MossyMorel
Merchant
The Artillator
My character is a renowned craftsman of archery supplies. Years ago, he created the Rangers' staple weapons and kitted them out with the finest bushels of arrows and most comfortable bracers in the Northern Kingdoms. He rarely went into business with those outside of the Rangers, but now he is.
Bows:
My character is a renowned craftsman of archery supplies. Years ago, he created the Rangers' staple weapons and kitted them out with the finest bushels of arrows and most comfortable bracers in the Northern Kingdoms. He rarely went into business with those outside of the Rangers, but now he is.
Bows:
- Unamed - Unbreaking III, Punch I, Power III.
- Unamed - Power V. (x2)
- Unamed - Infinity I, Flame I, Punch I.
- Unamed - Infinity I.
- Unamed - Punch I, Power III.
- Unamed - Power II.
Arrows: 200r per stack.
If you would like Ced to create a custom bow for your character, you can fill out the form below. In RP, your character will have gotten in touch with Ced in order to commission the weapon. I can also give you a quote for the price.
Your character will most likely know of the Rangers and will probably know that when Ced ran with them, he made all their bows.
Character: Your character's name.
Reason for buying: Why your character wants a bow.
Bow enchants: The enchantments you want your bow to have.
Budget: How much money you want to spend on the bow.
Bow name (optional): If you don't want to name your bow, Ced will name it.
Bare in mind the more enchants you want on your bow, the more expensive it will be. Also please allow a reasonable time for me to create your bow in-game.
In role-play, the bow will obviously not be magically enchanted, but the enchantments will represent an attribute of the bow, for example a Power V + Punch II bow would be a war bow, or a longbow, etc.
Orders (Blueprint -> In process -> Done):
If you would like Ced to create a custom bow for your character, you can fill out the form below. In RP, your character will have gotten in touch with Ced in order to commission the weapon. I can also give you a quote for the price.
Your character will most likely know of the Rangers and will probably know that when Ced ran with them, he made all their bows.
Character: Your character's name.
Reason for buying: Why your character wants a bow.
Bow enchants: The enchantments you want your bow to have.
Budget: How much money you want to spend on the bow.
Bow name (optional): If you don't want to name your bow, Ced will name it.
Bare in mind the more enchants you want on your bow, the more expensive it will be. Also please allow a reasonable time for me to create your bow in-game.
In role-play, the bow will obviously not be magically enchanted, but the enchantments will represent an attribute of the bow, for example a Power V + Punch II bow would be a war bow, or a longbow, etc.
Orders (Blueprint -> In process -> Done):
- Open.
- Open.
- Open.
- Open.
- Open.
Guide to Bow Enchantments
Power I-V: Increases bow damage by 25% (rounded up to the nearest half-heart).
Punch I-II: Mobs and players are knocked back further.
Flame I: Arrows are on fire when shot. Unlike flint and steel, flaming arrows only affect players, mobs, and TNT. No other blocks catch fire and they do not produce light. Fire damage applies after initial damage, similar to Fire Aspect.
Infinty I: Firing requires at least one arrow in inventory, but does not consume it. Fired arrows cannot be retrieved, except in creative mode. (Note: Adding infinity to a bow drastically reduces the bow's durability.)
Unbreaking I-III: Increases the chance that firing an arrow will not take up one of the bow's uses. On average, this enchantment makes the bow's lifetime (Unbreaking level + 1) times as strong.
Power I-V: Increases bow damage by 25% (rounded up to the nearest half-heart).
Punch I-II: Mobs and players are knocked back further.
Flame I: Arrows are on fire when shot. Unlike flint and steel, flaming arrows only affect players, mobs, and TNT. No other blocks catch fire and they do not produce light. Fire damage applies after initial damage, similar to Fire Aspect.
Infinty I: Firing requires at least one arrow in inventory, but does not consume it. Fired arrows cannot be retrieved, except in creative mode. (Note: Adding infinity to a bow drastically reduces the bow's durability.)
Unbreaking I-III: Increases the chance that firing an arrow will not take up one of the bow's uses. On average, this enchantment makes the bow's lifetime (Unbreaking level + 1) times as strong.
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