Medieval & Fantasy Minecraft Roleplaying

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Active [Echelon 3] Lerina Fletcher

TheChibiKiwi

Loyal Servant of Altera
Villager
Pronouns
He/Him, She/Her, They/Them
TheChibiKiwi
TheChibiKiwi
Villager

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In-Game Name
Lerina Fletcher

Character Profile
https://hollowworld.co.uk/threads/lerina.55778/

Current Echelon
3

Chosen School(s)
Eviscist

Chosen Specialization(s)
Stable / Volatile

Spell Points
6

Mentor(s)
Frost - https://hollowworld.co.uk/threads/fronslin-echelon-5.44204/page-2#post-828525

Protege(s)
N/A

Knack
Her eyes turn and stay black after casting for periods of time.

Sustained Effects
Sparking Sickness

Current Status
Sparking Sickness

Sanctum Location
-6909 / 121 /4111

SPELLS

Cantrips
Name: Scribble
Level: 0
Branch: Stable
Range: Self
Duration: Half an hour
Effect: The caster’s fingertip begins to shine with faint light, which can be then used to create a drawing on a surface or in the air that lingers for the duration. These will glow with the relative strength of a candle, matching the colour in which they were created. The drawing does not need to be cohesive and can take the form of many smaller drawings within the canvas space. If the drawing is smudged, the entire drawing will fade away.

Name: Shock
Level: 0
Branch: Volatile
Range: 3 Meters.
Duration: One Minute
Effect: Static electricity is pulled from the air around the mage, appearing as small sparks that align their hands. The mage may move the sparks and project a dart of electricity toward a target, causing a static shoack and superficial numbness at the point of contact. The same effect may be achieved by contact with the mage's hands. The mage may also transfer the energy to a metallic object on contact, causing the object to take on the effects of the spell without the visible sparks for the duration.



Actual Spells
Name: Heart's Reach
Level: 1
Branch: Stable
Duration: Instant
Range: 200 meters
Effect: The mage conjures an orb of light between both hands, before sending it skyward. It bursts into firework patterns of a singular color of their choosing, before fading over the course of five seconds akin to a firework. It is capable of being cast through a Focus, which would cause it to adhere to the Eviscism cosmetic principles of heartstones. No aspect of the light is harmful and it is not bright enough to blind, although bright enough to be seen clearly.


Name: Mimicry
Level: 1
Branch: Stable
Range: 20 Meters
Duration: Concentration, up to an hour
Effect: The caster focuses light into the shape of a mouth. The caster can create sound waves that mimic what their own voice sounds like - being able to speak without using their own vocal cords. The caster can move the mouth within 20 meters of themselves at will, only being able to have it 'speak' if they are within 20 meters of it. They can also fix it to a point in space, or a specific point on an object. The mouth mimics lips in terms of what is being spoken - and works with all languages that the caster knows. The caster is unable to use their own vocal cords while the spell is cast, although are able to dissipate the spell at any time. Should there need to be a check made to deduce the mimicry, the opposed check is the caster’s CA + Guile versus Mind + Awareness.



Name: Telekinesis
Level: 1
Branch: Stable
Range: 10 meters, within line of sight
Duration: Concentration.
Effect: The mage may manipulate an object within range that is five kilograms or less as though by an invisible hand, moving it at any point in range, able to push, pull and perform intricate movements. The mage must mime with their hands the movements they want the object to perform, and so cannot use it while holding an object in that hand. Further, the kinetic link is not possible with an object currently in use or in the possession of another.


Name: Sentinel's Glow
Level: 1
Branch: Stable / Volatile
Range: 10 meters
Duration: Ten minutes or until used
Effect: The caster manifests a small fist sized orb of incandescent light behind them that shimmers with a faint golden fire. This orb will harmlessly float behind the caster until used, providing the relative light of a candle. It is also used slightly to warm to the touch, akin to the sensation of standing in the midday sun. The orb can transform into a dagger of pure light: this can either be fired at a target within range, in a manner akin to throwing a knife, or held comfortably in the hand.


