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GrapeFlavDragons
Evil
On the 29th I finished a proposal for new Divine Spells, I have been informed that after all this time (even with my express consent they could still be used), the document has still not been moved over to Divine discussion in lore, so here is a chance for player feedback. I managed to get this done over the course of a month, but some spells predate that. Not all are perfect, I don't think I'm a perfect spellwriter and they are mostly unreviewed. Here they are:
Name: Spiritual Weapon
Divine: Universal
Tier: 1
Action: Prayer
Cost: 1
Duration: 12 hours
Spell: Ritual prayer over a weapon grants the blessed’s weapon divine influence. The weapon will glow with the strength of torchlight in the color of the divine, and foes intangible or otherwise resistant to mundane weapons will be damaged nonetheless. Only one weapon may be imbued at a time; the effect applies to ammunition in ranged weapons.
Name: Radiance
Divine: Universal
Tier: 1
Action: Prayer
Cost: 0
Duration: 5 minutes
Spell: The head of the blessed is adorned with a divine corona of light, emitting the glow of a torch in the colors of their patron. For up to 5 minutes, those within 50 meters of the blessed are given a feeling of divine closeness, whether that invokes awe or fear.
(No more fear/calm/courage here, just light & vibes)
Name: Feast of the Gods
Divine: Universal
Tier: 1
Action: Prayer
Cost: 1
Duration: 1 hour
Spell: A meal capable of feeding up to three others is summoned by the blessed. Unfinished food will vanish within the hour, but is otherwise mundane.
Name: Divine Word
Divine: Universal
Tier: 1
Action: Prayer
Cost: 1
Duration: Instantaneous
Spell: A message is sent to the mind of a mortal across any distance in mere moments, always understood and spoken in the mother tongue of the target. Knowing the name, face or alias of the target is enough to permit communication.
Name: Lustral Liquid
Divine: Universal
Tier: 1
Action: Prayer, touch
Cost: 1
Duration: 12 hours
Spell: After ten seconds of prayer, a liter of water is sanctified by the blessed, becoming either pure or putrid. Should it be diluted with another liquid, it reverts back to normalcy.
Name: Martyr
Divine: Universal
Tier: 2
Action: Touch
Cost: 0
Duration: 1 round
Spell: An injury laid upon a target is mended as though never rendered upon them in the first place. As a result, the blessed receives an equivalent wound, transferring it to them wholly.
Name: Steed
Divine: Universal
Tier: 2
Action: Prayer
Cost: 2
Duration: 12 hours
Spell: A divine mount materializes galloping to the side of the blessed, acting as an otherwise mundane horse. The blessed may use Soul + Handling (Animals/Summons) for any complicated maneuvers but the mount is incapable of attack. If dismounted or attacked, it dematerializes as it would by the end of the spell duration.
Name: Divination
Divine: Universal
Tier: 3
Action: Prayer
Cost: 3
Duration: Prayer
Spell: A question may reach the blessed’s patron directly, granting them a response in time.
Name: Consecration
Divine: Universal
Tier: 3
Action: Prayer, touch
Cost: 3
Duration: Permanent
Spell: Holy wards are established around the blessed, creating a structure befitting of their patron in a 15 cubic meter environment. Obstruction will prevent the spell from completion. With such a building within, a region may qualify for Divine Grounds. Should it be taken down, the boon offered by Divine Grounds will fade.
(Have this replace the T2 ‘fort’ spells)
Name: Angelic
Divine: Universal
Tier: 4
Action: Prayer
Cost: 4
Duration: 1 hour
Spell: Divine wings emerge from the back of the caster, allowing them to fly at the pace of a sprint. Phasing through the blessed’s clothing and armor, the wingspan stretches 5 meters expanded, folding up against the back like a pack otherwise. If attacked directly, the wings will break.
Name: Waypoint
Divine: Universal
Tier: 4
Action: Prayer, hand upon a shrine
Cost: 4
Duration: Instantaneous
Spell: The blessed may venture as far as their worship reaches, traveling from one shrine of their patron to another in a burst of divine light. They may bring up to their Soul attribute in additional passengers, so long as the patron has not left a curse upon one of them.
Subject to Removal:
Name: Baptism
Divine: Universal
Tier: 1
Action: Prayer, touch
Cost: 1
Duration: Permanent
Spell: A symbol is remarked upon a willing individual, signifying their commitment to the patron of the blessed.
(I think Baptism as a symbolic act probably does not require a spell, Holy Water or Lifeblood will do)
Name: Envision
Divine: Universal
Tier: 1
Action: Prayer, touch
Cost: 1
Duration: 1 minute
Spell: A target is presented with a mental scene befitting of the blessed’s divine, sitting with them regardless of the attention paid to it. Cannot be used on the same target for 12 hours.
(I don’t believe this is particularly helpful with the constraints of some divines’ faiths)
Divine: Universal
Tier: 1
Action: Prayer
Cost: 1
Duration: 12 hours
Spell: Ritual prayer over a weapon grants the blessed’s weapon divine influence. The weapon will glow with the strength of torchlight in the color of the divine, and foes intangible or otherwise resistant to mundane weapons will be damaged nonetheless. Only one weapon may be imbued at a time; the effect applies to ammunition in ranged weapons.
Name: Radiance
Divine: Universal
Tier: 1
Action: Prayer
Cost: 0
Duration: 5 minutes
Spell: The head of the blessed is adorned with a divine corona of light, emitting the glow of a torch in the colors of their patron. For up to 5 minutes, those within 50 meters of the blessed are given a feeling of divine closeness, whether that invokes awe or fear.
(No more fear/calm/courage here, just light & vibes)
Name: Feast of the Gods
Divine: Universal
Tier: 1
Action: Prayer
Cost: 1
Duration: 1 hour
Spell: A meal capable of feeding up to three others is summoned by the blessed. Unfinished food will vanish within the hour, but is otherwise mundane.
Name: Divine Word
Divine: Universal
Tier: 1
Action: Prayer
Cost: 1
Duration: Instantaneous
Spell: A message is sent to the mind of a mortal across any distance in mere moments, always understood and spoken in the mother tongue of the target. Knowing the name, face or alias of the target is enough to permit communication.
- Tier 1: The caster can send one single word to their target.
- Tier 2: The caster can send up to ten words to their target, and they can hear a response of up to ten in turn.
- Tier 3: The caster can send a thirty word message, and may be replied to with one in turn.
Name: Lustral Liquid
Divine: Universal
Tier: 1
Action: Prayer, touch
Cost: 1
Duration: 12 hours
Spell: After ten seconds of prayer, a liter of water is sanctified by the blessed, becoming either pure or putrid. Should it be diluted with another liquid, it reverts back to normalcy.
- Holy Water: Should it come into contact with an Undead, Vyre, Mage, Infernal, Abyssal or Heretical, they are burned by divine energy, sustaining potentially lethal injury from contact as smoke billows off the burn.
- Lifeblood: Used to sate vyres as sustenance or for the purposes of warding off spirits.
Name: Martyr
Divine: Universal
Tier: 2
Action: Touch
Cost: 0
Duration: 1 round
Spell: An injury laid upon a target is mended as though never rendered upon them in the first place. As a result, the blessed receives an equivalent wound, transferring it to them wholly.
Name: Steed
Divine: Universal
Tier: 2
Action: Prayer
Cost: 2
Duration: 12 hours
Spell: A divine mount materializes galloping to the side of the blessed, acting as an otherwise mundane horse. The blessed may use Soul + Handling (Animals/Summons) for any complicated maneuvers but the mount is incapable of attack. If dismounted or attacked, it dematerializes as it would by the end of the spell duration.
- The Grey Lady: A pale horse with a mane and tail of grey mist.
- Ignis Synnove: A horse, embers drifting from its mane and tail, and and scattering beneath its stride.
- Jax: A racehorse with a satiny golden coat.
- Jishrim: A giant spider.
- Korog: A large ram.
- Sallana: A unicorn.
- Shalherana: A stag.
- Skraag: An undead horse.
- Theodra: A giant wolf.
- Valiant: A sturdy warhorse, in cloth barding and built like a tank.
- Visage: A silvery steed that appears to be an ordinary horse, carrying more fish-like traits at a closer glance.
Name: Divination
Divine: Universal
Tier: 3
Action: Prayer
Cost: 3
Duration: Prayer
Spell: A question may reach the blessed’s patron directly, granting them a response in time.
- This is limited to once per OOC month and can be arranged via ticket prior to reply in-ticket or within an in-game event.
Name: Consecration
Divine: Universal
Tier: 3
Action: Prayer, touch
Cost: 3
Duration: Permanent
Spell: Holy wards are established around the blessed, creating a structure befitting of their patron in a 15 cubic meter environment. Obstruction will prevent the spell from completion. With such a building within, a region may qualify for Divine Grounds. Should it be taken down, the boon offered by Divine Grounds will fade.
(Have this replace the T2 ‘fort’ spells)
Name: Angelic
Divine: Universal
Tier: 4
Action: Prayer
Cost: 4
Duration: 1 hour
Spell: Divine wings emerge from the back of the caster, allowing them to fly at the pace of a sprint. Phasing through the blessed’s clothing and armor, the wingspan stretches 5 meters expanded, folding up against the back like a pack otherwise. If attacked directly, the wings will break.
Name: Waypoint
Divine: Universal
Tier: 4
Action: Prayer, hand upon a shrine
Cost: 4
Duration: Instantaneous
Spell: The blessed may venture as far as their worship reaches, traveling from one shrine of their patron to another in a burst of divine light. They may bring up to their Soul attribute in additional passengers, so long as the patron has not left a curse upon one of them.
Subject to Removal:
Name: Baptism
Divine: Universal
Tier: 1
Action: Prayer, touch
Cost: 1
Duration: Permanent
Spell: A symbol is remarked upon a willing individual, signifying their commitment to the patron of the blessed.
(I think Baptism as a symbolic act probably does not require a spell, Holy Water or Lifeblood will do)
Name: Envision
Divine: Universal
Tier: 1
Action: Prayer, touch
Cost: 1
Duration: 1 minute
Spell: A target is presented with a mental scene befitting of the blessed’s divine, sitting with them regardless of the attention paid to it. Cannot be used on the same target for 12 hours.
(I don’t believe this is particularly helpful with the constraints of some divines’ faiths)
Name: Repair
Divine: Korog
Tier: 1
Action: Vocal prayer over an object
Cost: 0
Duration: Prayer
Spell: Through the grace of craftsmanship, a damaged or broken item smaller than 1 cubic meter is restored to function; should component parts be absent, substitutes are required or the item will not be restored. Rust is removed outright.
