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Figure out what you want to do. Once you know that, it's your job to convey it to the person you're fighting. I keep a sort of mental checklist:Do y'all have any Combat RP tips?
This is something I do too much of, but also, not enough of. In the past, I would make characters with these insanely detailed backstories and I had every angle of them figured out before I logged in. Vera, Niah, Eala, and Cena were that way. Admittedly, those turned out to be some characters with my highest play time. But I'd also make characters with that level of detail like Joanna Blackwood, Eudora, or Darja and it'd catastrophically fail. I'd find that once I was logged into the game, the traits and characters I'd made were great on paper but I lacked the capability to RP those traits, or to keep them consistent.2 -Don't ask open ended questionsFully flesh out your character - this one applies to us least, since we all have our characters made beforehand unlike improv where characters are built during the scene. What I will say that is close to this point is instead to make well rounded characters. Starting off a character idea with one concept or gimmick is fine, but you have to flesh out your character to be more than just the gimmick or else it will feel bland to play with for both yourself and the other players that interact with it. Fill in the full backstory: their family, their alignment, belief system, influential friends/enemies, desires and goals, fears and weaknesses, ect ect. Make sure the character has flaws, as these add depth and humanize the character. This will help you play the character because a fully fleshed out one will always have something to work toward and a response for every situation, where a gimmick will not.
*Gets out a pen from his shirt-pocket-protector and small notebook, writing this down.*Figure out what you want to do. Once you know that, it's your job to convey it to the person you're fighting. I keep a sort of mental checklist:
What am I doing, and how am I doing it? Where is it coming from? I'm sending a punch for their nose, and it's coming from their left in a wild arc. Descriptors like 'wild' help the other person visualize and respond more accurately.
I had a giant writeup a while back on combat rp.... Found it!Do y'all have any Combat RP tips?
Here go some super secret hushy hushy CRP clique tipsDo y'all have any Combat RP tips?
winDo y'all have any Combat RP tips?