Folly, mostly her 'landing' in Scourge. It's not my best work, but here, have words!)

They’d made it out alive.

The scene of the Exodus was but a speck on the horizon, tinged brilliant reds and oranges as the sun set. Queen Grief wouldn’t reach them here, somehow, they had managed to escape with their lives. Captain Cask and his crew were exhausted, but desperation drove them on, the large airship gliding through the darkening skies. Stars twinkled above as the dwarven Captain dropped below deck to rest for a few hours, his first mate taking control for the time being. He laid on his bunk, kicking his boots off and closed his eyes.

“Land ho!”

The cry was echoed across the deck by the excited crew members, followed by the pounding of feet on the stairs leading to where Cask reseted.

“Cap’n!” The man called from the bottom of the stairs. “Lands been spotted!”

The Captain sat up slowly, a smile spreading his features as the man turned and went back to the deck. Cask pulled on his boots and hurried to take the helm, looking at the distant landmass.

“Are we landing there, Cap’n?”

“That we are.” Cask exclaimed with a broad grin, those three words seemingly invigorating the crew.

As they neared, the landmass grew clearer and landmarks were able to the picked out. The most obvious being a huge volcano, definitely something to avoid. The airship shook and jolted suddenly, sending those on board sprawling as it began to lose altitude.

“What’s going on?!” Cask shouted as the crew scrambled about, searching for the source.

Multiple unsure replies were yelled as the dwarves scurried to and fro. There was no sign of damage visible anywhere. The ship gained speed as it fell through the sky, the only thing slowing it were the balloons. The side of a mountain raced toward them and the Captain cupped his hands around his mouth.

“Brace yourselves, lads! It’ll be a rough landing!”

Every crew member braced themselves the best they could as the airship slammed into the mountainside, sending dwarves flying through the air and down the other side of the mountain. The hull dug deep into the earth, dirt clumps and rocks tumbling from the sheer force. Wood creaked and splintered as it was ripped open in places, cargo tumbling out of the lower holes. The sound of the impact echoed through across the landscape and faded, silence once again returning to the area, Cask’s Folly now a permanent fixture in the mountainside.
 

Balatro

Don't call it a comeback
Retired Staff
Opening pushed to the 4 days. Do to dominant control being switched from the thieve's guild to the Lucan's
 

NIAH

The Lurker
Retired Staff
Oh man! I just read up on this. You've added a lot since the last I looked here. This is really, really great Bal. Five thumbs up!
 

Balatro

Don't call it a comeback
Retired Staff
It is. People are free to come and go In scourge.

It is of coarse dangerous. If your interested in property or trade let me know
 
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