Name: Handiwork
Divine: Korog
Tier: 1
Action: Vocal prayer over an object
Cost: 0
Duration: Prayer
Spell: Inspection of a craft allows the blessed to find tells of its creation; they may learn of the initial maker or material components of an item with just a touch.
Name: Hard-Pressed
Divine: Korog
Tier: 1
Action: Vocal prayer, touch
Cost: 0
Duration: Prayer
Spell: Korog’s skillful hands prevent an item from breaking or otherwise falling apart, even when it should by all means. So long as their prayer and touch is maintained, the item is unable to collapse without external force.
Name: Armor of Artifice
Divine: Korog
Tier: 1
Action: Vocal prayer
Cost: 1
Duration: 1 Hour
Spell: Using available components nearby, the blessed jury-rigs together a piece of armor, be it gauntlets, boots, a breastplate or a helm. Once the duration elapses, the pieces fall away. Blocking using the armor may be performed with Soul + Crafting (Engineering).
Name: Battering Ram
Divine: Korog
Tier: 1
Action: Headbutting
Cost: 1
Duration: Instantaneous
Spell: The head of the blessed momentarily takes on the projection of a bighorned ram, allowing them to use their skull as a blunt weapon. During this time, the impact of their own strike cannot harm the blessed. May be used as a hammer.
Name: Molten Metal
Divine: Korog
Tier: 2
Action: Prayer, touch
Cost: 2
Duration: Prayer
Spell: Crafted steel heats under the blessed’s touch; so long as they maintain contact and prayer, the targeted metal becomes hot and malleable. A resistant target may use an applicable defensive contest against the blessed’s Soul + Unarmed (Grappling) each turn, or sustain a burn where contacted. Should the grapple be overcome, the spell ends.
Name: Revel
Divine: Korog
Tier: 2
Action: Prayer
Cost: 2
Duration: Prayer
Spell: Singing a song of Korog, any within a 5m radius of the blessed must succeed a Body + Resilience (Endurance) contest against the blessed’s AOE DC or become drunk for a round; this check is remade each turn that the song is maintained. While drunk, a target makes Dexterity checks at disadvantage.
Name: Armament of Artifice
Divine: Korog
Tier: 2
Action: Vocal prayer
Cost: 2
Duration: 1 Hour
Spell: A weapon is constructed of materials on-hand, slapped together in a defiance of logic and an act of brilliance all at once. The blessed may use Soul + Crafting (Engineering) in place of Body + Melee (any) checks with this item if they so choose.
Name: Gruff
Divine: Korog
Tier: 2
Action: Vocal prayer, touch
Cost: 2
Duration: Maintained touch
Spell: Footing holds fast on anything greater than a sheer 90° angle, allowing the blessed to stay standing with their hands free on any surface so long as one foot is planted.
Name: Ornament
Divine: Korog
Tier: 2
Action: Vocal prayer
Cost: 2
Duration: 8 Hours
Spell: A gem’s inner potential is briefly touched on, allowing the blessed to sustain its masterwork effect regardless of if it is in a craft or not. 1 may be active at a time.
Name: Stalwart Prayer
Divine: Korog
Tier: 3
Action: Vocal prayer
Cost: 3
Duration:
Spell: So long as they maintain prayer, the blessed becomes immovable. They are not immune to attack, nor able to move of their own volition beyond prayer.
Name: Utmost Concentration
Divine: Korog
Tier: 3
Action: Meditative silence
Cost: 3
Duration: 10 minutes
Spell: Without uttering a word, the blessed enters a deep focus. For the duration, any Mind roll they make may be done with advantage. If they speak at any point, the spell ends.
Name: Arsenal of Artifice
Divine: Korog
Tier: 3
Action: Vocal prayer
Cost: 3
Duration: 1 Hour
Spell: A haphazard sling, crossbow or bow equivalent is impossibly put together out of materials on-hand with a design so obtuse only the blessed may use it to launch projectiles. The blessed may use Soul + Crafting (Engineering) in place of any Body + Ranged (Bow) checks if they so choose. There is no need to secure ammunition.
Name: Momentary Disassembly
Divine: Korog
Tier: 3
Action: Vocal prayer, touch
Cost: 3
Duration: 10 seconds
Spell: A contacted mechanism or craft falls apart in perfect unison, collapsing into its components for 10 seconds before snapping back into place; anything occupying its previous space is subject to being bludgeoned out of it. A holder of the targeted item may make a Body + Resilience (Malaise) contest against the blessed’s Soul + Crafting (Engineering) to resist. Constructs briefly pulled apart feel every instant.
Name: As You Were
Divine: Korog
Tier: 3
Action: Vocal prayer, touch
Cost: 3
Duration: Permanent
Spell: A contacted inanimate item is held in true permanence, unmoving until contacted by an outside force. Time does not wear on the item, nor does gravity pull it down. Mechanisms stop outright, completely paused. Should it be touched by anything other than the blessed, the spell breaks.
Name: Automaton
Divine: Korog
Tier: 4
Action: Vocal prayer
Cost: 4
Duration: 2 Hours
Spell: An animated humanoid automaton is constructed of light by the blessed, taking tangible metal form for the duration thereafter. The blessed may command the automaton as a summon, using Soul + Handling (Summons) for any relevant checks. It falls apart upon sustaining wounds equivalent to the blessed’s Soul attribute. Appearance may vary.
Name: Artillery of Artifice
Divine: Korog
Tier: 4
Action: Vocal prayer
Cost: 4
Duration: 1 Hour
Spell: A makeshift siege weapon is constructed by blessed hands over the course of 10 minutes. This weapon is composed of whatever materials or mechanisms are on-hand, and may be used by the blessed’s Soul + Crafting (Engineering); no other hands are able to utilize its complex creation.
Name: Constructed Aspect
Divine: Korog
Tier: 4
Action: Vocal prayer
Cost: 4
Duration: 2 Hours
Spell: Taking on the form of a construct, the blessed’s body is rewrit from flesh to stelhide. For the duration of the spell (or until early dismissal) they become immune to effects upon the soul, and have natural armor equivalent to platemail, but disadvantage on Dexterity checks.
Name: Animate Prosthesis
Divine: Korog
Tier: 4
Action: Vocal prayer, meticulous tinkering
Cost: 4
Duration: Permanent
Spell: A prosthetic appendage is animated on a target lacking an organic counterpart, allowing it to function as a full-facility replacement. Should the appendage be stricken, it is rendered inert, and must be repaired by this spell to regain full function.
Name: We Can Rebuild
Divine: Korog
Tier: 4
Action: Vocal prayer, surgical precision
Cost: 4
Duration: 12 Hours
Spell: Outfitting injuries of the flesh with materials of artifice, the blessed instills a dying target with the means to survive their injuries for up to 12 hours, after which the designs will fail them and death will resume. If stricken during this time, the life-support mechanisms fail. Healing requires their removal.
Divine: Korog
Tier: 1
Action: Vocal prayer over an object
Cost: 0
Duration: Prayer
Spell: Through the grace of craftsmanship, a damaged or broken item smaller than 1 cubic meter is restored to function; should component parts be absent, substitutes are required or the item will not be restored. Rust is removed outright.
Name: Handiwork
Divine: Korog
Tier: 1
Action: Vocal prayer over an object
Cost: 0
Duration: Prayer
Spell: Inspection of a craft allows the blessed to find tells of its creation; they may learn of the initial maker or material components of an item with just a touch.
Name: Hard-Pressed
Divine: Korog
Tier: 1
Action: Vocal prayer, touch
Cost: 0
Duration: Prayer
Spell: Korog’s skillful hands prevent an item from breaking or otherwise falling apart, even when it should by all means. So long as their prayer and touch is maintained, the item is unable to collapse without external force.
Name: Armor of Artifice
Divine: Korog
Tier: 1
Action: Vocal prayer
Cost: 1
Duration: 1 Hour
Spell: Using available components nearby, the blessed jury-rigs together a piece of armor, be it gauntlets, boots, a breastplate or a helm. Once the duration elapses, the pieces fall away. Blocking using the armor may be performed with Soul + Crafting (Engineering).
Name: Battering Ram
Divine: Korog
Tier: 1
Action: Headbutting
Cost: 1
Duration: Instantaneous
Spell: The head of the blessed momentarily takes on the projection of a bighorned ram, allowing them to use their skull as a blunt weapon. During this time, the impact of their own strike cannot harm the blessed. May be used as a hammer.
Name: Molten Metal
Divine: Korog
Tier: 2
Action: Prayer, touch
Cost: 2
Duration: Prayer
Spell: Crafted steel heats under the blessed’s touch; so long as they maintain contact and prayer, the targeted metal becomes hot and malleable. A resistant target may use an applicable defensive contest against the blessed’s Soul + Unarmed (Grappling) each turn, or sustain a burn where contacted. Should the grapple be overcome, the spell ends.
Name: Revel
Divine: Korog
Tier: 2
Action: Prayer
Cost: 2
Duration: Prayer
Spell: Singing a song of Korog, any within a 5m radius of the blessed must succeed a Body + Resilience (Endurance) contest against the blessed’s AOE DC or become drunk for a round; this check is remade each turn that the song is maintained. While drunk, a target makes Dexterity checks at disadvantage.
Name: Armament of Artifice
Divine: Korog
Tier: 2
Action: Vocal prayer
Cost: 2
Duration: 1 Hour
Spell: A weapon is constructed of materials on-hand, slapped together in a defiance of logic and an act of brilliance all at once. The blessed may use Soul + Crafting (Engineering) in place of Body + Melee (any) checks with this item if they so choose.
Name: Gruff
Divine: Korog
Tier: 2
Action: Vocal prayer, touch
Cost: 2
Duration: Maintained touch
Spell: Footing holds fast on anything greater than a sheer 90° angle, allowing the blessed to stay standing with their hands free on any surface so long as one foot is planted.
Name: Ornament
Divine: Korog
Tier: 2
Action: Vocal prayer
Cost: 2
Duration: 8 Hours
Spell: A gem’s inner potential is briefly touched on, allowing the blessed to sustain its masterwork effect regardless of if it is in a craft or not. 1 may be active at a time.
Name: Stalwart Prayer
Divine: Korog
Tier: 3
Action: Vocal prayer
Cost: 3
Duration:
Spell: So long as they maintain prayer, the blessed becomes immovable. They are not immune to attack, nor able to move of their own volition beyond prayer.