Name: Thaw and Boil
Level: 1
Branch: Volatile
Range: A 5x3 area from the emitter of the caster
Duration: Concentration
Effect: The mage directs a visible heatwave from the tips of their fingers or held weapon, causing ice to gradually thaw away, akin to how it would naturally. Standing directly in front of these heatwaves is uncomfortable and might cause skin to remain red and agitated for a day if contact persists for four rounds or more. The heat is not sufficient to damage delicate objects like books or similar. If their hand or held weapon is dipped into water of up to a cauldron in volume, it gradually heats it to a boil over the course of a minute. The boiling water created by this spell will not adversely affect the caster while it is being boiled.

Name: Heleg Ihim
Level: 1
Branch: Volatile
Range: 5 meters
Duration: 4 turns
Effect: The caster focuses on a location in front of them, chilling the ground in a 2x2 meter area for one turn. For the duration the area is coated in a thick layer of slick ice. Everyone but the caster may make a Mind+Awareness roll vs the caster's AoE DC to be aware of the patch. If anyone steps on the ice unaware they must roll Body+Evasion vs the caster'sAoE DC to see if they slip and fall. Failure results in them falling and requires them to use their full movement on their next turn to get up. Those who are aware may make a Body+Evasion roll vs the caster's AoE DC to slide on it gracefully, treating the 2 meter area as 1 meter in terms of distance you can move in a turn.

Name: Fire Familiar
Level: 1
Branch: Volatile
Range: 10 m
Duration: Permanent
Effect: As the mage concentrates for a turn, an orb of fire appears near them, quickly transfiguring into any small sized animal they desire. The newly formed “creature” - made entirely of fire - radiates enough light and warmth to illuminate and warm a small room (10x10x10 m). The construct is not sentient, but it can be directed by the caster up to 10 meters or idle alongside them. Though made of fire, it is purely non-combative - if the creature comes into contact with anything other than the mage, it will harmlessly fizzle out. It stays until dismissed or destroyed. Only one may be active at a time.

Name: Flame Wreathe
Level: 1
Branch: Volatile
Range: 10 meters.
Duration: 15 Minutes
Effect: The mage may target a hearth fire or smaller to siphon its energy onto their held weapon or, alternatively, their fists if no weapon is held. They may siphon ambient thermal energy. Both options take one round. Their weapon or hands are then wreathed in flames that heat them, with no risk of damaging the weapon or mage. Flames siphoned from an existing source may be directed to a single target within range, ending the spell and causing minor first degree burns if the target is hit. The target may roll Body + Evasion vs the Caster’s AOE DC to avoid

Name: Ward of the Extremes
Level: 2
Branch: Volatile
Range: Touch
Duration: 6 hours
Effect: The mage, while having contact with their focus may apply an environmental ward on themselves and up to two other people via physical contact. The ward regulates their body’s internal temperature in a way that keeps them comfortable in even the most extreme conditions. From initial contact with the mage a hot/cold wave spreads throughout their bodies of those under the effect of this spell . From there it keeps them comfortable throughout its duration. It will not protect from bodily contact with environmental burns and frostbite. Dress accordingly.

Name: Snow Globe
Level: 2
Branch: Volatile
Range: Self
Duration: Instantaneous
Effect:The caster manipulates the ambient thermal energies as a reaction, causing a layer of inch thick snow and ice to form on their skin where a melee attack would hit. This layer is able to completely ward a single melee attack or single mundane ranged attack upon the target before shattering harmlessly. The layer does not protect against extreme attacks (e.g. giants, Figments,Gods), temperatures or the supernatural (e.g. Arcane/Divine additions to a hit).

Name: Hailstorm Minor
Level: 2
Branch: Volatile
Range: 3 by 3 meter
Duration: Two rounds / the block forms
Effect: The mage creates a small hailstorm cloud and sends it up to ten meters into the air. It rains down small balls of hail as it travels straight in one direction for five meters, the impact of which is just painful enough to annoy. At the discretion of the mage, a fist-sized will drop from the cloud, dealing a hit hard enough to push someone off balance if they fail a Body + Evasion check.


Custom Spells:


Name: Frostlight Arrow
Level: 2
Branch: Volatile, Stable
Range: 20 meters
Duration: Instantaneous
Effect: An icy blue light releases from the caster's hand or focus as an arrow of force; the effect may alternatively be woven into an existing physical arrow. A CA + Ranged (Arcane) roll is made against the target's defensive check, with a success delivering minor damage and a -2 penalty to the target's next Dexterity roll within 2 rounds. This effect cannot be stacked.


