I would like to applaud everyone for having a decent conversation about this without slat or capsingNot a joke.I'd like to hear your guys opinions on these laws we've drafted.
LAWS
- Assault: Any action taken in aggression against a man of the warden's watch.
- Curfew: Activity without permit between dusk and dawn outdoors.
- Conspiracy: Actions taken with intent to harm House Zima'maloj or her interests.
- Consorting: Knowingly aiding or assisting a criminal in any way
- Misconduct: Theft, Drunkenness, Fighting or Raucousness
- Prohibition: Selling, Possessing, Transporting, or discussing items from the prohibited list
- Permit Violation: Preforming an Activity restricted to permit only
- Identify: Refusal or inability to present Identification papers to Man of the Warden's watch.
- Deviance: Unholy or Adulterous Behavior
- Trespassing: Activity in area without proper permit
- Murder: Attempt upon another citizen's Life
All Citizens and Visitors are given a book with these rules when they receive there Identification papers.
PROHIBITIONS
- Blades: More than 3lb or 6"
- Alchemy: Potions or items of any kind pertaining to
- Alcohol: Or similar influencing substances
- Censored Religions: Jishrim, Visage, Rahas, and Crusade are Censored
- Poison: Of any sort
- Armor: Beyond 10lb or made of metal
- Livestock: Includes pets
- Medicine: Substances must be documented by the Chancery
- Imports: Anything made beyond the lands of House Zima'Maloj
Breaking any of these Prohibitions Violates the Prohibition law. Depending on severity you can face multiple counts of Violation of see law.
Well, I had to design a few laws back during the time of Silver Kingdom and managed to acquire a bit of experience in this field. Taking a look at your laws you might want to consider following points:
- Torture: only the city guard etc. may have the right to torture; currently it is perfectly legal to torture people as long as the victims are not killed
- Kidnapping: Ironically, this point is often overlooked by the lawmakers; children are often easy targets since they cannot really resist a kidnapping attempt and technically it is still legal in Ravenmire
- Damage to property: IIRC, we had huge problems with arson back then. Might want to prohibit it and other forms of damage to other peoples property
- Slavery: I am not familiar with the laws of the Moor Elves in general and their stance on slavery. Depending on the attitude you might want to prohibit it
House Venezia (my house) had administrative laws as well. Most were purely for IC reasons, but some were deemed necessary for OOC reasons. Maybe you might want to use some of them:
- Registration of Business: new businesses had to register themselves and their traded goods at the City Council
- Unified City Design: changing the exterior of the houses without explicit permission is strictly prohibited; for each change a separate request has to be filed
- Regulation of Religion: building any shrines at home except to those gods officially worshipped requires permission; otherwise free worship is guaranteed
- Infection Management Regulations: every infected person had to be locked up at home and was forbidden from leaving until cured; free healthcare was provided by the City Council
- Declaration of Import: all ships docking at the port had to provide a list of transported goods and permit an inspection if deemed necessary
- Monopoly and Cartels Prevention Law: a group of traders were not allowed to manipulate prices to their advantage
Enforcing most laws is rather hard on HW and people have a tendency to step up for the underdog/criminal for some unexplainable reason. I think that law enforcers should have more rights to enforce the law within their area of influence.
Even if it limits the fun of the criminal. Locking up characters for an indefinite amount of time if they violate certain laws should be legal.
Actually, I would also suggest that people who want to play criminals should write an additional application to be permitted criminal actions.