Name: Utmost Concentration
Divine: Korog
Tier: 3
Action: Meditative silence
Cost: 3
Duration: 10 minutes
Spell: Without uttering a word, the blessed enters a deep focus. For the duration, any Mind roll they make may be done with advantage. If they speak at any point, the spell ends.
Name: Arsenal of Artifice
Divine: Korog
Tier: 3
Action: Vocal prayer
Cost: 3
Duration: 1 Hour
Spell: A haphazard sling, crossbow or bow equivalent is impossibly put together out of materials on-hand with a design so obtuse only the blessed may use it to launch projectiles. The blessed may use Soul + Crafting (Engineering) in place of any Body + Ranged (Bow) checks if they so choose. There is no need to secure ammunition.
Name: Momentary Disassembly
Divine: Korog
Tier: 3
Action: Vocal prayer, touch
Cost: 3
Duration: 10 seconds
Spell: A contacted mechanism or craft falls apart in perfect unison, collapsing into its components for 10 seconds before snapping back into place; anything occupying its previous space is subject to being bludgeoned out of it. A holder of the targeted item may make a Body + Resilience (Malaise) contest against the blessed’s Soul + Crafting (Engineering) to resist. Constructs briefly pulled apart feel every instant.
Name: As You Were
Divine: Korog
Tier: 3
Action: Vocal prayer, touch
Cost: 3
Duration: Permanent
Spell: A contacted inanimate item is held in true permanence, unmoving until contacted by an outside force. Time does not wear on the item, nor does gravity pull it down. Mechanisms stop outright, completely paused. Should it be touched by anything other than the blessed, the spell breaks.
Name: Automaton
Divine: Korog
Tier: 4
Action: Vocal prayer
Cost: 4
Duration: 2 Hours
Spell: An animated humanoid automaton is constructed of light by the blessed, taking tangible metal form for the duration thereafter. The blessed may command the automaton as a summon, using Soul + Handling (Summons) for any relevant checks. It falls apart upon sustaining wounds equivalent to the blessed’s Soul attribute. Appearance may vary.
Name: Artillery of Artifice
Divine: Korog
Tier: 4
Action: Vocal prayer
Cost: 4
Duration: 1 Hour
Spell: A makeshift siege weapon is constructed by blessed hands over the course of 10 minutes. This weapon is composed of whatever materials or mechanisms are on-hand, and may be used by the blessed’s Soul + Crafting (Engineering); no other hands are able to utilize its complex creation.
Name: Constructed Aspect
Divine: Korog
Tier: 4
Action: Vocal prayer
Cost: 4
Duration: 2 Hours
Spell: Taking on the form of a construct, the blessed’s body is rewrit from flesh to stelhide. For the duration of the spell (or until early dismissal) they become immune to effects upon the soul, and have natural armor equivalent to platemail, but disadvantage on Dexterity checks.
Name: Animate Prosthesis
Divine: Korog
Tier: 4
Action: Vocal prayer, meticulous tinkering
Cost: 4
Duration: Permanent
Spell: A prosthetic appendage is animated on a target lacking an organic counterpart, allowing it to function as a full-facility replacement. Should the appendage be stricken, it is rendered inert, and must be repaired by this spell to regain full function.
Name: We Can Rebuild
Divine: Korog
Tier: 4
Action: Vocal prayer, surgical precision
Cost: 4
Duration: 12 Hours
Spell: Outfitting injuries of the flesh with materials of artifice, the blessed instills a dying target with the means to survive their injuries for up to 12 hours, after which the designs will fail them and death will resume. If stricken during this time, the life-support mechanisms fail. Healing requires their removal.
Name: Flaunt
Divine: Sallana
Tier: 1
Action: Expressive gestures
Cost: 0
Duration: Instantaneous
Spell: Flair announces the blessed’s every act to draw attention. They may back themselves with an unseen instrument, create confetti of lambent rose petals, or become enwreathed in light. Dazzling, startling, and attention-grabbing, the effects of the spell vanish as soon as they come.
Name: Embrace
Divine: Sallana
Tier: 1
Action: Hushed prayer, clasping the target
Cost: 0
Duration: Maintained contact
Spell: The touch of the blessed soothes the target of any supernatural tampering upon their emotions, but only so long as they remain held in some capacity. Any abated emotions resume when the spell ends.
Name: Caress
Divine: Sallana
Tier: 1
Action: Hushed prayer, gentle touch
Cost: 0
Duration: Prayer
Spell: Blood refuses to spill after a gentle touch, so long as the blessed maintains their prayer. For the duration, a single contacted wound is stemmed from bleeding. If stricken, the wound resumes bleeding, and the spell ends.
Name: Affinity
Divine: Sallana
Tier: 1
Action: Hushed prayer
Cost: 1
Duration: Prayer
Spell: Allowing their empathy to pour out of them, the blessed may sense the emotions of any within 5 meters. An aura around those nearby will tell their feelings, or fail to appear if they resist this spell with a Soul + Resilience (Malaise) contest to the blessed’s AoE DC or lack a soul to feel with. Those within range feel admired.
Name: Stolen Glances
Divine: Sallana
Tier: 1
Action: Eye-Contact
Cost: 1
Duration: 10 rounds
Spell: A target becomes locked in a staredown with the blessed should they fail a Soul + Resilience (Malaise) contest against the blessed’s Soul + Charisma (Persuasion). They may attempt each turn to break this visual focus, the spell ending early if the target succeeds.
Name: Rapport
Divine: Sallana
Tier: 2
Action: Hushed prayer
Cost: 2
Duration: 1 hour
Spell: The blessed ingratiates themselves to a target within 15 meters. Should the target fail a Soul + Awareness (Insight) contest against the blessed’s Soul + Charisma (Persuasion), they are recognized with the familiarity of lifelong friends for the duration. Should they fail, the target is made aware of the attempted bond.
Name: Deeper Meaning
Divine: Sallana
Tier: 2
Action: Performance
Cost: 2
Duration: Instantaneous
Spell: A message is hidden in the arts (song, brushstroke, dance, etc.) for those chosen by the blessed to understand; the blessed may instill a 20-word message within their action that is flawlessly understood by any they choose. To all others, it sounds perfectly normal.
Name: Unforgettable
Divine: Sallana
Tier: 2
Action: Hushed prayer
Cost: 2
Duration: Instantaneous
Spell: A moment in time is perfectly guarded in the memory of the target; they are unable to wholly forget or misremember it so long as the blessed does not either. The memory cannot be tampered with or removed in any way otherwise.
Name: Entanglement
Divine: Sallana
Tier: 2
Action: Hushed prayer
Cost: 2
Duration: 1 Hour
Spell: A lambent grapevine extends along the blessed’s wrist, wrapping around their arm. The vine functions as 10 meters of rope, able to be controlled by the blessed with full facility. The vine uses Soul + Handling (Summons) for any contested checks, and is not strong enough to strangle or otherwise injure a target. If cut, the vine disperses into light.
Name: Hearth and Home
Divine: Sallana
Tier: 2
Action: Hushed prayer
Cost: 2
Duration: 12 Hours
Spell: A 5 meter radius is consecrated by the blessed to become a home-away-from-home, conjuring a warm hearth, cooking amenities such as herbs and spices, and a comforting bed to lay one’s head. When the duration elapses, the conjured items fade away, but cooked food retains its flavor.
Name: Charm
Divine: Sallana
Tier: 3
Action: Hushed prayer, affectionate gesture
Cost: 3
Duration: Instantaneous
Spell: A single target within 50 meters must overcome their Soul + Charisma (Persuasion) contest with a Mind + Resilience (Mental) roll or become charmed, unable to harm or speak ill of their charmer. Should the blessed leave range of the target, attack or threaten them, or fall unconsious, the spell breaks. This effect extends to any entity with emotion.
Name: Til Death
Divine: Sallana
Tier: 3
Action: Hushed prayer, holding each hand
Cost: 3
Duration: Permanent
Spell: Two willing targets are made aware of one-anothers’ fates, no matter how far they are. Either is aware of the direction of their counterpart, and should one perish, the other is notified. Upon death, the spell is broken.
Name: Thorns
Divine: Sallana
Tier: 3
Action: Hushed prayer
Cost: 3
Duration: Prayer
Spell: The blessed is embraced by lambent growths of thorn-laden roses that wrap around their person. Should the blessed be wounded by a melee attack, the vines will lash out and deliver an identical injury in turn. During this time, the blessed cannot move.
Name: Peace
Divine: Sallana
Tier: 3
Action: Hushed prayer
Cost: 3
Duration: 30 minutes
Spell: A 5 meter diameter around the blessed is consecrated to be a place of tranquility, warding all within from inflicting or sustaining harm. Attacks upon the warded must overcome the blessed’s AoE DC, with failures seeming to phase through them entirely. Protection does not extend to any that have inflicted injury in the last 12 hours.
Name: Immaculate Conception
Divine: Sallana
Tier: 3
Action: Hushed prayer, holding hands
Cost: 3
Duration: 24 hours
Spell: Two willing targets are granted a child, forgoing pregnancy and compatibility altogether. The child, born in an unfurling flower of light, has traits of each parent and the species of one. Animal races cannot be cross-bred with other races. Neither target may be subject to this spell again.
Name: Bewitch
Divine: Sallana
Tier: 4
Action: Hushed prayer, touch
Cost: 4
Duration: Instantaneous
Spell: A single target may make a Soul + Resilience (Mental) contest against the blessed’s Soul + Charisma (Persuasion); should they fail, the blessed may give a single non-violent command up to 5 words that the target must obey. Should the target succeed, they are aware of the attempted influence. After the action is done, they regain full autonomy.
Name: Pure of Heart
Divine: Sallana
Tier: 4
Action: Hushed prayer, touch
Cost: 4
Duration: Instantaneous
Spell: A hand laid upon the heart of a target allows the blessed to clear the target of all emotional influence from spells, mutations and any other effects. For the remainder of the day, the target is wholly immune. This may also be used in tandem with holy water to cure Lover Vyres.
Name: Annulment
Divine: Sallana
Tier: 4
Action: Proclamation, touch
Cost: 4
Duration: Instantaneous
Spell: A hex or pact laid upon a target is rendered void by the blessed, should they succeed a Soul + Charisma (Persuasion) roll (DC 15 + Spell Level). If the blessed fails, the spell may be recast to allow the target an attempt to break their binds with their own Soul + Charisma (Persuasion) roll. If both should fail, the procedure may be attempted once more in one week.
