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Vyre Changelog

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Lannis

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8/13/2021:
- I am assuming direct control
- 'Patronage' changed to include clause about being able to harm sire in self defense
- Lovers:
  • Infection conditions clarified. Added requirement to be in presence of potential sire in order for infection to occur.
  • Cure expanded to include hearts of direct progeny as valid alternatives
  • Besot: Changed to comforting touch instead of being in love with a random object for a turn
  • Besot II: Changed to consider Lover as an old friend when touched instead of being in love with a random object for three turns
- Ferals: Infection rate specified to take place an hour after being exposed.
- Nobles: Invasive III has speed, carrying capacity specified
- Biters:
  • Durable II changed to 'very slow bleeding' instead of 'no bleeding'
  • Durable III changed from 'any part of the body can be controlled when severed' to 'limbs only'
  • Consumed strengths: Clarified that damage resistance makes them harder to stop, but not immune to being conventionally killed
  • Consumed weaknesses: Added reduced movement speed, made Biters easier to outrun instead of fight
 

Lannis

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8/13/2021:
- Biter weaknesses adjusted to reduce effect of holy symbol; largely aimed to remove running after one with it to be an effective offense.
 

Lannis

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8/13/2021:
- Clarification: Vyres can't be infected by other vyres. The only way to permanently change what type of vyre you are (biter, lover, etc) is to be cured and re-infected.
- Consumed Lover emotional effects changed
- Consumed Feral ability changed to commanding presence instead of commanding you to eat someone
- Consumed Feral healing rate changed from weeks to days.
- Invasive III size specified- it's always visible, and collectively about the size of a person.
 

Lannis

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- Added 'tremendously greedy' as downside to consumed noble
 

Elz

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- Edited the Skraag 'Feast of the Gods' to satiate only half of a Vyre's feeding requirements.

Note: Vyres cannot live on this blood, it will satiate half their feeding requirement at most. This is in the same category of Bloodvine, for example.
 

Lannis

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Interaction with player characters is preferred, but background NPCs may be used as a food source as long as there's a reasonable story for their use, i.e. haunting the slums or feeding off prisoners. NPCs are specifically never willing to provide a meal to a Vyre, and must in some way be forced or compelled to do so. Any source of NPCs must be specified on the Vyre profile (and rumors thread if relevant/in a public place, such as preying upon the Landing slums); there must be a reasonable way for people to discover what's going on, and not have it be something exclusively private/in the background.
-Changed universal feeding mechanics to allow the use of NPCs. The tl;dr is that background NPCs are fair game to say you're using as a food source, but they're never such willingly and you have to publish the rationale for where you're eating from so people can reasonably find out about it.
 

Lannis

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-Amended Sunblessed ritual wording.
-Changed revival mechanics to no longer be a flat 24 hours, and instead follow the standard time progression. Post in the main thread when you die with mention that your character is a Vyre, and it'll proceed as normal.
 

Elz

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Updates as per suggestions!

Those of Skraag now have an additional resistance to special events ie blood moons:

BLESSED OF SKRAAG | Skraag likes for his blessed to be Vyres. It is not a requirement and there is no mechanical benefit, but… well, in case that wasn't obvious. Additionally, those blessed of Skraag find they are able to try and resist the effects of the blood moons or red star events that push Vyres into an otherwise frenzied state, with a DC of 2 from a Soul+Determination roll. This DC will increase over the duration at DM discretion or every 30 OOC minutes roughly, to a maximum of DC4.

The fledgeling Feral Vyres weakness has been edited to provide some resistance to blood - applicable to players, not necessarily NPCs:

Weaknesses | At the sight of blood, they are driven into a ravenous, rapid flurry of erratic emotion and action. It is like they become possessed by their curse, and are driven to the point of suicidal insanity to feed on others. Players may roll a Soul+Determination check with a DC of 2 for smaller quantities and 3 for larger to resist the hunger in full, though they will still feel the pangs of hunger and need to make distance from it less they act.
 

Elz

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Lover 'infection' has been updated to provide an easier avenue and more of a conscious choice akin to the other vyre types.

[Allured] Lovers make more of their kind through strong emotional bonds, primarily. Someone who thinks of the Lover with a strong emotional sense becomes viable to become infected, with simply being in their vicinity creating a sort of pull between them (must be within RP chat and within sight). When this pull is apparent, the Lover must feed on that strong emotion from their prospect underling. When the prospect recovers, they will start becoming a Lover Vyre with several days of thoughts, dreams, or nightmares of their new sire that they simply cannot shake. The strong emotional sense can be love (familial or otherwise), great admiration, fear, or hatred. So long as it is felt strongly in their presence, it is a viable method.
Note: Optionally, you may roll a d100 if in a state of extreme hatred or love (it should be significant) and if it is 1-10, you can become a Lover Vyre.

[Cure] They must do something to counter the initial method in which they became a Lover at all, an act opposing the emotion that made them. If they hated their sire, they must do something loving, and if love turned them, an act of hatred is their cure. These must be significant and difficult for the character to do - Insults or vocal words of affection are not enough. Almost killing the one you love, embracing the one you hate, sabotaging the works of the one you admire, and so on will be sufficient.
 

Lannis

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7/30/2022:
-Sunblessed traits quantified and streamlined from diverging concepts in FAQ thread; they're now clarified as relatively biologically normal with bronze skin instead of having strange innards.
-Effectiveness of Sunblessed bronze skin as armor quantified.
[Bronzed] The skin of Sunblessed has all of the material qualities of bronze, but as if it were somehow able to move and articulate like flesh. This acts as thin armor (DC 6) against relevant physical attacks. The flesh beneath their bronzed skin is unchanged.​
 

Solus

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9/15/2022:
-Sunblessed Lore has been adjusted for balance and clarity over their appearance and abilities.
[Bronzed] [Cold Aversion] [Nyctalopia] and [Bound] [x]
Thank you blargtheawesome
 

Elz

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01/26/2023:
- Azarin lore edited to clarify the extent of height differences.

The Azarin bloodline originates with one of the original five. Members of the Azarin bloodline find that their hair turns darker, they grow taller by up to two inches (or one if they are at the height cap for their race), they favor a lithe build, and that their skin becomes appallingly pale.
 

Elz

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01/29/2023:
- Vyre steel edited slightly (faction tech) to clarify feeding sickness is not given on wounds taken.

Blooded silver ingots are submerged into blood, and a series of incantations and prayers are given to Skraag. When the series of words are said, the blood bubbles and eventually slowly gets drained away into the ingot. The blooded silver now turned into a steel-like substance, of black with a red hue. When blood touches something made of Vyre Steel it gets absorbed into the object, as if a vyre drank the blood. If the wielder is a Vyre, this blood is considered to be consumed as if they were feeding upon it, though targets wounded with the steel will not experience feeding sickness as not enough is drawn. It otherwise rejuvenates the wielder if they're suffering from blood loss, in proportion to the amount drained. It does drain blood when stabbed into something at approximately the rate it would otherwise be bleeding; it does not effectively inflict additional blood loss.
 

Elz

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Addition to the above is the following statement also added to the vyresteel lore:
'Weapons must be held for blood to satiate, and crafts hold a maximum of half a pint from any one target regardless of how long it can be left in the body.'
 

Somnastra

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Grey Bloodline immortalized and added to the list.
 
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