catadellic
Mystic
A I R B L E S S E D
(art by the amazing ForestRose )
G E N E R A L
FULL NAME: Achilles Major
TITLE: None acquired; 'Thief' or 'Crook' may apply.
BIRTHDAY: 29th of Stormwind.
SOCIAL STATUS: Common? Lavish jewellery and arrogant behaviour could hint to a higher status. idk man
FACECLAIM: ( x )
OCCUPATION: Head merchandise distributer, owner of The Poppy and Tart Tavern, Eldpoint.
CURRENT RESIDENCE: Eldpoint, Diplomat's Quarter.
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A P P E A R A N C E
GENDER: Female
RACE: Forest Elf
AGE: 23
WEIGHT: ~60kg
HEIGHT: 5'3
POSTURE: She stands well, back straight and shoulders back. Her stance shows her body to be slender, toned. Her airblessed status would make her incredibly lithe. She isn't particularly strong, but she is incredibly quick.
EYE COLOUR: A piercing bright blue, much akin to the rest of her family.
COMPLEXION: Olive, tanned. Smooth, almost perfect skin and a natural blush on her cheeks. However, she has a small but noticeable scar across her right eye.
HAIR: A very pure blonde, near to platinum. Thick but soft hair just longer than her shoulders. It has a slight curl to it, and it is well kept.
USUAL DRESS: Centred around being warm yet light. She is normally seen in a short, olive green cloak, and a creamy white milkmaid shirt. She wears flattering brown 'ankle-bashers' with a pair of darker brown lace up ankle boots.
JEWELLERY: Various pieces of stolen jewellery, including a silver bracelet and gemstone in-bedded rings on her nimble fingers. She wears a golden necklace around her neck with a strange golden medallion hanging from her neck, with an anchor engraved on it, symbolising Jax.
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P E R S O N A L I T Y
GOOD TRAITS: Driven and confident. She is quick-witted and clever after many years of practice avoiding coppers. Her charisma gets her into many positive situations and out of negative ones.
BAD TRAITS: Her confidence can lead to cockiness. She is morally ambiguous, and her persistent nature leads her to greed.
GENERAL MOOD: Pensive, however this leaves her face looking fairly unimpressed and unapproachable.
LIKES: Archery, the Cosmos, nature, silence, Winter, gambling, drinking. But most important, trickery.
DISLIKES: Being lied to, arrogance, and olives.
STRENGTHS: Talking her way out of problems, good character judgement, her lurid curiosity, and her intuition and Machiavellian skills lend to her with her copious amounts of luck.
WEAKNESSES: Familial judgement, making real friends, emotional attachment. She is perhaps too indifferent at times, causing distance and rifts between her and others.
FEARS: Becoming like her estranged brother. Disappointing her Father- as much as she denies it. Death.
VALUES: Loyalty; she is as loyal as a dog and expects it back, too. Power and money.
SOCIABILITY: Would rarely speak to someone unless spoken to, unless she thought they looked interesting.
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H E A L T H & H A B I T S
ILLNESSES, ALLERGIES, INJURIES: N/A
SLEEPING HABITS: Now an airblessed, worse. She often has disturbed sleep, and where she does sleep she constantly moves.
EATING HABITS: Temperamental.
MEMORY: Pretty good. She's good with names and faces.
UNHEALTHY HABITS: Casual drinking, gambling.
HOBBIES: Writing, reading, drawing.
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F A M I L Y & P A S T
FATHER: Nerien Major
SIBLINGS: Ballard Major (Brother,
RELATIONSHIP: She was previously close with her father, until both children were sent away to be 'fixed.' She has not seen her brother in a while, but they seem to be on better terms.
SPOUSE: N/A
HOME: Small town up north, the colder regions, now she resides in Eldpoint.
CHILDHOOD: Fairly happy. Poor, until the family decided achieve nobility using perfidious ways and social climbing, becoming friends with other nobility in neighbouring towns and cities.
FIRST MEMORY: Her father, head in his hands on their kitchen table, with two single coins set in front of him.
IMPORTANCE: Her father was deciding who was not to eat for that day as they could not afford food. Upon realising this, she set out with a goal in life; to never go hungry again.
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I N V E N T O R Y
CARRIED: A small brown leather coin purse, a book or two, a notebook, quills and an ink pot.
GENERAL: Iron sword in a hilt, bow and quiver full of arrows. Bread.
WEALTH: A fair amount, mainly left over family money and what she has earned from selling stolen goods.
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G O A L S
SHORT TERM: To meet people with a similar likeness and morality. [-]
: Make some friends, network. [o]
: Improve her defence skills, particularly archery. [-]
: Better her skills [-]
LONG TERM: Re-acquaint with her father. [-]
: Re-acquaint with her
: Find a place to live. [o]
: Start a shop/business: She has plans to open a brothel/drug den in Eldpoint disguised as an inn. [o]
: Make a mark in history, no matter the cost. [-]
[-] : working on it
[!] : failed
[o] : completed.
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S K I L L S
COOKING: [x x x x X x x x x x]
ARCHERY: [x x x x X x x x x x]
SWORD SKILLS: [x x x x x X x x x x]
COMMON: Fluent
ELVEN: Fluent
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