Name: Ambrosia
Divine: Sallana
Tier: 4
Action: Hushed prayer
Cost: 4
Duration: One hour
Spell: Wine and food blessed by the Goddess of bounty becomes divinely nourishing, healing all wounds or curing illness; if ingested in moments of conflict, the bounty spoils, and has no effect.
Name: Renew
Divine: Sallana
Tier: 4
Action: Hushed prayer, touch
Cost: 4
Duration: 24 hours
Spell: A living target is rejuvenated back to its prime, extending lifespans and removing signs of age over the course of a day. At the behest of the blessed, the effect may be wholly reversed. Wounds or sustained effects are not cured.
Divine: Sallana
Tier: 1
Action: Expressive gestures
Cost: 0
Duration: Instantaneous
Spell: Flair announces the blessed’s every act to draw attention. They may back themselves with an unseen instrument, create confetti of lambent rose petals, or become enwreathed in light. Dazzling, startling, and attention-grabbing, the effects of the spell vanish as soon as they come.
Name: Embrace
Divine: Sallana
Tier: 1
Action: Hushed prayer, clasping the target
Cost: 0
Duration: Maintained contact
Spell: The touch of the blessed soothes the target of any supernatural tampering upon their emotions, but only so long as they remain held in some capacity. Any abated emotions resume when the spell ends.
Name: Caress
Divine: Sallana
Tier: 1
Action: Hushed prayer, gentle touch
Cost: 0
Duration: Prayer
Spell: Blood refuses to spill after a gentle touch, so long as the blessed maintains their prayer. For the duration, a single contacted wound is stemmed from bleeding. If stricken, the wound resumes bleeding, and the spell ends.
Name: Affinity
Divine: Sallana
Tier: 1
Action: Hushed prayer
Cost: 1
Duration: Prayer
Spell: Allowing their empathy to pour out of them, the blessed may sense the emotions of any within 5 meters. An aura around those nearby will tell their feelings, or fail to appear if they resist this spell with a Soul + Resilience (Malaise) contest to the blessed’s AoE DC or lack a soul to feel with. Those within range feel admired.
Name: Stolen Glances
Divine: Sallana
Tier: 1
Action: Eye-Contact
Cost: 1
Duration: 10 rounds
Spell: A target becomes locked in a staredown with the blessed should they fail a Soul + Resilience (Malaise) contest against the blessed’s Soul + Charisma (Persuasion). They may attempt each turn to break this visual focus, the spell ending early if the target succeeds.
Name: Rapport
Divine: Sallana
Tier: 2
Action: Hushed prayer
Cost: 2
Duration: 1 hour
Spell: The blessed ingratiates themselves to a target within 15 meters. Should the target fail a Soul + Awareness (Insight) contest against the blessed’s Soul + Charisma (Persuasion), they are recognized with the familiarity of lifelong friends for the duration. Should they fail, the target is made aware of the attempted bond.
Name: Deeper Meaning
Divine: Sallana
Tier: 2
Action: Performance
Cost: 2
Duration: Instantaneous
Spell: A message is hidden in the arts (song, brushstroke, dance, etc.) for those chosen by the blessed to understand; the blessed may instill a 20-word message within their action that is flawlessly understood by any they choose. To all others, it sounds perfectly normal.
Name: Unforgettable
Divine: Sallana
Tier: 2
Action: Hushed prayer
Cost: 2
Duration: Instantaneous
Spell: A moment in time is perfectly guarded in the memory of the target; they are unable to wholly forget or misremember it so long as the blessed does not either. The memory cannot be tampered with or removed in any way otherwise.
Name: Entanglement
Divine: Sallana
Tier: 2
Action: Hushed prayer
Cost: 2
Duration: 1 Hour
Spell: A lambent grapevine extends along the blessed’s wrist, wrapping around their arm. The vine functions as 10 meters of rope, able to be controlled by the blessed with full facility. The vine uses Soul + Handling (Summons) for any contested checks, and is not strong enough to strangle or otherwise injure a target. If cut, the vine disperses into light.
Name: Hearth and Home
Divine: Sallana
Tier: 2
Action: Hushed prayer
Cost: 2
Duration: 12 Hours
Spell: A 5 meter radius is consecrated by the blessed to become a home-away-from-home, conjuring a warm hearth, cooking amenities such as herbs and spices, and a comforting bed to lay one’s head. When the duration elapses, the conjured items fade away, but cooked food retains its flavor.
Name: Charm
Divine: Sallana
Tier: 3
Action: Hushed prayer, affectionate gesture
Cost: 3
Duration: Instantaneous
Spell: A single target within 50 meters must overcome their Soul + Charisma (Persuasion) contest with a Mind + Resilience (Mental) roll or become charmed, unable to harm or speak ill of their charmer. Should the blessed leave range of the target, attack or threaten them, or fall unconsious, the spell breaks. This effect extends to any entity with emotion.
Name: Til Death
Divine: Sallana
Tier: 3
Action: Hushed prayer, holding each hand
Cost: 3
Duration: Permanent
Spell: Two willing targets are made aware of one-anothers’ fates, no matter how far they are. Either is aware of the direction of their counterpart, and should one perish, the other is notified. Upon death, the spell is broken.
Name: Thorns
Divine: Sallana
Tier: 3
Action: Hushed prayer
Cost: 3
Duration: Prayer
Spell: The blessed is embraced by lambent growths of thorn-laden roses that wrap around their person. Should the blessed be wounded by a melee attack, the vines will lash out and deliver an identical injury in turn. During this time, the blessed cannot move.
Name: Peace
Divine: Sallana
Tier: 3
Action: Hushed prayer
Cost: 3
Duration: 30 minutes
Spell: A 5 meter diameter around the blessed is consecrated to be a place of tranquility, warding all within from inflicting or sustaining harm. Attacks upon the warded must overcome the blessed’s AoE DC, with failures seeming to phase through them entirely. Protection does not extend to any that have inflicted injury in the last 12 hours.
Name: Immaculate Conception
Divine: Sallana
Tier: 3
Action: Hushed prayer, holding hands
Cost: 3
Duration: 24 hours
Spell: Two willing targets are granted a child, forgoing pregnancy and compatibility altogether. The child, born in an unfurling flower of light, has traits of each parent and the species of one. Animal races cannot be cross-bred with other races. Neither target may be subject to this spell again.
Name: Bewitch
Divine: Sallana
Tier: 4
Action: Hushed prayer, touch
Cost: 4
Duration: Instantaneous
Spell: A single target may make a Soul + Resilience (Mental) contest against the blessed’s Soul + Charisma (Persuasion); should they fail, the blessed may give a single non-violent command up to 5 words that the target must obey. Should the target succeed, they are aware of the attempted influence. After the action is done, they regain full autonomy.
Name: Pure of Heart
Divine: Sallana
Tier: 4
Action: Hushed prayer, touch
Cost: 4
Duration: Instantaneous
Spell: A hand laid upon the heart of a target allows the blessed to clear the target of all emotional influence from spells, mutations and any other effects. For the remainder of the day, the target is wholly immune. This may also be used in tandem with holy water to cure Lover Vyres.
Name: Annulment
Divine: Sallana
Tier: 4
Action: Proclamation, touch
Cost: 4
Duration: Instantaneous
Spell: A hex or pact laid upon a target is rendered void by the blessed, should they succeed a Soul + Charisma (Persuasion) roll (DC 15 + Spell Level). If the blessed fails, the spell may be recast to allow the target an attempt to break their binds with their own Soul + Charisma (Persuasion) roll. If both should fail, the procedure may be attempted once more in one week.
Name: Ambrosia
Divine: Sallana
Tier: 4
Action: Hushed prayer
Cost: 4
Duration: One hour
Spell: Wine and food blessed by the Goddess of bounty becomes divinely nourishing, healing all wounds or curing illness; if ingested in moments of conflict, the bounty spoils, and has no effect.
Name: Renew
Divine: Sallana
Tier: 4
Action: Hushed prayer, touch
Cost: 4
Duration: 24 hours
Spell: A living target is rejuvenated back to its prime, extending lifespans and removing signs of age over the course of a day. At the behest of the blessed, the effect may be wholly reversed. Wounds or sustained effects are not cured.
Name: Repose
Divine: The Grey Lady
Tier: 1
Action: Silent prayer, touch
Cost: 0
Duration: Permanent
Spell: A corpse is divinely embalmed, remaining whole without risk of decomposition or undeath. During this time, material possessions of the body cannot be removed by any means, nor can stakes be removed or inserted within. The body is held in utter stasis unless revived to life through supernatural means. Arcane attempts to revive alert both the blessed and the Grey Lady.
Name: Warden of the Realms
Divine: The Grey Lady
Tier: 1
Action: Silent prayer
Cost: 0
Duration: 1 round
Spell: Planar Convergence and any resulting effects are made known to the blessed, and they may sense arcane, demonic or divine presence in a given object or their immediate environment. Disruptions in the River are sensed most vividly.
Name: Last Rites
Divine: The Grey Lady
Tier: 1
Action: Silent prayer
Cost: 0
Duration: Prayer
Spell: The blessed can sense impending death in a target. Should they so choose, the blessed may remove the agony of death from the dying, allowing the target a peaceful passage to the river.
Name: Moment of Silence
Divine: The Grey Lady
Tier: 1
Action: Silent prayer
Cost: 1
Duration: Prayer
Spell: A lone target is made unable to make a sound should they fail a Soul + Resilience (Malaise) contest of the blessed’s Soul + Awareness (Insight). A willing target may forego a roll to become muffled. Sound made beyond the target’s person will not be silenced.
Name: River Roam
Divine: The Grey Lady
Tier: 1
Action: Silent prayer
Cost: 1
Duration: Prayer
Spell: Stood upon water as though it were ice, the blessed may traverse without sinking. To be knocked prone will cut short the spell, and the blessed suffers disadvantage on any balance-based check during this time.
Name: Beckoning
Divine: The Grey Lady
Tier: 2
Action: Silent prayer within a divine mark
Cost: 2
Duration: 1 hour
Spell: An apparition of a departed soul appears as they would have in life, left stationary and ethereal within the bounds of the blessed’s divine inscription. Unable to move or touch, the spirit may see and speak as they would have in life; should they be unwilling, the spell fails.
