Medieval & Fantasy Minecraft Roleplaying

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The Gateway

HollowWorld

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[ Art Credit: ChrisCold ]

- THE GATEWAY -
A PASSAGE THROUGH THE VOID
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Lured in by the voice of a woman in need, a group of brave souls would move through the harrowing hellscape of the Nether to free her, finding many broken fortresses and hellish creatures along the way. By the end of their journey they would risk death to continue on to the end, through mazes that had no place being there, and in a moment of greed or curiosity they were ensnared.
Through their combined blood and efforts a gateway was opened in which two creatures, two demons, the last of Jishrim’s stock from the first Rift, escaped. These brave souls followed them to try and slay them before they dispersed into the world, but time moved differently for them and they were too late. What remained was the gateway, as a reminder, but the location on the other side does not seem to be where they came from…​

TRAVELLING
There are now two ‘Gates’ on the map that can be traversed through as a way to introduce an easier time on ‘travel times’, though at a risk to your character. These gates are not yet common enough knowledge to be stated but this thread will be updated in time. There are several things that may happen in passing through, which I will outline below by a roll based system that you must do after passing through. There is an additional roll to be made by either the individual or the ‘group leader’ if a group goes through to determine how long it takes IC.
It is a /travel system, moving from the northern gate to the southern one, which incurs no fee. (This will be established in the day day or two, I cannot do warps.)

Upon rolling after you travel, the following may occur:
1 - To roll a one is to lose part of yourself behind. You emerge pale and light headed, with a vertical wound down the center of the chest that seems to have already bled profusely, with minor bloodloss. You lose a memory of your choosing, and find that your eyes have become black entirely and will remain this way for up to one week. You dream of cruel, evil acts as if you are someone else for the same time.​
2 - 5 - You emerge covered in about ten large black leeches over the body, even under clothing, and seem to have forgotten key memories for the next hour until they return. Your eyes are bloodshot and you have unexplained dark bruises over the torso, feeling exhausted.​
6 - 10 - You emerge bruised, and tired, and have at least three leeches upon you somewhere. Your eyes sting for a short time, and you suffer a nosebleed or two in the same day.​
11 - 15 - You are tired, and ache a little.​
16 - 20 - You seem to be unaffected this time.​

The roll to be made by the individual or the designated group leader to determine IC travel time can also be made after warping, a d3:
1 - It takes three IC days.​
2 - It takes one IC day.​
3 - It takes one IC hour.​

RULES
You can travel with what you can carry, but any carts or wagons will vanish upon emerging. If more than ten travel at the same rough amount of time, they may get lost and emerge days after the rest, exhausted. Animals passing through vanish upon emerging also, though in some cases find themselves re-appearing from the gateway they entered a day or two later. This is to say that you cannot use this method as a way to do trade routes, nor as a means to move armies through.

Credit: Elz​
 
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