Medieval & Fantasy Minecraft Roleplaying

Greetings Explorer, Navigate into the Lobby!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Be sure to "Get Whitelisted" to join the community on server!

Dwarven Bliss, the King's account.

Bartooliinii

An Alteran Bard
Patron
Retired Staff
Pronouns
He/Him
Slimy_Froggy
Slimy_Froggy
Patron
OOC: Know that this is written in a very Dwarvish way: extremely proud and extremely selfish / narcissistic. This was intended as it has to be an In-Character Dwarven writing, it is not an ooc writing. You may find it in the Library of Tahkul-Rimtar in the Dwarven Realm (under construction).

Dwarven Bliss

An account by the King of Dwarves, Krummi, on how to appreciate the Dwarven Realm of Tahkul-Rimtar the best and where to stand or look to in order to truly experience the might of the Dwarves and relive their former Glory.


On arrival you will find yourself looking upon a ruin. Nothing is left of the old Dwarven glory of this fortress and it’s taken an elvish shape. The fact that this horrible feat of magick and nature took over the ruin, gives us little reason to admire it. From the boat you will have to travel through the old library, onto the central hall. In this hall you go right, from which the first ruined room on your left is the entrance to the Dwarven Realm, the underground city of Tahkul-Rimtar. As you walk in, you immediately notice the piles of gold that are stashed at the side of the stairs. Our pride is in our riches and skill to refine our ores, among other things. The way down and through the alley towards the gates of our realm is filled with wealth, ranging from heaps of redstone to piles of iron or gold. When you walk here, do not get too distracted by the riches and also notice the robust iron fencing in front of our warm fires that light the way through these subterranean alleys.

The big iron-fenced gate rushes downwards as you approach, the guards may stand a little taller, to show their respect to royalty coming through the gates. Do not pay too much attention to the guards, because as the gate closes behind you, leaving every enemy outside, you find yourself in a big vertical cavern. At the border of this cavern, a path of winding stone stairs have been laid by our skillful masons. In the hollow of the cavern, the proud, rustic flag of the Dwarves of Yeradur hangs unshaken in the echoes of working Dwarves. Its Warhammer a sign of strength, its golden background the sign of Dwarven wealth from the minerals of the earth and its overall colors a sign of our alliance with Korog, the Dwarven god.

Passing the flag, it does not take long until you reach the two-way. Look to the left and you gaze into the mighty, long halls, often referred to as The Horgâr Halls, from the old myths. The warm fires burn seemingly soundless as the sound of working Dwarves grows ever stronger. As you walk down the stairs, with three fiery beacons on each side of the steps, you walk into the Emerald hall, the central and first of halls of the Horgâr Halls. Perfectly in the middle, a long pool of lava stretches through the hall to the very end, radiating warmth into this otherwise cold place. At the side of the halls, you find an abundance of large, supportive pillars. Fire burns at the feet of these stone giants, blackening the tops that support the ceiling. You walk parallel past the lava and reach the Triple-Forge; a huge skillfully crafted machinery of the Dwarves. The forge’s furnaces refine ores with minimal losses, the lava that flows down from the top gives a heat source well enough for a smith to heat his iron to the right temperature to craft it. The Dwarven smiths are constantly working on the anvils surrounding this forge to craft their unmatched armor and jewelry. Cauldrons stand next to the anvils for the smiths to cool or collect their well-crafted items in. This is truly the most proud possession of this Dwarven Realm, boasting the might and skill of the Dwarves as unmatched and unequaled. A track runs over the forge with a cart inside. This card runs from left to right, through the adjacent parallel Golden halls.

