as many of you know I am making the altera tabletop roleplaying game which is a supporting system and contains the lore for the server. I am currently writing up the section for qualities and hit a wall.
qualities are aspects of your character that make him or her special, things that set her apart from the crowd, both positive and negative. Below is the list I have so far but it feels incomplete, any suggestions would be helpful.
ambidexterity
amnesia
eidetic memory
hotblooded
natural (starting max for single proficiency is increased by one)
allergy
magically adept
mana efficiency
strong back (higher carrying capacity)
savant (one proficiency is half price to reflect a natural aptitude)
boyscout (always have the right tool for the job, small things only like string, a nail, a small knife)
vengeful
memorable
forgettable
educated
mentor
member (you belong to an organization, order of knights, secret cabal, inquisition, etc)
squire/assistant (you have one)
wealthy
two weapon fighter/two weapon master
nobility
cold hearted (apathetic)
fearless/deathwish
battle shock (you go last in combat due to fright)
dominated (your will was not your own at one point so it is easier to affect you with mind control)
dark secret
introvert
extrovert
personality disorder
sickly
hawk eye
blind/half blind
deaf/half deaf
bat ears
speech impediment
gifted (+1 starting max for one attribute)
lucky
cursed
debt
physical disability/amputation
god blessed
family killed by bandits
nemesis (you have one)
bigot (you are one)
register your fists (improved hand to hand abilities)
addict
dependents (someone relies on you for food and shelter, not conducive to a life of adventure)
qualities are aspects of your character that make him or her special, things that set her apart from the crowd, both positive and negative. Below is the list I have so far but it feels incomplete, any suggestions would be helpful.
ambidexterity
amnesia
eidetic memory
hotblooded
natural (starting max for single proficiency is increased by one)
allergy
magically adept
mana efficiency
strong back (higher carrying capacity)
savant (one proficiency is half price to reflect a natural aptitude)
boyscout (always have the right tool for the job, small things only like string, a nail, a small knife)
vengeful
memorable
forgettable
educated
mentor
member (you belong to an organization, order of knights, secret cabal, inquisition, etc)
squire/assistant (you have one)
wealthy
two weapon fighter/two weapon master
nobility
cold hearted (apathetic)
fearless/deathwish
battle shock (you go last in combat due to fright)
dominated (your will was not your own at one point so it is easier to affect you with mind control)
dark secret
introvert
extrovert
personality disorder
sickly
hawk eye
blind/half blind
deaf/half deaf
bat ears
speech impediment
gifted (+1 starting max for one attribute)
lucky
cursed
debt
physical disability/amputation
god blessed
family killed by bandits
nemesis (you have one)
bigot (you are one)
register your fists (improved hand to hand abilities)
addict
dependents (someone relies on you for food and shelter, not conducive to a life of adventure)