Itzzaboy
King ForumStalker
Imagine a world, where Pokemon are replaced by Hollowworld characters...
You can see where this is going, can't you? I'm going to attempt to make a game where all obtainable Pokemon are replaced by Hollowworld Characters!
Sparky has already started some sprite work for me, two examples are here:
Damien:
Katherina:
So, here's what I want from the community. If you're interested in having your character in the game, please fill out the following format:
Name: (Your character's name)
Skin or artwork for spriting purposes (if possible):
Type: (What Pokemon type your character would be, for example Syrien would be at least part water, while Basil would be fire etc etc)
How your character would attack in a combat situation: (Don't state what Pokemon moves they would use, as many of these are likely to be changed)
Current characters with types and attack styles:
Itzza - Water (Syrien)/Dark - Slashing, impaling, priority
Silver - Water (Syrien) - Scratching, punching, physical
Othrandos - Grass - Confusion and Disabling
Kirby - Either water/psychic or electric/psychic - energy based attacks
Isaac - Fire and Dark (dark fits demon better than fighting) - Fire + Self explosion.
Jeroxia - Psychic/Ground - Confusion and Disabling - Splash requested.
Er'danku - Normal/Fighting (Nakam) - Javelins and Axes
Abbey - Water/Psychic (Syrien) - Clawing, music
Turik - Fire - Sword, fireballs
Johanna - Dark - Striking at weak areas (If only Sucker Punch was gen 3...)
Grimcrow - Ground/Dark - Environment, binding
Legion - Electric or variant - Wreck everything
Vorar - Steel/fire (Automaton) - Slow, Powerful, Armoured, paralysis
Basil - Fire/Ground - Fire spin-type move.
Sinclair - Steel - Blocking, evasion, speed
Akela - Ground (Nakam) - Axes, environment
Bane - Ghost - Speed, physical ghost
Seth - Rock and Fighting - Poleaxe, armour, drinking
Rose - Dark/Ground - Priority moves, disarming, cutting and slashing
Aerogor - Ground/Dark - Stat raising, powerful physical moves.
New moves added so far:
Strike: Normal, 40 pwr
Punch Flurry: Normal, 25 pwr, 85 acc, 2-5 times
Claw: Normal, 40 pwr
Blade Cutter: Steel, 50 pwr, 95 acc
Impale: Steel, 65 pwr, High crit chance
Trident Rush: Water, 25 pwr, hit 2-5 times
Linear Punch: Normal, 35 pwr, 95 acc
Syrien Song: Acc 85, Effect: sleep
Mind Wave: Acc 65, Effect: Confusion
Flame Spurt: Fire, 40 pwr, Effect: possible burn.
Rising Tide: Water, 95 pwr, hits both enemies
Energy Beam: Psychic, 65 pwr, Effect: possible confuse
Stab: Flying, 35 pwr
Trip-up: Fighting, does more damage the heavier the opponent.
Drain: Grass, 25 pwr, Effect: Heals half of damage done.
Flame Engulf: [Signature move of Basil] Fire, 20 pwr, 70 acc, damages over time and stops escape.
You can see where this is going, can't you? I'm going to attempt to make a game where all obtainable Pokemon are replaced by Hollowworld Characters!
Sparky has already started some sprite work for me, two examples are here:
Damien:
Katherina:
So, here's what I want from the community. If you're interested in having your character in the game, please fill out the following format:
Name: (Your character's name)
Skin or artwork for spriting purposes (if possible):
Type: (What Pokemon type your character would be, for example Syrien would be at least part water, while Basil would be fire etc etc)
How your character would attack in a combat situation: (Don't state what Pokemon moves they would use, as many of these are likely to be changed)
Current characters with types and attack styles:
Itzza - Water (Syrien)/Dark - Slashing, impaling, priority
Silver - Water (Syrien) - Scratching, punching, physical
Othrandos - Grass - Confusion and Disabling
Kirby - Either water/psychic or electric/psychic - energy based attacks
Isaac - Fire and Dark (dark fits demon better than fighting) - Fire + Self explosion.
Jeroxia - Psychic/Ground - Confusion and Disabling - Splash requested.
Er'danku - Normal/Fighting (Nakam) - Javelins and Axes
Abbey - Water/Psychic (Syrien) - Clawing, music
Turik - Fire - Sword, fireballs
Johanna - Dark - Striking at weak areas (If only Sucker Punch was gen 3...)
Grimcrow - Ground/Dark - Environment, binding
Legion - Electric or variant - Wreck everything
Vorar - Steel/fire (Automaton) - Slow, Powerful, Armoured, paralysis
Basil - Fire/Ground - Fire spin-type move.
Sinclair - Steel - Blocking, evasion, speed
Akela - Ground (Nakam) - Axes, environment
Bane - Ghost - Speed, physical ghost
Seth - Rock and Fighting - Poleaxe, armour, drinking
Rose - Dark/Ground - Priority moves, disarming, cutting and slashing
Aerogor - Ground/Dark - Stat raising, powerful physical moves.
New moves added so far:
Strike: Normal, 40 pwr
Punch Flurry: Normal, 25 pwr, 85 acc, 2-5 times
Claw: Normal, 40 pwr
Blade Cutter: Steel, 50 pwr, 95 acc
Impale: Steel, 65 pwr, High crit chance
Trident Rush: Water, 25 pwr, hit 2-5 times
Linear Punch: Normal, 35 pwr, 95 acc
Syrien Song: Acc 85, Effect: sleep
Mind Wave: Acc 65, Effect: Confusion
Flame Spurt: Fire, 40 pwr, Effect: possible burn.
Rising Tide: Water, 95 pwr, hits both enemies
Energy Beam: Psychic, 65 pwr, Effect: possible confuse
Stab: Flying, 35 pwr
Trip-up: Fighting, does more damage the heavier the opponent.
Drain: Grass, 25 pwr, Effect: Heals half of damage done.
Flame Engulf: [Signature move of Basil] Fire, 20 pwr, 70 acc, damages over time and stops escape.