Medieval & Fantasy Minecraft Roleplaying

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[Vyre] Valerie Gerharde

JennyBean

Legend of Altera
Spooky
Staff
Pronouns
She/Her
SkelepunBeanie
SkelepunBeanie
Spooky
Name: Valerie Gerharde
Profile:
[x]

Vyrism Type: Noble
Bloodline: Azarin
Sired By:
Malark Tallstag
Progeny: None
Rank: Fledgeling Enthralled


Psychophysiological:
Nobles become paler and their eyes change from whatever it naturally was to a mix of red and that natural colour. They grow fangs that are either pronounced or subtle, depending on the person.

Ophelia's eyes have turned a yellowish colour, and has grown subtle fangs.

Their skin becomes even paler, and they cannot tan. They grow haughty, and their view of people becomes more myopic: only they and theirs matter, the rest inconveniences or tools at best.

Strengths:
The fangs. Their teeth are unnaturally sharp, for teeth, and able to bite through clothes with ease.

They age more slowly, at a rate of one year for every ten that passes.

Weaknesses:
Nobles of this rank cannot stand the touch of pure salt, silver, or gold (that is: not as part of an alloy). To them, coming into contact with these materials is physiologically equivalent to touching boiling water.

Additionally, they cannot pass over closed circles made of this material, whether inlaid in the ground or dusted over it like salt. They cannot touch it at all as it functions as an invisible, impermeable and indestructible barrier over the surface of these materials that they can in no way pass. The closed circle does not necessarily need to be “circular,” but as stated above; it needs to be pure.

The touch of the materials mentioned in the prior rank is now equivalent to that of red hot, scalding metal.

Abilities:

[Invasive II] Nobles may move normally along any vertical or inverted surface. It is as if they control their personal gravity, and are able to simply move with the ease along another dimension as a mortal would on the ground.
[Paternalism] A Noble is aware of their progeny. They know how many there are, whether they are alive or dead, and if they are starving or not.
[Enthrall] The Vyre targets another of their kind, feeding on them and then allowing their target to feed on the user in turn. This may only be used on another Vyre. The Vyre using this ability must be of higher rank than the Vyre they are targeting (i.e. Consumed vs Enthralled, or Enthralled vs Fledgling). This ability converts the Vyre that is being targeted into the user's bloodline, making the target their progeny, and the user their sire. The target's old sire is no longer their sire for mechanical purposes.


AZARIN BLOODLINE
The Azarin bloodline originates with one of the original five. Members of the Azarin bloodline find that their hair turns darker, they grow taller, they favour a lithe build, and that their skin becomes appallingly pale.

[ BOON ] Azarins do not need light to see. At night, they see perfectly, though monochromatically. Instead of black-and-white, everything they see is in shades of red.
[ BANE ] Azarins are inherently haughty, arrogant, and believe themselves above others.

Noble Mien:
3. The members of the chain are unable to be put off balance.
6. The members of the chain are unable to be disoriented by any means.
9. The members of the chain cast no shadow.




Log:
18/10/2021 - Turned by Malark
19/10/2021 - Fed on Lifeblood, provided by S. Arcturus.
06/11/2021 - Drank from Crabby Captain [
Event]
01/12/2021 - Fed on Lifeblood, provided by S. Arcturus.
11/12/2021 - Fed on lifeblood, provided by herself, before resting in a coffin to recover her injured shoulder
21/12/2021 - Drank from Silf
10/01/2022 - Half feed from Malark
29/01/2022 - Gained Rank from Hellman
31/01/2022 - Fed on Lifeblood, provided by herself.
07/03/2022 - Fed on Malark
25/03/2022 - Fed on event NPC
30/03/2022 - Feast of the Gods, cast for the Azarin Family
18/04/2022 - Cured via Gravewalker
Name: Valerie Gerharde
Profile: [x]

GRAVEWALKERS || The Grey Lady and the Soulstealer have been rivals for as long as the concept of death has existed, before sentient life, from mere moments following the creation of all things.

