- Pronouns
- He/Him
Blorbis83
Legend
Basic Information
The Goraya Clan is a recently founded family of self-styled "Ka'ar" nomads, who formed a few years ago. Their territory is relatively undefined, but they generally live within the Moorlands west of Blackrush, or east of the Moorlands, past the mountains. Initially, the clan was led by Tabakov Goraya, but he soon retired once his daughter, Tylla Goraya, came of age, and passed away shortly after that. While they could not be considered such, Tylla styled herself as a chieftess over various nomadic pastoralists who live in the region. As of now, however, the Clan is simply attempting to create a powerbase of followers, both nomad and settled.
Clan Goraya specializes in reindeer herding and bronze-smithing, and make these their main sources of material wealth. Tylla desires to expand their grasp on horse-breeding and medicine-making, however.
Clan Philosophy
"Honor, courage, compassion." These are the words of Clan Goraya, set in the hearts of each newborn babe, roared in battle by warriors, and wailed by their grieving parents. To an outsider, the concepts seem a bit ill-defined, especially when the idea of Honor is touted by many other warrior clans. However, there are a few guiding principles that can roughly outline each word.
1. (Honor) Every promise must be fulfilled. To lie or to betray someone- even your worst enemy- after offering assistance is a grievous sin that practically makes one an aberrant freak of nature. If you must die in fulfilling your oath, then that is what must happen. If you cannot keep a promise, it is better not to make one.
2. (Honor) If it isn't your business, or your place to speak, then stay silent. To offer unnecessary advice or command someone else in another ruler's land- even if they are a subordinate- is a great sign of disrespect and lack of faith in their competency. If you must intervene, ask for permission, privately. If a superior tells you to do something, do it, unless it would dishonor you. Always bring up why you are reluctant to do something in private.
3. (Honor) Don't ever overstay your welcome, but always encourage your guests to do so. When one is a guest in another persons' home, it is honorable to do your part in keeping the place orderly and shipshape. Always bring gifts, accept seconds when offered, laugh at their jokes, and refuse compliments. Leave as if you are saying goodbye forever. When you are a host, always consider the guest a close friend. Do not keep secrets that you cannot hide, always smile, and always refuse (and then accept) gifts with the utmost humility.
4. (Courage) Fight your wars however you wish, but fight their leaders with respect and gusto. Do not delay combat out of fear and never use trickery before, during, or after a duel. If you perish, make sure your Druzhina know they are not to slay the witnesses, and vice versa.
5. (Courage) Fight for your friends and allies when asked, and also when you are not asked- but only when it is clear that it is alright. Do not fight the wrong person, and do not aggravate a situation further unless it is acceptable. Always give your allies credit for victories.
6. (Compassion) Mercy is what separates the warrior from the murderer and the torturer. Grieve for the enemy dead, mend their wounded like they were your children, and treat them like honored guests. When an opponent cries out, "Mercy!", let them live, for they may one day become your friend, and if not, then at least their shame will haunt them forever.
7. (Compassion) Do not take your enemies as slaves, and do not massacre them either. If you are to raid them, do not defile their dead, their shrines, or their holymen. Do not leave the defeated to starve, die of thirst, or of disease. To slaughter the unarmed and unready is not a victory, it is cowardice and cruelty.
Other Policies
Clan Goraya is more or less open about interacting with Settled People, so long as they respect their ways and don’t try and impede their herding routes. They do not raid as often as other Clans, and are generally more peaceable. Mages are seen with ambivalence.
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