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Rosary_Omen
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Thanks!Completed!
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Thanks!Completed!
Completed! Sorry for the delays!Point A Coordinates:631,5,3002
Point B Coordinates:1050,5,2805
Which Roadpack: I would like nobles but if its not available the one under it trade will work
Aesthetic Feature of choice (If applicable):
At x mark 1 on the lower end a hunters camp if you can and if i can get a nobles road at xmark 2 I would like a small wayfarer camp. I did the math and i think its around 400 so if you can extend the road to improve the road along the yellow direction till it hits 1000 blocks that would be great.
Road built! We've already discussed the price earlier, it'll be; 27.5k. Screenshot of payment please.Point A Coordinates:
-5844, 64, -12728 - Varynhalle
Point B Coordinates:
-6864, 64, -10860 - Blackrush Crossing
Which Roadpack: Trade Road
All done and white wool placed in a chest at top of road. Costing: 480rScreenshot of the two areas on the Dynmap
View attachment 99738
Point A Coordinates: just follow the wool line from the road
Point B Coordinates: to the bit where i started making my own path?
Which Roadpack: the dirt one
Aesthetic Feature of choice (If applicable): n/a
Point A Coordinates:
Point B Coordinates:
Which Roadpack: Trade
Aesthetic Feature of choice (If applicable): Lamps
Bumping these, just in case.
Point A Coordinates:
Point B Coordinates:
Which Roadpack: Trade
Aesthetic Feature of choice (If applicable): Lamps
This has been discussed between myself and Purgatoris We are wanting to hook her future city up to the road that will be put in for Ayda's home. As they are that close, physically and as friends.
this one is done. other one is smaller but will tackle another time
Point A Coordinates:
Point B Coordinates:
Which Roadpack: Trade
Aesthetic Feature of choice (If applicable): Lamps
Complete, and the grand total is: 1700r.Road A
Point A Coordinates: X: -5059 / Y: 74 / Z: -12901
Point B Coordinates: X: -5068 / Y: 75 / Z: -12938
Which Roadpack: Trade
Road B
Point A Coordinates: X: -5108 / Y: 69 / Z: -13067
Point B Coordinates: X: -5097 / Y: 96 / Z: -13192
Which Roadpack: Noble(?), said unavailable, unsure if that was just screenshot. Trade, otherwise.
View attachment 95158
I am hoping to get a price quote on what the cost of this road would be if I did the Explorer's Dirt Road.
Starting Point:
-3888 -7844
End Point:
-5528 -10112
As well, the end point connects to a road that was already built by someone else. The path crosses the river, but a bridge was never built. I would like the road to actually be usable, but if that bridge was never put in it makes it difficult to be able to travel it ICly if there was a travel RP done for some reason. Would I have to pay for that bridge, even though I did not put in the original order for that particular road? I circled where the bridge is supposed to be in green.
There seem to be a lot of orders above me, so no rush on the price quote.
I... Do not mean to be an ass.. But I noticed today that the bridge for the road was not actually completed?@NIAH - The original road never requested a bridge, so the addition of one would come at an extra cost for you. BUT, the river it's crossing is really small and is already an explorer road. So I'll see it done for free. Complete!
Yeah, as the one who built Compendium and paid for the road Nid Arach was built on, it was a bit of a frustration when it was first made because it felt like it blocked IC traffic to the city. But I could not afford to just pay for all new roads for someone else to probably build another city on THAT road later on. I think most people on the server that use Compendium to get like places to Eastwatch or Blackrush probably just handwave the travel or else there'd be no travel period because it was decided to be built on the middle of a public road.This is more of a suggestion. It's a bit unusual to ask, hence why I ask and not go like; Do bUiLD roAD heRe.
I imagine people traveling the road from Storm's Landing to Compendium or Aelmere will likely avoid Nid Arach. That's why I think, in this situation, they would've by now created a pathway around it, so traders and travelers can travel safely past Nid Arach, without having to risk their lives traversing Jishrim's grounds. Even if they would risk it, they have a chance of having to go through a blizzard, ash rain, or whatever madness the Essence of Chaos can conjure. Hence my proposition to create another road that loops around it.
I propose either the green roads, or the yellow roads. The green roads would require the construction of bridges, or a raft with a rope to get across. I'm not sure how much sense that would make, but I put it in there as an option. However, my preference goes out to the yellow lines.
Screenshot of the two areas on the Dynmap
View attachment 108006
Point A Coordinates: 3900 1020 (where the line stops East of Nid Arach)
Point B Coordinates: 3250 780 (where the line stops West of Nid Arach)
Which Roadpack: The cheapest, I don't imagine they'd put the resources into cobbling a road so close to that wicked place.
Aesthetic Feature of choice (If applicable): New signposts at the new junctions which include a warning pointing down the road that goes through Nid Arach.
Is this possible?
Yeah, certainly, I'm willing to pay for it!Yeah, as the one who built Compendium and paid for the road Nid Arach was built on, it was a bit of a frustration when it was first made because it felt like it blocked IC traffic to the city. But I could not afford to just pay for all new roads for someone else to probably build another city on THAT road later on. I think most people on the server that use Compendium to get like places to Eastwatch or Blackrush probably just handwave the travel or else there'd be no travel period because it was decided to be built on the middle of a public road.
If you're willing to pay for new roads after blocking one, more power to you.
Just about done, just awaiting bridges.Screenshot of the two areas on the Dynmap
Point A Coordinates: 3900 1020 (where the line stops East of Nid Arach)
Point B Coordinates: 3250 780 (where the line stops West of Nid Arach)
Which Roadpack: The cheapest, I don't imagine they'd put the resources into cobbling a road so close to that wicked place.
Aesthetic Feature of choice (If applicable): New signposts at the new junctions which include a warning pointing down the road that goes through Nid Arach.