Cogniporous ~> Communal Consciousness
Name: Communal Consciousness
Level: 1
Branch: Telepathy
Range: Touch
Duration: Concentration up to thirty minutes
Effect: The mage, through direct contact with a willing target, can force both themselves and their target into a trancelike state for the duration prescribed. It takes five minutes to enter this state. While in this space, the mage and their partner can share thoughts and experiences freely, transmitting memories and sensations from one mind to another. The pair are also able to share dreams or nightmares in this state, whether real or imagined. It is at the discretion of solely the mage what dreams are experienced. It is at the discretion of both parties what, if anything, is shared (e.g. one party cannot be forced to reveal anything they do not wish to).
Throw Sense ~> Kinesthesia
Name: Kinesthesia
Level: 1
Branch: Telepathy
Range: 30 meters
Duration: Concentration
Effect: The mage conjures one of the following: an eye, a ear, a tongue, a finger or a nose, this being a symbolic representation of their mens, and they may move it through the air at will. They are able to use such as their own, but their physical equivalent sense is disabled during this time. If something passes through the part, such as someone swatting it with a hand or the mage attempting to pass it through a solid barrier (including transparent barriers such as windows or clear water), the spell breaks. The part moves slowly through the air, and cannot perform quick dodges or other manoeuvres. It is, however, difficult to perceive and requires a successful Awareness check against the mages casting attribute to find if it is well hidden (e.g., if the eye is in a shadowy corner the check is required).
Aphasia replaced by Warden's Watch
Name: Warden's Watch
Level: 2
Branch: Telepathy
Range: One singular room, no bigger than 25x25 metres
Duration: One day
Effect: Through a period of unimpeded meditation lasting for five minutes, the mage places a magical effect on a room anywhere within the realm they are actively in. The mage must have visited this room physically to do so. For a day thereafter, the mage is made aware if a creature with mens enters the warded space. By foregoing all other actions, the mage can once more enter their mediation to actively view the room they have warded, able to see what goes on in the room, from any angle they desire. The mage can only perceive this room visually in greyscale. The mage cannot hear through this spell. If they leave the realm in which the spell has been cast, the spell immediately ends.
Swap Sense ~> Augmentia Absolute
Name: Augmentia Absolute
Level: 2
Branch: Telepathy
Range: Up to twenty metres provided line of sight is maintained
Duration: Concentration, up to ten minutes
Effect: The mage swaps one of their senses with their target. This may be done with sight, hearing, smell, touch or taste. In doing so, the caster of the spell perceives the target’s sense, and the target perceives theirs. Pain also translates through this spell, but the pain felt will immediately revert to the proper body at the end of the spell. This spell can be resisted with a Casting Attribute + Guile vs Mind + Determination.
Name: Autoscopia
Level: 3
Branch: Telepathy
Range: 500 meters
Duration: 30 minutes
Effect: The mage picks a singular point anywhere within 500 meters to scry upon, but one they have visited or seen before. A spectral silhouette of the caster appears at this point, and may explore an area within ten meters with the full awareness and senses of the caster, as well as their ability to cast. They may cast a single Level One or Two spell through the silhouette. If the silhouette is attacked, the spell ends and any spells the Autoscopia silhouette had active are cancelled.
Detect Lies ~> Root of Calumniation
Name: Root of Calumniation
Level: 3
Branch: Telepathy
Range: 10 meters
Duration: Concentration up to 10 minutes
Effect: The mage, upon casting the spell, has a ten metre radius appear around them, though its radius is visible only to the mage. Any lies, through omission, silence, or genuine intent are immediately made clear to the mage, mentally. Those who lie within the radius also feel significant pain in their mind, akin to a debilitating migraine or a knife being plunged into their head. All within are constantly aware of the fact that to tell a lie would be detrimental to their wellbeing.
New
Name: Eye of Aberrance
Level: 4
Branch: Telepathy
Range: Five metres
Duration: Twelve hours / One round
Effect: The mage assaults mind of one singular target within range, a turn of preparation required before casting. For the duration prescribed, the target of this spell loses eirher their sense of smell, hearing, taste, touch (though they still feel pain) or their depth perception. The mage also gains the ability to twist the senses of their target at any point within the duration. This can include phantom pains or even whispering directly into the targets mind (one single message, though they can alter this message so the target perceives this as someone else, not necessarily the mage). They can only create three instances of this during the spells full duration and can only perform one of these per round of combat. The effect will immediately disperse after a round, or six seconds. For the turn the spell takes effect, the target is inflicted with disadvantage on Determination checks. This spell can be resisted with a Casting Attribute + Guile vs Mind + Determination. The mage requires line of sight on initial cast, but does not have to maintain it after the fact.
New
Name: Enlightened Existence
Level: 4
Branch: Telepathy
Range: 15 meters
Duration: Concentration, up to five minutes
Effect: For the duration prescribed, the mage extends their consciousness and expands it to encompass the spells range, a glow (colour of the mages choice) taking root in their eyes. The mage is made aware of all within this area and their precise location (regardless of whether or not they can see them), from the tiniest insect to the largest of beasts. They can ascertain the relative mental strength of all mens within this area (even through barricades or other obstacles). The caster will learn whether or not the targets have a superior, inferior or equal Mind stat to the caster, though this specific element can be resisted with a contested Casting Attribute + Guile vs Mind + Determination check. If the target is a DM'd entity, what information the mages learn is left to the discretion of the DM (e.g. "The Garulf has weak mens"). The mage also learns whether or not the targets are Blessed or Mage. With regards to Blessed individuals, the mage will learn whether or not their patron is Lawful, Neutral or Chaotic in alignment, though not the specific patron.