Name: Winter Wisp
Divine: The Grey Lady
Tier: 2
Action: Silent prayer, touch
Cost: 2
Duration: 15 minutes
Spell: A hand or held weapon is enwreathed in ghostly grey flame, cold to the touch. For the duration, attacks with this flame are considered to be Energy-based, and act as Blooded Silver for the purposes of vulnerability.
Name: Sepulcher
Divine: The Grey Lady
Tier: 2
Action: Silent prayer
Cost: 2
Duration: 12 hours
Spell: A 5 meter radius around the blessed is consecrated, erecting a small sepulcher, including a plinth they may rest upon. For the duration, undead and Skraag-blessed are unable to enter the hallowed ground, stricken with severe frostbite each turn they remain within.
Name: Church Grim
Divine: The Grey Lady
Tier: 2
Action: Silent prayer, touch
Cost: 2
Duration: 1 hour
Spell: A guardian treads amongst the graves, a spiritual hound meant to guide the dead to the River. The hound’s obeisance to the Lady extends to her blessed, allowing it to make attacks on their behalf with Soul + Handling (Summons); leaving minor bites and scratches equivalent to steel. While the spell is active, the blessed suffers disadvantage on Body-based checks. Adrift and limited to 2 meters of movement, if stricken the Church Grim returns to the Lady.
Name: Murder of Crows
Divine: The Grey Lady
Tier: 2
Action: Silent prayer
Cost: 2
Duration: Instantaneous
Spell: A shroud of black crows manifests in place of the blessed, drawing their person from one place to another within 15 meters. Unable to bypass direct obstruction, Soul + Dexterity (Evasion) is rolled if attacked or dodging.
Name: Hush
Divine: The Grey Lady
Tier: 3
Action: Silent prayer
Cost: 3
Duration: 1 Hour
Spell: Sound within a 10m radius of the blessed lowers to a whisper, muffling noise and stifling communication. This may be dismissed by the blessed at any time.
Name: Calling
Divine: The Grey Lady
Tier: 3
Action: Silent prayer within a divine mark
Cost: 3
Duration: 1 hour
Spell: A spirit is called upon and granted corporeal form, able to move and engage with the material world around their person. Appearing as they would have in life, the called soul has full facility over their actions but may be dispelled either at the blessed’s discretion, or if stricken twice. The called soul may retain physical presence, but no powers or abilities they may have held in life.
Name: The Scales
Divine: The Grey Lady
Tier: 3
Action: Silent prayer, touch
Cost: 3
Duration: 1 week
Spell: The blessed attempts to hex a target; should the blessed succeed a Soul + Resilience (Malase) contest with the target, the target is left unable to kill another mortal without it taking their own life in turn. Should the hexed target take the life of another through directly killing or creating the circumstances of their death, the blessed is informed and The Lady balances the scales of sin.
Name: Threnody
Divine: The Grey Lady
Tier: 3
Action: Mournful song
Cost: 3
Duration: Song
Spell: A haunting melody or chant bestows the qualities of masterwork blooded silver upon the weapons of allies within 10 meters. So long as the song is maintained, they will glow in the presence of and present greater harm to supernatural or summoned creatures.
Name: Judgement
Divine: The Grey Lady
Tier: 3
Action: Silent prayer
Cost: 3
Duration: Instantaneous
Spell: The Grey Lady’s blessed may render judgement upon a target within 10 meters, smiting them with a burst of banishing grey flame that spreads 5 meters in diameter where it impacts. Targets within range of the impact must make a relevant check against the blessed’s AOE DC, caught by crippling frost if failed. This spell may be intercepted en route to its intended location.
Name: Sanctify
Divine: The Grey Lady
Tier: 4
Action: Silent prayer, touch
Cost: 4
Duration: Instantaneous
Spell: An item with an imparted divine hex or demonic taint is purged, restoring it to normalcy. This spell may be used in reaction to an attempted possession to negate the effect as well as purge the corrupted item.
Name: And Hope to Die
Divine: The Grey Lady
Tier: 4
Action: Silent prayer
Cost: 4
Duration: Until broken or void
Spell: An oath is sworn on the grave of a willing target, with the blessed informed if the terms are broken. In addition to any predetermined caveats, the target is forsaken from revival without express permission from the blessed. The blessed may have as many as their Soul attribute in active contracts at a time; if another is made, one must be voided.
Name: Terminus
Divine: The Grey Lady
Tier: 4
Action: Silent prayer
Cost: 4
Duration: Prayer
Spell: The blessed may impart their soul as their body meditates, manifesting as an apparition within a graveyard or shrine to the Grey Lady. In this incorporeal form, the blessed is able to speak, listen and see the world around them, as well as drift up to 50m away from their hallowed grounds. If attacked, they are shunted back to their physical form, ending the spell.
Name: Revenant
Divine: The Grey Lady
Tier: 4
Action: Silent prayer
Cost: 4
Duration: 2 hours
Spell: A departed soul is recruited to aid the blessed. Taking the form of their living self for the duration of the spell, the revenant acts at the blessed’s behest, including fighting if need be. Rolls from the revenant soul use Soul + Handling (Summons); it may be stricken a number of times equivalent to the blessed’s Soul attribute before returning to the river.
Name: From Whence Ye Came
Divine: The Grey Lady
Tier: 4
Action: Vocal prayer
Cost: 4
Duration: Instantaneous
Spell: Figments, conjured entities or raised undead within a 10 meter radius are tested against the Grey Lady’s ward upon the realm. Should they or their wielder fail a Soul + Resilience (Malaise) contest of the blessed’s AOE DC, the targeted creature(s) will be banished or turned to dust. Uncontrolled undead are destroyed without contest.
Divine: The Grey Lady
Tier: 1
Action: Silent prayer, touch
Cost: 0
Duration: Permanent
Spell: A corpse is divinely embalmed, remaining whole without risk of decomposition or undeath. During this time, material possessions of the body cannot be removed by any means, nor can stakes be removed or inserted within. The body is held in utter stasis unless revived to life through supernatural means. Arcane attempts to revive alert both the blessed and the Grey Lady.
Name: Warden of the Realms
Divine: The Grey Lady
Tier: 1
Action: Silent prayer
Cost: 0
Duration: 1 round
Spell: Planar Convergence and any resulting effects are made known to the blessed, and they may sense arcane, demonic or divine presence in a given object or their immediate environment. Disruptions in the River are sensed most vividly.
Name: Last Rites
Divine: The Grey Lady
Tier: 1
Action: Silent prayer
Cost: 0
Duration: Prayer
Spell: The blessed can sense impending death in a target. Should they so choose, the blessed may remove the agony of death from the dying, allowing the target a peaceful passage to the river.
Name: Moment of Silence
Divine: The Grey Lady
Tier: 1
Action: Silent prayer
Cost: 1
Duration: Prayer
Spell: A lone target is made unable to make a sound should they fail a Soul + Resilience (Malaise) contest of the blessed’s Soul + Awareness (Insight). A willing target may forego a roll to become muffled. Sound made beyond the target’s person will not be silenced.
Name: River Roam
Divine: The Grey Lady
Tier: 1
Action: Silent prayer
Cost: 1
Duration: Prayer
Spell: Stood upon water as though it were ice, the blessed may traverse without sinking. To be knocked prone will cut short the spell, and the blessed suffers disadvantage on any balance-based check during this time.
Name: Beckoning
Divine: The Grey Lady
Tier: 2
Action: Silent prayer within a divine mark
Cost: 2
Duration: 1 hour
Spell: An apparition of a departed soul appears as they would have in life, left stationary and ethereal within the bounds of the blessed’s divine inscription. Unable to move or touch, the spirit may see and speak as they would have in life; should they be unwilling, the spell fails.
Name: Winter Wisp
Divine: The Grey Lady
Tier: 2
Action: Silent prayer, touch
Cost: 2
Duration: 15 minutes
Spell: A hand or held weapon is enwreathed in ghostly grey flame, cold to the touch. For the duration, attacks with this flame are considered to be Energy-based, and act as Blooded Silver for the purposes of vulnerability.
Name: Sepulcher
Divine: The Grey Lady
Tier: 2
Action: Silent prayer
Cost: 2
Duration: 12 hours
Spell: A 5 meter radius around the blessed is consecrated, erecting a small sepulcher, including a plinth they may rest upon. For the duration, undead and Skraag-blessed are unable to enter the hallowed ground, stricken with severe frostbite each turn they remain within.
Name: Church Grim
Divine: The Grey Lady
Tier: 2
Action: Silent prayer, touch
Cost: 2
Duration: 1 hour
Spell: A guardian treads amongst the graves, a spiritual hound meant to guide the dead to the River. The hound’s obeisance to the Lady extends to her blessed, allowing it to make attacks on their behalf with Soul + Handling (Summons); leaving minor bites and scratches equivalent to steel. While the spell is active, the blessed suffers disadvantage on Body-based checks. Adrift and limited to 2 meters of movement, if stricken the Church Grim returns to the Lady.
Name: Murder of Crows
Divine: The Grey Lady
Tier: 2
Action: Silent prayer
Cost: 2
Duration: Instantaneous
Spell: A shroud of black crows manifests in place of the blessed, drawing their person from one place to another within 15 meters. Unable to bypass direct obstruction, Soul + Dexterity (Evasion) is rolled if attacked or dodging.
Name: Hush
Divine: The Grey Lady
Tier: 3
Action: Silent prayer
Cost: 3
Duration: 1 Hour
Spell: Sound within a 10m radius of the blessed lowers to a whisper, muffling noise and stifling communication. This may be dismissed by the blessed at any time.
Name: Calling
Divine: The Grey Lady
Tier: 3
Action: Silent prayer within a divine mark
Cost: 3
Duration: 1 hour
Spell: A spirit is called upon and granted corporeal form, able to move and engage with the material world around their person. Appearing as they would have in life, the called soul has full facility over their actions but may be dispelled either at the blessed’s discretion, or if stricken twice. The called soul may retain physical presence, but no powers or abilities they may have held in life.
Name: The Scales
Divine: The Grey Lady
Tier: 3
Action: Silent prayer, touch
Cost: 3
Duration: 1 week
Spell: The blessed attempts to hex a target; should the blessed succeed a Soul + Resilience (Malase) contest with the target, the target is left unable to kill another mortal without it taking their own life in turn. Should the hexed target take the life of another through directly killing or creating the circumstances of their death, the blessed is informed and The Lady balances the scales of sin.