THE RITUAL
A priest or priestess of The Grey Lady must take a Vyre into the bounds of a consecrated graveyard. There, they are to bury them while they are alive and sealed inside a burial receptacle. The outer container must be marked with a drop of blood from the Priest or Priestess and dusted over with pure salt. Finally they must utter a prayer for safe passage.

The Vyre must then rest in there, from dawn until dusk, experiencing the closing grasp of darkness and air with light hallucinations -but not dying. They may then be exhumed from their burial receptacle to ground themselves in cold sweat and take their first breath of fresh air. From that point onward they will be a Gravewalker.

TRAITS
[Neither Life Nor Death] Gravewalkers look strange, and uncanny. It is hard to tell their age, for their faces do not show it. Their hair has neither the brittleness of age, nor the luster of youth. In coloration, it varies from a steely near black to a stark, clinical white. Their breath mists in the air, as though always in a cold place.
[Unself] Gravewalkers do not appear in mirrors. They have no reflection. They cannot be seen by abilities which would look through mirrors.
[Of the Night] Gravewalkers are naturally drawn to dimly lit or dark places, and they naturally heal over superficial wounds like bruises, scrapes, and minor cuts if they are within such locations over the course of two or three minutes.

ABILITIES
[Vindication] The touch of a Gravewalker to a Vyre is so cold that crystals of ice form on their skin, and wherever they touch leaves a patch of severe, exceedingly painful frostbite.

WEAKNESSES
[Frailty] Gravewalkers are thin. Their hands in particular are skeletal and sunken, and they cannot gain weight. They always seem a little bit too thin, no matter how much they may eat or drink.
[Winterborn] While Gravewalkers suffer in the cold like any being would, it is not nearly as insufferable as the dry heat of a summer. If they linger in a dry, hot place for too long (on the scale of days) their body will eventually dry up and wither away into ash. They may then revive through the sisterhood, uncursed.


Name: Ophelia Elodie Teuivae, Formerly Valerie Gerharde
Profile: [x]

Vyrism Type: Noble
Bloodline: Azarin
Sired By: Malark Tallstag
Progeny: None
Rank: Fledgeling Enthralled

Psychophysiological:
Nobles become paler and their eyes change from whatever it naturally was to a mix of red and that natural colour. They grow fangs that are either pronounced or subtle, depending on the person.
Valerie's eyes have turned a yellowish colour, and has grown subtle fangs.

Their skin becomes even paler, and they cannot tan. They grow haughty, and their view of people becomes more myopic: only they and theirs matter, the rest inconveniences or tools at best.

The paleness of their skin is more pronounced, and their eyes are even more red than before. Noble Vyres of this rank become taken by a pervasive sense of greed; the urge to collect, possess, and consolidate. The focus of this greed can be any number of things, be it wealth or power or land, all that matters is that there is something to amass and accumulate in the Noble's possession. They are incapable of feeling content in their collection, any sense of satisfaction fleeting against the greater high of collecting more.
Ophelia adores collecting knowledge, secrets and books, which she keeps in her Archives.

Strengths:
The fangs. Their teeth are unnaturally sharp, for teeth, and able to bite through clothes with ease.

They age more slowly, at a rate of one year for every ten that passes.

Nobles stop aging entirely. They are as if frozen in time.

Weaknesses:
Nobles of this rank cannot stand the touch of pure salt, silver, or gold (that is: not as part of an alloy). To them, coming into contact with these materials is physiologically equivalent to touching boiling water.

Additionally, they cannot pass over closed circles made of this material, whether inlaid in the ground or dusted over it like salt. They cannot touch it at all as it functions as an invisible, impermeable and indestructible barrier over the surface of these materials that they can in no way pass. The closed circle does not necessarily need to be “circular,” but as stated above; it needs to be pure.

The touch of the materials mentioned in the prior rank is now equivalent to that of red hot, scalding metal.

The touch of the materials mentioned prior is now equivalent to an open flame, with direct contact causing combustion at the point of contact.

Abilities:
[Invasive II] Nobles may move normally along any vertical or inverted surface. It is as if they control their personal gravity, and are able to simply move with the ease along another dimension as a mortal would on the ground.

[Paternalism] A Noble is aware of their progeny. They know how many there are, whether they are alive or dead, and if they are starving or not.

