[ Art Credit ]
Tier I { x }
Tier II { x }
Tier III { x }
Tier IV { x }
Tier V { x }
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THE
- B L E S S E D -
Tier I - The Blessed are those who have been surely noticed by the Divine and granted a fragment of their power in return for their devotion. Through a short period of prayer prepared at the start of the day, these chosen few gain the ability to cast spells from both the universal spells and the first tier of spells from their chosen Divine. Three of the same spell can be used on the basis it still costs their daily allotment of spell points, but spells need no longer be chosen at the beginning of the day in advance.
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Divine: Ignis.
Tier: 1
Action: Vocal prayer.
Cost: 0 SP
Duration: Concentration.
Spell: The caster instills order in a ten block radius. Unattended objects minorly out of position are set right: chairs might be pushed in, tilted paintings might be set straight, etc. Cacophonous noises such as yelling or the din of battle sound softer to those within, providing some measure of calm and focus amidst chaotic situations.
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CAUTERIZE
Divine: Ignis.
Tier: 1
Action: Prayer.
Cost: 1 SP
Duration: Permanent.
Spell: The caster holds a hand over any surface wound up to two inches long, one wide/one deep, and seals it closed with holy flame that hurts as cauterizing would do. A burning hand print is left behind for one hour before it fades away, leaving behind a sealed golden-hued scar with optional ember-like flecks over the original wound.
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UNWORTHY
Divine: Ignis.
Tier: 1
Action: Vocal prayer, heard by the target.
Cost: 1 SP
Duration: One day.
Spell: The caster curses the target, and deems them unworthy of the light or warmth of Ignis for the rest of the day. The target will struggle to keep warm, and their surroundings always look at most dim and gloomy regardless of how well lit they are. Any hot food or drink becomes cold the moment they try to consume it, and those who stay too close to the target will begin to feel the chill.
The effect can be resisted by rolling Soul+Determination against the caster's Soul+Determination. Magical means of seeing in the dark function as normal for the target.
Note: Those able to see in the night will not have an issue with their vision, and they are not so blind they cannot see what is near (particularly in regards to combat. This is not an instant blinding spell.)
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EMBER OF IGNIS
Divine: Ignis.
Tier: 1
Action: Prayer and the offering of something gold, which burns away when the spell is cast.
Cost: 0 SP
Duration: Permanent until recast.
Spell: The caster imbues a candle, sconce, or lantern with an ember of their Divine. This light will never extinguish unless willed by the caster, though they may only have one flame at a time active. It glows a pure white with a golden hue.
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