- Pronouns
- He/Him, They/Them
Byrne_Nisovin
Legend
Name | Byrne Valhart
Nicknames | "Kid"(Bennett)
Current residence | Blackrush
Social status | Castellan
{Theme}
Mind | 1
Awareness | 0
Lore | 0
Crafting | 0
Research - Dragons
- Heard of the Jishrim corrupted Dragon
- Knows of the red dragon that was freed all those years ago.
- Knows the location and tale of the Blight Dragon
- Knows of the Drakes beneath frostwarts and their skeletons encased in the ice.
- Knows that undead Drakes patrol the sorrows.
- Knows of the Dragon from the nether and where its remains lie.
Research - Divine
- Knows all of the divines tenants and their representative angels.
- Knows what figments are and how they are formed, and the diffrence between them and angels and gods.
-Has been told what the fate and past of Maceo is.
Melee skills - 8/10
- Was raised by the exalted of Valiant
- Specialized in numerous weapons and formal fighting, as well as watching dirty fight and executing manuvers in the field
- Is still young and practically inexperienced in contrast to how much wisdom he has on warfair and conflict.
Harp - 3/10
- Has not practiced in ages, but loves to play.
Smithing- 3/10
- Making Holy tools, holy symbols and spears, not that experienced in it but its a way to work out.
Ranged combat - 6/10
-Has begun practicing with his artifact and its firing in it
- Knows how to fire/load siege weapons from his training with Uriel.
Combat
He is quiet whilst he fights, occasionally freezing up at the sight of bloodshed
Short term goals
Govern Blackrush fairly
Long term goals
Create peace between Bennett and his Father.
Get the skies and dragons for Valiant.
Convince the Heretics with his words rather than sword to abandon their path.
Completed Goals
Freed Slaves from Nid Arach
Saved Eldpoint from Racists
Education | Outside of history, Byrne lacks many skills such as math or advanced reading skills.
Health | Healthy, no illnesses
Mutations | Spiritblessed(Air)
Unhealthy habits | Overworks his body, Fasts too often and drinks a bit too much wine along with regularly restricting his diet to extremes in efforts of getting more trim.
Languages
Common | Fluent written & spoken
Mok'yra | Slightly below fluent written & spoken
Rede | Fluent written & spoken
"Not all storms come to disrupt your life, some come to clear your path."
Body | 4
Ranged | 2 (2 Focus in Spellcasting / Artifact aiming)
Fortitude | 2
Might | 2
Evasion | 4 (2 Focus in Dodging)
Stealth | 0
Grappling | 3
Melee | 5 (3 Focus, One-handed blades, i.e daggers and swords)
Possessions
[NAME]: Sparksong
[DESCRIPTION]: A red tinted viridescence longsword with intricate engravings of dragons inlaid in the blade, the crossguard is shaped like lightning bolts, and in the middle of those is a small symbol of a snowflake. When struck against other metals it pressures and grinds against the target metal, causing abrasions as it emits sparks of olive and white embers. Viridescence is a strong but heavy metal, bending and snapping only under the more abusive pressures a mortal can give it. The hilt is made from archblossom wood with leather wrappings on it, and at the bottom the pommel possesses of a viridescence gemstone.
[WEAPON MASTERWORK]: The weapon is perfectly balanced, providing great control over it. Edges are sharper, points are narrower. Masterworked weapons hold a marginal advantage against sub-par equipment. Grips are well-aligned, allowing for great edge control, as well as providing a sturdy grip on the weapon, only the most strong of grapples can disarm the weapon from the ergonomic grip. Masterworks avoid the [Damaged] state as a result of their increased quality and sturdiness compared to regular crafts. When a craft would otherwise normally end up [Damaged], masterworks instead remain [Intact]. Tags like [Broken] and [Ruined] remain a possibility depending on circumstance and the damage source involved (as outlined in the individual examples below, like a full-speed collision for ships).
[VIRIDESENCE MASTERWORK]: Its beholder can call upon the sibling craft to their hands if it strays out of range. Wherever its sibling might have been, it will vanish in a subtle, distorted warp of dark-olive and appear within the summoning hand of the wielder in the same manner. This process takes one combat round. This occurs even if it is hidden, taken, lost or locked away. The craft cannot bond with another, nor have its bond removed.
[ARTIFACT PASSIVE]: Those within five blocks are more prone to introspection and reflecting on the righteousness of their actions.
[SPIRITUAL WEAPON PASSIVE]: The weapon will glow with the strength of torchlight in a shift between red and blue, and intangible foes or foes that are otherwise immune or resistant to attacks from mundane weapons always take some amount of damage from successful attacks with it.
