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{Visage} Divine Spells

Elz

hmm
Events Staff
Very Sweet
Staff
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[Art Credit]
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Tier I { x }
Tier II { x }
Tier III { x }
Tier IV { x }
Tier V { x }


- - -=][=- - -

THE
- B L E S S E D -

Tier I - The Blessed are those who have been surely noticed by the Divine and granted a fragment of their power in return for their devotion. Through a short period of prayer prepared at the start of the day, these chosen few gain the ability to cast spells from both the universal spells and the first tier of spells from their chosen Divine. Three of the same spell can be used on the basis it still costs their daily allotment of spell points, but spells need no longer be chosen at the beginning of the day in advance.
- - -

ILLUSION I
Divine: Visage.
Tier: 1
Action: Prayer.
Cost: 0 SP
Duration: 30 minutes or until touched.
Spell: The caster creates a small illusion that is no larger than a dog, capable of emitting basic sounds but disperses into smoke upon being touched (or touching a living thing) by anything aside from the caster themselves. It has the ability to give off no more light than a candle, regardless of if it is an illusory campfire. Up to two illusions may be active at a time within a range of 10b. Illusions react to other illusions at the casters’ discretion, but cannot be dispelled by them. The target may roll a Mind+Awareness check against the caster's Soul+Guile to resist this effect.

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SUGGESTION
Divine: Visage.
Tier: 1
Action: Prayer or Touch.
Cost: 0 SP
Duration: 5 minutes.
Spell: By murmuring a prayer or touching their target, the caster plants a small idea in their mind, if it is too unlike them to think of doing it then they will dismiss it but it has the potential to become something of their own (this is heavy on the target and how they wish to proceed). This spell can almost be used to give a suggestion of emotions to a target, a flare of anger or a touch of sadness. They are fleeting, but enough if used in the right circumstances to become their own until they rationalize it. The target may roll a Soul+Determination check against the caster's Soul+Guile to resist this effect.

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WATCHFUL GAZE
Divine: Visage.
Tier: 1
Action: Prayer, and the marking of a location in white chalk.
Cost: 1 SP
Duration: Three days.
Spell: The caster marks out an area or item with the symbol of an eye at least as big as a palm, and they may close their own eyes to focus for several minutes and see through that symbol. They see in a black and white spectrum, and whilst they can see people talking they cannot hear them. They may focus on it whenever they like, but the mark will fade after three days and must be recast. The mark can be mobile, but looking through it rends horrible nausea onto the caster until the object stabilizes. The mark is waterproof, and provides perfect vision underwater if the mark is lowered into the depths.

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MIRROR MIMICRY
Divine: Visage.
Tier: 1
Action: Prayer and the touch of the mirror in question.
Cost: 1 SP
Duration: One week.
Spell: The caster blesses a mirror to become a mimic for any natural sound, so long as it is something the caster has experienced themselves. It can replay this sound until the mirror is broken or up to a maximum of one week. They apply a trigger to it of their choosing, but it must be one of the following: A set timer, when light shines upon it, when in total darkness, when movement is detected, or when a key word is uttered.


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Elz

hmm
Events Staff
Very Sweet
Staff
1601854847940.png
- - -=][=- - -

THE
- S A C R E D -

Tier II - The Sacred are those who have continued to follow the path of their chosen Divine, and grasped a better understanding of just what they represent. In return for this show of dedication and willingness to encourage others to follow the same, they are granted more power. In most cases, an item is blessed by the chosen Divine to become an Artifact; more information on those { here }.
- - -


LEXICON
Divine: Visage.
Tier: 2
Action: Prayer.
Cost: 1 SP
Duration: One hour.
Spell: The caster whispers a short prayer to Visage, and grants themselves the ability to understand all spoken words regardless of the tongue used for a period of time. They cannot use this ability to learn the language, though may pick up on the occasional words and know what languages are spoken outside of the spell.

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SHROUD OF THE WATCHER
Divine: Visage.
Tier: 2
Action: Prayer and touch for 30 minutes.
Cost: 1 SP
Duration: Permanent, until a new location is made.
Spell: With a kneel and verbal prayer, over half an hour the Blessed wills an area of a 15 block radius to become veiled with a dense sea fog, seemingly endless once entered. Any entering this area are unable to be detected in any capacity, as if they are both there, but not, but also someone else. All colours become a muted black and white, whispers sound from each direction among the sound of waves, and those blessed of Visage may control what is said. Mirrored surfaces float and linger without walls, and bookshelves hold books held in any common library that are publicly accessible. These books cannot be removed from this location, and can only be read by those of Visage. Should this be cast again elsewhere, the old one fades.
Note: You can build this yourself or ask another for help in doing so. This can be removed if placed in a place that conflicts or offends another divine, by a blessed member of said divine. (i.e placing a Jishrim variant in a Shalherana grove).