In the golden hall to the left, the wealthy Dwarves of Yeradur store their huge piles of ores, some stretching as far as to the ceiling. Here the true Dwarves trade these raw ores with allied merchants from other lands. To make sure the trade and bounty from the earth is well, a statue of Zustid watches over the left Golden Hall. This statue is also a symbol of the justness of this hall and its relation to the ancient times of yore as multiple allegorical ornaments refer to the Myth of The Horgâr Halls. The cart in this hall is here filled with ores that need to be refined and it is send off over The Triple-forge for the Dwarves to get ores out of and into the furnaces, but also for these skillful Dwarves to put their refined ores in, as the cart moves over to the Golden Hall to the right of the central Emerald hall. Indeed, the right golden hall is the right one. Both in spatial terms as in just terms, for this hall shows the true glory of the Dwarves. Piles of refined ores and gems stretch up into the hollow of this hall. Diamond, Emerald, Iron, Gold, Lapis, Redstone, Obsidian, you name it. The Dwarves of Yeradur proudly boast their wealth here and trade with nobles of other allied houses. Overlooking this hall and protecting it with divinity is an ornamental allegorical statue of babin. Next to both Golden halls are the small lapis halls, which contain market-stalls selling various wares.

We move now past the forge in the central hall, on either side is an alleyway, that goes on into another section of this mighty Dwarven Realm. Again, these tall alleys are varied by dispersed piles of wares and riches as piles of gold and lapis lay, ornamenting the halls. It is like the Dwarves got so much wealth that it is pouring out of every crack in the stone. This part of Tahkul-Rimtar is for members of House Yeradur only. Or on special and royal occasions, guests are welcomed here. To the right is Da Dun a Durgaahn, or in common tongue; the hall of nobles. It has got one mighty seat, a throne indeed, ornamented with gold and diamond, for the King of Dwarves. He can here sit and claim his rightful rule over the Dwarven Grounds including Tahkul-Rimtar, Aeroch Nor, Irrcrawn and Korog’s Standing. Here he proudly directs the Dwarven clans and sits with his council of six. These council-members have a seat in this royal hall of nobles. Two of them have a golden seat, two of them a lapis seat and the last two an iron seat. The Throne of King Krummi is of course the talles, reaching up to the ceiling with an amazing display of fire behind him, showing his fearless and strong claim on the throne. From there, the golden seats descend to the lapis seat and the lapis seats descend to the iron seats. Who-ever enters here, he will have to look up to the royal majestic display of the nobles of Yeradur.

Walking back, or if you would have gone left at the last occasion, you will find the locked storage of Yeradur. Who knows what wealth, secrets or artifacts these Dwarves of Yeradur keep locked behind iron bars here?

Back in the road leading towards the halls of tahkul-rimtar, there was a two-way. We took the way to the halls, but the other way leads to the living quarters, tavern, Alteran Postal Service and library of Tahkul-Rimtar. Would you take a left turn after following this road, you will end up in the square where the home of the King is and where the Alteran Postal Office is situated. Take a right though, and you will end up at the middle-city of Tahkul-Rimtar which holds five residents, including the King’s. A choice to move to the upper city or lower city is present here as well in the form of straight stairs moving around the side of the well-lit cavern. The lower city contains three residential homes and the corner tavern, in which many a strong ale can be drunk, under the fine company of brawling Dwarves. You will not go in and out of this tavern without hearing the original “éturr Kots!” being shouted and ale splattering on the floor. Go up to the upper-city though, and you will find another set of residential homes and a much quieter area. Here you might find the library of Tahkul-Rimtar. A fine one, yet small. The Dwarves have learned from the past that too big a library attract unwanted magical attention… This library is filled with homages, songs and poems about the great deeds, towns, crafts and glory of the Dwarves. Naturally it is filled to the top with such fine works of poets, bards and artisans alike.


This account on Tahkul-Rimtar was written in its golden age, in which the Dwarves were growing in numbers and allying with fine and noble houses, whilst fighting off the injustice of Greylings and Earthspawn and scrutinizing the ways of Elves. Never has there been a more noble and traditional rule than that of Krummi Stenahurr, King under the Ruin.
 
Top