- Pronouns
- He/Him
Slimy_Froggy
Patron
This thread serves as a check of what they might find at the colony and what they've already managed to achieve.
The people roleplaying here will be offered mini-events when the majority is online, to unlock new aspects of the environment.
As they do so, this thread grows. When they find footprints of a specific animal, that animal will then be listed in this thread.
New headers might be added too, as time goes by and the people find and build new things.
I'll enjoy making this thread grow as a result of the Colony RP!
Index:
Location
Flora
Fauna
Citizens
Unlocked Abilities
Rules
Events at the Colony
Join the Colony
The colonists have followed the river, looking for a good spot to settle. After some discussion about the advantages of cover, the need to stick close to the river and the fertility of the soil, they've now set up camp.
The region is classified as:
[ V I O L E N T ]
Because there is a chance of death, doesn't mean we should start killing each other for no apparent reason though
This region is expanded by one plot a day max, citizens may choose where to expand.
The adventurers of the colony find that the climate in Astrakhan is temperate enough to allow the growth of grass-fields and forests.
However, they are yet to study the flora enough to discern separate species of plants, be they edible or not...
Forests:
- Willow -
- Dark Oak -
Plains:
- Gentian -
- Pilewort -
- Mayweed -
River:
-
Mountains:
-
The colonists have set up their camp on the forest's edge. Kethron has caught several fish already, but they have not yet scouted out the area for tracks of other wildlife.
Forests:
- Wren -
- Sparrow -
Plains:
-
River:
- Perch -
- Trout -
Mountains:
-
The colony is nothing more than a small camp now. Its citizens may travel freely between camp and other cities, though may not bring excessive resources.
The hard working people who know its location are:
Name: Aatrox
Skillset: Combat
OOC: Intal
Name: Arianne Silveira
Skillset: Formist/physician
OOC: Lily_
Name: Jackdaw
Skillset: Combat
OOC: ToastySpam
Name: Kulbai
Skillset: Carpentry
OOC: Bartooliinii
Name: Essannkah
Skillset: Cooking
OOC: MelodyComplex
Name: Kethron
Skillset: Scholar
OOC: Heie
Name: Theodosius Herenius
Skillset: Farming
OOC: Blorbis83
Name: Lilac Silveira
Skillset: Nature's Lore
OOC: Cukie1
Name: Cloud Riverborne
Skillset: Scholar
OOC: Jeroxia
Name: Podric
Skillset: Combat and heavy duty
OOC: Luam
The Colonists are but a small group. They have many abilities yet to learn in the environment around them.
For now, their abilities stretch no further than what they've learned outside the colony, based on their skillset.
In the future, each colonist may choose one of the following skills through mini-events to start unlocking new things at the colony:
Hunting
Kethron has caught several fish already, and is skilled enough to teach others.
[Fish can now be caught with the use of RODS]
Kublai has found a way to quickly catch fast rodents that plague the camp
[Rats can now be caught with the use of TRAPS]
Farming
Lilac has explored the fields around the colony and stumbled across some herbs. She can teach others about them.
[Plants in the FLORA section may now be harvested in the wild by those who recognize them]
Cloud has gathered fibers to create a net, and found some seeds.
[FIBER PLANTS may now be planted in farming patches in FIELDS]
Kethron has planted an apple core and with enough care, it might grow into an apple-tree
[APPLE TREES may now be planted in larger quantities, by using APPLE SEEDS]
Cooking
A fire has been made, allowing the colonists to cook crude foods on a stick
[Caught fish can now be cooked over the fire with a STICK]
After a fish fell off the stick, Kublai noticed perch can be cooked straight on the embers without gutting or skinning.
[Caught PERCH can now be cooked inside the fire]
Theo brought a small pan with him, in which water can be cooked to make it sterile.
[PANS can be used to make potable water or tea if you possess the right HERBS]
Native Relations
-
Combat
-
Nature's Lore
The Colonists have made a fire, keeping some of the wildlife at bay.
[Animals, both dangerous and peaceful will now steer clear of the camp]
Cloud has made three rain-catchers out of tent-cloth, making sure there is some supply of potable water.
[Citizens no longer go thirsty during rainy periods]
Construction
Kublai has set up a small workbench and is skilled enough to teach others.
[logs can now be sawed into planks with the use of a SAW]
[wood can now be shaped with the use of a CHISEL]
Each skill has its own skill-tree, which will be revealed bit by bit as the colonists advance through the skill.
The more adept the colonists become at the skills and thus survival, the larger their impact on nature's influence over the camp (a.k.a. the DM).
