parnellsimon
Villager
POSTPONED following learning more about the cost of building a town ![Stick Out Tongue :p :p](/styles/default/xenforo/smilies/tongue.png)
Will ressurrect later
Welcoming outcasts - the aim of this build is to provide a secure home for the diseased, ill and insane of Altera. The town will be the colony for the lepers with a small enclave for the volunteers who help them to be more comfortable before thier demise. There are to be be burning pits to dispose of the bodies and a medical facility to care for injuries and infections. There will be a small fort to protect both the residents and outsiders from harm/contamination. A small secure unit will house those inmates who are too far gone and a danger to themselves and others.
Order of the build
1: workshed and builder cabin (later to become seperate healer homes and workshops)
2: erect outer fence (tree trunks - though later to stone walls)
3: inner fence - staff enclave (fencing)
4: stone wall - fort & beacon (later to be "monster proofed")
5: farms (later to become irrigated and perhaps automated to some degree)
6: chicken, cow and sheep pens (later to add sheds)
7: inmate huts (later to become houses)
8: burning pits (later to become crematorium)
9: medical facility (later to become a hospital)
10: fort (later to become a keep & lighthouse)
11: secure unit (later to become an asylum)
12: other [top secret]
Anyone is welcome - this is the general build order though it can be altered. I expect this project to take 6 months+
![Stick Out Tongue :p :p](/styles/default/xenforo/smilies/tongue.png)
Will ressurrect later
Welcoming outcasts - the aim of this build is to provide a secure home for the diseased, ill and insane of Altera. The town will be the colony for the lepers with a small enclave for the volunteers who help them to be more comfortable before thier demise. There are to be be burning pits to dispose of the bodies and a medical facility to care for injuries and infections. There will be a small fort to protect both the residents and outsiders from harm/contamination. A small secure unit will house those inmates who are too far gone and a danger to themselves and others.
Order of the build
1: workshed and builder cabin (later to become seperate healer homes and workshops)
2: erect outer fence (tree trunks - though later to stone walls)
3: inner fence - staff enclave (fencing)
4: stone wall - fort & beacon (later to be "monster proofed")
5: farms (later to become irrigated and perhaps automated to some degree)
6: chicken, cow and sheep pens (later to add sheds)
7: inmate huts (later to become houses)
8: burning pits (later to become crematorium)
9: medical facility (later to become a hospital)
10: fort (later to become a keep & lighthouse)
11: secure unit (later to become an asylum)
12: other [top secret]
Anyone is welcome - this is the general build order though it can be altered. I expect this project to take 6 months+