Name: Threnody
Divine: The Grey Lady
Tier: 3
Action: Mournful song
Cost: 3
Duration: Song
Spell: A haunting melody or chant bestows the qualities of masterwork blooded silver upon the weapons of allies within 10 meters. So long as the song is maintained, they will glow in the presence of and present greater harm to supernatural or summoned creatures.
Name: Judgement
Divine: The Grey Lady
Tier: 3
Action: Silent prayer
Cost: 3
Duration: Instantaneous
Spell: The Grey Lady’s blessed may render judgement upon a target within 10 meters, smiting them with a burst of banishing grey flame that spreads 5 meters in diameter where it impacts. Targets within range of the impact must make a relevant check against the blessed’s AOE DC, caught by crippling frost if failed. This spell may be intercepted en route to its intended location.
Name: Sanctify
Divine: The Grey Lady
Tier: 4
Action: Silent prayer, touch
Cost: 4
Duration: Instantaneous
Spell: An item with an imparted divine hex or demonic taint is purged, restoring it to normalcy. This spell may be used in reaction to an attempted possession to negate the effect as well as purge the corrupted item.
Name: And Hope to Die
Divine: The Grey Lady
Tier: 4
Action: Silent prayer
Cost: 4
Duration: Until broken or void
Spell: An oath is sworn on the grave of a willing target, with the blessed informed if the terms are broken. In addition to any predetermined caveats, the target is forsaken from revival without express permission from the blessed. The blessed may have as many as their Soul attribute in active contracts at a time; if another is made, one must be voided.
Name: Terminus
Divine: The Grey Lady
Tier: 4
Action: Silent prayer
Cost: 4
Duration: Prayer
Spell: The blessed may impart their soul as their body meditates, manifesting as an apparition within a graveyard or shrine to the Grey Lady. In this incorporeal form, the blessed is able to speak, listen and see the world around them, as well as drift up to 50m away from their hallowed grounds. If attacked, they are shunted back to their physical form, ending the spell.
Name: Revenant
Divine: The Grey Lady
Tier: 4
Action: Silent prayer
Cost: 4
Duration: 2 hours
Spell: A departed soul is recruited to aid the blessed. Taking the form of their living self for the duration of the spell, the revenant acts at the blessed’s behest, including fighting if need be. Rolls from the revenant soul use Soul + Handling (Summons); it may be stricken a number of times equivalent to the blessed’s Soul attribute before returning to the river.
Name: From Whence Ye Came
Divine: The Grey Lady
Tier: 4
Action: Vocal prayer
Cost: 4
Duration: Instantaneous
Spell: Figments, conjured entities or raised undead within a 10 meter radius are tested against the Grey Lady’s ward upon the realm. Should they or their wielder fail a Soul + Resilience (Malaise) contest of the blessed’s AOE DC, the targeted creature(s) will be banished or turned to dust. Uncontrolled undead are destroyed without contest.
Name: Orate
Divine: Visage
Tier: 1
Action: Subdued gesture
Cost: 0
Duration: Instantaneous
Spell: The voice of the blessed is conveyed from another source within 10 meters.
Name: Watch
Divine: Visage
Tier: 1
Action: Subdued gesture
Cost: 0
Duration: 10 minutes
Spell: At the expense of their own sight, the blessed may see from an out-of-body location within 10 meters. The blessed may dismiss the spell early if desired.
Name: Listen
Divine: Visage
Tier: 1
Action: Subdued gesture
Cost: 0
Duration: 10 minutes
Spell: The blessed hears from an out-of-body location within 10 meters; all sound they would otherwise bodily hear is muffled until the duration ends or the blessed ends the spell.
Name: Suggest
Divine: Visage
Tier: 1
Action: Mindful prayer or touch
Cost: 1
Duration: 5 minutes
Spell: An idea is planted in the mind of the target, as though they had formed it themselves. Should the thought seem unlike them, the target may resist with a successful Soul + Resilience (Mental) roll against the blessed’s Soul + Charisma (Guile).
Name: Mirage
Divine: Visage
Tier: 1
Action: Mindful prayer
Cost: 1
Duration: 30 minutes
Spell: A mirage up to 1 meter tall and equally wide appears within a 10 meter radius of the blessed. Up to two distinct illusions may be active, and each will disperse into mist if touched by anything but the blessed that conjured it. Suspicious eyes may roll Mind + Awareness (Investigation) against the blessed’s AOE DC to see through the guise.
Name: Inkblot
Divine: Visage
Tier: 2
Action: Mindful prayer
Cost: 2
Duration: Permanent
Spell: A small splotch of ink appears within a written word that the blessed secrets a 1-sentence message into. They may choose at the time of cast if the message requires a successful or failed Soul + Awareness (Investigation) check against their AoE DC to be noticed; the message may be investigated once a day.
Name: Chiaroscuro
Divine: Visage
Tier: 2
Action: Mindful prayer
Cost: 2
Duration: 5 minutes
Spell: A mote of shadow encompasses a 3 meter radius around the blessed. Any attempts to see through the near-opaque darkness require a successful Soul/Mind + Awareness (Passive) roll against the blessed’s AOE DC.
Name: Elude
Divine: Visage
Tier: 2
Action: Mindful prayer
Cost: 2
Duration: 1 turn
Spell: With one foot in shadow, the blessed may descend into darkness to emerge in a shaded area up to 5 meters away. Soul + Dexterity (Evasion) is rolled if this spell is used as a dodge. If a harsh light impedes between the cast and destination, the blessed is thrust out of the initial shadow.
Name: Decipher
Divine: Visage
Tier: 2
Action: Mindful prayer
Cost: 2
Duration: One hour
Spell: Written word and code are translated before the eyes of the blessed; should a roll be required, the blessed may roll Soul + Awareness (Investigation) to resolve.
Name: Delusion
Divine: Visage
Tier: 2
Action: Mindful prayer
Cost: 2
Duration: 1 hour
Spell: An illusion up to 3 meters wide and tall is created within 20 meters of the blessed. Capable of movement and sound as loud as a scream, the illusion disperses if touched by anything bar the blessed to create it. Skeptics may roll Mind + Awareness (Investigation) against the blessed’s AOE DC to see through the illusion.
Name: Scotopia
Divine: Visage
Tier: 3
Action: Mindful prayer, subdued gesture
Cost: 3
Duration: 1 hour
Spell: Darkness becomes wholly visible to the blessed up to 75 meters away. Items or entities concealed in shadow are seen as though in light. Invisible or hidden entities may be spied with Soul + Awareness (Investigation) as needed.
Name: Revision
Divine: Visage
Tier: 3
Action: Mindful prayer, touch
Cost: 3
Duration: Instantaneous
Spell: A target’s memory is tapped. Details are rewritten or added as the blessed chooses so long as they succeed a Soul + Lore (History) contest against the target’s Mind + Awareness (Passive). Should the blessed fail, the target is aware of an attempt on their mind. When the memory comes to mind, the target may roll Mind + Awareness (Investigation) against the blessed’s AOE DC to dismiss the effect of the spell on success.
Name: Immerse
Divine: Visage
Tier: 3
Action: Mindful prayer
Cost: 3
Duration: Up to 12 hours
Spell: Secreting away from the world, the blessed may hide within a basin of still water or a closed book for the duration of the spell. During this time they may see and hear the world around them, but are unable to utilize the other senses. Should still water stir or pages turn, the blessed will be flung out, no longer hidden.
Name: Spyglass
Divine: Visage
Tier: 3
Action: Mindful prayer, viewing target through object
Cost: 3
Duration: 1 day
Spell: The blessed observes a target through the reflection or lens of an object (mirror, eyeglasses, etc.) as they cast this spell. The target may be spied upon through this item at any time within 24 hours, always seen from the distance and angle that the spell was initially cast.
Name: Fallacy
Divine: Visage
Tier: 3
Action: Mindful prayer
Cost: 3
Duration:
Spell: The blessed’s surroundings are cloaked in a glamor, masking the senses to the blessed’s choosing. A 30 meter radius is blanketed in illusion, but the environment beneath will remain the same. The illusion may be resisted with a Mind + Awareness (Passive/Investigation) roll against the blessed’s AOE DC. Should a target overcome the DC, they may see through the entire illusion.
Name: Writ
Divine: Visage
Tier: 4
Action: Mindful prayer, touch
Cost: 4
Duration: Until broken or void
Spell: A hand laid on a written contract renders it binding, with the blessed informed if the terms are broken. In addition to any written caveats, if the target breaks the pact, the blessed may inflict one condition on the target: a day of blindness, a day of silence, or a day-long lapse in memory. The blessed may have equivalent to their Soul attribute in contracts active at a time; one must be voided to make room for another.
Name: Masque
Divine: Visage
Tier: 4
Action: Silent ritual, holding a token of their target
Cost: 4
Duration: 12 hours
Spell: The body of the blessed reconfigures into another being, taking on their exact physicality in a painful shift over the course of 30 minutes. While their size, appearance, clothing and voice will reflect their masque, the blessed retains their race and any external features such as curses or hexes. Suspicious eyes may see discrepancies in detail if they succeed a Mind + Awareness (Investigation) contest against the blessed’s Soul + Charisma (Guile).
Name: Displace
Divine: Visage
Tier: 4
Action: Mindful prayer
Cost: 4
Duration: Instantaneous
Spell: Another mortal within 25 meters swaps places with the blessed in a blink, each assuming the position of the other to the best of their ability. An unwilling target may succeed a contest of Soul + Resilience (Malaise) to negate the spell. May be used as a reaction with a successful Soul + Dexterity (Speed) defense.
Name: Doppelganger
Divine: Visage
Tier: 4
Action: Mindful prayer
Cost: 4
Duration: 2 hours
Spell: A shadow proxy of the blessed attacks a target within 25 meters, using their Soul + Handling (Summons) for each strike. The proxy attacks with mental damage, and may take an amount of strikes equivalent to the blessed’s Soul attribute before dissipating into mist. The Doppelganger may be subject to Displace.
Name: Narrative
Divine: Visage
Tier: 4
Action: Mindful prayer
Cost:
Duration: Instantaneous
Spell: Illusions and other obscuring effects within a 30 meter radius of the blessed are taken under their control, allowing them to reshape and change effects at will. Should another entity resist this, they may make contesting Soul + Resilience (Mental) rolls with the blessed.
Divine: Visage
Tier: 1
Action: Subdued gesture
Cost: 0
Duration: Instantaneous
Spell: The voice of the blessed is conveyed from another source within 10 meters.