[Enthrall] The Vyre targets another of their kind, feeding on them and then allowing their target to feed on the user in turn. This may only be used on another Vyre. The Vyre using this ability must be of higher rank than the Vyre they are targeting (i.e. Consumed vs Enthralled, or Enthralled vs Fledgling). This ability converts the Vyre that is being targeted into the user's bloodline, making the target their progeny, and the user their sire. The target's old sire is no longer their sire for mechanical purposes.

[Invasive III] Nobles may, at will, convert themselves into a flammable (equivalent to gasoline vapor in flammability) human-sized cloud of blood-red mist that may take any amorphous shape but must remain contiguous. While in this form they can move at up to the equivalent of a brisk jog; fast enough to move around, but easily outpaced by anyone earnestly trying. They may squeeze through tight spaces while in this form, such as through keyholes or the small gap beneath a door. The transition takes a few seconds, one combat round. Any heavy armor (chainmail, any form of plate) does not transform and is left behind.

AZARIN BLOODLINE
The Azarin bloodline originates with one of the original five. Members of the Azarin bloodline find that their hair turns darker, they grow taller, they favour a lithe build, and that their skin becomes appallingly pale.

[ BOON ] Azarins do not need light to see. At night, they see perfectly, though monochromatically. Instead of black-and-white, everything they see is in shades of red.
[ BANE ] Azarins are inherently haughty, arrogant, and believe themselves above others.

Noble Mien:
3. The members of the chain are unable to be put off balance.
6. The members of the chain are unable to be disoriented by any means.
9. The members of the chain cast no shadow.




Log:
21-06-2022 - Sacrificed herself to Skraag to cure her Gravewalker-ism and become a vyre once more,
02-07-2022 - Got a rank off Branko
05-07-2022 - Got a rank of a NPC vyre in this event.
05-08-2022 - Half-sated via Divine Feast
05-09-2022 - Full sate from Rose
[1 month Hiatus in November]
09-12-2022 - Half-sated via Divine Feast
11-12-2022 - Gave up a rank to Hellman
11-12-2022 - Cured via draining Hellman
 
Last edited:

UmberFright

Legend of Altera
Legend
Blessed
Pronouns
They/Them
To_Your_Witcher
To_Your_Witcher
Legend
Name: Valerie Gerharde
Profile:
[x]

Vyrism Type: Noble
Bloodline: Azarin
Sired By:
Malark Tallstag
Progeny: None
Rank: Fledgeling


Psychophysiological:
Nobles become paler and their eyes change from whatever it naturally was to a mix of red and that natural colour. They grow fangs that are either pronounced or subtle, depending on the person.


Valerie's eyes have turned a yellowish colour, and has grown subtle fangs.

Strengths:
The fangs. Their teeth are unnaturally sharp, for teeth, and able to bite through clothes with ease.

Weaknesses:
Nobles of this rank cannot stand the touch of pure salt, silver, or gold (that is: not as part of an alloy). To them, coming into contact with these materials is physiologically equivalent to touching boiling water.

Additionally, they cannot pass over closed circles made of this material, whether inlaid in the ground or dusted over it like salt. They cannot touch it at all as it functions as an invisible, impermeable and indestructible barrier over the surface of these materials that they can in no way pass. The closed circle does not necessarily need to be “circular,” but as stated above; it needs to be pure.

Abilities:
[Invasive] Nobles may slowly move along vertical or sheer surfaces - even upside down, but if their concentration is broken (such as by pain or combat), they fall.



AZARIN BLOODLINE
The Azarin bloodline originates with one of the original five. Members of the Azarin bloodline find that their hair turns darker, they grow taller, they favour a lithe build, and that their skin becomes appallingly pale.

[ BOON ] Azarins do not need light to see. At night, they see perfectly, though monochromatically. Instead of black-and-white, everything they see is in shades of red.
[ BANE ] Azarins are inherently haughty, arrogant, and believe themselves above others.

Noble Mien:
3. The members of the chain are unable to be put off balance.
6. The members of the chain are unable to be disoriented by any means.
9. The members of the chain cast no shadow.




Log:
18/10/2021 - Turned by Malark
*She what now*
 
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