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ILLUSION II
Divine: Visage.
Tier: 2
Action: Prayer.
Cost: 1 SP
Duration: 30 minutes or until dispersed.
Spell: The caster can create an illusion of something no larger than a horse within 10b of them, capable of basic sounds but also able to give the brief impression of touch before it disperses. This includes the faint sting of a bite or stab, though it will leave no physical wounds. These illusions are capable of giving off as much light as a torch if desired. Up to two illusions may be active at a time, though will disperse into smoke if a touched forcefully. The caster is able to touch and hold them with no issue. The illusion responds to other illusions at the caster’s discretion, and is capable of dispelling those created by Illusion I—but cannot be dispelled by other illusions itself. The target may roll a Mind+Awareness check against the caster's Soul+Guile to resist this effect.

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OBSCURITY
Divine: Visage.
Tier: 2
Action: Prayer.
Cost: 1 SP
Duration: 30 minutes.
Spell: The caster wills an area to be obscured by a dense sea fog up to the size of the average tavern. Those within struggle to make out the faces or voices of those around them, the caster included, but may be able to recognise those they are close to by way of colours or words spoken. The caster may whisper a single sentence that will be repeated throughout the fog from multiple sources in voices unrecognisable, and beyond these whispers the sounds of the ocean are distracting enough to muddle other conversation. The fog fades after 30 minutes. It is dense but players can see one another up to a maximum of four blocks away. Can not be used if it is nowhere near the coastline (i.e. middle of the continent). The target may roll a Mind+Awareness or Soul+Determination against the caster's AoE DC to resist this effect.

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Elz

hmm
Events Staff
Very Sweet
Staff
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- - -=][=- - -

THE
- P R O P H E T -

Tier III - The Prophet is an individual who is exceptionally well versed in the following of their Divine that they are often the teacher or guide for others to follow. In return for their ever growing devotion, the Divine trusts in them to be able to uphold their values and not be led astray and grants them not only increased power, but the blessing and approval of a shrine of area to hold their presence.
[ At T3, you may contact Divine Staff to look into imbuing some part of a region as Divine Ground. See { here } for more information.]
- - -

PUPPETEER
Divine: Visage.
Tier: 3
Action: Prayer.
Cost: 2 SP
Duration: 30 minutes.
Spell: The caster selects a target within line of sight, and upon a maintained gaze of 1 round/10 seconds takes hold of them for the duration. Their own body will slump and the eyes close, similar to needing a nap. If this is a player entity, they will be able to give them an idea, describing it to the player as if they were experiencing a brief daydream. Players are able to direct how this idea goes. If this is an NPC, they will be able to additionally control their movements, it being under the guise of them believing it to be their own choices and not feeling it forced unless it is an act they'd not willingly do (DM discretion). This is explained as strong or weak willed individuals, and players who are willing to have the NPC option apply to their own character are able to do so. The target may roll an opposed Soul+Determination against the caster to resist this effect.

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EVASION
Divine: Visage.
Tier: 3
Action: Reaction.
Cost: 3 SP
Duration: A half second.
Spell: The caster spends their power to charge an empowered evasive ability. Their body is engulfed in heavy smoke, distorting their appearance. They accelerate immediately to a sprinting speed, moving in any direction for a maximum of 5 blocks. Divine magics protect the caster from inertia, and they exit this state with the same momentum they entered it in. They are not invulnerable in this state, their body is still physically there. The caster must decide a single block to land on, and may not change its course after casting the spell. This counts as their action that turn as though they attempted to evade naturally, and must be emoted as the response to an incoming emote before any rolls are made; it can't be used immediately after losing a contested roll to negate its effects.

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SCOUR
Divine: Visage.
Tier: 3
Action: Touch.
Cost: 2 SP
Duration: 30 minutes.
Spell: The caster targets someone in sight and wills their surface thoughts and recent memories (at the discretion of the target) into something reflective in hand. This can be a basin of water, a mirror, or a shiny blade. The target will feel a faint tugging sensation, of being watched, something behind them. This can last up to 30 minutes, but the caster must keep touch with the reflective surface for it to continue. The target may roll an opposed Soul+Determination against the caster to resist this effect, or Mind+Guile if they are aware of what's happening.

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ELUSIVE OBJECT
Divine: Visage.
Tier: 3
Action: Prayer, and the touch of the designated item (Can be a Book, Quill, Dagger, Vial, Coinpurse, Lockpick, or Mask.)
Cost: 2 SP
Duration: Permanent, until replaced.
Spell: The caster spends the initial SP to place up to two items into an elusive form that they can summon forth thereafter. Items can be removed from the maximum two and replaced, but each replacement costs the initial 2SP. Summoning their objects must be done from a place of shadow, such as in sleeves, under cloaks, etc, and will take one round/10 seconds to materialise in full. Can include magical objects so long as they fit the limits of objects stated in Actions.

