"don't reinvent the wheel"
this is the concept that runs in hollow world from it's lore to it's architecture.
the archetypes for the races are the clearest example of this as three races are lifted from LoTR (dwarves, elves and earth-spawn as uruks) and even the norvagen lore and caparii is both based on fictional archetypes...
*looks up from my now 7 google docs on caparii lore* excuse you.
... *ahem* on to more... pertinent subjects.
I will have to agree with staff in that this needs to actually have a schema for implementation.
I attempted to create a system to manage the resources and trade routes of a town. nobody took my position seriously, I was left out of the loop on everything, and for the most part, I couldn't catch up with all the new things the burgeoning town was making with I-don't-know-what.
they got steel and didn't even bother to tell me they could.
it was a complete logistical mess is what I'm trying to say.
what I'm also trying to say is that
nobody actually wants to have limitations on their towns.
sure, they want it, because everyone wants fair roleplay.
in
theory.
but they're too lazy to tackle actual issues, they don't want to go through the logistics of what can actually be theirs and what can't. too much work. so obviously, the job of actually tackling these issues is going to go to someone who actually wants to do the work, probably someone who really loves working out logistics. like it's their favorite thing in the entire world, and they want to be an accountant when they grow up.
but as soon as that aspiring accountant says "hold on, you can't do this,"
people will argue it like no tomorrow, they will argue in spite of the facts.
and why? because a lot of people still have this mental image of making a town and achieving instant awesomeness. they got this idea of the sudden new player who nobody expects and who's actually really competent. the Daenerys Targeryen to our Northern Kingdom's Westeros
(you know, cause she got dragons and amassed a loyal army and a whole nation from nothing in only 2 months does anybody get what im saying here? no?). They have this idea that they have to be impressive and awesome or whatever, and ahead of the curve and blah blah everyone tries to be better than everyone else.
it's the tall poppy syndrome, it's the orphan assassins who fight like ezio, it's the guys swimming rivers in steel plate, it's the ridiculously atttractive women.
people don't want an engaging story, they want to beat the game. and until we can change that basic attitude, guess what?
nothing's going to change.
wow that got depressing.