To ensure everyone's on the same page, here are some quick and simple rules to follow when Rping at the colony:
1. Time progresses slowly, there is no time-skipping in the colony.
At daytime, do what you'd do at daytime. At night-time, do what you'd do in the night; sit around the fire, talk, eat, rest, guard.
A building cannot be built in a single day or night, give it time.
2. Emote everything you do.
When you want to cut a tree down, emote it out like it would be in real life; the hacking, the falling of the tree, leave the stump so it can be uprooted later.
3. Keep fatigue, hunger and thirst in mind.
After cutting a tree, you're gonna be somewhat tired. Take a minute rest, sit down, have a drink, enjoy the realism of survival!
4. Don't do things your character wouldn't be skilled enough to do.
At this colony, your character can learn the things they don't know yet. So learn it, don't skin a deer when you don't know how to prepare a fish.
5. The main idea is that we are limited in supplies, keep that in mind.
Being limited in supplies makes everything we do so much more valuable. We use what we find. You won't be able to sow seeds you didn't find nor bring with you.
6. You can't carry more than 5 of the same block.
This means, when you shovel dirt, you got to dump it somewhere, as in real life. It also means you can't drag a tree bigger than five logs with you.
Some tips:
Try to use /roll d20 sometimes, it enhances realism as it introduces a chance of failure at what your character is doing.
Try not to rush into completion. Most of the joy is trying to get there, the harder it is, the more satisfaction you'll have once the job is complete.
Leave the stump on the ground after cutting down a tree, it adds to the realism and the need to uproot trees.
When cutting down trees, try to leave the big logs 5 long, and the small bits as small bits. This way we are using the good wood for structures and the bits for the fire.
The colonists may at any time form a group together to do whatever kind of expeditions they like; to go hunting, to go exploring, to find new plants, anything that might make sense.
(Send me a PM when you've got a group of 2 or more and I'll DM!)
5th of January 2019 - [Settling for Less] - an exploration to find a suitable location for the camp
6th of January to [...] - Rat infestation.
11th of January - all food resources and unprotected cloth has been damaged by rats.
11th of January 2019 - [Something Somewhere Awakens] - The colonists at the camp get the firsts signs of something else living near.
Fill in the form to join:
IG-name:
Reason for joining OOC:
Char-name:
Reason for joining IC:
Occupation:
Skill-set:
Carried inventory:
The people roleplaying here will be offered mini-events when the majority is online, to unlock new aspects of the environment.
As they do so, this thread grows. When they find footprints of a specific animal, that animal will then be listed in this thread.
New headers might be added too, as time goes by and the people find and build new things.
I'll enjoy making this thread grow as a result of the Colony RP!
Index:
Location
Flora
Fauna
Citizens
Unlocked Abilities
Rules
Events at the Colony
Join the Colony
The colonists have followed the river, looking for a good spot to settle. After some discussion about the advantages of cover, the need to stick close to the river and the fertility of the soil, they've now set up camp.
The region is classified as:
[ V I O L E N T ]
Because there is a chance of death, doesn't mean we should start killing each other for no apparent reason though
This region is expanded by one plot a day max, citizens may choose where to expand.
The adventurers of the colony find that the climate in Astrakhan is temperate enough to allow the growth of grass-fields and forests.
However, they are yet to study the flora enough to discern separate species of plants, be they edible or not...
Forests:
- Willow -
- Dark Oak -
Plains:
- Gentian -
- Pilewort -
- Mayweed -
River:
-
Mountains:
-
The colonists have set up their camp on the forest's edge. Kethron has caught several fish already, but they have not yet scouted out the area for tracks of other wildlife.
Forests:
- Wren -
- Sparrow -
Plains:
-
River:
- Perch -
- Trout -
Mountains:
-
The colony is nothing more than a small camp now. Its citizens may travel freely between camp and other cities, though may not bring excessive resources.
The hard working people who know its location are:
Name: Aatrox
Skillset: Combat
OOC: Intal
Name: Arianne Silveira
Skillset: Formist/physician
OOC: Lily_
Name: Jackdaw
Skillset: Combat
OOC: ToastySpam
Name: Kulbai
Skillset: Carpentry
OOC: Bartooliinii
Name: Essannkah
Skillset: Cooking
OOC: MelodyComplex
Name: Kethron
Skillset: Scholar
OOC: Heie
Name: Theodosius Herenius
Skillset: Farming
OOC: Blorbis83
Name: Lilac Silveira
Skillset: Nature's Lore
OOC: Cukie1
Name: Cloud Riverborne
Skillset: Scholar
OOC: Jeroxia
Name: Podric
Skillset: Combat and heavy duty
OOC: Luam
The Colonists are but a small group. They have many abilities yet to learn in the environment around them.
