- Pronouns
- He/Him, They/Them
Byrne_Nisovin
Legend
MC NAME: Byrne_Nisovin
CHARACTER NAME: Tol'lek Koto
CHARACTER PROFILE: { x }
MAGIC SCHOOL: Occultism
OVERALL RANK: Adept (E3)
SPELL POOL: 9 Points
MENTORS: Raenyr, Halvar Varyn
APPRENTICES: TBD
ELEMENTAL COVALENT : As Tol'lek walks the path he does, he will learn various spells of the elements. four motes of elemental power float and encircle Tol'lek's head continously. A small ball of flame, a rock with gems it poking out of it, a small tornado and a sphere of water. These are all about the size of a ping pong ball. When the caster casts a spell of the elements, this mote phases into their head, shifting their appearance to take on aesthetics of the element itself up to the casters discretion in amount of change in accordance to spell level in importance.
N/A
- Learning
Level: 0
Branch: Occultism
Range: 5 meters
Duration: A turn
Effect: By beckoning on fire elementals in the ambient, the caster can manipulate nearby flames to flicker and dance, or twist smoke into simple shapes.
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Name: Impulse
Level: 0
Branch: Occultism
Range: Sight
Duration: Ten minutes
Effect: A whisper from beyond causes the target to give in to their worst nature. They are compelled to act on their next impulse without restraint, be it one of anger, greed, desire or devil-may-care. Only after acting or the spell otherwise fading will they have a sense that their heart was tampered with.
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Name: Impish Delight
Level: 1
Branch: Occultism
Range: One domicile of the mage’s choosing
Duration: One day
Effect: The mage conjures forth a small imp-like creature in a home of their choosing, over the course of a round. When summoned, the mage can pact with it to have it act as a servant for that household for a day. It will fulfill any housekeeping duties offered to it, and is entirely unsuited for combat and is entirely non-verbal, though it seems to understand any languages spoken by the mage.
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Name: Heirloom
Level: 1
Branch: Occultism
Range: Touch
Duration: 30 minutes
Effect: The caster commands an earth elemental to create a weapon out of hardened earth, over the course of a turn. These weapons may take the form of any weapon the caster has seen before and holds the quality of a mundane steel weapon of average quality. If the weapon moves beyond a 15 meter radius originating from the caster or the duration elapses, the weapon turns into dust. Up to two small (dagger) to medium (arming sword) weapons can exist at a time through the use of this spell, or alternatively one large (longsword) or great (greatsword) weapon.
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Name: Boulder Blockade
Level: 1
Branch: Occultism
Range: Touch
Duration: Two turns
Effect: The mage plants a small fragment of sharpened rock into the ground in front of them. Over the course of a turn they will imbue within it an earth elemental. After this turn, a small blockade will erupt from the ground, thematic to whatever fragment of rock was used (e.g. a marble fragment produces a marble wall). This wall occupies a width and height of two meters. It is solid enough to shield the mage from arrows and some melee weapons (e.g. knives, ordinary swords), but shatters instantly under more substantial force (e.g. a mace, warhammer).
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Name: Ashen Winds
Level: 1
Branch: Occultism
Range: 10 meters
Duration: 10 Minutes
Effect: The caster focuses, summoning a three meter radius ash cloud with elementals at a point within range. This cloud cannot be seen through without making a Mind+Awareness check against the Casters' AOE DC; upon a successful save, they are able to see clearly enough to not be rendered blind. After the duration elapses, the ash remains behind and coats the area and its surroundings for up to one OOC week afterward. It can be displaced by strong winds, but is otherwise purely cosmetic.
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Name: Elemental Smite
Level: 2
Branch: Occultism
Range: Touch
Duration: Ten Minutes
Effect: The caster wreathes a weapon in an element of their choice. This offers no additional mechanical effect beyond causing additional harm. The damage is less significant than the weapon itself, but adds enough punch to be tangible. The fire does not ignite, the earth does not incur extra knockback, and so on. For creatures or summons with a set number of 'hits,' it counts as dealing an additional hit.
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Name: Cacophony
Level: 2
Branch: Occultism
Range: Same plane (e.g. Overworld/Nether)
Duration: Instantaneous
Effect: Upon performing a ritual that lasts two rounds, the mage sends a message of fifteen words or less to one target of choice through a Planar courier. Upon receiving the message, the target may respond to the caster with five words or less. Messages will be heard as multiple whispers in a slight, distorted alteration of the voice coming from around them. Upon receiving a message or reply, the impression of a chill settles on them briefly, for the duration of the whispers.
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Name: Koto's Elemental Imbuement
Level: 2
Branch: Occultism
Range: Touch
Duration: Permanent
Effect: The caster imbues the essence of a fledgling elemental into a crafted object over the course of one minute, after which a corresponding rune appears on the object, denoting its element. Animancers may channel their Anima through this marked object, imparting aesthetic elemental effects appropriate to the elemental within. Additionally, once a day, an Animancer may use the object to launch an elemental projectile toward a target within ten meters;Attacks are resolved using the wielding Animancer’s CA + Ranged, and inflict force enough to break ribs, cause 1st degree burns, or pierce clothes and flesh as appropriate to their element; one effect should be selected. HollowCrafting Items should be marked with [ELEMENTAL IMBUEMENT] and the appropriate Element. Only one such object may be carried and utilised in this way at a time and in the same day; carrying multiple causes each's rune to cease function for that day.
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Name: Sparkler
DESCRIPTION: An arm's length metal wand with flowers engraved all around it.
EFFECT: When tapped against another metal object, the end of the wand begins to set off a mild sparkler of green that illuminates like a candlelight. Cannot set anything else on fire, but is quite hot if touched. Its smoke smells of a fresh garden.
ITEM HOLDER: Tol'lek Koto
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