Name: Watch
Divine: Visage
Tier: 1
Action: Subdued gesture
Cost: 0
Duration: 10 minutes
Spell: At the expense of their own sight, the blessed may see from an out-of-body location within 10 meters. The blessed may dismiss the spell early if desired.
Name: Listen
Divine: Visage
Tier: 1
Action: Subdued gesture
Cost: 0
Duration: 10 minutes
Spell: The blessed hears from an out-of-body location within 10 meters; all sound they would otherwise bodily hear is muffled until the duration ends or the blessed ends the spell.
Name: Suggest
Divine: Visage
Tier: 1
Action: Mindful prayer or touch
Cost: 1
Duration: 5 minutes
Spell: An idea is planted in the mind of the target, as though they had formed it themselves. Should the thought seem unlike them, the target may resist with a successful Soul + Resilience (Mental) roll against the blessed’s Soul + Charisma (Guile).
Name: Mirage
Divine: Visage
Tier: 1
Action: Mindful prayer
Cost: 1
Duration: 30 minutes
Spell: A mirage up to 1 meter tall and equally wide appears within a 10 meter radius of the blessed. Up to two distinct illusions may be active, and each will disperse into mist if touched by anything but the blessed that conjured it. Suspicious eyes may roll Mind + Awareness (Investigation) against the blessed’s AOE DC to see through the guise.
Name: Inkblot
Divine: Visage
Tier: 2
Action: Mindful prayer
Cost: 2
Duration: Permanent
Spell: A small splotch of ink appears within a written word that the blessed secrets a 1-sentence message into. They may choose at the time of cast if the message requires a successful or failed Soul + Awareness (Investigation) check against their AoE DC to be noticed; the message may be investigated once a day.
Name: Chiaroscuro
Divine: Visage
Tier: 2
Action: Mindful prayer
Cost: 2
Duration: 5 minutes
Spell: A mote of shadow encompasses a 3 meter radius around the blessed. Any attempts to see through the near-opaque darkness require a successful Soul/Mind + Awareness (Passive) roll against the blessed’s AOE DC.
Name: Elude
Divine: Visage
Tier: 2
Action: Mindful prayer
Cost: 2
Duration: 1 turn
Spell: With one foot in shadow, the blessed may descend into darkness to emerge in a shaded area up to 5 meters away. Soul + Dexterity (Evasion) is rolled if this spell is used as a dodge. If a harsh light impedes between the cast and destination, the blessed is thrust out of the initial shadow.
Name: Decipher
Divine: Visage
Tier: 2
Action: Mindful prayer
Cost: 2
Duration: One hour
Spell: Written word and code are translated before the eyes of the blessed; should a roll be required, the blessed may roll Soul + Awareness (Investigation) to resolve.
Name: Delusion
Divine: Visage
Tier: 2
Action: Mindful prayer
Cost: 2
Duration: 1 hour
Spell: An illusion up to 3 meters wide and tall is created within 20 meters of the blessed. Capable of movement and sound as loud as a scream, the illusion disperses if touched by anything bar the blessed to create it. Skeptics may roll Mind + Awareness (Investigation) against the blessed’s AOE DC to see through the illusion.
Name: Scotopia
Divine: Visage
Tier: 3
Action: Mindful prayer, subdued gesture
Cost: 3
Duration: 1 hour
Spell: Darkness becomes wholly visible to the blessed up to 75 meters away. Items or entities concealed in shadow are seen as though in light. Invisible or hidden entities may be spied with Soul + Awareness (Investigation) as needed.
Name: Revision
Divine: Visage
Tier: 3
Action: Mindful prayer, touch
Cost: 3
Duration: Instantaneous
Spell: A target’s memory is tapped. Details are rewritten or added as the blessed chooses so long as they succeed a Soul + Lore (History) contest against the target’s Mind + Awareness (Passive). Should the blessed fail, the target is aware of an attempt on their mind. When the memory comes to mind, the target may roll Mind + Awareness (Investigation) against the blessed’s AOE DC to dismiss the effect of the spell on success.
Name: Immerse
Divine: Visage
Tier: 3
Action: Mindful prayer
Cost: 3
Duration: Up to 12 hours
Spell: Secreting away from the world, the blessed may hide within a basin of still water or a closed book for the duration of the spell. During this time they may see and hear the world around them, but are unable to utilize the other senses. Should still water stir or pages turn, the blessed will be flung out, no longer hidden.
Name: Spyglass
Divine: Visage
Tier: 3
Action: Mindful prayer, viewing target through object
Cost: 3
Duration: 1 day
Spell: The blessed observes a target through the reflection or lens of an object (mirror, eyeglasses, etc.) as they cast this spell. The target may be spied upon through this item at any time within 24 hours, always seen from the distance and angle that the spell was initially cast.
Name: Fallacy
Divine: Visage
Tier: 3
Action: Mindful prayer
Cost: 3
Duration:
Spell: The blessed’s surroundings are cloaked in a glamor, masking the senses to the blessed’s choosing. A 30 meter radius is blanketed in illusion, but the environment beneath will remain the same. The illusion may be resisted with a Mind + Awareness (Passive/Investigation) roll against the blessed’s AOE DC. Should a target overcome the DC, they may see through the entire illusion.
Name: Writ
Divine: Visage
Tier: 4
Action: Mindful prayer, touch
Cost: 4
Duration: Until broken or void
Spell: A hand laid on a written contract renders it binding, with the blessed informed if the terms are broken. In addition to any written caveats, if the target breaks the pact, the blessed may inflict one condition on the target: a day of blindness, a day of silence, or a day-long lapse in memory. The blessed may have equivalent to their Soul attribute in contracts active at a time; one must be voided to make room for another.
Name: Masque
Divine: Visage
Tier: 4
Action: Silent ritual, holding a token of their target
Cost: 4
Duration: 12 hours
Spell: The body of the blessed reconfigures into another being, taking on their exact physicality in a painful shift over the course of 30 minutes. While their size, appearance, clothing and voice will reflect their masque, the blessed retains their race and any external features such as curses or hexes. Suspicious eyes may see discrepancies in detail if they succeed a Mind + Awareness (Investigation) contest against the blessed’s Soul + Charisma (Guile).
Name: Displace
Divine: Visage
Tier: 4
Action: Mindful prayer
Cost: 4
Duration: Instantaneous
Spell: Another mortal within 25 meters swaps places with the blessed in a blink, each assuming the position of the other to the best of their ability. An unwilling target may succeed a contest of Soul + Resilience (Malaise) to negate the spell. May be used as a reaction with a successful Soul + Dexterity (Speed) defense.
Name: Doppelganger
Divine: Visage
Tier: 4
Action: Mindful prayer
Cost: 4
Duration: 2 hours
Spell: A shadow proxy of the blessed attacks a target within 25 meters, using their Soul + Handling (Summons) for each strike. The proxy attacks with mental damage, and may take an amount of strikes equivalent to the blessed’s Soul attribute before dissipating into mist. The Doppelganger may be subject to Displace.
Name: Narrative
Divine: Visage
Tier: 4
Action: Mindful prayer
Cost:
Duration: Instantaneous
Spell: Illusions and other obscuring effects within a 30 meter radius of the blessed are taken under their control, allowing them to reshape and change effects at will. Should another entity resist this, they may make contesting Soul + Resilience (Mental) rolls with the blessed.
Name: Cant
Divine: Jax
Tier: 1
Action: Cupping a hand by the mouth
Cost: 0
Duration: Instantaneous
Spell: Words carry a second meaning only interpretable to chosen targets. All others that hear will make out either a mundane or misleading sentence—or complete gibberish.
Name: Tools of the Trade
Divine: Jax
Tier: 1
Action: Reaching into a pocket
Cost: 0
Duration: 2 hours
Spell: The blessed may produce a set of cards, dice, or gambling chips. Each item is filigreed with gold and silver linings, composed of light otherwise. No more than three sets may be conjured at a time, with the oldest being dispelled as the newest appears.
Name: Pokerface
Divine: Jax
Tier: 1
Action: Deep breaths
Cost: 0
Duration: 1 hour
Spell: The emotions of the blessed become wholly unreadable both physically and spiritually; during this time, they become aware of any attempts to read them either by sight or through supernatural means.
Name: Flourish
Divine: Jax
Tier: 1
Action: A flick of the wrist
Cost: 1
Duration: Instantaneous
Spell: Blessed fingers draw the eye; the result of a Soul + Deception (Thievery) check against a single target’s Mind + Awareness (Passive) draws the eye to distract from other actions. If the target fails, they suffer a -2 to any future Awareness-based checks against the blessed for 1 hour. This effect does not stack.
Name: Swabbie
Divine: Jax
Tier: 1
Action: Hollering
Cost: 1
Duration: 1 hour
Spell: A mute halfling deckhand appears at the beckon of the blessed, capable of doing harmless chores for the duration. If struck, the swabbie is sent “back to Jax”.
Name: Silver Lining
Divine: Jax
Tier: 2
Action: Cursing Jax for failure
Cost: 2
Duration: 1 Minute
Spell: Following a failed roll, the blessed may cast this to add +1 to their next non-combative roll. This effect does not stack.
Name: Snake Oil
Divine: Jax
Tier: 2
Action: Grandiose gestures
Cost: 2
Duration: 30 minutes
Spell: Something about the candor of the blessed rings out earnestly to all those who hear. The blessed is recused from any forced-truth effects for the duration, and is not held to any magic pacts signed during such time. A successful Mind + Awareness (Insight) check against the blessed’s Soul + Charisma (Guile) will dismiss the effect of the spell.
Name: Worth its Weight
Divine: Jax
Tier: 2
Action: Contact, verbal provocation
Cost: 2
Duration: Concentration
Spell: A contacted metal is turned to gold, dulling or weakening weapons while coins and trinkets glimmer with newfound—yet impermanent—value. Gold items lose any special properties, and weapons are left imbalanced with a -1 to any attacks or maneuvers.
Name: Parlay
Divine: Jax
Tier: 2
Action: Prayer
Cost: 2
Duration: 5 Minutes
Spell: A golden projection of the blessed appears at a destination within sight or visited within the week; the blessed may freely speak and hear through this projection, translating any foreign tongue during this time. Should their conversational partner strike the projection, the spell ends in a mote of seaspray.
Name: Smuggle
Divine: Jax
Tier: 2
Action: Sleight of hand
Cost: 2
Duration: Instantaneous
Spell: A held item is whisked away to a pocket only the blessed may access, where it remains for up to an hour. Should the hour elapse, the item clatters comically at the blessed’s feet when it reappears.