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Elz

hmm
Events Staff
Very Sweet
Staff
1601855890148.png
- - -=][=- - -

THE
- O R A C L E -

Tier IV - The Oracle is a unique and gifted individual who has taken faith and worship and made it a core aspect of their being, people who truly inspire worship and are often trusted to speak the words of their Divine. At this point, they are often given either a second blessed Artifact, or an improvement on their old one with the addition of a Trinket, see more information { here }. Any sermon/event conducted is sure to be seen and witnessed (and granted a sign of such) providing you arrange it ahead of time with Divine Staff.
- - -

SKINWALK
Divine: Visage.
Tier: 4
Action: Prayer, and the offering of a piece of the target from the following: Blood, hair, flesh.
Cost: 3 SP
Duration: Three hours.
Spell: The caster is able to pick the identity of one other individual, and with a whispered prayer, mould their bodies to conform to its image over the span of five minutes or so. They are able to keep up this image, voice included, for a period of three hours before they return to their normal selves with a sense of weakness and a brief bout of vomiting. They do not retain the memories or skills of the target. They may choose a new ‘individual’ once per 2 OOC weeks, and are unable to turn into any other person aside from the one chosen until they recast. Any injuries sustained or changes made on the original characters will not copy over to the Skinwalker after the point of taking the identity.

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RECALL
Divine: Visage.
Tier: 4
Action: Prayer, and a chosen area with something of importance to become the ‘anchor’ in which they return to. There must be three mirrors placed to face the anchor, or the anchor cannot be accessed.
Cost: 3 SP
Duration: One week.
Spell: The caster, upon making themselves an ‘anchor’ point, offers a whispered prayer and is able to disperse into smoke over the next 30 seconds, to then re-form at their anchor providing it is on the same plane of existence. They are not able to reform anywhere else, nor partially turn into smoke to evade a hit. Their anchor must be stationary. They cannot take anyone with them, but can take what they have upon them so long as it does not exceed the weight of an additional 50lbs. An anchor can be re-cast once per week.

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MASQUERADE
Divine: Visage.
Tier: 4.
Action: Whispered prayer.
Cost: 3 SP
Duration: One hour.
Spell: The caster whispers a prayer to Visage, and over three rounds/30 seconds a creeping fog coats the floor of a room and faint masquerade music plays. Those within the room after the three round cast become unrecognizable, caster included, their faces and voices changing to not hold qualities of their own. Heights fluctuate, body shapes change, and optionally those within may accept the appearance of a mask of their choosing to cover their faces, though it is always made of porcelain. Should individuals step outside the room, they appear as they should, masks vanishing. This effect can be cancelled in advance, but will not last longer than one IC hour. The target may roll a Soul+Determination check against the caster's AoE DC to resist this effect.

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VOYAGE
Divine Visage
Tier: 4
Action: Loud prayer, followed by touching their vessel with both hands.
Cost: 3 SP
Duration: One hour.
Spell: The caster gives loud prayer to Visage and touches the vessel they are in. Over the course of 6 rounds/60 seconds, the tides around the ship begin to form into a maelstrom. The maelstrom pulls the assigned vessel towards its centre and proceeds to submerge it in a violent crash. The vessel and its crew surges at a random port between 30-60 minutes later IC, followed by a similar maelstrom that pulls it to the surface. The crew may breathe under water during the process.

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Elz

hmm
Events Staff
Very Sweet
Staff
1601856467458.png
- - -=][=- - -

THE
- E X A L T E D -

Tier V - The Exalted is one person who had exceeded any and all expectations, and is expected to be the mortal representation of their Divine. Whilst this title can only be held by one person of the faith, they can be directly challenged for the position by any other T4 character of the same faith. You must create a conversation with Divine Staff if you try to challenge, and a Divine task will be set.

Upon the ascension to the position of Exalt, a sort of marking appears upon their temples or around their head. Akin to a crown, some individuals will have it make a circled around their heads, whilst others will see only the traces of it upon their temples. It can be as faint or as obvious as the player desires, and the specifics of the design are up to them, but must be thematic, such as antlers or silver vines for Theodra, golden flames or ornate designs for Ignis, or inky black spiderwebbing for Jishrim. These crown designs should be approved by Divine Staff and then added to your Divine Profile.

The Exalted also gain a custom aesthetic passive, to be agreed upon with Divine Staff.

- - -

Current Exalted; Cyfrwys AionTbird

Past Exalted; N/A
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