- THE WRAITH -
Overview
Wraiths are the most powerful and most malicious of all other apparitions. They are not tied to a place, or an item, but they hold the ability to interact with their environment all the same - Especially in regards to attacking mortals. They are prone to wandering the world in seek of people to hurt, and they are not beyond stealing children in the night for the bitter satisfaction of the misery the parents will suffer. They will hold no regard for the child itself and will more than likely leave it somewhere to die if they don’t kill it themselves. There is nothing a Wraith will not do to cause pain, fear, or misery, as they are no longer bound to the mortal restraints of a conscience.
Wraiths have both anima and mens.
Abilities
They can change from being entirely invisible to being fully physical at will, though will always take on a warped and twisted version of their former selves - Which could be used to identify them in some manner. They have long claws instead of fingers, long sharp teeth instead of their usual, and eyes clouded over and white with no warmth left behind. They can shriek loud enough to have an elf fall to their knees with how sensitive they are, but they have strength beyond any mortal man too. Lifting and using objects is not out of their limitations.
Location
A wraith is not tied to any specific location, but it is more common for them to at least be in the general region of their corpse. A cremated body will not be able to form a Wraith, so it will always be a physical corpse somewhere, no matter the decay.
Attack DC: 19
Defend DC: 22
HP: 12
Speed: 30 blocks
Max Damage: 1d4, depending on weapon held
Range: Melee
Reach: Large
Damage Type: Physical / Occult
Armor: None
Body | +3 |
Mind | +0 |
Soul | +5 |
Unarmed | 18 |
Ranged | - |
Awareness | 17 |
Resilience | 16 |
Athletics | 17 |
Dexterity | 16 |
Deception | 18 |
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