Jasper151627237
Legend
"Permanence does not waver, the mountain does not bow.
Craft what may be re-crafted, discard what may not."
Thôrdil Bárúmur
Minecraft name
Jasper151627237
Overall Tier
Exalted - Tier V
Patron
Korog
Religious Organisation
The Order of Perpetuality
Artifacts of Korog
T2 ARTIFACT
NAME: The Duskhammer
DESCRIPTION: A flawless steel smithing hammer bearing Korog's symbol impressed upon both sides. The entire hammer is covered in intricate geometric scrimshaw with depictions of Aeroch Rimtar, Hurr Nor, Khárûz-Korum, Zustid and Babin.
PASSIVE: The runes on the hammer pulse or glow with a dim bronze light, instilling a sense of courage into anyone within a 10 block radius.
ABILITY: Once every two months, the Duskhammer can be used to turn a Masterwork craft made by Thordil Barumur into a Divine Trinket of Korog. The effects vary from item to item, but one item can have one effect, these are Trinkets and not Artifacts. Note: These items are Masterwork crafts that hold an [Artifact] tag, and the items must be approved by Divine Staff prior, submitted via ticket in the format of existing trinkets.
ATTUNED TO: Thôrdil Bárúmur Jazzper
T4 ARTIFACT
NAME: Ironbrow's Tear
DESCRIPTION: An Urusgilimthatur maul of flawless design with a textured haft that can be held comfortably and steadily, created by Korog Himself. The head of the weapon is fashioned out of sealed tankard, bearing Korog's divine symbol impressed upon both sides, and further decorated with intricate Horgaahn runes. The golden-bronze metal is of divine perfection and thus wholly indestructible, immune to damage from magic of any kind.
PASSIVE: The maul head quietly hums Dwarven melodies or intones Horgaahn songs, which can be heard within a 10 block radius, granting a gentle soothing effect to those within range.
ABILITY: Twice a day, any arcane missile (including mundane projectiles as a consequence of a spell) can be deflected towards its caster with a swing of the hammer, wherein Korog's sigils glow a dim bronze. A circle of glowing Dwarven runes appear in the air to block the spell and send it back, with a resounding clang. If the initial cast required a roll for aim, the deflection must be rolled for as well.
ATTUNED TO: Thôrdil Bárúmur Jazzper
TRINKET
NAME: Allfather's Fortitude
DESCRIPTION: A Machanite full helm bearing intricate golden etchings of Horgaahn glyphs and symbols befitting Korog's faith.
ABILITY: Once per day, the attuned can try invoking the perseverance of the Allfather after they have been subjugated to an effect that disturbs their mental or emotional state. The wearer rolls a d20, with no effect on a 1-10. On a 11-20 , they are provided with additional resilience that forces the effects to fade over two rounds of combat.
ATTUNED TO: Thôrdil Bárúmur Jazzper
Univseral Passives
[PROVIDENCE]
The blessed’s soul is warded by their faith in their Divine. If something tries to possess them, or they’re targeted by an effect that is functionally identical to possession, the blessed may roll a d6 save to resist it. If they roll their tier or lower on the d6, the possession fails and has no effect. They are additionally fully immune to any attempts to lay claim to their soul (in terms of it being trapped, imprisoned, or otherwise by some entity. This is not expected to come up much in RP, but exists for flavor). For curses or afflictions like Vyrism or Spiritblessed, they may resist it outright or optionally roll a possession save against it.
[BLESSED FORM]
The blessed’s patron grants some form of enhancement to their body directly.
Divine Crafting.
[BLIND FAITH]
The blessed relies wholly and unquestioningly in their faith in times of confusion, and may substitute Soul for Mind when rolling to resist mental effects.
[AETHERSIGHT]
The blessed can see the presence of magic as a faint aura outlining spells, artifacts, or similar magical items and effects. This aura appears purple for arcane spells, and white for divine spells. They gain a bonus die on rolls to discern illusions, and have no penalty on awareness checks to detect invisible foes.
[UNWOVEN]
A divine aegis protects the blessed and extends to those in their vicinity. If the blessed successfully saves against an effect caused by a magical creature/environment, all allies within 10 blocks are considered to have saved as well. If they successfully save against an effect caused by a spell, arcane or divine, the spell is neutralized before having any significant effect.
Korog Passives & Sustained Effects
Aesthetics
1. The eyes take on a ring of color about the pupil thematic to their Divine, intensifying in spellcasting or heightened emotional states.
2. Their hair takes on the color of any mineral, appearing somewhat metallic, and it grows thicker and longer than average. This applies to facial hair as well.
3. Divine markings thematic to their divine form (in color as well as design) upon the body. This can be as simple as bands around the wrists, or an entire intricate design across the back, left up to the player.
4. Their hands glow like iron in the forge, but are of normal temperature to touch. Any armor they wear may take on hues of brass and gold.
Quirks
1. They are able to lift and haul heavy objects in their arms with ease, up to a maximum of 150lbs. This does not play a part in combat.2. They can summon forth a small clockwork companion/golem of crafting material no larger than a rabbit, stylized however they wish, that is capable of mundane tasks such as telling them what day it is, keeping hold of their coin, etc. Disperses into coal dust if pulled out of a 10b range from the blessed. Can be two active at a time, but cannot be used as a source of material.
3. They are able to summon forth a small metallic orb that can passively move within arms reach to ignite sources of flame, or extinguish them.
4. They are untouched by the heat of the forge; fire does not harm them, whether from natural, arcane, or divine means.
Sustained Effects
Upon the battlefield of The Deadlands, Thordil faced off against Qlippoth's hordes. Holding the center by himself left him open to a colossal being. It brandished its stone spire like a club, and beat down upon Thordil. Through clever engineering and Korog's Blessing and grace, Thordil survived with only his arm being obliterated.
[The Price of Life]
Once Life was freed by Archon's sacrifice, Thordil formed a united front against Evil alongside Uriel, Podric, Bennett and several others. Ultimately, they proved succesful in their gambit and managed to hold Evil's attention long enough for Life to begin fracturing both him and herself. In the resulting collapse of The Cathedral, Thordil dealt a few more blows to Evil to do as he could to prevent Evil from ever gaining the upper hand against Life. When he was cast aside by Evil and subsequently broke his leg, Daeron and Thryss came in to get him out. A chunk of ceiling pinned Thordil and Thryss down, prompting Thordil to cast Unmoving on his shield so Thryss could revert back from her bear form. Being slowly crushed to death, Thordil elected to release the spell and join Korog in His Divine Hall. When Daeron, Olga and Edger called upon the Allfather, He summoned Thordil before Him. Given the opportunity to craft his new body, before it reverted back to Dwarven flesh three days later, Thordil reported for his perpetual duty once more.
Current Divine Status
-Aiding the Realm where possible.
-Restoring Hurr Nor.
Divine Spells
Korog
Universal
Credit for the Thordil image goes to Inkary
Credit for the dividers go to Elz for her rendition of Perpetuality
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