Name: Hell's Kiss
Level: 2
Branch: Volatile, Stable
Range: 15 Meters
Duration: Two Turns
Effect:Channeling for a turn, the mage draws energy from their cruxstone to summon a 1x1 twister of evisreal red fire, which they launch on their second turn. It travels in a straight line along the ground collecting derbies as it goes, and will stop if intercepted. When it hits a target, the twister deals fire-degree burns (minor injury) and gives the target disadvantage on their next awareness roll for 2 rounds. It hits on a successful CA + Ranges vs Body + Dexterity (Evasion)

Name: Vines of Fire
Level: 2
Branch: Volatile, Stable
Range: 10 Blocks
Duration: Concentration, up to two turns
Effect: Motes of fire flare up from surrounding surfaces in vine-like coils, fastened by Kinetic energies. The target may avoid the spell with a successful Dexterity (Evasion) roll against the caster's CA Unarmed (Grappling); should they fail, the vines pin the target in place. While bound, the targets movement is encumbered to 2 meters each round, escaped via a successful Athletics (Might) vs CA unarmed (Grappling). A bound target suffers a single minor wound equivalent to a first degree burn.
 
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TheChibiKiwi

Loyal Servant of Altera
Villager
Pronouns
He/Him, She/Her, They/Them
TheChibiKiwi
TheChibiKiwi
Villager
Arcane Log
_______________________________________________

06/08/2023 Sparked in Eviscist - Stable - Current Status: Sparking Sickness
06/08/23 Was taught spell Heart's Reach - Current Status: Sparking Sickness

06/09/2023 Used Spell Heart's Reach for the first time - Current Status: Sparking Sickness
06/09/2023 Was taught spell Mimicry - Current Status: Sparking Sickness

06/10/2023 Used Spell Mimicry for the first time - Current Status: Sparking Sickness
0610/2023 Was taught Telekinesis - Current Status: Sparking Sickness

06/11/2023 - Used her Cantrip Scribble to remind herself to take dinner off the hearth - Current Status: Sparking Sickness

06/12/23 - Learned Telekeinsis - Current Status: Sparking Sickness

06/14/23 - Learned Sentinel's Glow - Current Status: Sparking Sickness
06/14/23 - Used Mind + Det to bypass an illusion guarding someone elses Sanctum. Current Status: Sparking Sickness
06/14/23 - Used spell Telekinesis to float an empty cup to herself while cooking. Current Status: Sparking Sickness

06/16/23 - Had a short magic spar with Frost and used spell Sentinel's Glow as an offensive weapon. Current Status: Healthy

06/30/23 - Lit her first teal stone on a bow. Current Status: Feeling like a bad ass



E1 Spell use :
06/11/2023 - Used her Cantrip Scribble to remind herself to take dinner off the hearth
06/14/23 - Used spell Telekinesis to float an empty cup to herself while cooking. Current Status: Sparking Sickness
06/16/23 - Had a short magic spar with Frost and used spell Sentinel's Glow as an offensive weapon.
06/30/23 - Used spell Heart's Reach to celebrate lighting the tealstone
07/06/23 - Uses Mimicry to talk about a sunrise she was watching silently with Tae

08/04/23 - Learned Heleg Ihim
08/04/23 - Learned Thaw and Boil
08/30/23 - Learned Fire Familiar
09/??/23 - Learned Flame Wreath

10/3/23 Used Fire Familiar to have a light source as she decorated home
10/3/23 - Used Thaw and Boil to make tea in Frostlight
10/3/23 - Used Heleg Ihim to try to build a snowman in the red forest
10/3/23 - Used Flame Wreath to take a fire from the kitchen to living room fire place

Unknown date: Created Frostlight Arrow
11/14/23 - Used frostlight arrow during a fit of frustration and launched a beam at the Gallia fighting pit wall when Frost was there


Unknown Date: Learned Snow Globe
Unknown Date: Learned Hailstorm minor

Unknown Date: Learned Ward of the Extremes
11/18/23 - Explained how a ward in Frostlight works to Marley Green by casting Ward of the Extremes in Gallia and explaining how temperature can be regulated with magic.



02/02/24 - Created Vines Of Fire
 
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