Name: Even the Odds
Divine: Jax
Tier: 3
Action: Verbal provocation or taunt
Cost: 3
Duration: Concentration
Spell: The blessed negates any negative effects on their next roll, delaying any detrimental modifiers until the roll after. This may be recast.
Name: Finders Keepers
Divine: Jax
Tier: 3
Action: Vocal allusion to an object
Cost: 3
Duration: Instantaneous
Spell: The blessed pulls—seemingly from nowhere—an item they last laid hands on. Should any other hand have touched it since, they are unable to produce the object. The item cannot exceed the carrying ability of the blessed.
Name: Folly
Divine: Jax
Tier: 3
Action: Verbal provocation
Cost: 3
Duration: Instantaneous
Spell: The blessed twists fortune, making the same roll as their target and choosing which of the two results the target uses, be it higher or lower. The target must be within 20 meters and able to hear the blessed.
Name: In the Red
Divine: Jax
Tier: 3
Action: Sly prayer, coin toss
Cost: 3
Duration: Instantaneous
Spell: A coin is flipped. Should it land on heads (1), an injury on the blessed or target is healed; should it land on tails (2), the injury is doubled—either replicating on the blessed or the target. An unwilling subject of this spell may contest Soul + Resilience (Malaise) checks with the blessed.
Name: Fumble
Divine: Jax
Tier: 3
Action: Sly prayer, touch
Cost: 3
Duration: One week
Spell: Holding a won or stolen trinket of the target, the blessed may attempt to hex the fortune of their unfortunate quarry. If the target fails a Soul + Resilience (Malaise) contest against the blessed’s Soul + Charisma (Guile), they will be left feeling hungover for days. So long as they remain hexed, the target must roll with disadvantage on any luck-based checks. The trinket in question cannot have left the target longer than a day.
Name: Bargaining
Divine: Jax
Tier: 4
Action: A handshake
Cost: 4
Duration: Until broken or void
Spell: A firm handshake renders a spoken deal binding, with the blessed informed if the terms are broken. In addition to any listed caveats, the blessed may inflict one condition on the target: a day of drunkenness, a day of seasickness, or the entirety of their on-hand gold being turned over. The blessed may have up to their Soul attribute in contracts active at a time; one must be voided to make room for another.
Name: Bon Voyage!
Divine: Jax
Tier: 4
Action: Enthusiastic waving
Cost: 4
Duration: Instantaneous
Spell: The blessed sends a target within 10 meters well on their way, teleported to the nearest shrine to Jax, who may kindly bless their journey. The target may resist with a contesting Soul + Resilience (Malaise) roll against the blessed.
Name: Of All Trades
Divine: Jax
Tier: 4
Action: Façade of helplessness
Cost: 4
Duration: 5 Minutes
Spell: A single skill is replaced by the blessed’s highest statistical roll for their next instance of it within the duration. The desired replacement is declared at time of use. The same skill cannot be replaced again for 24 hours.
Name: Cheat Death
Divine: Jax
Tier: 4
Action: Prayer or melodramatic pleading
Cost: 4
Duration: 5 Minutes
Spell: Within the duration, the blessed evades a single lethal injury; should they wish, they may feign death within this time with uncanny detail.
Name: Loophole
Divine: Jax
Tier: 4
Action: Declaration, touch
Cost: 4
Duration: Instantaneous
Spell: Hexes or pacts always have a way out. Should the blessed succeed a Soul + Charisma (Guile) roll (DC 15 + Spell Level), one of the aforementioned effects is escaped. If the blessed fails, a recast permits the target attempt to skirt their binds with their own Soul + Charisma (Guile) roll. If both fail, the process may be retried in one week.
Divine: Jax
Tier: 1
Action: Cupping a hand by the mouth
Cost: 0
Duration: Instantaneous
Spell: Words carry a second meaning only interpretable to chosen targets. All others that hear will make out either a mundane or misleading sentence—or complete gibberish.
Name: Tools of the Trade
Divine: Jax
Tier: 1
Action: Reaching into a pocket
Cost: 0
Duration: 2 hours
Spell: The blessed may produce a set of cards, dice, or gambling chips. Each item is filigreed with gold and silver linings, composed of light otherwise. No more than three sets may be conjured at a time, with the oldest being dispelled as the newest appears.
Name: Pokerface
Divine: Jax
Tier: 1
Action: Deep breaths
Cost: 0
Duration: 1 hour
Spell: The emotions of the blessed become wholly unreadable both physically and spiritually; during this time, they become aware of any attempts to read them either by sight or through supernatural means.
Name: Flourish
Divine: Jax
Tier: 1
Action: A flick of the wrist
Cost: 1
Duration: Instantaneous
Spell: Blessed fingers draw the eye; the result of a Soul + Deception (Thievery) check against a single target’s Mind + Awareness (Passive) draws the eye to distract from other actions. If the target fails, they suffer a -2 to any future Awareness-based checks against the blessed for 1 hour. This effect does not stack.
Name: Swabbie
Divine: Jax
Tier: 1
Action: Hollering
Cost: 1
Duration: 1 hour
Spell: A mute halfling deckhand appears at the beckon of the blessed, capable of doing harmless chores for the duration. If struck, the swabbie is sent “back to Jax”.
Name: Silver Lining
Divine: Jax
Tier: 2
Action: Cursing Jax for failure
Cost: 2
Duration: 1 Minute
Spell: Following a failed roll, the blessed may cast this to add +1 to their next non-combative roll. This effect does not stack.
Name: Snake Oil
Divine: Jax
Tier: 2
Action: Grandiose gestures
Cost: 2
Duration: 30 minutes
Spell: Something about the candor of the blessed rings out earnestly to all those who hear. The blessed is recused from any forced-truth effects for the duration, and is not held to any magic pacts signed during such time. A successful Mind + Awareness (Insight) check against the blessed’s Soul + Charisma (Guile) will dismiss the effect of the spell.
Name: Worth its Weight
Divine: Jax
Tier: 2
Action: Contact, verbal provocation
Cost: 2
Duration: Concentration
Spell: A contacted metal is turned to gold, dulling or weakening weapons while coins and trinkets glimmer with newfound—yet impermanent—value. Gold items lose any special properties, and weapons are left imbalanced with a -1 to any attacks or maneuvers.
Name: Parlay
Divine: Jax
Tier: 2
Action: Prayer
Cost: 2
Duration: 5 Minutes
Spell: A golden projection of the blessed appears at a destination within sight or visited within the week; the blessed may freely speak and hear through this projection, translating any foreign tongue during this time. Should their conversational partner strike the projection, the spell ends in a mote of seaspray.
Name: Smuggle
Divine: Jax
Tier: 2
Action: Sleight of hand
Cost: 2
Duration: Instantaneous
Spell: A held item is whisked away to a pocket only the blessed may access, where it remains for up to an hour. Should the hour elapse, the item clatters comically at the blessed’s feet when it reappears.
Name: Even the Odds
Divine: Jax
Tier: 3
Action: Verbal provocation or taunt
Cost: 3
Duration: Concentration
Spell: The blessed negates any negative effects on their next roll, delaying any detrimental modifiers until the roll after. This may be recast.
Name: Finders Keepers
Divine: Jax
Tier: 3
Action: Vocal allusion to an object
Cost: 3
Duration: Instantaneous
Spell: The blessed pulls—seemingly from nowhere—an item they last laid hands on. Should any other hand have touched it since, they are unable to produce the object. The item cannot exceed the carrying ability of the blessed.
Name: Folly
Divine: Jax
Tier: 3
Action: Verbal provocation
Cost: 3
Duration: Instantaneous
Spell: The blessed twists fortune, making the same roll as their target and choosing which of the two results the target uses, be it higher or lower. The target must be within 20 meters and able to hear the blessed.
Name: In the Red
Divine: Jax
Tier: 3
Action: Sly prayer, coin toss
Cost: 3
Duration: Instantaneous
Spell: A coin is flipped. Should it land on heads (1), an injury on the blessed or target is healed; should it land on tails (2), the injury is doubled—either replicating on the blessed or the target. An unwilling subject of this spell may contest Soul + Resilience (Malaise) checks with the blessed.
Name: Fumble
Divine: Jax
Tier: 3
Action: Sly prayer, touch
Cost: 3
Duration: One week
Spell: Holding a won or stolen trinket of the target, the blessed may attempt to hex the fortune of their unfortunate quarry. If the target fails a Soul + Resilience (Malaise) contest against the blessed’s Soul + Charisma (Guile), they will be left feeling hungover for days. So long as they remain hexed, the target must roll with disadvantage on any luck-based checks. The trinket in question cannot have left the target longer than a day.
Name: Bargaining
Divine: Jax
Tier: 4
Action: A handshake
Cost: 4
Duration: Until broken or void
Spell: A firm handshake renders a spoken deal binding, with the blessed informed if the terms are broken. In addition to any listed caveats, the blessed may inflict one condition on the target: a day of drunkenness, a day of seasickness, or the entirety of their on-hand gold being turned over. The blessed may have up to their Soul attribute in contracts active at a time; one must be voided to make room for another.
Name: Bon Voyage!
Divine: Jax
Tier: 4
Action: Enthusiastic waving
Cost: 4
Duration: Instantaneous
Spell: The blessed sends a target within 10 meters well on their way, teleported to the nearest shrine to Jax, who may kindly bless their journey. The target may resist with a contesting Soul + Resilience (Malaise) roll against the blessed.
Name: Of All Trades
Divine: Jax
Tier: 4
Action: Façade of helplessness
Cost: 4
Duration: 5 Minutes
Spell: A single skill is replaced by the blessed’s highest statistical roll for their next instance of it within the duration. The desired replacement is declared at time of use. The same skill cannot be replaced again for 24 hours.
Name: Cheat Death
Divine: Jax
Tier: 4
Action: Prayer or melodramatic pleading
Cost: 4
Duration: 5 Minutes
Spell: Within the duration, the blessed evades a single lethal injury; should they wish, they may feign death within this time with uncanny detail.
Name: Loophole
Divine: Jax
Tier: 4
Action: Declaration, touch
Cost: 4
Duration: Instantaneous
Spell: Hexes or pacts always have a way out. Should the blessed succeed a Soul + Charisma (Guile) roll (DC 15 + Spell Level), one of the aforementioned effects is escaped. If the blessed fails, a recast permits the target attempt to skirt their binds with their own Soul + Charisma (Guile) roll. If both fail, the process may be retried in one week.