[IMBUED WEAPON PASSIVE]: Red and blue lightning cascades over the weapon in a constant shimmer, by the blessed is touched by Valiant, imbuing it with greater ability to smite his foes. This offers no additional mechanical effect beyond causing extra damage; it’s less significant than the weapon itself, but adds enough punch to be tangible. The etc. For creatures or summons with a set number of 'hits,' it counts as dealing an additional hit.
[ABILITY - STORMSTRIKE]: The attuned aims and fires a small bolt of lightning at a target within 20 meters, about the size and speed of an arrow loosed from a shortbow. A target struck by this suffers intense pain and electrical burns on impact, but the effect is distributed and reduced to moderate pain and minor burns if it strikes conductive armor. This may be used up to 3 times a day, and uses Soul+Ranged to resolve attacks.
[DESCRIPTION]: A red tinted viridescence longsword with intricate engravings of dragons inlaid in the blade, the crossguard is shaped like lightning bolts, and in the middle of those is a small symbol of a snowflake. When struck against other metals it pressures and grinds against the target metal, causing abrasions as it emits sparks of olive and white embers. Viridescence is a strong but heavy metal, bending and snapping only under the more abusive pressures a mortal can give it. The hilt is made from archblossom wood with leather wrappings on it, and at the bottom the pommel possesses of a viridescence gemstone.
[WEAPON MASTERWORK]: The weapon is perfectly balanced, providing great control over it. Edges are sharper, points are narrower. Masterworked weapons hold a marginal advantage against sub-par equipment. Grips are well-aligned, allowing for great edge control, as well as providing a sturdy grip on the weapon, only the most strong of grapples can disarm the weapon from the ergonomic grip. Masterworks avoid the [Damaged] state as a result of their increased quality and sturdiness compared to regular crafts. When a craft would otherwise normally end up [Damaged], masterworks instead remain [Intact]. Tags like [Broken] and [Ruined] remain a possibility depending on circumstance and the damage source involved (as outlined in the individual examples below, like a full-speed collision for ships).
[VIRIDESENCE MASTERWORK]: Its beholder can call upon the sibling craft to their hands if it strays out of range. Wherever its sibling might have been, it will vanish in a subtle, distorted warp of dark-olive and appear within the summoning hand of the wielder in the same manner. This process takes one combat round. This occurs even if it is hidden, taken, lost or locked away. The craft cannot bond with another, nor have its bond removed.
[ARTIFACT PASSIVE]: Those within five blocks are more prone to introspection and reflecting on the righteousness of their actions.
[SPIRITUAL WEAPON PASSIVE]: The weapon will glow with the strength of torchlight in a shift between red and blue, and intangible foes or foes that are otherwise immune or resistant to attacks from mundane weapons always take some amount of damage from successful attacks with it.
[IMBUED WEAPON PASSIVE]: Red and blue lightning cascades over the weapon in a constant shimmer, by the blessed is touched by Valiant, imbuing it with greater ability to smite his foes. This offers no additional mechanical effect beyond causing extra damage; it’s less significant than the weapon itself, but adds enough punch to be tangible. The etc. For creatures or summons with a set number of 'hits,' it counts as dealing an additional hit.
[ABILITY - STORMSTRIKE]: The attuned aims and fires a small bolt of lightning at a target within 20 meters, about the size and speed of an arrow loosed from a shortbow. A target struck by this suffers intense pain and electrical burns on impact, but the effect is distributed and reduced to moderate pain and minor burns if it strikes conductive armor. This may be used up to 3 times a day, and uses Soul+Ranged to resolve attacks.
Voice |{X}
Height | 6'3
Age | 20
Gender| Male
Hair| Long, curly and usually braided, dark brown in color.
Eyes | Light blue with a ring of blue in them, and clouds are seen in the whites of the eyes.
Race | Human (Sooleran)
Hygiene | Very good for the last half of the day, but before that it is abysmal and sweaty
Posture | Straight
Face shape | A Diamond
Random quirks | Left eye twitches when agitated
Injuries | None
Ailments | None
"My courage rises with every attempt to intimidate me."
Soul | 3
Handling | 2
Determination | 2
Guile | 0
Intimidation | 0
General sociability - Can vary on the day, but generally friendly to most unless they look scary or weird.
Boons
Dashing
Ambitious
Sedulous
Honorable
Compassionate
Introspective
Banes
Gullible
Naive
Impulsive
Clausterphobe
Light Sleeper
Fidgety
Favors
Wise people who he can learn from.
Those with a sense of comedy.
Good food and those who make it.
Disfavors
Disappointment from others
Seriousness
Fears
Spiders
Being Trapped
His lover finding her end
Attachments
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