LillithLil_
LegendMystic
I'll pm ya later, I'm not sure if I have too much time for civilization though.Honestly hmu with that steam I barely have anyone to play with
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I'll pm ya later, I'm not sure if I have too much time for civilization though.Honestly hmu with that steam I barely have anyone to play with
I agree, I think having a sorta DM'y figure would help out a boat loadthis would be good
I do!Hai wants to be New Zealand.
My man!I do!
I'd be interested in hearing out a more detailed explanation before asking you to DMI've admined for 2-3 different iterations of this before, I can run the equivalent of the League of Nations & be the DM for battle results.
Actually, I've got a Big Book of Faction Warfare I can adjust to roughly WW2 levels easily enough. There's 3 categories of faction strength: Force, Wealth, Cunning, with each category having a range of assets which can be used for local effects or PvP effects. Each asset also has a set home, e.g. a battlefront or a factory city.
If folks are interested I can share it and we can adapt it for the period.
Stars Without Number: Revised comes with a detailed system describing how competing factions can interact with each other, and provides a range of assets fitting into 3 categories.I'd be interested in hearing out a more detailed explanation before asking you to DM
Was intending to let people draw their own borders after claiming provinces, with anything cut off just getting attached to the closest territory. I'm fulfilling the role of "master of the maps" and it's very easy to edit them in GIMP.I've finished up my section of the map (pending suggestions from everyone as to what they'd like to see on it/changes made).
The actual region we're planning on using is that bounded by the black and yellow box in the bottom right. I merely added the rest as I was a tad bored (and me and Cap have been planning to connect all the regions eventually).
The massive region shown is just a desert - I've got a version where it is also split up, albeit into larger provinces.
Also keep in mind, these provinces by no means have to stay as they are. If you make a claim then I'm sure both me and Cap can edit the map's provinces so that it fits the desired area.
These are faction specific but there's nothing saying 2 3s can't share their resources like a 6 (with a power cap of 3, since there's stuff that you can't support below certain tiers)I like them.
I think the faction system would tie in nicely with the ideologies of the time (Monarchies, Democracies, Fascists, and Communists), but on that note, would it be easy enough to tie in multiple players/countries into the same faction? I kinda felt like the rules were geared up more at one entity, rather than a wide array of countries? Or on the flipside, would these rules be applied to individual countries, and a more freeform system for groups of countries implemented?
i get proto-americaanswer me this children
How are we doing territory claims? Suggest whatever you want to me and we'll discuss it as a community.
Territory claims are handled in the SWN faction rules believe it or not. You can expand to another region as a turn action.answer me this children
How are we doing territory claims? Suggest whatever you want to me and we'll discuss it as a community.
What is a turn?Territory claims are handled in the SWN faction rules believe it or not. You can expand to another region as a turn action.
Every round of the game, every faction in play gets a turn to do one of several things, such as develop an asset, attack a competitor by some means (there's a lot, from spies to fleet attacks to bribes), or attempt to expand territory.What is a turn?
yea but how long is itEvery round of the game, every faction in play gets a turn to do one of several things, such as develop an asset, attack a competitor by some means (there's a lot, from spies to fleet attacks to bribes), or attempt to expand territory.
However long you agree to make ityea but how long is it
As great at it is to have a willing DM for this kind of stuff, I'm worried that having such an in depth system might take away from some of the freeform RP appeal of past NationStates projects. Is there a stripped down version of what you're proposing?However long you agree to make it