Tomato150
Lord of Altera
TRADE:
Ok, so a while ago, I was looking over the forums and I saw an argument about trade (KO DOLSH'BASH'LAVOYARD). This got me thinking about actual IC trade, and how it would work in the game. So this thread could be a good place to start a universal, working, and a decent system.
Point 1: IC and OOC goods.
So basically, IC and OOC goods become separated. This could mean that nobody dies of starvation and they can still run around in their magical diamond armour, but IC, they would not have such luxuries. A good example of that could be a fortress in the snow. They can have tonnes of chests full of steak OOC, yet in IC, they could have just a few potatoes under the counter and a steak or two.
Point 2: Dependace of IC goods.
So, if that snow fortress needs to be stocked with food IC'ly, this could bring in the need for trade. They could be sent food from neighbouring towns in exchange for coin or defense, but they would definitely need the food to survive the cold.
Point 3: The goods themselves
This will cover pretty much most things about the stuff that you actually get from the trade. There are many things affecting what goods you get from where and who such as climate and regions, distance and transport, piracy, production of goods, diplomacy, and war.
Climate has a big factor on what goods can be produced where. You wouldn't expect there to be farms in a desert, tundra, or in urban environments. The same goes for the region, as you would expect mines to be built near mountains and shipyards near large open water sources.
Distance and transport are also other key factors of trade, as fresh food can only be transported a small distance without going off, yet, things like iron products and carpentry products can be transported forever as they will not go off. You also have to take in the modes of transport, such as ship and carts.
Piracy . . . Ooh boy, tideborne, we got you a job now~ (see post below)
Productions of goods are also another factor to take into account. Some places like Queensport and other farming towns would produce raw material from the earth (primary industries) which could then be shipped directly to a consumers market, sent to another place for refinement (secondary industries), or then made into something more useful at the source.
Now for some of the bigger ones. If a system about trade takes off, trade embargoes, blockades, political relations,cscorching earth, and many more diplomatic and military actions can all take huge IC concequences now. Not only if you burn someone's wheat fields down, they loose all IC wheat supply, forcing them to go trading with other parties. Also, all their trade partners would loose that trade themselves, then forcing up their demand, and raising their buying price or needing more from other trade routes.
If there was an actual trade system for RP, it would bring a whole new level of immersion to the game. I will be posting what I think is a good system in the next posts
I'll be reserving posts, so if you would wait till that's done all is great.~
People who might like this
@Valonyx @Tybalt @Lord_Sinclair @Deathseal123 @Darko @Kvothe @whoever else from the north
Ok, so a while ago, I was looking over the forums and I saw an argument about trade (KO DOLSH'BASH'LAVOYARD). This got me thinking about actual IC trade, and how it would work in the game. So this thread could be a good place to start a universal, working, and a decent system.
Point 1: IC and OOC goods.
So basically, IC and OOC goods become separated. This could mean that nobody dies of starvation and they can still run around in their magical diamond armour, but IC, they would not have such luxuries. A good example of that could be a fortress in the snow. They can have tonnes of chests full of steak OOC, yet in IC, they could have just a few potatoes under the counter and a steak or two.
Point 2: Dependace of IC goods.
So, if that snow fortress needs to be stocked with food IC'ly, this could bring in the need for trade. They could be sent food from neighbouring towns in exchange for coin or defense, but they would definitely need the food to survive the cold.
Point 3: The goods themselves
This will cover pretty much most things about the stuff that you actually get from the trade. There are many things affecting what goods you get from where and who such as climate and regions, distance and transport, piracy, production of goods, diplomacy, and war.
Climate has a big factor on what goods can be produced where. You wouldn't expect there to be farms in a desert, tundra, or in urban environments. The same goes for the region, as you would expect mines to be built near mountains and shipyards near large open water sources.
Distance and transport are also other key factors of trade, as fresh food can only be transported a small distance without going off, yet, things like iron products and carpentry products can be transported forever as they will not go off. You also have to take in the modes of transport, such as ship and carts.
Piracy . . . Ooh boy, tideborne, we got you a job now~ (see post below)
Productions of goods are also another factor to take into account. Some places like Queensport and other farming towns would produce raw material from the earth (primary industries) which could then be shipped directly to a consumers market, sent to another place for refinement (secondary industries), or then made into something more useful at the source.
Now for some of the bigger ones. If a system about trade takes off, trade embargoes, blockades, political relations,cscorching earth, and many more diplomatic and military actions can all take huge IC concequences now. Not only if you burn someone's wheat fields down, they loose all IC wheat supply, forcing them to go trading with other parties. Also, all their trade partners would loose that trade themselves, then forcing up their demand, and raising their buying price or needing more from other trade routes.
If there was an actual trade system for RP, it would bring a whole new level of immersion to the game. I will be posting what I think is a good system in the next posts
I'll be reserving posts, so if you would wait till that's done all is great.~
People who might like this
@Valonyx @Tybalt @Lord_Sinclair @Deathseal123 @Darko @Kvothe @whoever else from the north