Medieval & Fantasy Minecraft Roleplaying

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[Abyssal] Myrddin

Retro

Lord of Altera
Patron
Retired Staff
Retro_hagrid
Retro_hagrid
Patron
ion-ander-ramirez-yellow-king-mini-para-insta.jpg
colors:
#4a0811
#570b16
#630e1a
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Description
Character name: Myrddin​
Race: Human​
Dealer: Dranoden​
Purpose: Freedom​
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Changes
Abilities:​
1. Bok'ra may shift between two forms. One in which the tone of his skin has taken to a more blueish, darker and leathery texture. Horns appear larger with dark veins adorning his throat and facial features. The other is a more normal version of himself with most of the aforementioned effects gone or reduced to a lesser degree. Such as their horns appearing smaller. In addition to being Consumed, an arrow-headed tail has also grown at the back of Myrddin. It can't be used for anything combat related or 'useful', but is there mostly for flavor.
2. By choosing one target in a 3b radius, the Fledgling can heighten a known negative emotion that the target is feeling. If the target feels fearful, they can be even more terrified. If the target is upset, they can grow more angry. The target can be aware of being meddled with a contested roll of Soul+Determination.​
3. Three times a day, the Abyssmal’s fingers and arms can turn a tainted black. Their hands can appear more blackened with cracks of teal or white lines sliding upwards. Sharp, black claws form upon the nails, as sharp as steel. They can enact 1/4inch deep cuts and leave blistering wounds on contact.​
4. The Abysmal is able to teleport to a location they see within rp range (50b). They burst into a blue smoke of brimstone that puffs outwards and appears in the same manner in a designated location. The spot must be somewhere they can feasibly see, be tangible, and must be somewhere their body can feasibly reach. They cannot teleport through windows or cracks in the wall, for example. But can burst and appear atop a fence, or a roof, or across a hill. This takes two combat rounds to prepare first, and then reform elsewhere. The action gives a small fire-fizzle sound and does not carry any flashes. The process takes 1/3rd as much energy out of them as it would if they normally would climb a wall or walk across the range, preventing them from teleporting large expanses over little time. They can carry objects so long as they’re feasibly able. Only the Abysmal can use the ability, no target can come along.​
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Infernal changes:​
The Infernal Fiendish are in a higher tier than smaller beasts in the Nether. Unprovoked Underlins, Imps and Hoglins will avoid harming them during skirmishes, ambushes or general interactions. The heat of the Hellscape is not as bothersome to their skin and they enjoy the closeness of fire, taking longer to feel the burns despite it harming them. As their own bodies can retain the heat, unnaturally, chilly or cold weather sets off steam that exudes off their heads or shoulders. Though the cold may eventually affect them as it normally would, as they are not immune to it.​
However,​
They are unnaturally pale and exhausted under exposure to natural sunlight. Their bodies are still vulnerable as their normal selves would be, though fire does take a while to fully shock them. Holy Fire and Holy Water severely burns them. Touching an Iron, Silver or Blessed Holy Symbol leaves a warm imprint on them, but doesn’t burn.​
[x] Mimicry | They can mimic known sounds or voices of other non-player characters, which will resound or shout around them in an rp range. Their mouths may move, but their voice can carry elsewhere. The sound level is up to a bustling small tavern, and always demonic in nature.​
[x] Dark Vision | In dark locations, especially underground, their eyes will begin to glow and illuminate. It will carry the same tint of their eye color. They’ll be able to see as far as a 30b radius within a room or outdoor area. Brightness will be heightened for them, but the colors of the area will be in gray-scale. Bright lights or flashing lights will disorient them, if they stare at them directly. Because of this nocturnal ability, they are ever sensitive to natural light in general.​
[x] Charred Bones | In order to calm the possession and tortured soul within them, they must collect bones of fresh animals or fresh mortals and char them. The process takes a few minutes and the bones must be held in both palms while the Possessed concentrates. The bones will turn from their normal shade to a burnt color and disintegrate, leaving the figure back towards sanity. Otherwise, their impulsive, spiteful personality will continue to grow more unhinged.​

Rank: Consumed​
Boon: Bok'ra is able to warp small portions of nature through their touch, and force it to carry a more nether-like equivalent appearance. Grass can appear like red crimsonroots. Vines can twist and turn green-blue and shriveled. Any violent tendencies they have will calm when corrupting nature.​
Within the Hellscape forests of Dranoden, Myrrdin's nightmares and hallucinations of seeing glimpses of the Mad One visions are eased almost entirely. He is also able to see through his cursed eyesocket while in its vicinity. If he leaves the premises or returns to the world at large, the curse returns to plague him.
Bane: Bok'ra tends to have vivid nightmares of madness. Visions of faltering in battles of armored foes, falling great heights, and being persecuted. Magical means can ease it, but cannot remove it entirely.​
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Fiendish Log:​
14/06/2022: Bok'ra becomes untethered to his former deity with his soul bound to​
Dranoden in return for his freedom/power.​
15/06/2022: Bok'ra begins his quest to explore his new servitude and his abilities.​
16/06/2022: Bok'ra renames himself Myrddin, considering his current self too much a radical change to be considered the same person anymore.​
18/06/2022: Curses an object and leaves it in Storm's Landing​
- The object is later found and taken hold of by Silf
19/06/2022: Secures a contract with Fita, ascending to Enthralled​
28/06/2022: Curses an object and leaves it in Storm's Landing​
05/07/2022: Curses an object and leaves it in Candlewood [Iron Lantern]​
12/07/2022: Curses an object​
✦ 18/07/2022: Signs a contract with Amnestria ascending to consumed.​
19/07/2022: Curses an object [Mask of the nightstar]​
This later is touched and the smaller entity inside possesses [Arachne Flowerborn]
26/07/2022: Curses an object [Copper Lantern]​
✦ 07/08/2022:​
✦ 03/09//2022: Curses an object [Ring of Trade]​
This later is given to Cirillo possessing them with a lesser fiend.​
✦ 28/10/2022: Curses an object and takes on the fiendish within for themselves.​
Cursed object count: 8​
Secured Infernal possessions: 3 (4 if counting himself)​
Secured Contrat count: 2​

(OOC)
Some details in this post have been blurred. As a reminder, please don't metagame. If you have no other reason than curiosity, I urge you not to read the details on this post.
 
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Retro

Lord of Altera
Patron
Retired Staff
Retro_hagrid
Retro_hagrid
Patron
[Updated with new boon.]

Within the Hellscape forests of Dranoden, Myrrdin's nightmares and hallucinations of seeing glimpses of the Mad One visions are eased almost entirely. He is also able to see through his cursed eyesocket while in its vicinity. If he leaves the premises or returns to the world at large, the curse returns to plague him.
 
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