Samiwashere
Legend
In the frozen tundra of the far northern reaches of the continent, Stoltfar stands as a bastion soaked in tradition. The fortress' existence is a testament to the strength and willpower of its fierce and proud inhabitants.
Stoltfar is a bastion town shielded from the sub-arctic winds by a firm wall. It is currently neutral politically speaking, but holds close friendships with the likes of Azerwind, Baramur and Altham. Daughter to the First Chieftains, Eleanor Strand is Countess of Stoltfar and Chieftess of the Strand Clan. The town upholds loyalty and the wisdom and strength to survive above all else and they are fiercely proud. They generally try to remain neutral and act on their own, but will travel to aid their allies without hesitation if necessary.
Location (x, z): -3800, -17800
Rating: Moderate
Access: A port is available in Mockingbay. It is too heavily isolated to be reasonably reached by foot except perhaps from Queensport, one would almost certainly freeze to death without enough supplies. Stoltfar is open to the public.
To Join: Becoming a resident of the town is an IC matter and requires that you speak to Chieftess Ellie Strand
Ruling Family:
Countess Eleanor Strand (samiwashere)
Daughter of Tryg and Odette, Chieftess of House Strand
Count Raigo Tideborne Strand (Ghostkairo)
Chieftain of House Strand, Husband of Eleanor
Cub Alvaro Strand
Son of Raigo and Eleanor, heir to the Strandir and all it’s holdings.
Lord Segar Strand (FrenchRoast)
Legitimized bastard son of Tryg
Lady Ashild Strand
Legitimised bastard daughter of Segar.
Avalyn McKerras (Juvix)
Step-daughter of Chieftess
Bennett (Deester)
Adopted Brother of Eleanor
Clan Members:
Theo Calderon (Edouard2000 )
Co-founder, scrivener, courier, hunter-in-training
Arisha Niamh (RagingLunacy )
Healer
Non-clan Residents:
Ganbu Reiotan Brown
Town Smith
Amelia Rose Map
Chieftess' Goddaughter
King Axex (Skeira)
Close personal friend of the , occasional scout for the tundra.
Frequent Visitors:
--
Openings: Just about anything, ask IC
Banished:
These people automatically consent to death if they try to enter the town.
- Arianne Niamh (Bobert )
- Reynard (Deester)
- All known Jishrimites
- Eimar Ursea (Rawkiller)
Stoltfar’s landscape, along with its bleak beauty, is isolated and naturally well-fortified, allowing easy control of passage to the town, while also being accessible to sources of food.
The Land
Stoltfar itself is built upon a relatively flat peninsula which juts out to the north of the Northern range of mountains, dubbed Frostpoint. It is almost completely barren except for resilient small tundra shrubs and grass that sticks up through the permanent frost where it is shallow enough. This is enough to draw the presence of white rabbits, reindeer and wolves as they move along the coast.
The mountains to the south form a near-impassable barrier that is the buffer separating the lands of Stoltfar from the Kingdom of Kaltland. The peaks are rocky and steep, and the slopes shrouded in miles of snow and ice. It is doubtful that the Kaltlanders will ever clash blades with Stoltfar over the lands; the dangers far outweigh the benefits of settling such a treacherous landscape. Even the vast frozen valleys are not worth the effort of reaching.
The Sea
By far the most striking features of the land are the frozen islands of rock and ice in the waters of the settlement. Ice floats that have broken off of these immobile behemoths and the shore make the waters treacherous to ships approaching Stoltfar. There is only one clear passage, running straight northwest from the docks, wide enough for a single large ship at a time to safely pass through, so long as the wind is permitting. The passage is formed by the two most impressive groups of islands - the Winter Fortress to its northeast, and the North Twins to its southwest. North of the Twins sits one more noteworthy cluster of islands, dubbed the Bearpaw for their arrangement.
South of Frostpoint is a sheltered bay, with mountains to the east and south, the peninsula to the north, and more distant land barriers to the west of the opening. However, ice floats make the bay too treacherous to navigate except for small fishing boats. Because of its undisturbed nature, it has been named the Bay of Solace.
The vast ocean stretches out beyond the peninsula. The air only gets even more deathly cold, and not a single black island is in sight from the coast. Only a fool with a death wish would bother trying to ford it; any land they do manage to find would be far too frozen for even the toughest shrubs, and the waters far too frigid for even the boldest fish.
External Relations
Allies
- House Altham
Friends
- House Azerwind
- House Baramur
Vassals
--None
Lieges
--None
Rivals
--None
At War
--None
Trade
Trade Deals:
--
Fleet:
- Emberlys, cargo ship
Exports:
- Fish (i.e. salmon, cod)
- Pelts
- Dried meats
- Soap
- Leather
- Bows and arrows
- Clothes.
- Potatoes
Imports:
- Mead
- Metals and Ore
- Whiskey
- Arrows
- (more to come)
Credits:
French Roast for a lot of the orginal content, a majority of which is unedited ive just added bits to keep it up to date
Me for photos
Me for design bits
French Roast for a lot of the orginal content, a majority of which is unedited ive just added bits to keep it up to date
Me for photos
Me for design bits
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