For now, their abilities stretch no further than what they've learned outside the colony, based on their skillset.
In the future, each colonist may choose one of the following skills through mini-events to start unlocking new things at the colony:
Hunting
Kethron has caught several fish already, and is skilled enough to teach others.
[Fish can now be caught with the use of RODS]
Kublai has found a way to quickly catch fast rodents that plague the camp
[Rats can now be caught with the use of TRAPS]
Farming
Lilac has explored the fields around the colony and stumbled across some herbs. She can teach others about them.
[Plants in the FLORA section may now be harvested in the wild by those who recognize them]
Cloud has gathered fibers to create a net, and found some seeds.
[FIBER PLANTS may now be planted in farming patches in FIELDS]
Kethron has planted an apple core and with enough care, it might grow into an apple-tree
[APPLE TREES may now be planted in larger quantities, by using APPLE SEEDS]
Cooking
A fire has been made, allowing the colonists to cook crude foods on a stick
[Caught fish can now be cooked over the fire with a STICK]
After a fish fell off the stick, Kublai noticed perch can be cooked straight on the embers without gutting or skinning.
[Caught PERCH can now be cooked inside the fire]
Theo brought a small pan with him, in which water can be cooked to make it sterile.
[PANS can be used to make potable water or tea if you possess the right HERBS]
Native Relations
-
Combat
-
Nature's Lore
The Colonists have made a fire, keeping some of the wildlife at bay.
[Animals, both dangerous and peaceful will now steer clear of the camp]
Cloud has made three rain-catchers out of tent-cloth, making sure there is some supply of potable water.
[Citizens no longer go thirsty during rainy periods]
Construction
Kublai has set up a small workbench and is skilled enough to teach others.
[logs can now be sawed into planks with the use of a SAW]
[wood can now be shaped with the use of a CHISEL]
Each skill has its own skill-tree, which will be revealed bit by bit as the colonists advance through the skill.
The more adept the colonists become at the skills and thus survival, the larger their impact on nature's influence over the camp (a.k.a. the DM).
To ensure everyone's on the same page, here are some quick and simple rules to follow when Rping at the colony:
1. Time progresses slowly, there is no time-skipping in the colony.
At daytime, do what you'd do at daytime. At night-time, do what you'd do in the night; sit around the fire, talk, eat, rest, guard.
A building cannot be built in a single day or night, give it time.
2. Emote everything you do.
When you want to cut a tree down, emote it out like it would be in real life; the hacking, the falling of the tree, leave the stump so it can be uprooted later.
3. Keep fatigue, hunger and thirst in mind.
After cutting a tree, you're gonna be somewhat tired. Take a minute rest, sit down, have a drink, enjoy the realism of survival!
4. Don't do things your character wouldn't be skilled enough to do.
At this colony, your character can learn the things they don't know yet. So learn it, don't skin a deer when you don't know how to prepare a fish.
5. The main idea is that we are limited in supplies, keep that in mind.
Being limited in supplies makes everything we do so much more valuable. We use what we find. You won't be able to sow seeds you didn't find nor bring with you.
6. You can't carry more than 5 of the same block.
This means, when you shovel dirt, you got to dump it somewhere, as in real life. It also means you can't drag a tree bigger than five logs with you.
Some tips:
Try to use /roll d20 sometimes, it enhances realism as it introduces a chance of failure at what your character is doing.
Try not to rush into completion. Most of the joy is trying to get there, the harder it is, the more satisfaction you'll have once the job is complete.
Leave the stump on the ground after cutting down a tree, it adds to the realism and the need to uproot trees.
When cutting down trees, try to leave the big logs 5 long, and the small bits as small bits. This way we are using the good wood for structures and the bits for the fire.
The colonists may at any time form a group together to do whatever kind of expeditions they like; to go hunting, to go exploring, to find new plants, anything that might make sense.
(Send me a PM when you've got a group of 2 or more and I'll DM!)
5th of January 2019 - [Settling for Less] - an exploration to find a suitable location for the camp
6th of January to [...] - Rat infestation.
11th of January - all food resources and unprotected cloth has been damaged by rats.
11th of January 2019 - [Something Somewhere Awakens] - The colonists at the camp get the firsts signs of something else living near.
Fill in the form to join:
IG-name:
Reason for joining OOC:
Char-name:
Reason for joining IC:
Occupation:
Skill-set:
Carried inventory:
Last edited: